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Thread: [Deck] Imperial Painter

  1. #5121
    Land Destruction Enthusiast
    Megadeus's Avatar
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    Re: [Deck] Imperial Painter

    Yeah I started 5-0 in the tram open this past weekend with Imperial but we ended up 6-5 and dropping after that. Paired against 2 pro tour teams plus some bad beats and my teammates couldn't seem to win a round together so every round I won we won but every time I lost we lost. Copter was decent but nothing special and the time I had a Copter on board, drew a second copter with no creature felt so insanely bad. I think I'm off on copter as well
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  2. #5122
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    Jesture's Avatar
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    Re: [Deck] Imperial Painter

    So I played the RG Painter list at a weekly last night:

    Maindeck:
    4 Karn, the Great Creator

    4 Goblin Engineer
    4 Goblin Welder
    2 Imperial Recruiter
    3 Painter's Servant

    3 Punishing Fire
    2 Pyroblast
    1 Red Elemental Blast
    3 Veil of Summer

    2 Smuggler's Copter
    1 Ensnaring Bridge
    3 Grindstone
    1 Ichor Wellspring
    1 Lion's Eye Diamond
    4 Lotus Petal
    3 Mox Opal

    3 Ancient Tomb
    2 City of Traitors
    4 Great Furnace
    4 Grove of the Burnwillows
    3 Mountain
    3 Taiga

    Sideboard:
    1 Painter's Servant
    1 Ensnaring Bridge
    1 Grindstone
    1 Lion's Eye Diamond
    1 Magus of the Moon
    1 Mycosynth Lattice
    1 Pithing Needle
    2 Surgical Extraction
    1 Sylvan Library
    2 Tormod's Crypt
    1 Trinisphere
    2 Walking Ballista

    Deck felt soso, had wins against Goblins, Squawk and Taxes, and 4c Loam with a loss against 4c Delver. Veil of Summer didn't get cast a single time all evening, but I did like the Punishing Grove setup which was made better by the addition of Smuggler's Copters as a way to generate card advantage. If I were to run it back again, I'd probably cut the Veils for more Pyroblast effects and keep the Copter/Punishing Fire/Grove synergy in the deck.

  3. #5123
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    tired_papasmurf's Avatar
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Jesture View Post
    the Punishing Grove setup which was made better by the addition of Smuggler's Copters
    I'm not big on Coptors, but that actually sounds hot

  4. #5124

    Re: [Deck] Imperial Painter

    Quote Originally Posted by Jesture View Post
    So I played the RG Painter list at a weekly last night:

    Maindeck:
    4 Karn, the Great Creator

    4 Goblin Engineer
    4 Goblin Welder
    2 Imperial Recruiter
    3 Painter's Servant

    3 Punishing Fire
    2 Pyroblast
    1 Red Elemental Blast
    3 Veil of Summer

    2 Smuggler's Copter
    1 Ensnaring Bridge
    3 Grindstone
    1 Ichor Wellspring
    1 Lion's Eye Diamond
    4 Lotus Petal
    3 Mox Opal

    3 Ancient Tomb
    2 City of Traitors
    4 Great Furnace
    4 Grove of the Burnwillows
    3 Mountain
    3 Taiga

    Sideboard:
    1 Painter's Servant
    1 Ensnaring Bridge
    1 Grindstone
    1 Lion's Eye Diamond
    1 Magus of the Moon
    1 Mycosynth Lattice
    1 Pithing Needle
    2 Surgical Extraction
    1 Sylvan Library
    2 Tormod's Crypt
    1 Trinisphere
    2 Walking Ballista

    Deck felt soso, had wins against Goblins, Squawk and Taxes, and 4c Loam with a loss against 4c Delver. Veil of Summer didn't get cast a single time all evening, but I did like the Punishing Grove setup which was made better by the addition of Smuggler's Copters as a way to generate card advantage. If I were to run it back again, I'd probably cut the Veils for more Pyroblast effects and keep the Copter/Punishing Fire/Grove synergy in the deck.
    I like the idea of the Punishing combo in the GR lists, but I think there are some pit falls in the list that can make it clunky. To name a few I have not been a fan of Mox opal or wellspring in testing, Engineer feels like our worst creature by far I would rather have more recruiters then more Engineers especially with magus' in the board. With a heavier splash of green I think we can find some good sideboard cards, I like library a lot due to one of the big issues with painter IMHO is card selection. Also as you mentioned so few blast effects should be criminal.

    I might test the following changes (ignoring the sideboard for now but I will edit my post once I have done some research in that regard)

    -3 Mox Opal
    -1 Icor Wellspring
    -1 Goblin Engineer
    -1 Taiga

    + 2 Pyroblast
    + 1 Red Elemental Blast
    + 1 Imperial Recruiter
    + 1 Smuggler's Copter
    + 1 Mountain

    I'll test this a bit tonight and follow up.

  5. #5125
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by tired_papasmurf View Post
    I'm not big on Coptors, but that actually sounds hot
    Yeah most people on this forum didn't seem to like the Copters, but I figured I'd give them a shot since I had them lying around. Turned out pretty well, but I'd have to get a lot more experience with the deck before I declared them to be optimal.

    Quote Originally Posted by Milo687 View Post
    I like the idea of the Punishing combo in the GR lists, but I think there are some pit falls in the list that can make it clunky. To name a few I have not been a fan of Mox opal or wellspring in testing, Engineer feels like our worst creature by far I would rather have more recruiters then more Engineers especially with magus' in the board. With a heavier splash of green I think we can find some good sideboard cards, I like library a lot due to one of the big issues with painter IMHO is card selection. Also as you mentioned so few blast effects should be criminal.

    I might test the following changes (ignoring the sideboard for now but I will edit my post once I have done some research in that regard)

    -3 Mox Opal
    -1 Icor Wellspring
    -1 Goblin Engineer
    -1 Taiga

    + 2 Pyroblast
    + 1 Red Elemental Blast
    + 1 Imperial Recruiter
    + 1 Smuggler's Copter
    + 1 Mountain

    I'll test this a bit tonight and follow up.
    Yeah wasn't a huge fan of the Opals, but I do think they help to not get cut off of green mana (which is only relevant for Veil and SB cards.) Engineers had their awkward spots, but I think the 4x Engineer and the 2x Recruiter were concessions to Wrenn and Six being able to ping off Copter activators. Library was never drawn, but I'm sort of unsure of its place in this deck as its difficult to dig to find a singleton our singleton copy and we don't have E Tutor to fetch it. Maybe add an extra copy somewhere in the 75? I could see it taking the place of Wellspring in the main deck.

  6. #5126
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    mistercakes's Avatar
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    Re: [Deck] Imperial Painter

    i think it might be worth noting that retrofitter foundry is very good and should probably be tested.
    -rob

  7. #5127

    Re: [Deck] Imperial Painter

    Quote Originally Posted by mistercakes View Post
    i think it might be worth noting that retrofitter foundry is very good and should probably be tested.
    I had a miracles player play that against me in a league when I was on 4-color control. Seems good against control decks and slower decks, but I feel like it is bad to the same things the combo is bad against: Artifact hate, Creature hate (to an extent). It does have the merit of being fodder for Engineer and welder? Not sure if that is worth the slots though.

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