I hate Chandra. She has 1 relevant ability and can't win the game. Koth has 2 great abilities from the start, and the ultimate wins the game (usually).
I'm going to test 2 in the sideboard to really push him. I think Koth/bridge lock can really sure up some matchups like DnT
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To answer questions:
I already explained sword in the board. It's somewhere in the past few pages I'm not looking it up.
Pyrokinesis is card disadvantage. Firebolt is card advantage that I can cast on turn 1 to kill their deathrite/delver etc.
Boarding is subjective. Many times I'll take tutors out on the draw so I don't have to fetch a plateau and risk wasteland and then bring them back in. I'll also do it when I want better spell quality compared to speed against a control deck. same thing with petals. I'll keep them in/bring them back in so I can punish their slower draw and catch them off guard. Sneak show I take out dead cards and bring in less bad cards that's all there is to it.
Aggro plans can stall when they get grisel into play despite resistance. It's nice to have another backup beyond jaya/koth even if it's three cards
Any other matchups I can give theory and boarding plans in general but nothing is set in stone.
I actually totally disagree with this. I've played both Koth and Chandra as one of's and have been much more impressed with Chandra. Both her first and second ability are relevant. There are plenty of one butt creatures that she kills and I've also been in the situation where I can still beat down under a bridge if my opponent has a big fatty out (eg Griselbrand). I know it's a corner case but it has happened. Against elves or death & taxes she is ridiculous. Also, along with top her second ability always draws a card every turn. That's as good as jace in the card draw department. I've had Koth in my hand too many times where it just did nothing. It has no defense and just dies to any creature based deck. Thus, he is only good in one or two matchups. I've actually taken to play one Chandra in the main after I played against the mirror and my opponent wrecked me with card advantage.
To Jack, I would encourage you to try pyrokinesis. It's almost never card disadvantage because you are almost always taking out at least 2 different creatures. It's instant speed is extremely relevant, especially against elves. Firebolts are a very minor hiccup against that M. U.. Pyro can blow them out. And worse case scenario, you can play it on turn zero, eg against oops all spells or something similar.
I just it could be pointed at the dome/planeswalkers.
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DnT. ..
I played it last night at my weekly tourney. We got in about 4 games, mainly because he beat me so fast each game. It should be said that he drew quite well in all instances (I.e., vial into mom and revoker every game).
I was excited to try out a card I have been trying to test for a while now but alas it never came up. The card in question? Wildfire emissary.
Protection from white; dodges swords, to big for bolt, no decay, name white for a TNN with fire breathing that can sneak under a bridge, carries equipment, and he is tutorable.
All that being said is he just a win more card?
Gonna play Jack's list tomorrow with almost the same board. Gonna feel good man
Yeah, what's funny is that after testing so many different cards in this deck and taking so many different approaches, I am only one land (basic plains for fetch) and 2 cards off in the main from what Jack played last week. I guess sometimes you just have to take separate paths to get to the same place. The list in general I think is very solid. What I most recently discovered is that the tops are vital and I went back up to 3. It's really about getting to your combo efficiently and quickly and top + welder + combo is really strong. People I play against online will still do everything they can to counter a painter when I already have a welder and grindstone on the board. I love the resiliency. This is the only deck I never get bored playing.
I just arrived in home now from a long training day =D
My results
2x0 Merfolk (with chalice in SB)
2x1 Merfolk (with chalice in SB)
0x2 Merfolk (with chalice in SB)
2x0 ANT
0x2 ANT
2x0 ANT
0x2 Belcher
0x2 Belcher
0x2 Belcher
Belcher sucks =/
Were these preboard games? Id focus more on sideboard games honesty
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Agreed. One of the comments that was made to me when testing against Dredge was "Test post sideboard, those are the games you have a chance". If you are testing against a deck that game one is a long shot or an instant loss, just test with the sideboard in.
Got top 8 at a 35/40 man tournament after losing the first round and drawing the third. Matchups went like so:
1-2 UG Infect (friend from the same car ride)
2-0 BUG
1-1 UW Miracles
2-0 DnT
2-1 Esperblade (or UWb Stoneblade)
2-0 RG Lands
Top8
0-2 Sneak and Breach, mulliganed five times in two games. The guy cut my deck like a pro. Began both games with a revoker on Sneak Attack but he had TTB both times like it was a joke.
Didn't take notes but I can put together a little report if there is interest. Didn't really make any blunders like in my last tournament, I just drew poorly to lose those two matchups.
Well, my opponent wasn't the best. I played to my strengths and he gave me plenty of opportunities to get ahead or win. this particular match wasn't a challenge but in general you need to combo with protection or win with permanents they have trouble with like bridge, moon and jaya.
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Took 1st out of 25 players today - good enough for a Tropical Island and a bye for a local premium event.
Matchups were:
R1 BR Reanimator 2-1
R2 Merfolk 2-1
R3 Deat and Taxes 2-0
R4 Grixis goodstuff 1-2
R5 ID
Quarters: UWR Miracles 2-0
Semis: Esper Deathblade 2-0
Finals: BUG Delver 2-0
The deck was very good for this meta. Sideboard should always reflect current meta expectations.
4 Ancient Tomb
4 City of Traitors
12 Mountain
4 Simian Spirit Guide
1 Lotus Petal
4 Blood Moon
3 Magus of the Moon
4 Pyroblast
2 Red Elemental Blast
4 Grindstone
4 Magma Jet
4 Imperial Recruiter
4 Painter's Servant
2 Phyrexian Revoker
2 Ensnaring Bridge
1 Goblin Welder
1 Jaya Ballard, Task Mage
//Sideboard
3 Surgical Extraction
2 Koth of the Hammer
1 Ensnaring Bridge
1 Pyrokinesis
1 Viashino Heretic
1 Manic Vandal
2 Sudden Demise
3 Thorn of Amethyst
1 Jaya Ballard, Task Mage
Some of my friends sell records,
some of my friends sell drugs.
So many Magma Jets, so few welders.
Like the list however, glad you got some today
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Yes, no tops which leads to having zero reasons to play fetchlands.
No tops because they don't contribute to the "drop bombs starting from turn 1" plan.
Magma Jet is a mediocre burn spell but it comes with the ability to fix draws and kills Deathrite Shamans. Obviously it's a bad card in lists that play Sensei's Divining Top.
Welder is a must but one could have different approaches to the numbers. I play one to tutor on-demand. Maybe it makes sense to play more copies if you up the artifact count (tops).
Some of my friends sell records,
some of my friends sell drugs.
So I wonder....
Do you guys ever wondered on, how Sylvan Library would be in our deck?
I'm aware that with multiple GW's and 2 SDT's, we can do, pretty much the same thing, and the interction with SDT and Chandra also does kinda the same, I guess...
But would we play Sylvan if let's say: it was red?
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