Venser + Karakas + Candelabra + enough Cloudposts (too lazy to do the math right now) = infinite mana
someone wanna elaborate on that before I stay up all night playing with my magic deck alone trying to figure it out?
Karakas + 2 U sources + 4 cloudpost.
Add WUU16 to your mana pool.
Pay 7 going to WUU9 to untap 7 lands with candelabra.
Play venser, going to W7, bounce candelabra.
Play candelabra, going to W6.
Tap all lands except Karakas to go to WUU22.
Bounce Venser with Karakas, and repeat.
Congrats you made infinite mana when you already had "infinite" mana! The key thing is that the costs are Venser (UU2) + Candelabra casting cost (1) + 1 to untap Karakas, so you need your candelabra to net 7 mana or more in each untap to go infinite.
^ Yeah, it's not spectacular, but it could end up letting you cast an Emrakul a turn or two earlier than normal. Might matter someplace, someday.
I may have gone completely mad, but I've dropped blue with FRF testing. Still unsure on if the red splash is worth or not, and the sideboard is a complete mess, not considering red options at all sofar. Feel free to imput. The results have been quite stunning.
When the world is maindeck pyros, this is the most stable route. I was finding that games where my repeals resolved, I won. Games where they didn't, I had to fight 10x as hard. This just circumvents the whole issue.
// Lands
1 [WWK] Bojuka Bog
1 [IA] Glacial Chasm
4 [FNM] Cloudpost
1 [LG] Karakas
1 [WWK] Eye of Ugin
2 [TSP] Vesuva
4 [SOM] Glimmerpost
3 [ZEN] Forest (6)
2 [AVR] Cavern of Souls
4 [FUT] Grove of the Burnwillows
1 [R] Taiga
// Creatures
1 [ROE] Emrakul, the Aeons Torn
4 [M11] Primeval Titan
3 [MBS] Phyrexian Revoker
// Spells
3 [UL] Crop Rotation
4 [CHK] Sensei's Divining Top
4 [ZEN] Expedition Map
2 [FRF] Ugin, the Spirit Dragon
4 [ROE] Ancient Stirrings
1 [NPH] Karn Liberated
3 [ZEN] Punishing Fire
3 [ALA] Relic of Progenitus
2 [SH] Mox Diamond
2 [10E] Sylvan Scrying
// Sideboard
SB: 1 [MBS] Phyrexian Revoker
SB: 2 [ZEN] Mindbreak Trap
SB: 4 [MR] Chalice of the Void
SB: 2 [NPH] Surgical Extraction
SB: 2 [EX] Sphere of Resistance
SB: 2 [TSP] Krosan Grip
SB: 2 [DKA] Grafdigger's Cage
Interesting! Was thinking about dropping blue as well, but going the mono green way... Nice to see red again. What about the moxes? Looks like nice in opening hand, but horrible in late game? Playing two colors plus Karakas plus bog I would keep one explosives main. Blasts for SB, maybe even 2 volcanic fallouts? Sudden shock could come in main as a 2/3 off as well, as it's almost always a nice solution to handle Delver, Swiftspear and so on. Feel free to comment, all without a single game of GR in the last 6 months.
Since ugin got released I was working in amono green deck with spash on white may be? So that I get edge over pyroblast decks while having rest in piece and a lot of hate in sb.
i think thats the way to go.
May be red is also ok. But I think white gives you better tools to fight like rip, ghostly prision, leyline and so on.
@Togores and others
Why we should cut blue???
Seems so bad. Cards like Show and Tell, BS and Repeal are too good. Same for Sideboard Cards like FoW or Flusterstorm.
We have to cast a damn Eldrazi and win;)
You can get the same effect with other carda like mirris guide, sylvan library and sensei. Also its true that show and tell is good card. But I would llay 12 post in total and zenith. Wich is another great card playing more posts. Sb spash gives you great options. Like:
Cicle of peotection white vs price of progress and all other red stuff
Rest in pieces vs delve, ant, reanimator and dredge.
Tegg vs storm
Leyline vs storm and discard
You can side wrath of god effects
Sacred ground vs wastelands
Also cards like thalia or spirit of the laberint vs combo.
I dont say its the best plan. But it does a job right now. Not falling into so many md rebs.
Last edited by Togores; 01-18-2015 at 09:05 AM.
Cutting Blue does seem bad, but what you lose in deck manipulation, you gain in additional flexibility in your threats; for example, the list Rock posted contains the Punishing Fire gameplan. A White list gains access to Format Hatred, through cards like Spirit of the Labyrinth or Rest in Peace or even Wheel of Sun and Moon. Black gives you access to Decay and DRS, as well as cards like Pernicious Deed.
Further exploration yielding me this list:
// Lands
1 [WWK] Eye of Ugin
1 [AVR] Cavern of Souls
1 [WWK] Bojuka Bog
1 [LG] Karakas
4 [FNM] Cloudpost
4 [ZEN] Misty Rainforest
2 [TSP] Vesuva
4 [SOM] Glimmerpost
5 [PT] Forest (2)
1 [IA] Glacial Chasm
// Creatures
4 [M12] Primeval Titan
1 [ROE] Emrakul, the Aeons Torn
1 [ROE] Kozilek, Butcher of Truth
3 [MBS] Phyrexian Revoker
3 [JU] Krosan Wayfarer
// Spells
4 [CHK] Sensei's Divining Top
3 [UL] Crop Rotation
3 [ALA] Relic of Progenitus
1 [FRF] Ugin, the Spirit Dragon
4 [ROE] Ancient Stirrings
1 [AQ] Candelabra of Tawnos
3 [ZEN] Expedition Map
3 [MR] Sylvan Scrying
2 [SH] Mox Diamond
// Sideboard
SB: 1 [MBS] Phyrexian Revoker
SB: 3 [NPH] Surgical Extraction
SB: 2 [OD] Moment's Peace
SB: 3 [MR] Chalice of the Void
SB: 3 [ZEN] Mindbreak Trap
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 2 [TSP] Krosan Grip
It seems you have chosen a heavy emphasis on ramp, which seems like a trick suited for 12-post. Without having tested any of your cards, it seems as if you're playing some inefficient cards just to ramp. I think ramping is most efficient with multiple candelabra's and all twelve posts.
That said, if going mono-green is a reaction to the meta hating on blue (MD pyro's is disgusting indeed), I'd go to a black splash. Mono green lacks the versatility of repeal, brainstorm and show & tell, but black allows you to play several nifty things.
- Play 4-8 MD targeted discard in Thoughtseize and Inquisition to screw over combo.
- Play Pernicious deed as the most efficient boardwiper in the format.
- Play abrupt decay for your swiss-army removal.
- Play skeletal scrying to buldozer over anything that calls itself treasure cruise
- Urborg to fix mana: hardcast a griselbrand just because we can
Most of these things are probably bad ideas, but to me there is plenty of appeal to splash black for awesome stuff.
I do think going 1x1 with discard and decay seems bad got a so strong deck like post. You can go more greedy and with better cards thanks to the great power of post.
Also Rock I would play 12 posts in mono green for sure.
As a random aside, the German version of Ugin is significantly more powerful than the English one with the -X ability destroying all permanents of CMC X or MORE. If you're into those kind of curiosities you might want to pick up that specific version of the card.
I read about that on Tumblr. I'm sure everyone already knows this, but Wizards is not going to let that mistranslation rule the German meta. Next print run, they'll fix it. (Though collectors may want to grab them... those could be pricey collectors items someday.)
Also, I'm not sure how I feel about dropping blue from the deck. If Crop Rotation didn't exist, I'd personally drop green first and make the deck hard control similar to miracles with a better mana and win conditions.
Lastly, 1 Ugin seems underwhelming. I've been playing Ugin (mostly in modern at the moment and a little in MUD-Post) and if the deck is moving away from blue and needs to compensate through other cards, 2 seems reasonable since being unsearchable makes a difference. It would give it a better chance of being dug up.
P.S., Karn + Ugin = hell for opponents.
"Let go your earthly tether. Enter the void, empty, and become wind."
I am testing 4 Ugins mainboard in Modern with 4 Ancient Stirrings and 10 Cantrip artifacts (8 Chromatics and 2 Relics, granted that may not be as effective as Top). Finding one is not a cakewalk, and I would not go under 2 anyway because it generally takes two -X to put an opponent to far behind to come back. A lot can happen to Ugin after that first wipe.
"Let go your earthly tether. Enter the void, empty, and become wind."
Soooooooo treasure cruise just got banned. How do you all feel about that? And just when we had the ur delver meta nailed, right? :-P
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