^Agreed 98%, I disagree on the chrome mox but I am playing a different deck which may rely on it as a crutch.
I like running 4 griselbrands just because that is a card we need to enter the grave one way or another. I wasn't sure if the 2 of was a UB thing.
I found that you didn't need both emrakul and tendrils to win, but emrakul aids the tendrils win. Which lead me to the conclusion of not wanting tendrils in my 75. Then I played against lands and was locked out by glacial chasm. A tendrils effect (life loss) is absolutely necessary for corner cases like this, but with collective brutality I don't see a reason to run tendrils anymore, at least for the time being.
Before Collective Brutality was printed, I do think it was needed at least somewhere in the 75 to get around weird corner case things. Collective Brutality does ALMOST all of the same, but has more utility. Things it doesn't do:
1. Win with natural storm count into Tendrils through weird hate
2. Win super fucking fast so you can go get food
But it does everything else, bins a griselbrand through countermagic, discards additional countermagic from their hand to resolve shallow grave, and kills deathrite shaman. seems way fucking worth it to me.
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
My auto include was for chrome mox, I never really considered playing without them.
I agree on the CoBru. I didn't immediately value the card when it was first printed but my opinion changed as soon as I played with it. It resides as a 2 of at the moment in my main. It's great but I don't necessarily want 4 2mana interuption spells.
Morning all,
I'm slowly finding more pieces to get a rough list together in paper, as this seems/looks like so much fun!
Had a question though. In the absence of having an Emrakul, is there a substitute? As in, would one of the other OG titans with the shuffle effect still allow for the loop but not necessarily the alpha strike?
I'm in a weird situation where i randomly have a foil Children of Korlis but not a single Reanimate, so chipping away at obtaining bits and curious about potential alternatives.
Recently been playing more Tin Fins and have been doing surprisingly well. Went 3-1 last week, beating all 3 blue decks I faced and lost to a weird colorless stax deck. The Mentor plan has been decent post board but I want a more consistent way to find them as early as possible. Someone had mentioned JVP and I was wondering if a 2-of in the board would supplement that. It digs for Mentor, then recasts spells for Prowess triggers, and Mentor tokens are great at keeping him alive. As a neat bonus, we can Shallow Grave, and flip him immediately to ignore the exile clause. You could even -3 targeting Shallow Grave, let Jace die, reanimate, flip, and cast another spell. Definitely a cutesy play but it sounds quite fun, and that’s half the reason we play Fins right?
I typically board in 4 Mentor, some number of Flusterstorm and Stp, and a extra land, boarding out the entire combo save for 1 Griselbrand, 2 Reanimates, 3 Shallow Graves, and 2 Entombs.
A singleton JVP as an Entomb target can be excellent out of the sideboard (or possibly main deck). He's works incredibly well with Shallow Grave and Goryo's Vengeance. I typically wouldn't want more than 1, as he is very vulnerable if you're not reanimating him with either of those 2 spells. Having to untap with him is a pretty big risk though (same problem with Bob out of the sideboard though, really, except he is still fine in multiples). And you basically never want to see the second one. I could easily see something like 4 Mentor, 1 JVP, 1-2 Bob out of the sideboard.
Glad to hear the sentiment on JVP. I think I will try this out. Some initial goldfishing seems positive. Sometimes an extra BS/Ponder or removal spell is all you really need to pull ahead. Also testing EE in the board in place of an Echoing Truth. Any suggestions on what my last SB slot should be? Ideally it should be something that handles hatepieces-Disenchent, Seal of Cleansing, Echoing Truth, EE.
//Creatures
3 Griselbrand
1 Emrakul, the Aeons Torn
1 Children of Korlis
//Instants
4 Entomb
4 Dark Ritual
4 Brainstorm
4 Shallow Grave
3 Goryo's Vengeance
//Sorceries
4 Ponder
4 Cabal Therapy
4 Gitaxian Probe
2 Thoughtseize
2 Collective Brutality
2 Reanimate
//Artifacts
4 Lotus Petal
//Lands
4 Polluted Delta
2 Flooded Strand
2 Marsh Flats
2 Underground Sea
1 Scrubland
1 Tundra
1 Swamp
1 Island
//Sideboard
SB: 4 Monastery Mentor
SB: 3 Swords to Plowshares
SB: 2 Serenity
SB: 2 Flusterstorm
SB: 2 Jace, Vryn's Prodigy
SB: 1 Engineered Explosives
SB: 1 Plains
How is Chain of Vapor an answer to chalice? Are people putting it on zero?
If you're wondering how I produce blue mana, I copy my opponent's Island with Thespian's Stage
My Youtube and Twitch usernames are DNSolver.
I am the Legacy metagame:
-2016 Eternal Weekend Europe won by BR Reanimator (I wrote the primer)
-2016 Eternal Weekend North America won by Turbo Dark Depths (I write about and develop the winning version specifically)
-Refiner of Hogaak Depths.
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