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Thread: Pyromancer Ascension

  1. #161
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    Mr. Safety's Avatar
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    Re: Pyromancer Ascension

    Good catch on the no-fetches, I missed that part. I can see that the deck thinning (miniscule difference in draws) isn't necessary and there can be perfect mana without them. Scrying with Serum Visions sometimes gets awkward with fetches. I don't think the deck can handle the scry lands like Ad Nauseam, but the thought has crossed my mind.

    I still like Remand, but I don't like 4 copies. I think Remand actually gets better if there is 3 Grapeshots main, making it so I don't have to lean on Gifts so hard for the kill. I'll probably stick to 3/3 of Remand/Grapeshot (and this is a spot where Peer through Depths shines, because it can further the storm chain for only U, again without needing PiF or Gifts.)
    Approaching transcendence
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  2. #162
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    Re: Pyromancer Ascension

    I think Remand isn't a bad card, but I've never felt the need of it; to me, Pif has always been enough. If I would run the card I would set for two copies, but three is defensible.
    I've actually considered scry-lands myself. Caleb runs four islands and one mountain, which looks a bit of a waste, but the deck plays a lot of stuff every turn and a taped land hurts us quite a lot; besides, they diminish the chance of our (already rare) turn three kill. Ironically, I find combo decks working a lot better without fetches in a non Brainstorm/Ponder environment.
    Quote Originally Posted by clavio View Post
    Brainstorm is easy to play

  3. #163
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    Re: Pyromancer Ascension

    Quote Originally Posted by Spam View Post
    I think Remand isn't a bad card, but I've never felt the need of it; to me, Pif has always been enough. If I would run the card I would set for two copies, but three is defensible.
    I've actually considered scry-lands myself. Caleb runs four islands and one mountain, which looks a bit of a waste, but the deck plays a lot of stuff every turn and a taped land hurts us quite a lot; besides, they diminish the chance of our (already rare) turn three kill. Ironically, I find combo decks working a lot better without fetches in a non Brainstorm/Ponder environment.
    I agree with all of this. Turn 3's are getting more rare because the best deck (Death's Shadow variants) are so heavy on discard; it's basically the new jund but leaner and meaner. Decks that don't play Thoughtseize allow for t3's much more often. I think the synergy of Remand with Baral is overstated. I've had maybe 2-3 times it has mattered in about 20 games. The Remand buying me a turn is significant, but the looting wasn't. I just needed time.

    I did some playtesting last night and I love the 3 Grapeshots. Past in Flames + Grapeshot, or Remand + Grapeshot can get the job done just as well as a Gifts chain. Peer through Depths was stellar.

    What I really want is another 1-mana cantrip that isn't garbage. I don't think Thought Scour is that great, at least in my experience, and without Pyromancer's Ascension it loses a lot of its power. Pieces of the Puzzle might be the card I want, but three mana is A LOT. Sorcery speed is so rough.
    Approaching transcendence
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  4. #164

    Re: Pyromancer Ascension

    hey people!

    Pyromancer ascension combocontrol is not dead! I added snapcaster mage to the deck and it's awesome. I've had decent results with it. Here's the list:

    Maindeck

    3 Snapcaster Mage
    4 Pyromancer Ascension

    4 Lightning Bolt
    4 Lightning Helix
    4 Thought Scour
    4 Manamorphose
    4 Remand
    4 Path to Exile
    3 Visions of Beyond
    4 Serum Visions
    4 Sleight of Hand

    2 Spirebluff Canal
    2 Steam Vents
    1 Sacred Foundry
    1 Hallowed Fountain
    1 Mountain
    2 Island
    4 Scalding Tarn
    4 Flooded Strand
    1 Plains


    Sideboard

    1 Engineered Explosives
    2 Monastery Mentor
    1 Stony Silence
    2 Wear // Tear
    2 Dispel
    1 Negate
    1 Rest for the Weary
    2 Ceremonious Rejection
    2 Anger of the Gods
    1 Pieces of the Puzzle

    I feel like the deck's only bad matchups are eldrazi tron, Gx tron and dredge with the current sideboard. Grixis shadow is 50/50. Almost all small creature based decks are good matchups.

    I think the maindeck is probably perfect, but I don't know if the sideboard is 100% correct. I've been disappointed by ceremonius rejection, since eldrazi decks play cavern of souls, but I don't really know any other card that's really good against eldrazi tron. Do you have any suggestions?

    Let me know what you think!

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