I have recently started playing this deck, and it seems pretty awesome. My one question so far is how do you beat Miracles, or just the counter/top package? I've read that this deck has a decent match up against miracles, but I haven't been having too much luck.
A question for janluis1, I am trying your idea of moving swords to the side, and really liking it, one of the guys I was playing suggested path to exile over sword, as some of the match ups you want to bring it in won't even have basic lands, and it won't get in the way of your clock, any insight on this line of thinking?
edited for grammar
Swords to Plowshares vs. Path to Exile is sometimes a metagame call. If you play against a lot of people who don't run basic lands, or who don't play decks that gain an advantage from cheating basics into play, Path has little to no downside. But that's probably fewer decks than ever, and those that do run lots of non-basics aren't necessarily running anything that you need to exile. The only thing I can think of is BUG Delver, and I think eventually even that will start running a single basic Island.
StP is usually the correct call because your opponents life is meaningless while you're setting up your board position, and once your board is set up you'll win a race no matter what.
I don't like path to exile idea. You bring in sword to plowshares against death and taxes bug delver jund elves maverick burn(creature version) and jeskai stoneblade. all those decks run basics. I dont like the idea and ramping them. And since with most of them(after boarding) you are going to play a midrange game life total won't matter so much.
Ok. Pre Khans miracles was a hard match up and probably one of the reasons 3 copies placed in top 8 of gp paris( if i remember correctly). Last year I switched into playing miracles myself( Ponder version) as a result of hating playing against them with this deck. Now things changed. and we got treasure cruise and, believe me or not, is a nightmare card for them. I played against 4 miracles during the timespan of 3 tournament in the last 3 months. I' ve won 2(against bad players)and drew 2( against good players). Now I believe the matchup is at least 50/50 or slightly in our favour. But you really have to know what you are doing. A resolved counterbalance is Game over. Do not FOW sensei's if is not a turn 1 top( and you have at least other back up counters to protect yourself in case of counterbalance) try to keep them on early game. Try to play 1 threat at the time. absolutly counter and even use fow on their brainstorm if you have a big board position and you suspect(or you know) they have miracle cards in their hand, even use wasteland on their fetchland eot if they don't have a white mana source and you suspect a miracle card on the top of their deck. Finally, last advice, learn to play miracles yourself.
Resume:
Keep Fow To counter counterbalance: the rest are details
Keep them in the early game
Play one threat a time
Learn how to play miracles yourself
Another last advice that doesnt fit in the learning category is:
Force your opponent to play fast when you need
If you are playing for a win concede game 1 if you know you are far behind otherwise the most likely outcome of the game will be a draw.
If you won game one after a long battle ( minutes wise) play very slow and play for the 1-0 win
Grammar Nazi here to say hello. Learn to write coherently, or don't write at all. JuanLuis is just being a competitive douchebag. Most competitive douchebags will cheat if they feel no repercussions. The judges in his area must be soft.
I don't want to create any argument. I understand that I can't persuade or give advice to everybody. I'm just answering questionw with my game experience. I don't advocate cheating and I personally don't call myself a cheater. I just try to take an edge following the rules of competitive rel. I apologize if someone misunderstood or I offended someone personal beliefs with my gaming strategy. this topic is about Uwr delver so please let's speak about the deck and let's deal with all the not game-relating things with Pms.
Cheers
Anyone can try to Explain me the reasoning behind the play of todd anderson in his turn 3?
https://www.youtube.com/watch?v=jmPH...xGrUYN4#t=1259
passing the turn instead of playing TNN then playing on his very next turn. I have my personal theory but i wanted other point of views
Cheers
Janluis, you don't like salt? I was in a bad mood earlier, sorry.
Todd anderson didn't play true-name the next turn, he played it two turns later when it was almost too late. Granted, had he slammed into his opponent's daze (which his opponent did have, and to which he saw with a gitaxian probe), and to which todd only had a blast for a reply, he wouldn't have eeked out that victory w/ two life. I say he got lucky though, eeking out with two life, b/c there were three turns there where the other guy could've drawn burn for the win.
Anybody playing Uwr delder wanna test vs blue control? Pm me.
What do you guys think of the countertop sideboard from the gp? It seems really strong against certain decks but i don't think it belongs in a deck that is built around delver. Thoughts?
I say side out Delver and become a Stoneblade control build.
Spell pierce or gitaxian probe?
That's the hardest part for me. I still don't know which option is the best.
Spell pierce is in the original Owen's classic list, while Michael Majors used probes and pierces. But with treasure cruises, you have to make a decision between these 2 good cards.
Probes have synergy with TC and meddling mages, so it's probably the best option, while wizards don't ban TC.
Fixed cards (57):
4 Flooded Strand
4 Polluted Delta
4 Tundra
3 Volcanic Island
4 Wasteland
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
1 Batterskull
1 Umezawa's Jitte
4 Brainstorm
4 Ponder
4 Treasure Cruise
4 Daze
4 Force of Will
4 Lightning Bolt
2 Swords to Plowshares
PLUS:
(1): 3 Gitaxian Probe
or
(2): 2 Spell Pierce + 9th fetchland
If I use probes, I'd use 4 meddling mages in SB.
With spell pierces, I'd go to the countertop plan post-bord.
Kamus
Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri
What do you think of this is UWR Delver ?
Very bad card. I don't have much more to add
Kamus
Legacy Decks: Grixis Delver, Canadian Threshold, Patriot, UR Delver, Team America, Shardless BUG, Junk, Miracles, Jeskai Stoneblade, Esper Stoneblade, Deathblade, Bant, Grixis Control, ANT, Reanimator, Sneak & Show, Infect, Food Chain
Modern Decks: Infect, UR Delver, Grixis Delver, Jeskai Geist, Jund, Abzan, Blue Moon, Grixis Control, Esper Control, RUG Control, BUG Control, Jeskai Nahiri
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