Page 104 of 133 FirstFirst ... 45494100101102103104105106107108114 ... LastLast
Results 2,061 to 2,080 of 2653

Thread: [Deck] BUG "Shardless" Control

  1. #2061
    Member

    Join Date

    Jul 2014
    Location

    Oregon
    Posts

    35

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by minyafriend View Post
    I've been taking a poll lately to see what most legacy players would do in a specific situation and thought I'd toss it up here to see what y'all think.

    You're on shardless and you know your opponent is on miracles. It's game one.

    You won the die roll and played polluted delta fetching an underground sea and played a deathrite shaman. its their turn and your hand is verdant catacombs, brainstorm, force of will, abrupt decay and wasteland.

    They play island and cast a top.

    Do you force the top pitching brainstorm potentially losing to jace/entreat/etc. Later in the game if you don't find another force?
    Or do you let it resolve and attempt to in your next turns abrupt decay the top in response to a fetch allowing them to potentially draw and shuffle the top into their deck, saving the force for a spell you actually die to. That is assuming you don't think you're already losing every turn a top is in play under their control.
    A reason why you would do one or the other would be appreciated as well.
    I usually just try to save my forces for things that I just straight die to and let tops resolve and deal with them in a somewhat suboptimal way (abrupt decay in response to fetch). It seems to work usually but the games tend to go really long that way. Maybe this is fundamentally incorrect and top is really just worth forcing since its their main way of doing anything at all.
    I would 100% of the time force top there, games go long and it is their best card vs this deck. Them without top makes your discard better and some decks dont even play angels anymore.

  2. #2062
    Member

    Join Date

    Dec 2011
    Location

    Seattle
    Posts

    146

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by James_Nguyen View Post
    What do you guys think is the best card vs miracles?
    Sylvan Library

  3. #2063
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by James_Nguyen View Post
    What do you guys think is the best card vs miracles?
    It depends on how they're set up. Vision is obviously great preboard, though it's worse postboard when they bring in Blasts. Garruk Relentless is exceptional if they're not heavily committed to Mentor, and Sylvan Library creates a lot of advantage in long games. Hymn is great if you're on a fast draw and can operate more-or-less like BUG Delver, or if they're on a heavy Mentor build. Against the Predict/Mentor builds it's often possible to play the control role much more easily than it is against rhr Entreat builds, as Deluge can often just Time Walk them. I think that their heavy complement of Red Blasts postboard actually makes Jace pretty unimpressive at this point. Sidestepping them with nonblue Planeswalkers or something like Painful Truths might be better even though Jace is better on absolute power level.

    Quote Originally Posted by James_Nguyen View Post
    I would 100% of the time force top there, games go long and it is their best card vs this deck. Them without top makes your discard better and some decks dont even play angels anymore.
    This is an interesting line of thought. Sort of like my comments on Hymn above, I definitely see the logic if you had Agent or Goyf or if they led on Tundra and you could Wasteland them. As it is, you're not going to be able to capitalize on their lack of Top with just Deathrite for pressure. The other problem with Forcing there is that Brainstorm is your only blue card and the hand is light on things to do. I don't think you're locked in to Brainstorming next turn, but unless you find business in one of your next two draw steps it's probably necessary soon.

  4. #2064

    Re: [DTB] BUG "Shardless" Control

    Forcing an early top can lead to them missing land drops early, making their midgame less powerful, which can let you win before they turn the corner. I also try my best to keep Top off the table. I mean, this deck draws well. Hitting gas in 2 turns or less makes it a good play imo.

  5. #2065

    Re: [DTB] BUG "Shardless" Control

    Went 0-3 in a small event today. I actually didnt win a single game.

    Lost to:
    Infect
    Junk deathblade (a really bad version of it)
    Nic fit (jund colorset)

    I had terrible draws. Terrible hands, the works. Iverall im rrally disappointed. I will give it another week before i go back to a delver deck and work to convert shardless to waterfalls...this deck needs a timeout lol

    Sent from my SM-G920V using Tapatalk

  6. #2066
    MTGO Name: Adelorenzi
    ironclad8690's Avatar
    Join Date

    Mar 2009
    Posts

    984

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Whit3boy316 View Post
    Went 0-3 in a small event today. I actually didnt win a single game.

    Lost to:
    Infect
    Junk deathblade (a really bad version of it)
    Nic fit (jund colorset)

    I had terrible draws. Terrible hands, the works. Iverall im rrally disappointed. I will give it another week before i go back to a delver deck and work to convert shardless to waterfalls...this deck needs a timeout lol

    Sent from my SM-G920V using Tapatalk
    Meta sounds awful for Shardless.

  7. #2067

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    Meta sounds awful for Shardless.
    What would an idea meta look like im not really aure what i should move to.

    Keep in mind i do play against miracles, d&t, grixis delver also

    Im interested in RUG Cascade (waterfalls), delver (RUG is my love but i know grixis is the new hotness, jund, abzan stoneblade....all of which ( aside from delver) have more removal

  8. #2068
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    Meta sounds awful for Shardless.
    Aside from Nic Fit I think those are all good matchups. I realize we have very different experiences against Blade decks.


    Quote Originally Posted by Whit3boy316 View Post
    What would an idea meta look like im not really aure what i should move to.

    Keep in mind i do play against miracles, d&t, grixis delver also

    Im interested in RUG Cascade (waterfalls), delver (RUG is my love but i know grixis is the new hotness, jund, abzan stoneblade....all of which ( aside from delver) have more removal
    Aaide from Nic Fit and D&T those are all even-to-favorable matchups. I'd stick with Shardless for a bit, you might just need practice.

    Quote Originally Posted by Secretly.A.Bee View Post
    Forcing an early top can lead to them missing land drops early, making their midgame less powerful, which can let you win before they turn the corner. I also try my best to keep Top off the table. I mean, this deck draws well. Hitting gas in 2 turns or less makes it a good play imo.
    I think this is fine reasoning if you have a way to capitalize on them not having Top, but without Hymn or another threat you're throwing away a Brainstorm for a pretty minimal gain.

  9. #2069

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by btm10 View Post
    Aside from Nic Fit I think those are all good matchups. I realize we have very different experiences against Blade decks.

    Deathblade gets out of hand due to not enough removal...moms, stoneforge, equipt's...there are just not enough abrupt decays lol


    Aaide from Nic Fit and D&T those are all even-to-favorable matchups. I'd stick with Shardless for a bit, you might just need practice.



    I think this is fine reasoning if you have a way to capitalize on them not having Top, but without Hymn or another threat you're throwing away a Brainstorm for a pretty minimal gain.

  10. #2070
    MTGO Name: Adelorenzi
    ironclad8690's Avatar
    Join Date

    Mar 2009
    Posts

    984

    Re: [DTB] BUG "Shardless" Control

    I think Junk blade is not a favorable matchup, at least if they are running Hymn to Tourach.

    I remember when I first got Shardless on MTGO, I was playing in the 2 man queues and this guy:

    http://www.mtggoldfish.com/deck/273651#online

    Just kept farming me. Lingering Souls matches up so well vs Hymn and Lili, and there are so many must-answers for us (Bob, Stoneforge, Equipment). I hated having FOW in my deck for g1 while my opponent has 2-for-1s instead.

    The only way we can win is if they stumble on draws or we just hit nut cascades imo. One thing that can help is Night of Souls' Betrayal out of the board, but if they are on a more Goyf heavy version that might not be good enough.

    Infect is fine, and the Miracles/Grixis Delver should be closer to even/favorable.

  11. #2071
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] BUG "Shardless" Control

    If they're running all of Mom, Bob, Lingering Souls, and Thalia, then I can see it being tough, but then they're playing Maverick. Most Junk Blade decks I see aren't running Mom, so maybe we're referring to different decks. I usually find that it isn't hard to beat them on velocity and random bodies like Shardless Agent matter a lot. It could also have something to do with me running more removal postboard than most other people.

  12. #2072

    Re: [DTB] BUG "Shardless" Control

    With these creature heavy decks im playing against (infect, deathblades, d&t, nic fit) it makes me almost want to move my hymns to the board and have more removal main but im not sure. I may try out "waterfalls" or jund as they have more removal....i also have a junk blade deck of my own that may do well

  13. #2073
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Whit3boy316 View Post
    With these creature heavy decks im playing against (infect, deathblades, d&t, nic fit) it makes me almost want to move my hymns to the board and have more removal main but im not sure. I may try out "waterfalls" or jund as they have more removal....i also have a junk blade deck of my own that may do well
    More removal main seems like a reasonable approach. I think RUG Cascade is a garbage deck, so I can't recommend playing it.

  14. #2074

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by btm10 View Post
    More removal main seems like a reasonable approach. I think RUG Cascade is a garbage deck, so I can't recommend playing it.
    Its a little odd to me as well but there is a guy in town having mild success with it. But i really hate having the same deck as someone i know, so i will try to add more removal to shardless. Im thinking -3 hymn/+2 disfigure +1 dismember.....moving the hymn to the board for combo/aether vial decks

  15. #2075

    Re: [DTB] BUG "Shardless" Control

    I placed 3rd today at Black Gold in Denver at the SCG IQ. 51 players in attendance, 6 rds of Swiss, cut to top 8. I went 5-1, a greedy misplay cost me a match loss in Rd 1, had it won and screwed it up, oh well, did good. I'll post more tomorrow, just got home 4 hrs later and now it's midnight. I'm wiped.

  16. #2076
    Member

    Join Date

    Jul 2014
    Location

    Oregon
    Posts

    35

    Re: [DTB] BUG "Shardless" Control

    Went 5-1-1 at a local 1k. 40 people. Beat death blade three times, DnT and grixis delver. Lost to tin fins. I'm starting to think that we should just not board vs the bad matchup (burn) and only focus on the slight bad matchups.

  17. #2077
    MTGO Name: Adelorenzi
    ironclad8690's Avatar
    Join Date

    Mar 2009
    Posts

    984

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by James_Nguyen View Post
    Went 5-1-1 at a local 1k. 40 people. Beat death blade three times, DnT and grixis delver. Lost to tin fins. I'm starting to think that we should just not board vs the bad matchup (burn) and only focus on the slight bad matchups.
    I like this approach. What cards are in your board for Burn?

  18. #2078
    MTGO Name: Adelorenzi
    ironclad8690's Avatar
    Join Date

    Mar 2009
    Posts

    984

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by Whit3boy316 View Post
    Its a little odd to me as well but there is a guy in town having mild success with it. But i really hate having the same deck as someone i know, so i will try to add more removal to shardless. Im thinking -3 hymn/+2 disfigure +1 dismember.....moving the hymn to the board for combo/aether vial decks
    I don't really recommend this, because Hymn is a 2 for 1. I know I am probably more happy about keeping it in vs midrange decks than other people in this thread, but removal is just 1 for 1. Shardless into hymn is a 3 for 1, and hymn by itself is at least a 2 for 1. Card advantage is super important in these matches. I might go down to 2 hymn and add 1 Dismember, then feel it out from there.

  19. #2079
    Member

    Join Date

    Jul 2014
    Location

    Oregon
    Posts

    35

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by ironclad8690 View Post
    I like this approach. What cards are in your board for Burn?
    I had a chill and a white leyline

  20. #2080
    Site Contributor

    Join Date

    Jun 2013
    Location

    Philadelphia, PA
    Posts

    1,658

    Re: [DTB] BUG "Shardless" Control

    Quote Originally Posted by James_Nguyen View Post
    Went 5-1-1 at a local 1k. 40 people. Beat death blade three times, DnT and grixis delver. Lost to tin fins. I'm starting to think that we should just not board vs the bad matchup (burn) and only focus on the slight bad matchups.
    I agree with this too. It's just not worth doing.

    Quote Originally Posted by ironclad8690 View Post
    I don't really recommend this, because Hymn is a 2 for 1. I know I am probably more happy about keeping it in vs midrange decks than other people in this thread, but removal is just 1 for 1. Shardless into hymn is a 3 for 1, and hymn by itself is at least a 2 for 1. Card advantage is super important in these matches. I might go down to 2 hymn and add 1 Dismember, then feel it out from there.
    I tend to board Hymn out against creature matchups if at all possible. Removal (especially instant speed removal) is much more similar to a counterspell than discard is, and is a much better late game topdeck than Hymn. The deck is already so full of X-for-1s that Hymn isn't needed from a card economy perspective, and it's actually often a dead draw step (which is card disadvantage) by the midgame, and is a massive tempo suck if you have to cast it from behind on board. Removal on a clean board is still live in a way that Hymn against a hellbent opponent isn't. If my opponent is holding cards like permission or combo pieces in hand, then Hymn is the best card in the deck. If we're both playing to the board, Hymn is still great if we get ahead early but it's a terrible topdeck and is actually counterproductive from behind.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)