Exactly. A Cage means that Reanimator is doing nothing other than playing the "Draw-Dig for answer-Go" game for however many turns it takes to find their 1-3 answers they maybe boarded in. This is exactly where the Cage player wants to be; you able to advance your board position freely while the Reanimator player can't actually play Magic until they find their 1-3 answers.
The impression I got was that Martell lumped all aggro decks together as being linear strategies that attempt to go from 20 to 0 as fast as possible, and that generally speaking, all are poor choices for the current metagame. I think that's a fair way of viewing them -- Affinity, Zoo, Kithkins, and [insert random aggro deck here] only differ slightly in the way they go about enacting this plan, and all are going to struggle against fast combo and control decks with sweepers and/or Batterskull.
Really, there seems to be very little incentive in playing any of these decks. RUG has a flying 3/2 and a 3/3 shroud for one and still gets to play counter magic and burn. Maverick has a high density of disruptive creatures and a tutor card that can find the majority of them. Turning guys sideways without disruption is a losing strategy right now.
This being the case, why then isn't Leyline of the Void a fair card for consideration? If the idea is that you're going to mulligan for your hate anyways (I mean.. you pretty much have to against Dredge and Reanimator), why not play the card that can't be countered/discarded/requires 0 mana [thus not letting you have t1 Spell Pierce mana/protection from Daze]? They'll be forced to dig for an answer just like cage, however the difference is that they can't be Entombing/Dredging/Careful Studying in any meaningful way while they search for the bounce/Nature's Claim.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
He did. Which is why it was jarring for TSG and Martell to say, "Legacy is a format where you can play anything" in between the tier deck discussion and the Land Tax discussion. I mean, they just finished explaining why you can't play anything you want!
EDIT: I guess TSG was mostly the guilty party here. But still, someone needs to tell him that.
Although some strategies (ie. Griselbrand) are superior to others, that doesn't mean that a Goblins list can't take down the whole thing. As long as it's at least fringe competitive (tier 2/3), you have a shot.
Well, sure. And you have a shot of paying for your retirement by winning the lottery. That doesn't mean that it's a good idea to invest in lottery tickets instead of, say, bonds.
Tier one decks are tier one decks precisely because they have the best chances of putting you into the top tables and keeping you there. Sure, if you get lucky you can steer Aggro Loam to a money finish, but your life will be infinitely easier if you pick a tier one deck and just sideboard correctly. It's hard to build working metagame decks in Legacy because of how random the field will be at the start (meaning you can get eliminated early despite the day two meta being extremely favorable to you), so it's really not worth it to try. You should pick one of the top decks, master it, and play that.
EDIT: I should stress that I think almost all of Martell's analysis is right on the money. The "wide open Legacy" fallacy is more just a pet peeve of mine than anything.
Not surprising to me at all that CFB are on reanimator, griselbrand.dec is the most powerful thing you can be doing in legacy right now by far. Thresh is a fair deck by comparison as well as everything else. As soon as griselbrand enters play, it typically spells good game for the person facing down griselbrand barring corner cases such as a low life total for the griselbrand player and a StP from the opponent while the grisel player lacks any protection. It's just that people haven't caught on to griselbrand being the best thing in legacy currently, it was the same case with survival vengevine. I was skeptical of that deck at first, and then was proven wrong a few months later when it started to dominate the american legacy scene.
Bread Connoisseur on MTGSalvation Forums
Currently Playing:
All flavors of storm combo
Originally Posted by Vacrix
Great watch tbh, but I feel with all the Guilded Drake love and the obvious bro-crush on Griselbrand, Martell does a bit of a disservice towards Goblins by lumping them in with Affininty and Burn as being a 20-to-0 deck, when they have a Demonic Tutor and Stingscourger which seems every bit as live as Drake (and more live than Dispatch being immune to Spell Pierce and Misdirection) given Vial and Cavern to push through resolution during relevant turns 2-4.
This oversight may be directly related to his admitted playstyle dis-interest/like/understanding of non-Blue creature oriented decks, per his section of Maverick, where he basically said it's a "Kibler" deck, no doubt good, but not something he plays.
For the most part his analysis seemed on point. It was especially nice to see a pro really break down why Land Tax is "durdley" IE spending 2 cards, 2-3 mana, retarding one's mana base/development - all to get +3 CA is garbage in Griselbrand.format. I was surprised that Land Tax got any excitement given RUG and Griselbrand, but it's always nice (adds credibility) to see store sponsored pro players dispelling hype too.
TPDMC
Well I dont agree with him on SneakShow, I think this deck is better than Reanimator, because its not weak to graveyard hate and Show and Tell needs different answers than Sneak Attack/Through the Breach. (Gilded Drake sucks here)
Also they are wrong with Foil you can discard 2 Islands with it.
And I like the Mox D/Landtax ramp. Maybe we will see a working list with it.
I think he is correct with goblins beeing the best "linear" deck and I dont see any linear deck placing T8. Maybe well see Merfolk T16
My prediction of T8:
1 sneakshow
1 stormcombo
2 rug
2 esper
1 uw miracle
1 randomcombo/reanimator
Got tired of Legacy and you like drafts? Try my Paupercube What?
If my opponent is casting Show and Tell there is no other deck I'd want to be than Goblins. No other deck can break the asymmetry of that card so easily. They have no removal MD so Caverns -> Lackey is brutal. SS/Gempalm solve GB pretty easily.
I think Martell was mostly correct (I think, hard to understand him at times). Although I do think Elves is probably a bit better than he thinks because I really don't see people boarding specifically for that deck.
Sam Black's Zombie deck is the quintessential Legacy deck. So much janky goodness!
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
I was quite surprised what the little green men are capable of in that MU too. There are a lot of ways that Goblins can race or handle Jizzle/Emrakul. Cavern of Souls is real boss here, enabling Lackey, and Stingscourger. Outside of an early Sneak Attack that plants both bastards, the MU is definetly not that horrible.
@Reanimator vs. Sneak Show:
Reanimator is way on top in terms of its powerlevel and I suspect some awesome sb-Tech from CFB. I am not convinced CalebD is going to play it though, bet he's on the RUG-train again (Whoo!).
In response...Hypothek!
There are currently 1 users browsing this thread. (0 members and 1 guests)