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Thread: Land Equilibrium and Parallax Tide

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    Last edited by frostmine; 10-31-2016 at 10:59 PM.

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    Re: Land Equilibrium and Parallax Tide

    For your first question, of course it depends on how many other land each player controls before the new land enter. I assume that each player has zero other land.

    Since all of the land enter at the same time, you need to look at a snapshot of the game immediately before the land enter. The opponent would put 2 land into play, but you currently have zero land, so the replacement effect will apply when the land enter.

    The way that these kinds of continuous abilities interact is very confusing because it kind of works differently from triggered abilities, i.e. if you scapeshift into valakut plus mountains, the land all "see" each other entering the battlefield and trigger appropriately.

    For your second question, the bloodghast will return because the land still entered the battlefield even though it was sacrificed immediately. The correct sequence of events should be like this:
    1. Special Action: Put a land onto the battlefield.
      1. Land entering the battlefield is replaced with "that player instead puts that land onto the battlefield then sacrifices a land."
      2. Land is put onto the battlefield
      3. Bloodghast triggers
      4. Land is sacrificed
    2. Bloodghast trigger is put onto the stack
    3. Players receive priority

  3. #3

    Re: Land Equilibrium and Parallax Tide

    Quote Originally Posted by frostmine View Post
    Your example involving Valakut, the Molten Pinnacle is a prime example of what I do not understand about the continuous ability (or continuous effect?) created by Land Equilibrium - i.e. how it is different than a triggered ability? And what about the wording makes it different than a triggered ability?

    EDIT: Is the key here that a "replacement effect" is different than a triggered ability?
    Land Equilibrium has a replacement effect. Replacement effects replace events with modified events. Triggers trigger on events. Triggers contain the words "when", "whenever", or "at"; replacement effects contain "instead".

    If a bunch of lands are entering the battlefield at the same time, each of those lands entering is an event Land Equilibrium can modify. Replacement effects modify events as they are happening, so they consider the game state at the point just prior to the event (including other replacement effects) to check whether they apply to that event.

    If a bunch of lands are entering the battlefield at the same time, each of those lands entering is an event that will trigger Valakut. Triggers are battlefield-centric, so Valakut's condition considers the battlefield after the simultaneous event when checking whether its condition is met.

    If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.

    Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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