I like the Faerie - sounds like a good late game card in the right deck. Aggressive cheap flyer to gain card advantage with Baleful Strix, Snapcaster or Spellstutter Sprite - [Stoneforge mystic]. Cheap enough you can play the creature again the same turn. 2:1 creatures are very popular at this time of the year and this one has the condition of abusing another 2 for 1 creature, but you get a good aggressive/evasive body out of the deal.
Currently playing: Elves
If you need to stay GB you can still go Necrotic Ooze - Griselbrand. Throw in Genesis and maybe this can be included as some kind of combo finish/card advantage engine in GB Nic Fit.
The problem is what do you cut for the Faerie in Stoneblade, Jace? Seriously, it's one of those cards that fight for the Vendilion Clique slot and ends up losing because it's more conditional than Vendilion Clique (and Vendilion Clique kind of sucks in Stoneblade too these days)
I think the new Faerie might be better in a fishy shell with Vial, Spellstutter, Grunt (also nice interaction), new Cursecatcher Bird, Squadron Hawk etc.....
Faery imposter is a decent addition for ninjafaeries.dec. Otherwise its to conditional.
I dont see it going into a tier 1 strategy
Cyclonic Rifts would be playable if the unleash cost or whatever was more reasonable, or if it hit lands. A one-sided Upheaval sounds about right at 9 mana. A one-sided half-Upheaval sounds uplayable.
Faerie needs flash.
Dunno about Jarad's Orders. Seems kind of pricey for a set-up card. Four mana, two of which is a specific color? Can anyone think of a reasonable way to abuse this if cast on turn 1? I mean, a BG Belcher shell with Iona or Griselbrand or something may be able to use this as an alternate win condition along with Loyal Retainers, but I can't think of any other spectacularly broken things to do with it off the top of my head.
Jarads orders won't do anything in legacy. Gifts and intuition are faster and intuition is cheaper and they both allow better packages.
The upheaval sounds interesting but it's a bit too pricey. It reminds me alot of devastation tide. Perhaps the other unleash cards will be similar to the miracle cards in terms of what they do.
The problem with the faerie is that it's not just return a creature. You have to return a creature or sacrifice the faerie. With this restriction I think it becomes really bad, because if you only have a single creature out and try to play this guy you'll get 2-for-1'd if your opponent removes the only creature you have in play. I think this would happen in a nontrivial number of games, enough to make it not good enough.
Faerie is crap, I'm not sure why people are giving it a second look. We had a whole cycle of these in Invasion block and basically none of them were good (except Cavern Harpy in Aluren). for 2/1 flying is meaningless because you will never be able to cast it early, and if you want to profit from returning your own guys there are less terrible ways. Given power creep we're nearly at the point where we should be getting 2/1 flying for without the drawback.
Nivmagus: what about as a sideboard card in creatureless burn? They board out removal, your burn turns into permanent pump and you bash with a 9/10 guy they can't do anything about. (Are there any other blue or red creatureless decks with lots of cheap spells? Tide? Maybe the mono-red Past in Flames storm deck.) Of course that's the ideal scenario, if they did keep some removal in you're hosed.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
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When it comes to blue monocolor spells which have been spoiled so far, I am quite disappointed. Drake 3/4 with flash and flying seems still to costy, or too weak in power to me. Green has snake with flash and deathtouch...
Cyclonic rift - the overload seems to me as good idea. Definitely usable in EDH/commander decks since it can be cast on early stage of game, or on late stage with better effect. However the usual cost for similar spells used to be on 4-5 CMC, not 7. At least its instant...
Edit: i have fix a bit my opinion about Cyclonic rift. Its overload is bit costly, but the effect of bouncing all nonland permanents i dont control is still worth it.
Faerie imposter should be common for its power level. The card hides only little potential when comparing to Shrieking drake.
Jace as always - few abilities which should be used to control game long before 4th mana hits the ground... Still i prefer Tamiyo, The moon sage over all other blue planeswalkers...
Last edited by Offler; 09-12-2012 at 02:21 AM.
Not for Legacy (probably), but this is the sort of weenie I'd like to see more of in white. Less all-in, more gradual advantage:
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Looks okay in French Foreign Legion.dec (Chalice-Supression Field based Soldier deck). It can be played through Chalice at one, is a trigger ability, is a Soldier. Though the double white might hurt it.
Orders -> Legendary Creature (Griselbrand) + Loyal Retainers
Seems plausibly strong, and you can even use Lion's Eye Diamond for the retainers.
At 4cc there's possibilities with Necrotic Ooze in just
Stuff with Vengevine or tech with Vengeful Pharaoh could prove interesting too.
This looks like a job for me.
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Bell-Chime Sphinx has an interesting ability. Of course, with the whole creature power creep, there's no point in cheating it into play for use with dredge/whatever.
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