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Thread: [Deck] Imperial Painter

  1. #61
    Bob Ross
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    Re: [Deck] Imperial Painter

    I updated the first page with short matchup descriptions for anyone who cares. If you would like to see something different or have any comments feel free to say so.

    In other testing news I recently finished up 60 matches testing over the past few weeks with +1 Lotus Petal, +1 Fetch, -2 Chrome Mox and keeping Jaya main, revoker sideboard. I am definitely going to keep these changes going forward. Chrome mox is definitely better in some cases, LP and fetch felt better 75 percent of the time. I was lucky enough to get all the pieces of the deck on magic online when they were dirt cheap so I just roll dailies and two mans to test things out.

    ANT 4-1
    Miracles 2-1
    12 Post 1-0
    Stoneblade 3-0
    Mud 1-2
    Enchantress 1-0
    TES 2-4
    RUG 4-1
    Reanimator 2-0
    TinFins 2-2
    Merfolk 1-0
    High Tide 2-0
    Burn 2-0
    BUG 7-0
    Stasis (lol what?) 1-0
    Big Red Sneak 1-0
    Lands 2-0
    Elves 0-3
    Sneak Show 1-0
    Dredge 2-0
    Zoo 1-0
    UR/URW Delver 0-2
    Death and Taxes 1-0
    Goblins 1-0

    Total 44-16

    Clearly the biggest problems were Elves, TES, and TF. A few losses did involve mistakes that would have won the game and others did involve god draws like TF turn 1'ing me through my tormod's crypt but these results were certainly promising. Every match against Elves it felt like I was one turn away from taking control when they either glimpsed or natural ordered for lethal. Current elves lists a turn 1 blood moon on the play is basically game over, but it HAS to come down turn 1. So I am thinking of just completely siding them all out whenever on the draw. They will always fetch basic forest and they will always be able to fix their mana with deathrite/birchlore and cast decay or whatever they need.

    Kap

  2. #62
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    Re: [Deck] Imperial Painter

    Man I got you so good with Serenity. Mwuhahaha!
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  3. #63
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    Re: [Deck] Imperial Painter

    Yo! a big shout out to my fellow imperial friends, going to GP Strazz, this weekend...

    I'd like to meet you down there for a chat on this amazing deck, and perhaps look at our decks, for a last minute tuning....

    If you're interested in this round up, I'll be wearing an Indianapolis Colts jersey (Manning) and a red cap, the whole tourney through :)

    Let's go have some fun this weekend :)

  4. #64
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by phoenix4 View Post
    Yo! a big shout out to my fellow imperial friends, going to GP Strazz, this weekend...

    I'd like to meet you down there for a chat on this amazing deck, and perhaps look at our decks, for a last minute tuning....

    If you're interested in this round up, I'll be wearing an Indianapolis Colts jersey (Manning) and a red cap, the whole tourney through :)

    Let's go have some fun this weekend :)
    Good luck to you and anyone else there playing Painter. If you are running the list you posted a while ago I'll offer you some tuning advice: +1 Goblin Welder -1 any other card really. He is too good and will probably win you a game somewhere along the way. Also, if you can take notes or remember well enough I would like to read a tournament report if you are up for it. I sometimes find it helpful to read about someone else's thought processes with the deck and not just comment on a particular list or match results.

    Anyways good luck to you. All you have to do is top 4 to improve upon Grymer's GP showing lol

  5. #65
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    Re: [Deck] Imperial Painter

    Good luck to iPainters in Strasbourg!

    Today, I tried Firebolt in place of Magma Jet at a 28-person tourney here in Houston and got top 4. I liked it a lot actually and was able to get several 2-for-1's during the day. My friend Simon suggested Forked Bolt for consideration too, which is worth testing.

    As long as 3 damage is not demanded by the meta, I think iPainter can do better than Lightning Bolt in the burn slots. Magma Jet has been a favorite of mine because I love fixing my draws but the 1-cc of Firebolt and Forked Bolt is significant and I'll take the potential 2-for-1 efficiency over 3 damage for now.

    For reference, here was the list I ran:

    4 Ancient Tomb
    3 City of Traitors
    3 Scalding Tarn
    11 Mountain

    4 Simian Spirit Guide
    1 Lotus Petal

    4 Blood Moon
    1 Magus of the Moon

    4 Pyroblast
    1 Red Elemental Blast
    4 Grindstone

    4 Sensei’s Divining Top
    3 Firebolt

    4 Imperial Recruiter
    4 Painter’s Servant
    2 Phyrexian Revoker
    1 Jaya Ballard, Task Mage
    1 Phyrexian Metamorph
    1 Goblin Welder

    SB
    4 Thorn of Amethyst
    4 Ensnaring Bridge
    2 Ratchet Bomb
    2 Red Elemental Blast
    1 Faerie Macabre
    1 Tormod’s Crypt
    1 Spellskite

  6. #66

    Re: [Deck] Imperial Painter

    This past Saturday I played in a 40 man tourney with this current list. Was mainly a trial for certain things, #1 playing the deck at all since it's my first one in quite some time and #2 getting used to my areas metagame.

    1x Goblin Welder
    4x Imperial Recruiter
    1x Jaya Ballard, Task Mage
    3x Magus of the Moon
    4x Painter's Servant
    2x Phyrexian Revoker
    4x Simian Spirit Guide
    1x Koth of the Hammer
    4x Blood Moon
    4x Ensnaring Bridge
    4x Grindstone
    1x Lotus Petal
    2x Sensei's Divining Top
    4x Pyroblast
    3x Red Elemental Blast
    4x Ancient Tomb
    4x City of Traitors
    10x Mountain


    SB
    1x Koth of the Hammer
    1x Phyrexian Metamorph
    1x Mindbreak Trap
    1x Spellskite
    4x Surgical Extraction
    1x Red Elemental Blast
    4x Thorn of Amethyst
    1x Martyr of Ashes
    1x Faerie Macabre

    Was a 6 round with split to top 8, came 14th, if I had won my last round I would of made top 8, but with how I played I was happy with what I learned.

    R1 vs GW Aggro 2/0 - Was a very randomly put together deck, guy even admitted to not know the format too well and just came for fun. G1 - Early Magus ruined his entire mana base G2 - Got a few beaters out early, but Moon+Bridge into Koth ultimate was an easy gg.

    R2 vs Sneak&Show 1/1 - Ended up timing out in match 3 so was a draw. My brother and friends were telling me of the plays I had messed up and should have won the 3rd game, but I accepted my poor play, still trying to get back into the swing of things. G1 - Early sneak attack into Emrakul was gg G2 - Successfully bridge locked him into Jaya bombing him to death. G3 - I didn't use Jaya to her proper potential according to my spectators, so learned from it.

    R3 vs Esper Stoneblade 0/2 - G1 - So much discard then Jace controlled me. G2 - Jitte raped my face.

    R4 vs Couterbalance Helm 2/0 - G1 - Got some good REBs and Revoker shut down his top and Grindstone'd him out. G2 - Again Revoker shut down his top, his last ditch effort to enlighten tutor his helm while he had rest in peace hoping I'd miss to activate my grindstone but didn't, and he was out of gas.

    R5 vs Punishing Jund 2/1 - G1 - My brother told me he was playing BUG, so I kept a hand with not much other than a Magus since moons destroy BUG, but it turned out to be Jund and he bolted leaving me with crap and lost easily. G2 - Jund can touch my Magus, but not my blood moon, mixed with bridge, I locked him out til Koth ultimate. G3 - Revoker shutting down his 2 Deathrites, then into a later blood moon and bridge, Koth'd him out again.

    R6 vs UR Landstill 0/2 - With all the counters he through at my face both games, their wasn't much that I could do, bridge's saved me for a bit but still just couldn't play anything with getting it bolted or countered.

    All in all, I was happy with what I learned about other play styles, the metagame, and what I did not like about my current adaptation of the deck. Any pointers would be gladly accepted.

  7. #67
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    Re: [Deck] Imperial Painter

    Scored a pair of Eng Recruiters for 150euro/ea. at the GP last weekend. Unfortunately, no one I knew with the deck (or saw) made it to Day 2. Day one there was lots of Jund, RUG, and other three color decks, ripe pickings.

  8. #68

    Re: [Deck] Imperial Painter

    Hi guys,
    Although I play the deck and follow this thread from the very beginning (3 years maybe), it is the first time I post here. Since I was day 2 in Starsbourg, you may be interested in a small report (I can't remember all details sorry). My list can be found on mtgtop8 :)

    Day 1: 7-1 then unfortunatelly 7-2
    R1 1-0: Bye with points
    R2 2-0: Esperblade (2-0) - Early moon then control to combo. Keys were to handle jitte when on table, and destroy the only basic plain under moon.
    R3 2-1: Elves (2-1) - Mull 4 was bad, althoug I could have killed turn 5, he killed me turn 4 and 3rd game was stared with 2 pyroclasms so I clean up a lot but we both had some land go turn but I drew only land unfortunatelly but no pyroblast to control a bit with painter.
    R4 3-1: BUG (2-0)- Moon turn 1, concede. Game 2 had combo quite quickly
    R5 4-1: Tezzeret BUW?! (2-0) - He did not like blood moon too...
    R6 5-1: BUG (2-1) - Very good starting hands, something like sol land, moon, mountain, painter, pyro, bolt, grindstone 3 times. Hymn to tourach took me moon and grinstone so I think I lost that one.
    R7 6-1: Enchantress (2-0) - Early painter control then combo
    R8 7-1: HighTide (2-1) - Combo fast for the first one and early painter and blast lands for the 3rd game. Game 2 lost because I did not play Thorn because I feel he was in bad shape with 4 lands so I play to combo next turn and lost.
    R9 7-2: Punishing Jund (1-2) - Very diffucult matchup. Discard is never cool and too many removal to control enough before combo.

    Day 2: 8-2, 9-3, 10-4 and 10-6
    R10 8-2: Bye! Was lucky no opponent
    R11 8-3: Storm (1-2) - killed by tokens game 1. Thorn of amethyst slow him down to combo game 2. Game 3 was close, thorn again but no control at all unless a painter on table
    R12 9-3: Sneak Show (2-0) - Happy to win game 1 because he drew badly and controlled him a bit with painter/reb. Easier after side game 2, ensnaring on show and tell, revoker on sneak and waited him with painter/reb x 3 while attacking with magus and painter. Won counter battle and game with the 3 reb against double fow.
    R13 9-4: Storm (0-2) - Not a good hand game 1 against that (can't remember). Mulligan 6 game 2 forcing me to keep below average hand. Quick end
    R14 10-4: BUG (2-0) - Do not like blood moon. 2 quick ends again for me that time
    R16 10-5: MUD (1-2) - Turn 1 Chalice 1 against Turn 1 magus, I recruit and beat him up before he had enough mana, finishing him with bolt. Game 2 awful , turn 1 metalworker, turn 2 he played golem and hellkite!! I had played painter turn 1, grindstone turn 2 his attack turn 3 with hellkite blew my painter and won before I could kill him. Game 3: I keep a hand with painter/reb x2 and play turn 1 painter and willing to control. Unfortunatelly I made bad choice. He played dust bowl, then city, the grim monolith: I reb, then reb the the city thinking I would slow him down because I could not counter all its hand when he will have 4 or 6 land (in next turns). That was bad 2 turn later he played metalworker. I beat him down having on table 2 ssg, 1 magus, 1 painter, 1 recruiter, he was at 4 on turn 5 and show me artifacts for something like 17 manas with its lands, played grim, dynamo, hellkite, karn, destroyed the painter. Turn 6 I drew grindstone which would have won... awfull choice, regrets..
    R17 10-6: Sneak show (2-0) - He play turn one show and tell, I ssg+reb but he had fow. Game two was close but I did not have a painter for my hand with rebs so he won and made top64 and itm.

    I still feel the deck is good in the current metagame (30% games won with playing just with turn 1 moon is really nice), I'll probably test soon -2 pyro, +2 top or something like that.

    A little history to underlines how the deck is 'stable' to me. I played that kind of version (8 pyro, 8 moons) since more than one year and I was always/almost top 8 most of events I did: 6-3 Bazar of Moxen 2011 (a friend of me made 7-2 with that deck), 7-2 Bazar of Moxen 2012, each year made final or won a trial for that event in my local store (25 peoples). Split the final in side event GP Quebec 2013. I missed top 8 to be 5-1 in Side event GP utrech 2013 against 2 kills turn 1 (tin fins) and finally day 2 inGP Starsbourg 2013. As I'm not a top player and still make a lot of mistakes I guess the deck is good. I'm sure a very good player would do better performances than me.
    Last edited by _Cedric_; 04-15-2013 at 09:24 AM.

  9. #69
    Bob Ross
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    Re: [Deck] Imperial Painter

    I'm back again to update with testing results and offer some more insights.

    I've played another significant number of games swapping the 3x Lightning Bolt for 3x Firebolt. While I have had a few 2 for 1s and had some pitch Firebolt to my Faithless Looting or Grindstone myself into one moments, the sorcery speed has been a major turn off and actually cost me some games I could have won had it been a Lightning Bolt. Maybe it is just my particular build (lower landcount of 19 with no Chrome Mox and 2x Faithless Looting) but I find myself operating on less than 5 mana more often than not. I could certainly see how Seth's version or Drew's version could run it to much better effect but looting usually has me pitching the 5th or 6th lands into other spells I would rather play over flashbacking Firebolt. Another significant part of Lightning Bolt is that it makes Turn 2 moon on the play that much better. Mountain, go, and bolt their turn 1 play into a turn 2 Blood Moon is one of the best openings you can have, whether it is Deathrite, Heirarch, Delver, or something else.

    I believe Drew is right that as long as 3 damage isn't required in the current metagame, there are removal spells that are better suited for Painter. However, as far as Instant Speed AND CMC=1, Lightning bolt is the best we have. If Forked Bolt or Firebolt were Instants, I wouldn't hesitate to switch to either. The only other removal spells that look halfway decent with those requirements are MAYBE Skred, Galvanic Blast, or Burst Lightning but even then, Bolt will usually just be better 9 times out of 10.



    @Cedric

    Nice Day 1 at Strasburg. Looking at your list I am not surprised that you got so many Turn 1 Blood Moon wins. The Full 8 Moon/8 Blast certainly helps your explosive early game but if your opponent stops that it doesn't look that pretty. I am sure that there were some stretches where you just bricked hard drawing land and mox and dead moons and that any form selection would have had a drastic effect. I fully support trying out 2 tops and would recommend even more selection/tutor cards in any combination of top, looting, enlightened tutor/magma jet based on your taste. These are really the key cards that enable Painter's late game resiliency and make it more versatile than Dragon Stompy


    I know there were a few other Painter's there, anyone else here on the Source? I would still like to read your reports

  10. #70
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    Re: [Deck] Imperial Painter

    Well.. I attended GP Strazz too, but not with the success, I'd hoped for. :(

    Day 1, I started out loosing to Junk 2-1.. He's on the play - Verdant Catabombs, go! I play a Blood Moon, looks at him as to check, whether it hits the table, he nods, and I'm quick to say go, he didn't fetch??!!

    He still ends up winning game 1.

    After that I took 4 matches in a row, beating - what i feel - is some of the worst MU, we can have.. TinFins (Using blasts as LD, haha) and beating U/W Control :)
    My back against the wall, I could afford to lose round 6, but with a loss in round 7, I dropped out. On day 2, I played the Legacy Championships, with another deck... Shouldn't have done that...

    I went back to basics with the list, playing the list I wrote in the thread some time ago.. The Lotus Petal in MB... I can't believe how awesome it sometimes is :D I'm not shure, as to put one more in the main, though.

    But here's the tricky part... 2 of the 3 matches, that I lost, I found it to be the lack of drawing gas-cards, instead of lands.. Now, I play 3 Sensei's, have tried another version with 4 Faithless Lootings instead of SDT, but Faithless for me, doesn't cut it alone... When you have no cards in hand, Looting is shit :(

    Which cards do we have in red, that provides us with card draw, without necesseraly (Spellcheck?) giving our opponent cards as well - Reforge the Soul?

  11. #71
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    Re: [Deck] Imperial Painter

    http://www.wizards.com/Magic/Magazin...aily/deck/1213

    Here's an interesting list. It's not exactly related, but I figured I had to post it here once I realized that Imperial Recruiter could be used to search for Hanweir Watchkeep and Instigator Gang.

  12. #72
    Bob Ross
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by Malchar View Post
    http://www.wizards.com/Magic/Magazin...aily/deck/1213

    Here's an interesting list. It's not exactly related, but I figured I had to post it here once I realized that Imperial Recruiter could be used to search for Hanweir Watchkeep and Instigator Gang.
    You should post that in dragon stompy as a recruiter variant of the deck.

  13. #73
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    Re: [Deck] Imperial Painter

    Not bad GP performances Cedric and Phoenix.

    Cedric, your list seems pretty all-in on the core iPainter plans. Nice and pure.

    I tend to share Phoenix’s concern about running out of gas and agree that Tops should probably be in there.

    Which cards do we have in red, that provides us with card draw, without necesseraly (Spellcheck?) giving our opponent cards as well - Reforge the Soul?
    Phoenix, the only card I’ve tried for straight-forward draw is Dangerous Wager. Otherwise there is always:
    • Tops + Welder
    • Metamorph for additional copies of Recruiter (and chain Recruiters during the game to get card advantage)

    However, as far as Instant Speed AND CMC=1, Lightning bolt is the best we have. If Forked Bolt or Firebolt were Instants, I wouldn't hesitate to switch to either. The only other removal spells that look halfway decent with those requirements are MAYBE Skred, Galvanic Blast, or Burst Lightning but even then, Bolt will usually just be better 9 times out of 10.
    Kap’n, your point is legit. I love Magma Jet but I am starting to want 1cc burn more. The turn 1 instant speed answer on the play is definitely significant, although I would only consider it critically necessary against Shaman, Hierarch (because they enable removal of the 2nd turn Moon) and maybe Goblin Lackey (just because you can’t let him hit you even once). Against Delver or other damage dealers, sorcery speed would bother me less because I can deal with them after the Moon. In your build, it does seem like Lightning Bolt is a no brainer. I’m going to pay closer attention to the instances where Firebolt’s sorcery speed costs me a lock as compared to the instances where I get a 2-1. It’s possible that I should be playing Lightning Bolt instead of Firebolt too, although I have been able to get 5 mana fairly easily with my list. 5 is about the reasonable cutoff point though, because I tested Mizzium Mortars a bit and 6 mana didn't come consistently, especially with 3 red.

    @Moomba, has Martyr of Ashes worked for you?

  14. #74

    Re: [Deck] Imperial Painter

    Personally the Martyr was useless in my last tournament. Their wasn't enough aggro decks to make it worth while. I still think it's an alright card (tutorable pyroclasm is nice) but just didn't fit what I needed. Also with my list I've main decked the bridges so that's why their is no burn. I personally have changed up my list a bit both main and side.

    I've added the metamorph and spellskite main deck as to replace the 2 magus. Just seeing them die to burn too easily just makes them so inferior to blood moons. For the side board I've put in manic vandal (jitte can suck it) and trying out some defense grids as getting counter to death was very annoying.

  15. #75
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    Re: [Deck] Imperial Painter

    I started testing again against my friend's TES deck. I've been using this list, and it's really quite good. It has alleviated a lot of my fears about playing against a storm opponent. I like the idea of 5 moons, 5 blasts, 5 "free mana" spells. Also, the TES deck doesn't use any basics, so it is hurt a little more than normal by the moons. For sideboarding, I take out the welder, metamorph, jaya, and 3 burn spells to bring in the 2 ratchet bombs and 4 thorns. In my older lists, I would bring in as many as 8 or 10 cards against storm, but I like only having to bring in 6 as it is a more sensible number which doesn't compromise the integrity of the painter combo.

    The only change I made to the list was to swap firebolt for magma jet, although I think that this list can definitely support the high flashback cost of the firebolt.

    The 4 sensei's divining tops work great against storm. With 4 copies, you have a high chance of drawing it and getting to see those extra 3 cards early while they could still be relevant.

    The revokers in the main are also great. I think that they should become a staple of any stompy-shell deck. They are rarely a dead card, and they act as a much-needed dual purpose offense/defense card.

  16. #76
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    Re: [Deck] Imperial Painter

    Maybe this is wrong but I'd board out the Moon effects, or at least leave Magus in because he can beat down (ish). My reasoning for this is that the combo isn't faster than TES, and Moon effects don't necessarily shut them down and are way more often dead draws than before. They still need Red mana and can get black and blue from Lotus Petal and Chrome Mox. I think it's best to load up on Blasts and Thorns and play the control in the matchup, getting an early Painter in to turn your blasts on and put Revokers on LED. If they combo out turn one or two that's how the deck is designed. And from playing TES myself, and through my own testing, that's generally how the match plays out. Either TES does what it does and goes off, or iPainter buys itself enough time to win via Moon/Blast effects, or silver bullets like Revoker. I'd put it in TES' favor generally speaking.

    Then again I can be completely wrong in my assessment.

  17. #77
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    Re: [Deck] Imperial Painter

    Quote Originally Posted by jandax View Post
    Maybe this is wrong but I'd board out the Moon effects, or at least leave Magus in because he can beat down (ish). My reasoning for this is that the combo isn't faster than TES, and Moon effects don't necessarily shut them down and are way more often dead draws than before.
    Quote Originally Posted by jandax View Post
    I think it's best to load up on Blasts and Thorns and play the control in the matchup, getting an early Painter in to turn your blasts on and put Revokers on LED.
    I definitely agree, although blood moon has been pretty effective in my testing. It might be too optimistic, but if you resolve a moon and a revoker on lotus petal, it's almost impossible for them to win in a timely fashion. It also encourages them to go off with empty the warrens which turns on our ratchet bombs as another out. Note that without a moon effect, I agree that revoker should definitely hit lion's eye diamond as you say. The ideal sideboarding plan probably varies greatly depending on the specifics of their list such as whether or not they have basics or the specific contents of their burning wish sideboard.

    I should probably side out 2 more things so I can bring in those other blasts from the sideboard though. Would it be better to keep the moons on the outside chance that they are effective, or side out a lotus petal, simian spirit guide, or perhaps sensei's divining top?

  18. #78
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    Re: [Deck] Imperial Painter

    The only change I made to the list was to swap firebolt for magma jet, although I think that this list can definitely support the high flashback cost of the firebolt.
    Malchar, Jet is still my default choice for burn but I'm testing Firebolt to see if it will make enough of a difference against stuff like Goblins and Elves.

    Against Storm, I automatically take out the burn and Metamorph for Thorns. After that, the SB decisions get a bit more difficult. I have typically replaced a single Moon with an extra Blast, but finding room for Ratchet Bomb isn't a bad idea.

    The 4 sensei's divining tops work great against storm. With 4 copies, you have a high chance of drawing it and getting to see those extra 3 cards early while they could still be relevant.
    Personally, I don't usually like siding out Top because I believe the above statement is right on. Top in this deck can be a turn 1 Ponder (kind of) and then sustain your draws the rest of the game. Still, Storm would be the matchup where I would consider it, especially on the draw.

  19. #79
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    Re: [Deck] Imperial Painter

    I really don't like firebolt, I donnot think it can work well against elves or goblins, for the former I wish I have instand speed burn to kill their turn one elve especially on the play, for the latter, it may cost too much to flashback because they run wasteland and port, and goblins always have haste, sometime I really need lightning bolt to survive from a lethal strike.

    now I run 3 bolt and one jet, I am still not sure if I should totally cut the jet like before.

    I still donnot like cut the moon effect to 5 or 4, sometimes for example against jund I really need my magus to trade burn for my painter, it is descent and sometimes necessary.

    And now I prepare 3 revokers, two in main, one in sb for sneakshow, I really hate that deck.
    Team Blood, Beijing.
    Currently play: Sneaky Show/ Lands

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    Re: [Deck] Imperial Painter

    Quote Originally Posted by GoblinZ View Post
    And now I prepare 3 revokers, two in main, one in sb for sneakshow, I really hate that deck.
    I would just try with 2 in the main :) You essentially have 6 revokers plus cards in the SB :)

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