So Has anyone tested Web of Inertia in blue/white? Seems really solid with RIP as it basically says creature's cant attack you def gonna try it in place of ghostly prison during the next event
The problem I was having with the UW version and Energy Field, and the same for considering Web of Inertia is that both only prevent combat to you. My backup win condition were planeswalkers like Jace, the Mind Sculptor and Elspeth, Knight-Errant, and they were leaned on pretty regularly when Helm wasn't showing up. Not being able to prevent deadly swings to them was my primary gripe with Energy Field and Web of Inertia has the same problem.
The purpose of solitary confinement, and in this case energy field, is to buy time when needed with the upside of just beating some decks on their own.
Between 4 tutors, X copies of a given card, and the parfait engine you mostly just need to survive long enough to win before you come across your missing piece. This also highlights why playing as many basics as you can is desirable as every tax activation is a recall that thins your deck and otherwise increases your threat density.
The Parfait Meta-Game
Neither. Illustrating that perhaps pirate king is looking at those cards the wrong way.
The Parfait Meta-Game
Do not get me wrong, When Energy Field worked, it was great. But it's not enough of a lock to just play the long game. Being just one Abrupt Decay away from losing it all was an awful feeling. My comment was just that Web of Inertia doesn't offer any more. Yeah it shuts off Emrakul, but you're wide open to Burn, and for +1 CMC it's a difficult sell. "Buying time" worked out less than when it fell apart. CounterTop disrupted their attempts to find the removal, we don't have that luxury. Against Burn it just won the game, awesome. Other times it did get me to a turn to Rip/Helm a victory. But the largest single instance of the experience with the card is it didn't do enough for long enough.
So I'm fine with Energy Field, it's a useful interaction that costs 4 over two cards, versus Moat that just costs 4. So it's good parity. If Web of Inertia cost more but did more, then I'd be more on board.
Quick Tourney report!
Went 2-2 at FNM tonight, my LGS is very competitive all good decks last week went 4-0 had good matchups, this week not so much but had some fun games and learned I want to change a few cards.
Round 1 vs DnT - I won this in 2, as he saw no flickerwisp's to get him out of field/rip lock before helm came down to ruin the fun, same story game 2.
Round 2 vs Red/white Painter - I beat him last week, but this week he had all the answers and I kept a no lander game 3 on the draw with land tax, mox, e-tutor, needle, swords, and RIP...never saw a land he turn 2'd Chandra and other good cards TLDR: Mull that hand :D
Round 3 vs High Tide - Game 1 I have like 15 dead cards and don't have much of a chance, game 2 I won on the back of Canonist and Rip, game 3 he had a very nutty hand and I didnt have much interaction after a mull to 6.
Round 4 vs BUG Leovold - Played against a very skilled opponent and was expecting this to be a grindy matchup, but Land tax Card Adv + RIP was enough to slow him down and I ended up winning in 2.
Overall cards I want to replace as game after game they feel lackluster are... Zuran orb/Ghostly Prison have not been doing much for me, So I may add 1 Pithing needle to the main, and try 1 Web Of inertia in Prison's spot. Overall deck was still sweet and still feel like its a very competitive deck!
Also some other cards I was looking at adding to help our Combo matchup was "In The Eye of Chaos" seems like high tide especially but combo decks even very controlling decks would struggle against this card as a MUST counter.
Went 2-1 at my LGS this week, sadly only 6 showed up which is a bit unusual. Played against Czech Pile, BUG Delver and Eldrazi & Taxes
2-1 vs Czech Pile
Quick Notes: Rip was amazing, was able to grind a lot with scroll rack and Jace both games
1-2 vs BUG Delver
I kept a really sketchy 7 card hand with 1 land STP 3 RIP Mox and Energy Field didnt see a land :), game 2 i destroyed him, game 3 he had an answer for everything sadly
2-0 vs Eldrazi & Taxes
Was easy Game 1 he has no answers for Rip/Field or Rip/Inertie, Game 2 went similar he only saw one piece of hate
Updated List Below!
//Artifact (11)
2 Helm of Obedience
1 Isochron Scepter
1 Meekstone
4 Mox Diamond
3 Scroll Rack
//Enchantment (18)
1 Back to Basics
1 Detention Sphere
3 Energy Field
1 In the Eye of Chaos
1 Journey to Nowhere
4 Land Tax
1 Luminarch Ascension
1 Oblivion Ring
4 Rest in Peace
1 Web of Inertia
//Instant (10)
4 Enlightened Tutor
3 Orim's Chant
3 Swords to Plowshares
//Planeswalker (1)
1 Jace, the Mind Sculptor
//Sorcery (2)
2 Supreme Verdict
//Land (18)
4 Flooded Strand
3 Island
11 Plains
SB: 1 Back to Basics
SB: 1 Circle of Protection: Red
SB: 1 Elspeth, Knight-Errant
SB: 1 Entreat the Angels
SB: 2 Ethersworn Canonist
SB: 1 Mana Maze
SB: 3 Meddling Mage
SB: 1 Nevermore
SB: 1 Phyrexian Revoker
SB: 1 Pithing Needle
SB: 2 Powder Keg
Wouldn't you be better to drop Isochron Scepter since it does the same thing as Energy Field (gives you more time and is sometimes a win on it's own)? If I was playing blue I certainly wouldn't play it since it's weak to decay, is potentially card disadvantage and field is more synergistic with the 4 RIP you're playing. That could also give you room for more detention spheres (I would play at least 2).
So I've had a lot of free wins with scepter chant, or sometimes against decks that don't play decay I'll go for Scepter E tutor, and it can simply win me the game so as a 1 of its fine. Against Czech and bug decks I board it out. The spots I'm unhappy with or not impressed with so far are meekstone and journey to nowhere sometimes is lackluster. Overall in paper I'm 11-4 with my deck but I'm still tweaking it a lot.
Also some cards I want to test is adding 1 scrubland and adding a Chains of Mephistophles to the sideboard! and also testing Trade Routes now!
Did you consider Counterbalance in the SB?
With both Jace and Scroll Rack you are able to somewhat reliable control what is on top.
In Theory i think Counterbalance is sweet but is too slow and against some decks you don't care to much about countering spells you want to play a more proactive prison piece then one you need to set up with scroll rack for, if TOP was still legal then of course this deck would play it, but then it would just be a worse miracles deck haha
I played chains in my black splash. It's a powerful card
The Parfait Meta-Game
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