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Thread: Gatecrash Spoilers

  1. #1
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    Gatecrash Spoilers

    I have no idea if these are legit but these are up over at MTGS now.










  2. #2
    snooty tea cats

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    Re: Gatecrash Spoilers

    Look pretty legit.
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  3. #3
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    Re: Gatecrash Spoilers

    Will there be an omniscience enter the infinite deck? I may have to play it in standard...
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  4. #4

    Re: Gatecrash Spoilers

    Enter the Infinite.




    First things that come to mind..

    1 Omniscience

    2 Dream Halls

    3 High Tide + Candelabra of Tawnos/Turnabout

  5. #5
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    Re: Gatecrash Spoilers

    Is that Jace Beleren's face in Enter the Infinite?

    Anyway, I think Conflux just got obsoleted in Dream Halls. I don't see how in any situation where you would have Dream Halls on the battlefield would you rather have Conflux than Enter the Infinite, except if you only have a random card that isn't blue that you can't pitch to cast Enter which seems like a corner case scenario in a deck that has mostly blue cards...

    Yay, another conservatively designed planeswalker while we get another OP blue card. Why are they too scared to push any planeswalker that has red in it?

  6. #6
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    Re: Gatecrash Spoilers

    Wow.. another absurd blue card... at least this one isn't a permanent though, and playing it in Show and Tell-omniscience isn't too much worse, since they typically just win once they cast omniscience anyway.

    I rather like the new planeswalker, for 3 it's pretty reasonable, considering a G/R deck will likely have a lot of creatures with decent P/T he's a semi-reliable way to draw cards, or a mediocre removal spell. Not great, but I think he could potentially find a home in some gruul beatdown deck in block.

    The dragon I'm not too impressed with. Gimicky, but could have some use with keyrunes and chromatic lanterns floating around, but if you're hitting with a 6/5 flyer that cost 6 you should be winning shortly anyway. Might be nice in some sort of artifact ramp deck? ... but probably not. Maybe sideboard for sneak attack decks (if those still exist) against affinity, since it basically steals their entire board.

    The two Legends seem reasonably powerful for their costs, and on-flavour with their guild.
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  7. #7
    Crimson King

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    Re: Gatecrash Spoilers

    The legends are kind of cool for EDH since RW and RG are somewhat underplayed. Enter the Infinite is designed incredibly bad. What happened to cards that require thinking... Planeswalker is cool. Too bad you can't tug the card away with the +1 ability.

  8. #8
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    Re: Gatecrash Spoilers

    I'm excited to see what Gatecrash has to offer, and I'm also curious what exactly the Gate lands are going to be used for.
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  9. #9
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    Re: Gatecrash Spoilers

    Enter the infinite..... 1-off in SB of Omnitell as a wincon. but you can already win with something else. next to petals of insight anyways.

    In high tide... draw deck, drop everything you got and throw an even bigger Stroke at your opponent.. But is it really necessary?

    All cards look so broken...

    Hellkite Tyrant in something like GBR nic fit or Reanimator VS MUD or Affinity...

    How about hellkite tyrant in Vintage in Oath of Druids

    The more i think of it the more weirdness i come up with...

  10. #10

    Re: Gatecrash Spoilers

    Hellkite Tyrant seems undercosted for what it does. I mean, a 6/5 flying for six is beefy enough, but with that trigger as well...

    Enter the Infinite does not seem good in High Tide. You get to (over) twelve mana, draw your deck...and then what? You can cast a single draw-one cantrip; any further and you'll lose because your library is empty. So I guess you cast all your High Tides and an untap spell, then Time Spiral to keep going? Seems not worth the potential of hitting an otherwise-dead twelve-mana sorcery while going off.

    It does seem interesting in Dream Halls, though, and significantly better than the Conflux kill. That had a lot of moving parts and room for interaction, but this is just one spell that gets all your permission and all your combo pieces. Now the question is, will this make Dream Halls good again?

    I guess the card is a fine Burning Wish target for Omniscience.

    Domri Rade is very interesting. Not only is he competitively costed, but he works with the beatdown plan red/green likes very well: +1 for card advantage, -2 removal, -7 all your creatures become ridiculous. There aren't really any RG decks in this format with that many guys anymore, but he'll be pretty good in a Standard Gruul Stompy/Heezy Street deck.

    EDIT: I kind of want to build an Aurelia EDH deck now. She seems like one of the first legitimately good generals for a straight aggro EDH build.

  11. #11
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    Re: Gatecrash Spoilers

    Borbor looks amazing for EDH. It doubles as a Seismic Assualt(even better at 3 damage) with Loam. Tyrant will see a good amount of EDH play as well.

    And, wow, nice design(not really), draw your deck for 12 mana(like Omni and Dreams needed more)......
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  12. #12
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    Re: Gatecrash Spoilers

    Playing Aurelia in limited seems fucking amazing.

    As far as Enter the Infinite, it looks fucking awesome but I don't think it's practical. A lot of times with high tide I'm basically able to draw my deck off of a fat blue sun's zenith anyways. Any combos I've thought of so far are worse than just playing ad nauseum and winning.

  13. #13
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    Re: Gatecrash Spoilers

    I like the new Planeswalker - seems good with cheap fat like Goyf and library manipulation like Sylvan Library. Not amazing, but decent.

  14. #14
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    Re: Gatecrash Spoilers

    Enter the Infinite: I remember when people had to establish combos to literally draw their whole deck... now it's just 1 card, and a few months after the printing of Omniscience even? Just wtf

    Hellkite Tyrant: Pretty awkward for a mythic, especially since it feels out of place in this block. Would have been bomb last season, now it's only meh. Probably strong in casual as well, but too expensive for eternal formats. Even modern Affinity kills you 2-3 turns before this comes down.

    Aurelia: Awesome! Finally a constructed playable Relentless Assault. Again, nothing for eternal formats, but pretty bomby in block and standard. Will also randomly win a lot of limited games...

    Boborygmos: Meh. EDH card I guess? May be a limited bomb as well, but way worse than Aurelia.

    Domri: Dude looks weird, but I like the balancing. Not good enough for legacy, probably not even for modern, but may be awesome in standard. Obv limited bomb as well.
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  15. #15
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    Re: Gatecrash Spoilers

    Yeah so Enter The Infinite, at least it isn't a permanent and its cost is very restrictive, still Omniscience is legal in Standard, Modern, Legacy, and Vintage

    I like the new R/G Planeswalker it seems strong enough that decks can play it on turn 2 and could have a slot to give card advantage to decks that won't normally receive card advantage like Zoo
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  16. #16
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    Re: Gatecrash Spoilers

    Playing dumb autowin bombs is Good Magic and means you're Good at Magic, didn't you know?

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    Re: Gatecrash Spoilers

    The sooner Show and Tell gets banned via the printing of obnoxious bombs, the sooner this format will improve. So yes, please, bring on the Emrakuls, Griselbrands, Omnisciences, and Enter the Infinites.

  18. #18
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    Re: Gatecrash Spoilers

    Hellkite Tyrant might find a place in somewhere like Dragon Stompy. Stealing Equipment seems pretty good.
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  19. #19

    Re: Gatecrash Spoilers

    The dragon might be decent against mud in vintage oath.

  20. #20

    Re: Gatecrash Spoilers

    Enter the Infinite seems overrated to me. The big issue I see with it and Omniscience is that you need Omniscience for it to be worth anything. The other "big stuff" to play with Omniscience, Emrakul and Griselbrand, can be dropped into play with Show and Tell if you can't Show and Tell in an Omniscience, but Enter the Infinite is just stuck in your hand if you have a Show and Tell but no Omniscience.

    I'm not a Show and Tell player so maybe I'm just looking at it wrong, but I don't really see it as being that great in the deck.

    Speaking as a High Tide player, I don't think it'll do much there either. Even ignoring the fact that a Blue Sun's Zenith for 9 is likely to get you the cards you need anyway (and provides greater flexibility if you don't have 12 mana free), the card seems bad for two major reasons:
    1) It's useless before you go off. Granted, Blue Sun's Zenith and Meditate often aren't that great beforehand either, but they at least sometimes have a use beforehand. This card? Not so much.
    2) It's a Sorcery. Blue Sun's Zenith can be easily tutored for with Merchant Scroll or Cunning Wish. This one you have to just hope to draw.

    It might be okay in Dream Halls though.

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