Some cards with good sinergy with Landtax:
Zuran Orb
Path to Exile
Ivory Tower
Daze
Mox Diamond
Aether Vial
Tithe
Liliana of the Veil
Smallpox
Mana Tithe
Foil
Brainstorm
Mind Swords
Devastating Dreams
Firestorm
scroll rack
Empyrial Armor
Wild Mongrel
I think the best route would be the white/black mana denial plan with smallpox and mana tithe, given that LandTax wants the opponent to play as light on lands as possible.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
Land Tax
Scroll Rack
Life From the Loam
Seismic Assault
For the low low cost of only 3 cards in play and 1 in hand/graveyard and 3 mana a turn you too can search your library for three lands in your upkeep, discard them to deal 6 damage, return them to your hand, then draw 3 cards and put 3 lands back on top of your library.
A lot of cards are either amazing or trash. Combo cards certainly tend to fit into this category, but some utility ones do as well. Tezzeret, Agent of Bolas and Lightning Rift are for instance examples of cards that are amazing in and of themselves... if the deck they have to be in can carry some of the rest of the weight. But they can't so they aren't. Lim Dul's Vault is another card that's been one of the most powerful pieces of certain decks, when a combo deck that exists can really utilize it; but most of Legacy's history it's been completely unplayed.
Another card similar to Land Tax in this regard is Recurring Nightmare. In formats that are slow enough for Recurring Nightmare to be relevant, it is devastatingly poweful. It's usually a windmill first pick in Cube and banned in both the American and French EDH lists. And yet in Legacy, it sees no play at all. Certainly no decks with it place. Why? Because the format is fundamentally too fast. It would be helpful perhaps to take this principle to its furthest point and imagine that the following card exists;
Memento Mori
Sorcery
1B
Play Memento Mori only on your tenth turn or later.
Target player loses the game.
Now, that card would be outrageously powerful in certain formats; specifically, formats where getting to the tenth turn is a reasonable proposition.
In Legacy, however, that card would quite certainly see little to no play because it does nothing during the turns you're likely to see; and even the kill conditions of very controlling decks like BUG or Miracle come online earlier than that.
Another example; Krosan Tusker. Now, it's no secret to some that I love me some piggy. But even I have had to admit that it's just not a good Legacy card. But why? It's been a staple in a lot of formats. It was a must-of in 5-color, routinely shows up in EDH and while not a first pick, almost always makes and keeps a slot in Cube lists. But those are formats where you the incentive to go three or four colors are stronger than the manabases often allow, and the importance of getting to four mana is greater. In Legacy, the card was barely playable in the days when Landstill and Rifter and Wombat were running around and Isamaru was a reasonable aggro creature. It's certainly not making the cut now.
For the same reasons, Land Tax, while being a card that has the potential to be powerful, is trash in Legacy. The curves are too low, the format too fast, and the engine too clunky. I'm grateful for the apparently recent invention of the word "durdly" because that's exactly what LandTax-ScrollRack is. It's durdly. Even if you get it going, and that's far from a guarantee, you're expending a lot of energy just to draw some extra cards at the exact same time you're losing the game.
Land Tax also faces the threat of obsolescence from Life from the Loam, which does much of what Land Tax does but better.
For my confessions, they burned me with fire/
And found I was for endurance made
You can now play land tax at GP Atlanta. They moved the effective date to the 29th!
In my first testings, i found Land Tax very useful. Needs some tweaks in deckbuiling ofc, but it can increase the basic land count without drawback and thats a good thing.
Got tired of Legacy and you like drafts? Try my Paupercube What?
I'm confused as to how these conditional 2 card combos like TaxRack (which net you nothing more than card advantage) are supposedly superior to an unconditional 2 card "I win the game" combo, ala Entomb/Exhume Griselbrand.
Legacy: Miracles
because its new and people want to brew about it. All I know is that Im happy to see people brewing and bringing barely tested decks expecting to win. Just less bad match ups for me.
I totally get that, and definitely am stoked that new decks could emerge from this unbanning, I guess the point I was trying (and failing) to make is why is Land Tax suddenly $40? The only logical reason for people to believe it will stay at that inflated price is if it really does become a MAJOR player, and I don't see it happening. Though I suppose my mistake there was trying to apply logic to the MtG secondary market.
Legacy: Miracles
I knew there was a reason I held on to my Land Taxes.
Quote Scrumdogg @ Amrod's:
"Didn't you know that Mike Glow invented this format?? We are all just renting it."
The EPIC Syndicate - Grindermen
Team Disquailified Poster Duey Cheatem & Howe.
Yes. Oh my god yes.
Back in the day on these forums you weren't really even supposed to discuss banning/unbanning cards.
Everytime someone did it would usually start with "unban Land Tax." Everyone would agree but then one or two idiots would chime in it was broken. Then people would start discussing other cards that should be unbanned, usually starting with Earthcraft and quickly having people escalate to stuff like Mana Drain (which is still a bad idea but would have been absolutely insane this far back), Dragon, Frantic Search, Vampiric, Channel, ect. Then it would get even more retarded and people would start chiming in with stuff like Strip Mine, Gush, Necro... Everyone would call everyone else a fucking idiot then the thread would get locked. A couple months would pass then rinse/repeat.
What? How does Earthcraft make Enchantress beat blue decks? Aside from slightly buffing Argothians and making Sacred Mesa + Wild Growth + Earthcraft a combo what does it really do? By the time you assemble a 3 card combo in Enchantress with 2 cards doing very little on their own a normal Enchantress list could have locked the opponent out of the game. Unless you are running all the combo pieces in multiples I don't see how you get any consistent turn 3 win. If you are running tutors MD you are going to be assembling that combo at a snails pace and be that much worse vs. blue decks.
I've played a lot of Enchantress and I just don't see Earthcraft making sense in multiples. I'm not even sure I would run it at all in Enchantress. It really doesn't add much to the deck and if you are running Mesa over Sigil to make it anything better than "untap target basic land once a turn" you are trading a good wincon for a terrible one unless Craft is in play.
big links in sigs are obnoxious -PR
Don't disrespect my dojo dude...
Sweep the leg!
Earthcraft-Squirrel Nest is only two cards. Also Squirrel Nest is fairly useful by itself. It would be quite decent in Enchantress and push it up in power. But it'd still be safe I think.
Dragon too.
Also Mana Drain was often discussed back in the old days because it had been legal and a defining but not particularly insane card in old 1.5. I mean it was definitely top tier but it never felt broken. And yes, it'd be much more fair now when Counterspell barely sees play and the mana curve is so much lower.
For my confessions, they burned me with fire/
And found I was for endurance made
I wonder if Enchantress will play Land Tax. They can feed Solitary Confinement with it and it seems like a decent draw Engine with Attunement. Return Attunement, discard some lands, draw 3 cards. Rinse and Repeat.
Other than those two, I can't think of too many uses for Land Tax. Fuck Scroll Rack, that shit is way too slow for this metagame. And Seismic Assualt... is much better with Loam than it is with Land Tax because Loam actually serves a purpose by itself while Land Tax is rarely useful in that respect unless you are staring down a Loam or Crucible Wastelock.
I have a feeling Land Tax will suffer the same fate as Grim Monolith; nobody plays it.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
So I start, land->delver, your turn you drop a land tax from a tundra, then my turn, i dont play a land but play another delver/mongoose and swing with my flipped delver.
Now what? You play a land and never get to activate your land tax? Or you hold on to your one land and dont develop your board?
You go ahead and play your Land Tax. Go ahead.
Lol... there's so many ZOMGTAX.dec forums springing up right now. I feel like the IRS is cracking down on Legacy or something.
Also..
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Got tired of Legacy and you like drafts? Try my Paupercube What?
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
This scenario is stupid, because if you kill my first land, play delver and counter my 1-drop it doesnt matter if I play tax or not..
Also I can play daze with tax too, and so on...
The card is absolutely playable and the lowered duals/fetch count you play with it, doesnt help RUG´s plan in the first place.
Got tired of Legacy and you like drafts? Try my Paupercube What?
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