Freaking Time Vault.
How many of you know when the decision to skip a turn with Time Vault? Or what happens when a player with time vault gets mindslaver'd?
Golden Rule applies to a ton of cards, really
Matt Bevenour in real life
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
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Good catch.
That's what I said. :)
I'm not sure if "Players skip their untap steps." invokes the golden rule. I think "Permanents don't untap during their controllers' untap steps." would have better odds, but that's not how it's worded. But while I'm unsure about the technical classification, neither step/phase skipping nor things not untapping are very unique effects.Also surprised no one's mentioned Stasis.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
Example: "one land per turn"
Exploration
Explore
Fastbond-305. Lands
305.1. A player who has priority may play a land card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a land is a special action; it doesn't use the stack (see rule 115). Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell, and players can't respond to it with instants or activated abilities.
305.2. A player may normally play only one land during his or her turn; however, continuous effects may increase this number. If any such effects exist, the player announces which effect, or this rule, applies to each land play as it happens.
Example: "sorceries during main phase"
Teferi
Vedalken Orrery
Hypersonic Dragon-304.5. If text states that a player may do something "any time he or she could cast an instant," it means only that the player must have priority. The player doesn't need to have an instant he or she could actually cast. Effects that would prevent that player from casting a spell or casting an instant don't affect the player's capability to perform that action (unless the action is actually casting a spell or casting an instant).
Winner. As far as I can find, there's no mention of these possibilities in the Rules.Example: "you lose at 0 life"
Platinum Angel
Phyrexian Unlife
Angel's Grace
To be fair, the other two examples might also be Golden Rule with the rest of the Rules just explaining the interaction rather than explicitly "allowing" it, but I'm really looking for instances where the Rules make no reference whatsoever to the possibility, and where there also aren't a zillion cards that do it. (Obviously I don't expect people to know the whole Comprehensive Rules inside and out, which is why I'm encouraging people to just post anything they can think of that has a particularly unique effect and isn't obviously covered by the rules mentioned previously, and then there's fairly good odds that many of those will also be Golden Rule.)
I don't think that's true. Spells that say, "Do X." ("Destroy target creature", "Draw a card", etc. etc.) don't break the rules. Activated abilities don't break the rules. Triggered abilities don't break the rules. Replacement effects don't break the rules. Damage and damage prevention don't break the rules. Anything that mucks with targetting or copying spells doesn't break the rules. Anything covered by the layer system (basically, anything that says "X is Y", "all X are Y", "X gains Y", "X has Y", "X gets Y" etc.) doesn't break the rules. Most things to do with combat don't break the rules. That wasn't an exhaustive list. You can build a lot of cards out of these. I should read the second half of the Rules some time to see what else is covered.
(Interestingly though, for an example of a very banal ability that isn't covered: vigilance. I read through the section on combat and it just says that creatures tap when they attack, full stop, with no allusion to the possibility that maybe sometimes they don't. But vigilance is a keyword ability and, like all keyword abilities, is defined in the section about keyword abilities, so it's covered by the Rules in that sense.)
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
Shared Fate
Shadow of Doubt (and its cousins)
Blood Moon and other type changing effects (layers)
Zeniths (first time a spell didnt go to g/y or exile upon resolution)
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Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
This is every SCG sunday .... 50% standard players stumbling to victory in legacy. No clue about the eternal card pool. Its hard not to draw when your opponent has to call a judge 8-10 times for oracle text ... and still not know what the card does.
See: get text for cursed totem .... promptly use kotr.
At one point I was 4-0-2 (?) at the Atlanta SCG Legacy last week. My draws were goblins and delver burn. I'm starting to think my pimp is costing me wins. I didn't get extensions either match, maybe I should have begged harder.
Oh well ... ride or die as they say.
I'd say Word of Command was the original golden rule card ............ followed by Ring o f Ma'Ruf
Rulemonster:
Uniquestuff:
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No one has mentioned Relentless Rats
There's a few cards which let you cast your opponents' spells... but I don't know if they allow you to play lands, which Shared Fate apparently does.
Good point.Shadow of Doubt (and its cousins)
...hence not golden rule.Blood Moon and other type changing effects (layers)
Buyback and Beacons beg to differ with you, but yeah, this might be golden rule. Though I wonder. Maybe it's just that the normal order of things is that when resolving an instant or sorcery, the first thing is to follow the instructions on the card, and after that to put it into its owner's graveyard; but here the last instruction is "shuffle Zenith into its owner's library", which you do, and maybe after that the rule that would put the card into the graveyard just can't find it? So instead of the rules getting overridden, it's almost like they got punked.Zeniths (first time a spell didnt go to g/y or exile upon resolution)
Humility is covered by layers. I think Chains is a simple replacement effect, though admittedly not a simple one. I'm not sure whether Mask invokes the Golden Rule, but it's definitely weird, so good find.
Ring of Ma'Ruf *used* to be unique, until they printed a bunch of other cards with similar effects, starting with the Wishes. Chaos Orb: indeed.Uniquestuff:
[Ring of Ma'Ruf][Chaos Orb]
Winner.
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
So imagine tooling around winter of 1994 and opening this ... I used this thing to do all kinds of incorrect stuff.
R&D's Secret Lair seems to spring to mind. But it's unhinged, so...
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Masako the Humorless
Survey says?
I'm not sure I understand the criteria correctly, but I hope I do
So here are the cards that come to my mind:
Gemstone Caverns
Serum Powder
'leylines'
Animate dead
Also what about
cards that mess with non-existant cards? They don't brake the rules, but still there's something unnatural about them.
Command tower (it's legal in eternal formats and generals - not)
Steamflogger Boss
Also cards that mess with expansions
city in a bottle
Apocalypse Chime
cards that have weird erratas
Lion's eye diamond
Reserved list might have some more interesting examples.
Nothing is true, everything is permitted...
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