Has anyone tested with Monastery Mentor and Cavern of Souls? Pyro, Delver, Snapcaster, and Mentor are all Humans. I'm not really sure if reducing the fetchable land count would be worth having uncounterable threats, but it's definitely worth testing. I'll probably be taking something like this for a ride on Cockatrice today and tomorrow.
3 Monastery Mentor
4 Young Pyromancer
4 Delver of Secrets
2 Snapcaster Mage
4 Brainstorm
3 Ponder
4 Force of Will
2 Spell Snare
3 Stifle
2 Dig Through Time
3 Daze
1 Forked Bolt
4 Lightning Bolt
1 Umezawa's Jitte
3 Cavern of Souls
4 Flooded Strand
2 Arid Mesa
3 Scalding Tarn
1 Plains
1 Island
1 Mountain
1 Plateau
1 Tundra
3 Volcanic Island
I definitely think monastery mentor is worth a shot, but I think the best shell for that is Pyroblade.
I think UWR delver, and especially a tempo list with stifle is probably not the best shell. With regards to cavern of souls, I think the upside of an uncounterable threat doesn't outweigh the downside. I'd hate to have it as a top deck when you needed a land to cast your cantrip or it be your only land when you wanted to daze.
That's why I want to test Cavern. I might try a less tempo-oriented shell with more dedication to white than red too. Something with Mindsculptor and maybe even a 3-mana Ajani since there's so many tokens. The issue with a more white-focused shell is obviously trying to win with 1/1 and 2/x dudes through your own StPs.
The real issue I have with Cavern so far is that it's not wasteland, but being able to counter opposing threats and not having to hold onto Forces to protect your own can be pretty strong in the right meta.
There's a thread in the new development area for a deck like this, I've been playing around with it, but it seems like cavern isn't good enough because you're too color intensive for literally everything else in your deck but creatures
Trying to chain non creature spells to get as much value as you can off mentor and pyromancer takes time and usually all colored mana
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Hey everyone! I just built this deck and I'm looking forward to playing it a ton. My list is pretty standard at this point, but I'll include it. What do you guys think of some number of gitaxian probe now that cruise is gone and dig is just 0-2 copies? I'm starting with 2 because I think it is a very good card and can make the meddling mages much better.
4 Scalding Tarn
4 Flooded Strand
3 Volcanic Island
3 Tundra
1 Island
4 Wasteland
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
1 Snapcaster Mage
4 Brainstorm
4 Ponder
2 Gitaxian Probe
1 Dig Through Time
4 Force of Will
4 Ponder
3 Spell Pierce
3 Lightning Bolt
3 Swords to Plowshares
1 Batterskull
1 Umezawa's Jitte
Board
4 Meddling Mage
2 Rest In Peace
2 Pyroblast
1 Hyrdoblast
2 Wear/Tear
1 Spell Pierce
1 Swords to Plowshares
2 Containment Priest
Any thought on my list are appreciated.
Last edited by iPhone7; 02-05-2015 at 10:34 PM.
I like the 5 copies of SFM....lol.
Could be Snapcaster Mage. I have always had a Snapcaster in my MD and one in the SB, and it was incredibly awesome every time.
It was a Snapcaster Mage. Sorry about the typo.
Hey first post on the forum. MTGS seemed dead but somebody recommended this forum for this deck.
Here is what I've come up with:
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
3 Gitaxian Probe
4 Brainstorm
4 Ponder
3 Spell Pierce
4 Daze
4 Force of Will
4 Lightning Bolt
3 Swords to Plowshares
1 Umezawa's Jitte
1 Batterskull
4 Polluted Delta
4 Flooded Strand
4 Tundra
3 Volcanic Island
4 Wasteland
Sideboard
1 Grafdigger's Cage
1 Electrickery
2 Pyroblast
2 Flusterstorm
2 Meddling Mage
2 Rest In Peace
2 Containment Priest
1 Council's Judgment
1 Sword of Feast and Famine
1 Wear // Tear
Any improvements I could make on the list? I know some people run another fetch and 2 DTT but I really like the info probe gives and RIP in the sideboard is great.
Any sideboarding advice for different matchups? Thanks.
I've been playing a list that is similar to the one that got top 16 in the last SCG Event:
Creatures (11)
4 Delver of Secrets
4 Stoneforge Mystic
2 True-Name Nemesis
1 Vendilion Clique
Lands (19)
4 Flooded Strand
4 Scalding Tarn
4 Tundra
3 Volcanic Island
4 Wasteland
Spells (30)
1 Batterskull
4 Brainstorm
4 Daze
2 Dig Through Time
4 Force of Will
3 Lightning Bolt
1 Red Elemental Blast
3 Spell Pierce
3 Swords to Plowshares
1 Umezawa's Jitte
4 Ponder
Sideboard
1 Sword of Feast and Famine
2 Containment Priest
1 Grim Lavamancer
3 Meddling Mage
2 Rest in Peace
2 Flusterstorm
2 Pyroblast
1 Wear // Tear
1 True-Name Nemesis
I tried both Gitaxian Probe and Stifle but they both didn't work out, they seemed to be fairly dead draws especially late game. Gitaxian Probe is a lot better in a Stoneblade shell and I think Stifle is much better in a more resource denial shell like RUG or BUG. I will say that my meta is heavily saturated with combo so the triple spell pierce is super key.
Last edited by skyout; 02-06-2015 at 04:54 PM.
Yeah I saw your list. It was nice knowing this deck is getting good again.
I was listening to Chapin and Flores' podcast yesterday and they were talking about the value of playing 4 Wooded Foothills in RUG Delver. It can find all of the relevant lands as long as you run no basics and can sometimes trick your opponent into playing into a Daze or Spell Pierce. It seems like we should do the same with Arid Mesa. Is there any reason to run a blue fetch instead of Arid Mesa in our deck when we don't have basic Island?
4 Arid Mesa
4 Blue Fetch
4 Tundra
3 Volcanic Island
4 Wasteland
This seems like the best manabase for our deck. Thoughts?
You can use the same logic here I suppose. The difference is that other decks use Wooded Foothills. I think Arid Mesa is pretty much an exclusive to UWR decks so I don't think you'll be able to dupe anyone to thinking otherwise.
I think using as many different fetches as possible is the best manabase for the deck to protect against Surgical Extraction.
Sure, it's a strange play, but there are situations where a play like that can beat you. It's free to protect yourself from it. I'm not sure why you'd give up a free advantage unless there is something I'm missing that makes it worse to diversify.
4 Arid Mesa
4 Flooded Strand
vs
2 Polluted Delta
2 Scalding Tarn
2 Misty Rainforest
1 Flooded Strand
1 Arid Mesa
They function they exact same, but diversifying protects you from someone having the ability to knock out 4 lands with a Surgical Play. The play usually only comes up when the opponent knows you have multiple copies in hand and can get a free 2-1.
I looked up a couple of Owen's lists that he posted with on CFB and he was often running 4 Arid Mesa and then some random assortment of blue fetches. This may be a good way to get both of these benefits. You get the mindgames of play turn 1 Mesa, pass, but also get the hedge against Needle and Surgical. I will probably play with that manabase going forward until I find some reason to stop.
From memory I believe he said, and other big names who played the deck had said to diversify the fetches because of surgical and needles.
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