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We were talking about gamble in painter few posts before, but actually, the new daretti might give a new chance to the RB Painter build including 4 goblins, minslaver, LED and entomb !
Imo, it's far from broken, but i may give a try to this.
What do you guys think about it ?
The fact that it makes artifacts to welder is pretty spicy. On top of that it can kill things makes it very interesting. Then add the 3cc and it has potential.
It would have to be built around though and may dillute our deck into a win more.
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Wow, that's pretty strong. He protects himself to some degree, has really strong removal, and his ultimate is definitely relevant. I liked playing black in general. It's almost a recent embarrassment of riches in the Planeswalker category now. Don't know if he is better than Nahiri though. Nahiri's ultimate is just so good. Obviously the creature removal is better with Darretti but he still can't take care of a counterbalance on the table.
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Honestly, im not concerned about counterbalance. Its the wear and tear that really blows us out of the water.
Painter has 6-8 blasts among other removal. So long as you dont push into the miracles player they will respect you. Many games have been won when im on the draw and elect to not play t1 welder or top because i want to represent blast. Whether i have it or not. Loosing to a t2 counterbalance is unacceptable.
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Now this guy looks like a nice addition to our sideboard!
Put it on three against S&T-Decks, put it on two against storm, as well as having a working protection against abrupt decay...
thoughts?
Here is my current list, what do you guys think?
Creatures
1 manic vandal
4 imperial recruiter
1 magus of the moon
4 painter's servant
1 ethersworn canonist
2 simian spirit guide
1 jaya ballard
3 goblin welder
1 spirit of the labyrinth
Enchantments
4 blood moon
Artifacts
3 lotus petal
1 pithing needle
1 Ensnaring Bridge
4 grindstone
2 Sensei's Divining Top
Instants
4 pyroblast
3 red elemental blast
3 enlightened tutor
Lands
2 mountain
1 plains
1 great furnace
3 arid mesa
2 plateau
4 ancient tomb
4 city of traitors
Sideboard
1 nahiri, the harbinger
1 engineered explosives
2 shattering spree
2 fiery confluence
1 ensnaring bridge
1 spirit of the labyrinth
1 rest in peace
1 duergar hedge-mage
1 grafdigger's cage
1 tormod's crypt (may cut)
1 ethersworn canonist
2 surgical extraction
Hello everyone,
I remember Wastelands being discussed here a long time ago, but I can't find that discussion and/or potential decklists now. Was there a conclusion reached on them not being worth it? Did anyone gave it a try in a bigger event? I'm playing in a small local Legacy event tomorrow and feeling up for some experimentation right now...
Michael keller i believe was experimenting with them. I recall they were run in the spells slot and not the lands spot.
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Valleysdai, i don know exactly what your meta looks like but i would try a more typical list first. Something by andrew wright or similar in the last few months perhaps.
Often ground can be made up by being familar with the deck and not odd choices. Overall it looks like a version of the deck from the days of dig througb time and omnishow.
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Thanks, I didn't realise that it resembled a previous version of the deck. My meta has quite a lot of miracles (who's meta doesn't?), a few d&t, elves and sometimes ant, tin fins, reanimator, eldrazi and burn.
What are the odd choices in the deck? The answers for various decks main?
One of the biggest issues that we have with deckbuilding is that we tend to get a little lost with all the cards that we can play. People tend to see the best results with more streamlined lists, metagaming is nice but sometimes it ends up hurting you a lot more than helping you when you don't see the matchups that you are aiming for. It seems like your list is really all over the place. You have spirit for miracles, vandal for d&t and canonist for combo matchups.
I think that vandal (please upgrade to Duergar Hedge-Mage!) and pithing needle are nice (you might also want to try another revoker here) but unless you're facing elves/storm week after week I wouldn't play her main. The spirit just seems like an awkward 3/1 beater, I think if you want a slot in your maindeck that is good against miracles and has some applications vs other decks you might want to try a planeswalker e.g. nahiri, ajani, koth, etc.
(Chaos) Elves is the most likely match up that I am to face due to it being run by the person who I get a lift to events with.
The canonist and spirit I thought to try because after seeing quite a few decks played (especially elves) I was noticing how oftwn they drae/play more than 1 card per turn. So I thought have those to slow/stop them while I focus on comboing off.
The manic vandal is there due to the lack of land restriction to use his ability and I find pithing needle better than revoker due to the prevalence of spot removal (especially exile)
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