1. Assume to play against the DTB list, going from Top 8's and playing to the odds of playing against them. This approach is the safest and allows you to build your deck towards stability and redundancy. I have built versions of the deck to this theory in the past and the deck performs admirably, given you do not release the one lynchpin of this system, pairings against random combo. No pairings against outlier, but still present decks that can give consistency a run for its money is vital to this composition. Elves, MUD, Dragon Stompy, Belcher are rogue combo decks that trounce this plan, along with not being able to accommodate the silver-bullet approach to sideboarding that is encouraged with this design concept that invariably offers too-little or no coverage against present matchups you are choosing to dodge, in your case "Omni."
2. The second approach involves minor, but relevant changes to this consistent approach. Including more tutors, accelerants, clutch removal, or counters main, while reducing your locus count and increasing the blue count are the characteristic traits. Trinket Mage, Oracle, Bonfire, Fow/Fluster/SwanSong all main in some fashion all lend themselves to needing unusual responses game 1 that can lead into a reinforced plan game two/three. You purposely are weakening your matchups that are drop-dead-easy in the DTB section, and preemptively reinforcing your strategies against difficult matchups. This strategy plans on playing against the problem matchups and not getting knocked out of the tournament, while still having strong game (but not as strong as possible game) against the DTB.
As I mentioned, I have played versions of the deck that ran both plans and they both work meta-depending. For an Invitational I could see the logic behind going with a consistent DTB-slaying machine and it served you well, going 7-1 and getting 12th. At the NJ invitational I brought the opposite approach of counterspells and beat-random and went 7-1 getting 11th. Both plans work, but one of the plans relies on pairings, while the other relies on deck knowledge, statistics and experience, which I prefer after playing the deck for so long.
Hi everyone. I've been following this thread for a few weeks now. I go in and out of playing Magic (started playing during Ice Age...which is an apt metaphor). I've been playing something with Cloudposts in it pretty much since the card came out. I saw that Rock Lee has been pretty much leading the charge with the deck so I've followed up since.
Granted, my deck is a fair bit weaker. I'm only missing "a few" cards...that just happen to be all of the cards that are $100 and up, meaning no Tropical Islands (I use Breeding Pool), no Candelabras and no Tabernacle...which means I have to get creative. I've been playing for a few weeks to mixed results: a few play mistakes on my part, a few bouts of bad luck. I took notes last week but being as I don't run the strongest version of the deck due to somewhat having budget constraints, I would understand if you would rather pass on my input.
In any case, I'm entering a tournament today with a couple duals (including a Tropical Island) as the prize, so if there's any interest I'll let you know how it goes. I'm going with a Miracle-heavy build Rock used a while back, but I have no Force of Will either so I'm probably going to stick with Show and Tell. From what I've seen (and frequently lost to) in my meta, people are playing the following:
At least two Goblin decks, one OmniShow, one Pox, one Shardless BUG, one BUG with Delver, one Death and Taxes, one U/R Burn with Delver, at least two straight Burn decks, one AnT/Storm variant, at least two or three RUG Delver, one Reanimator, one Dredge, one Manaless Dredge, one High Tide, one Lands (I think he runs 36), and then a few other decks that I couldn't really classify.
If there's interest, like I said, I'll throw in more info and input...otherwise, move along and I'll just go back to lurking :P
Sakura and Solemn are no good because they only grab basics, so no Loci or utility lands. Knight is far too slow.
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I also have 12 post built on magic online and occassionally will stream if anyone is interested i will put my steam up and give you guys a head up next time i do a daily.
Just won Ice Import's 5$ draft for the 8 most expensive Dual Lands tournament. 6 rounds with a cut to top 8 that started at 6:30 is brutal. Got home just now, at 4:30 with an Underground Sea. This is the list I ran, and it felt incredibly solid:
4 [ZEN] Misty Rainforest
1 [WWK] Eye of Ugin
2 [TSP] Vesuva
4 [U] Tropical Island
4 [SOM] Glimmerpost
4 [MR] Cloudpost
3 [ZEN] Island (8)
1 [IA] Glacial Chasm
1 [LG] Karakas
2 [R] Volcanic Island
4 [M12] Primeval Titan
1 [PRE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
1 [ROE] Ulamog, the Infinite Gyre
2 [FD] Trinket Mage
4 [UL] Crop Rotation
4 [5E] Brainstorm
4 [V09] Sensei's Divining Top
3 [US] Show and Tell
3 [GP] Repeal
2 [ZEN] Expedition Map
3 [AVR] Bonfire of the Damned
1 [AQ] Candelabra of Tawnos
1 [SH] Mox Diamond
SB: 1 [US] Show and Tell
SB: 4 [AL] Force of Will
SB: 1 [WWK] Bojuka Bog
SB: 4 [CMD] Flusterstorm
SB: 3 [THS] Swan Song
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 1 [FUT] Venser, Shaper Savant
The Mox Diamond is credit to my teammate with crazy ideas Jeff Carpenter and it completely won me 3 games at this event alone.
Bonfire was absolutely disgusting as always. I bonfired three people for 20+ dmg just at this event alone.
I'll write up a mini report later when I'm not dead on my feet.
Swan Song and adding the 4th Show and Tell for the 2 Trinket Mage and a Vesuva. I am considering lowering the Vesuva down to 2 in order to add a 3rd basic Island in order to help casting the blue counters from the SB...
My is SB made of:
4 Force Of Will
4 Leyline Of Sanctity
2 Oblivion Stone
1 The Tabernacle At Pendrell Vale
I think that the 4 Leyline Of Sanctity are not always free slots as I don't always agressively mulligan for them. For instance against Burn or Belcher post-board, if I have a hand with no Leylines but a mishmash of counters, it is good until I can S&T a Leyline or cast it with Karakas + Candelabra (!!!).
Unfortunately I don't have much time to test this configuration more until the BOM but I feel it's solid and well armed against a wide metagame... We'll see!
This was the breakdown for the cheapest version I could make that still ran duals. You could run temple of mysteries over breeding pools, or some of the basics for more consistent results.
As you can see, the majority of the low-budget money is in the vesuvas, eldrazis, and tops. But this version of the deck can be made on a 400$ budget, which is extremely low for a Legacy deck.Code:Main (75) 4 Cloudpost Land - Locus MRD (TM) 7.00 € $ 7.16 4 Vesuva Land TSP (TM) 39.80 € $ 39.88 4 Island Basic Land - Island THS (T2) 0.60 € $ 0.16 4 Breeding Pool Land - Forest Island GTC (T2) 39.80 € $ 49.64 3 Forest Basic Land - Forest THS (T2) 0.45 € $ 0.12 1 Eye of Ugin Legendary Land WWK (T1.X) 7.95 € $ 8.40 4 Glimmerpost Land - Locus SOM (T1.X) 2.00 € $ 0.80 4 Primeval Titan Creature - Giant (6) M12 (T1.X) 51.80 € $ 29.96 2 Trinket Mage Creature - Human Wizard (3) SOM (T1.X) 0.50 € $ 0.56 1 Emrakul, the Aeons Torn Legendary Creature - Eldrazi (15) ROE (T1.X) 32.95 € $ 33.28 1 Kozilek, Butcher of Truth Legendary Creature - Eldrazi (10) ROE (T1.X) 20.95 € $ 37.20 1 Ulamog, the Infinite Gyre Legendary Creature - Eldrazi (11) ROE (T1.X) 19.95 € $ 28.93 4 Repeal Instant (1) GPT (TM) 0.40 € $ 0.92 4 Expedition Map Artifact (1) ZEN (T1.X) 5.00 € $ 4.68 4 Snap Instant (2) ULG (T1/1.5) 5.00 € $ 2.68 4 Brainstorm Instant (1) MMQ (T1/1.5) 13.80 € $ 7.44 4 Sensei's Divining Top Artifact (1) CHK (TM) 59.80 € $ 76.68 4 Crop Rotation Instant (1) ULG (T1/1.5) 2.60 € $ 2.12 3 Simic Keyrune Artifact (3) GTC (T2) 0.75 € $ 0.66 4 Swan Song Instant (1) THS (T2) 17.00 € $ 9.84 4 Mindbreak Trap Instant - Trap (4) ZEN (T1.X) 23.80 € $ 23.16 3 Chalice of the Void Artifact (0) MRD (TM) 23.85 € $ 17.79 1 Glacial Chasm Land ICE (T1/1.5) 0.35 € $ 0.56 3 Elephant Grass Enchantment (1) VIS (T1/1.5) 5.25 € $ 3.90 75 Cards 2.52 avg. Leg./Vint. 381.35 € $ 386.52
Then compare this a generic build of mine, running upto 2881$. If you fully foil out the deck you're looking at a jump to $ 10,000 and with beta trops you can up that to $15,000. This is one of the most expensive decks in Legacy, but it can be made as one of the cheapest.
Code:Main (72) 4 Cloudpost Land - Locus MRD (TM) 7.00 € $ 7.16 2 Vesuva Land TSP (TM) 19.90 € $ 19.94 2 Island Basic Land - Island THS (T2) 0.30 € $ 0.08 2 Polluted Delta Land ONS (T1/1.5) 139.90 € $ 209.34 4 Tropical Island Land - Forest Island 3ED 359.80 € $ 508.44 3 Misty Rainforest Land ZEN (T1.X) 143.85 € $ 151.32 1 Eye of Ugin Legendary Land WWK (T1.X) 7.95 € $ 8.40 1 Karakas Legendary Land LEG (T1/1.5) ? $ 99.57 4 Glimmerpost Land - Locus SOM (T1.X) 2.00 € $ 0.80 1 Glacial Chasm Land ICE (T1/1.5) 0.35 € $ 0.56 4 Primeval Titan Creature - Giant (6) M12 (T1.X) 51.80 € $ 29.96 1 Emrakul, the Aeons Torn Legendary Creature - Eldrazi (15) ROE (T1.X) 32.95 € $ 33.28 1 Kozilek, Butcher of Truth Legendary Creature - Eldrazi (10) ROE (T1.X) 20.95 € $ 37.20 1 Ulamog, the Infinite Gyre Legendary Creature - Eldrazi (11) ROE (T1.X) 19.95 € $ 28.93 4 Repeal Instant (1) GPT (TM) 0.40 € $ 0.92 3 Expedition Map Artifact (1) ZEN (T1.X) 3.75 € $ 3.51 2 Candelabra of Tawnos Artifact (1) ATQ (T1/1.5) ? $ 625.56 4 Brainstorm Instant (1) MMQ (T1/1.5) 13.80 € $ 7.44 4 Sensei's Divining Top Artifact (1) CHK (TM) 59.80 € $ 76.68 4 Crop Rotation Instant (1) ULG (T1/1.5) 2.60 € $ 2.12 4 Show and Tell Sorcery (3) USG (T1/1.5) 239.80 € $ 253.32 4 Force of Will Instant (5) ALL (T1/1.5) 255.80 € $ 285.96 3 Swan Song Instant (1) THS (T2) 12.75 € $ 7.38 1 Bojuka Bog Land WWK (T1.X) 0.25 € $ 0.36 2 Glen Elendra Archmage Creature - Faerie Wizard (4) EVE (TM) 25.90 € $ 15.42 3 Elephant Grass Enchantment (1) VIS (T1/1.5) 8.75 € $ 6.50 1 The Tabernacle at Pendrell Vale Legendary Land LEG (T1/1.5) ? $ 461.43 72 Cards 2.80 avg. Leg./Vint. 1430.30 € $ 2881.58
Interesting to see Bonfire again in this list. What reasons were behind, metagme choices I presume ?
Few insights will be more than welcomed !!!
Hat down if you succeeded to take 2 matchs to MUD in a row. Was it because of Mox or Bonfire, maybe both ?
Mox Diamond was amazing all day, allowing me to one-up my opponents with repeal. Time walking multiple times against both Elves and Death and Taxes.
Regarding why I am returning to bonfire, is there was never a reason to take it out. I Top 4'd at least, the 3 major events I brought it to, and then decided to explore other variants. Bonfire wasn't weak at all, I just needed to know how other variations worked. Ultimately came back to it because it is damned powerful and hella fun.
Or maybe you meant -4 crop -2 trinket +4 FOW +1 Venser + 1S&T ?
MUD is really a bad matchup for traditional turbo lists. Bonfire improves it (as O.Stone does too) a bit.
I have always liked "Bonfire" as it is IMHO a good card vs goodstuff.deck and could be game breaking in some "already lost situations" (not to named a particular Jund deck) ahahaha.
Last question, was the 1-of candelabra relevant during this event ?
Candelabra x1 was huge. I straight won 3 games exclusively on trinket mage -> Candelabra. Never sided it out, whereas when I run 2 I often would side one out. Card was clutch just having it in hand vs Death and Taxes as well. Card is nuts.
Speaking for my tourney, I was disappointed that I largely got curbstomped throughout, was considerably happier at the fact that I only legitimately punted once, and was quite pleased to find out that, for the first time since I started playing again (so a little over a month), I was not the only person playing the deck. Even better, this player had all the necessary cards (and was running a Trinket Mage package) and, perhaps not surprisingly, he posted better results, although neither of us placed.
Regardless, the deck is lots of fun, feels really rewarding as I get the hang of playing it correctly, and it is enjoyable to hear a lot of the regulars there say that it's one of the decks that they really don't want to end up facing.
As for what you've said above - the only thing that really separates your list from the identity of this UG post thread is Show and Tell. The card affords this deck the ability to threaten extreme early explosion, while maintaining the inevitability. The acceleration can straight beat a healthy portio of legacy by itself, and keeps many other decks off balance. To me it's analogous to football where if your threats are 1D the defense will bias towards that. Without show and tell, their permission hits a lot harder. For me show as tell is largely there to keep forcing them to react, and only against aggro it then becomes the plan.
As for the other big tickets, tabernacle is barely in my 75 and often out, and candle - while usually optimal - doesn't change the identity of the archetype like SnT does. In fact I had neither in my 75 for the better part of the summer.
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