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Thread: [Deck] 12 Post

  1. #6721
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    Re: [Deck] 12 Post

    Quote Originally Posted by Yakuza84 View Post

    3. Have had 2 Reclamation Sages (vs. SnS with Omni as an MD out) but not sure is it good choice. I have copy it from a guy playing this in RG Lands but maybe in that shell it's better.
    Personally I would prefer maindeck Krosan Grip for this purpose since it is better against Sneak Attack and counterspells. With 4 Wails and 3-4 Needles, however, you're already better equipped to beat Sneak & Show than Lands so you can probably cut them entirely. If maindeck Back to Basics is prevalent in your meta and you don't have Candelabras, some maindeck Sages or Grips would be a good idea though.

    Quote Originally Posted by Yakuza84 View Post
    4. Wondering are Candelabras necessary here mostly because of the price (real $$$)
    I played Explores in place of Candelabras before finishing my set. Explore has some advantages and kind of provides acceleration like Candelabra, but obviously pushes you toward playing more green sources. The biggest loss is the synergy with Maze of Ith. Candelabra acting as both ramp card and "removal" spell is huge. Some people have been fine playing 3, I almost always play 4, and if you play 2 or fewer you will definitely notice the deck being slower and Maze being worse.

    Quote Originally Posted by Yakuza84 View Post
    Still have a question about Tabernacle and Glacial Chasm. Are they necessary? Tabernacle w/o Wasteland is not so strong as in Loam or Lands shell and Chasm with his Cumulative Upkeep and sac effect on entering is not appealing to me as well.
    We use Tabernacle for a different purpose than Loam decks. Since we don't have land destruction (apart from Ulamog), Tabernacle usually won't result in creatures dying. Instead you play it to delay or prevent creatures from entering the battlefield entirely. This is less dramatic but still useful, especially with Mazes. Maybe not worth buying a Tabernacle for, but if you have one it's worth a slot.

    I've occasionally played without Chasm and usually don't miss it. It comes up against Mentor and TNN+equipment enough that I prefer to have one. If you need to cut cards for additional green sources it would be OK to start with Chasm and Tabernacle.

    You might be starting to notice that many of the card choices interact with each other, so that if you shave copies on one the others become worse. Maze is better with Candelabra and Tabernacle, Tabernacle is better with Maze, Chasm is better with Candelabra (because you need fewer lands to cast big cards, so sacrificing one is not so bad). I'd recommend building the deck online where the cards are cheap or free and playing the fully-powered version online for a while, then if you like it build toward it over time while making reasonable substitutions for the missing cards.

    Quote Originally Posted by Yakuza84 View Post
    PS. Can somebody link any solid list/s of U/G Titan Post? Maybe will try that one.
    https://www.mtgtop8.com/event?e=19982&d=329614&f=LE

    Technically this is a BUG list splashing for Abrupt Decay, but you can look around on mtgtop8 for other versions. This player (Tony Murata) occasionally posts here.
    a.k.a. Eddy Viscosity in the 12 Post Discord server
    Streaming 12 Post every Tuesday at 8 PM EST - twitch.tv/eddyviscosity

  2. #6722
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    Re: [Deck] 12 Post

    Many thanks, still looking for proper Post version to match my playing style :) Have been testing eldrazi post (colorless up now).

    Green seems to be more versatile and having better anwsers for hate pernaments.

    Still question about Titan Post. I see several lists include Trickbind in their 75. What is the reason to do that?

  3. #6723

    Re: [Deck] 12 Post

    Quote Originally Posted by Yakuza84 View Post
    Many thanks, still looking for proper Post version to match my playing style :) Have been testing eldrazi post (colorless up now).

    Green seems to be more versatile and having better anwsers for hate pernaments.

    Still question about Titan Post. I see several lists include Trickbind in their 75. What is the reason to do that?
    Trickbind answers two of our most problematic cards, wasteland and tendrils of agony, and cannot be countered(mostly). Its also useful in lots of other spots.

  4. #6724
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    Re: [Deck] 12 Post

    16th at the SCG Classic: http://www.starcitygames.com/decks/132102

    Some interesting numbers in the maindeck and card choices in the sideboard. Can we get a tournament report?
    a.k.a. Eddy Viscosity in the 12 Post Discord server
    Streaming 12 Post every Tuesday at 8 PM EST - twitch.tv/eddyviscosity

  5. #6725

    Re: [Deck] 12 Post

    Not sure, exactly, where I'm supposed to post for anything regarding Eldrazi Post. Was going to post here, but don't want to step on anyone's toes. Couldn't find a thread dedicated to that version of Post specifically. Thanks in advance for the response!

  6. #6726
    The green Ancestral
    ESG's Avatar
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    Re: [Deck] 12 Post

    Quote Originally Posted by Griselbrandon View Post
    Not sure, exactly, where I'm supposed to post for anything regarding Eldrazi Post. Was going to post here, but don't want to step on anyone's toes. Couldn't find a thread dedicated to that version of Post specifically. Thanks in advance for the response!
    Hi, Griselbrandon. That thread is here: http://www.mtgthesource.com/forums/s...zi-Ramp/page16

  7. #6727
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    Re: [Deck] 12 Post

    Does Wrenn and Six have an impact in Legacy and if so, will it affect this deck with the ability to recur wastelands?

    I know Pithing Needle already answers this but with the low RG cost of Wrenn and Six, could it be a problem?
    Currently making / Playing:

    Sneak and Show
    Shortcake Painter
    Pox

  8. #6728

    Re: [Deck] 12 Post

    Quote Originally Posted by amjw View Post
    Does Wrenn and Six have an impact in Legacy and if so, will it affect this deck with the ability to recur wastelands?

    I know Pithing Needle already answers this but with the low RG cost of Wrenn and Six, could it be a problem?
    Heh, I haven't played a match against a non-Wrenn deck in weeks. I played against Wrenn miracles yesterday, so you can imagine the length ppl go to jam those wrenns in every imaginable shell...Admittedly, I mostly play on xMage where ppl test all sorts of sh** (including myself)

    Anyways, I don't find wrenn all that bad. I'm recently running a pithingless "UG strix" (fang) build and had good results against wrenn. Bojuka remains our go-to premium card for GY recursion.

    Here's the list, which initially started as a natural order build, then went to a nissa mana dork build, and ended up running magus of the crop. While magus of the crop rotation has its downsides, I love jamming it with Nissa. It does turn on removal, but it is an uncounterable crop rotation once it becomes live. I've played a match against dreadhord guy. While he was durdling around with his bolts killing (2x bolt per magus) against my consecutive maguses, I managed to overwhelm him. And besides a 3/4 for G is very solid.

    1 Glacial Chasm
    4 Misty Rainforest
    4 Brainstorm
    4 Show and Tell
    3 Tropical Island
    4 Cloudpost
    1 Karakas
    1 Vesuva
    1 Bojuka Bog
    1 Emrakul, the Aeons Torn
    1 Eye of Ugin
    4 Primeval Titan
    1 Sylvan Library
    1 Ulamog, the Ceaseless Hunger
    4 Glimmerpost
    3 Crop Rotation
    3 Ice-Fang Coatl
    2 Snow-Covered Forest
    2 Snow-Covered Island
    2 Nissa, Steward of Elements
    4 Mirri's Guile
    1 Golos, Tireless Pilgrim
    4 Elvish Reclaimer
    1 Windswept Heath
    2 Ponder
    1 Cavern of Souls

    3 Flusterstorm
    3 Surgical Extraction
    1 Cyclonic Rift
    3 Krosan Grip
    2 Veil of Summer
    1 Lazotep Plating
    1 Force of Vigor
    1 Shifting Ceratops

    natural order:

    1 Glacial Chasm
    4 Misty Rainforest
    4 Brainstorm
    4 Show and Tell
    3 Tropical Island
    4 Cloudpost
    1 Karakas
    1 Vesuva
    1 Bojuka Bog
    3 Birds of Paradise
    1 Emrakul, the Aeons Torn
    1 Eye of Ugin
    4 Primeval Titan
    2 Sylvan Library
    2 Noble Hierarch
    1 Ulamog, the Ceaseless Hunger
    4 Glimmerpost
    4 Crop Rotation
    3 Ice-Fang Coatl
    3 Snow-Covered Forest
    2 Snow-Covered Island
    3 Natural Order
    1 Ancient Tomb
    1 Progenitus
    2 Ponder

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