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Thread: [Primer/Deck] High Tide

  1. #1301

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by JDK View Post
    Sounds like a good plan, to play non-flash creatures in an Instant-based deck. /s
    Your comment makes no sense, the card shinny on this deck, I tryed and aprooved, next!

  2. #1302
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    Re: [Primer/Deck] High Tide

    Please try to use proper English...and common sense.

    Why would you want to play cards which are completely useless during your combo? You could already play Merchant Scroll, if playing non-instants would be reasonable in a Reset build.

  3. #1303

    Re: [Primer/Deck] High Tide

    In a world with Time Spiral Legal, Reset Tide makes no sense.

    Can be a worth add in a Sorcery speed based deck it also fuels Snap with more worthy targets apart from Snapcaster Mage

    You can also Snap chain it

    That into Snap
    Snap target it
    That into second Snap
    Snap target it
    That into Braingeyser

    Too bad it doesn’t draw you a card

  4. #1304
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    In a world with Time Spiral Legal, Reset Tide makes no sense.

    Can be a worth add in a Sorcery speed based deck it also fuels Snap with more worthy targets apart from Snapcaster Mage

    You can also Snap chain it

    That into Snap
    Snap target it
    That into second Snap
    Snap target it
    That into Braingeyser

    Too bad it doesn’t draw you a card
    Relying on the Snap -> Snapcaster loop is very dangerous. You turn "live" quite a few oppo's cards (spot removals) that would be otherwise blank...

  5. #1305

    Re: [Primer/Deck] High Tide

    Well the whole thing is to higher the storm count or to reach six spells after you have played a Sentinel Tower

  6. #1306
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    In a world with Time Spiral Legal, Reset Tide makes no sense.
    Well, that's a completely different topic. Playing Tide makes no sense with ANT being a legal deck, if you want to take this further.

    Quote Originally Posted by Poron View Post
    Well the whole thing is to higher the storm count or to reach six spells after you have played a Sentinel Tower
    Not sure, if it's worth adding a non-scrollable/wishable Wincon. Besides, Lands would like it, if their Krosan Grips would make this horrible matchup winnable (given someone has to play/plays the Tower before it can be triggered for lethal).

  7. #1307

    Re: [Primer/Deck] High Tide

    Storm scoops to a turn 0 Bloodmoon. Tide doesn’t

    If Frantic Search was legal I would totally give this deck a chance

  8. #1308
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    Storm scoops to a turn 0 Bloodmoon. Tide doesn’t
    That's exactly why ANT sees no play and High Tide does. Oh wait!

    I think you missed the point. "It makes no sense to play" is completely irrelevant when someone "wants" to play a certain deck, despite having better options in terms of power.

  9. #1309

    Re: [Primer/Deck] High Tide

    All your argument is based over the footnote of my main comment, where I make a observation about one fact?

    Come on, let’s try to be efficient, keeping our focus on what really matter, the Time Spiral version.

    Also, if you think that there is no reasons to play High Tide as Storm is a deck, no one is forcing you to manifest. All we want is to tread a new path, bring fresh air to the deck, try to me more productive on your next comment.

    I will repost the list for those who have not seen:

    // 60 Maindeck

    // 3 Artifact
    3 Candelabra of Tawnos

    // 23 Instant
    4 High Tide
    4 Cunning Wish
    4 Brainstorm
    4 Force of Will
    2 Snap
    1 Pact of Negation
    2 Flusterstorm
    1 Brain Freeze
    1 Pull from Tomorrow

    // 18 Land
    2 Polluted Delta
    2 Flooded Strand
    2 Scalding Tarn
    2 Misty Rainforest
    10 Island

    // 12 Sorcery
    4 Merchant Scroll
    4 Ponder
    4 Time Spiral

    // 4 unknown
    4 Spellseeker


    // 15 Sideboard
    // 15 Instant
    SB: 1 Pact of Negation
    SB: 1 Snap
    SB: 1 Brain Freeze
    SB: 1 Blue Sun's Zenith
    SB: 1 Capsize
    SB: 2 Echoing Truth
    SB: 2 Hurkyl's Recall
    SB: 1 Intuition
    SB: 1 Meditate
    SB: 1 Flusterstorm
    SB: 1 Turnabout
    SB: 1 Wipe Away
    SB: 1 Surgical Extraction

  10. #1310

    Re: [Primer/Deck] High Tide

    Also, I think the card Snap by itself is a good reason to try High Tide again, as we are living a scenario where decks like Reanimator, Turbo Depths and Death and Taxes are becoming more and more popular, so, be where you have a answesr to Chancellor, Thalia and Marit Lage is a good place to be.

    As Chalice decks are also popular on the actual scenario, on decks like Mono Red, Mud, Steel Stompy and Stax, have access to responses to Chalice and Spheres on game one is also pretty good.

    But even with these qualities, I would not be playing/trying Tide if it where not for this new card (Spellseeker) so promising, which in my view, has the ability to combine all those ingredients mentioned above, and transform into something that really works on actual Legacy reallity.

  11. #1311
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    Re: [Primer/Deck] High Tide

    Quote Originally Posted by paradaxarada View Post
    All your argument is based over the footnote of my main comment, where I make a observation about one fact?

    Come on, let’s try to be efficient, keeping our focus on what really matter, the Time Spiral version.

    Also, if you think that there is no reasons to play High Tide as Storm is a deck, no one is forcing you to manifest. All we want is to tread a new path, bring fresh air to the deck, try to me more productive on your next comment.
    Footnote? You even made a new post. Anyway, why should I not be allowed to make viable points about a specific "footnote" or post? If you don't want people commenting on something, don't post it.

    "Being productive" is something I save for the rare cases in High Tide threads, where people don't try to put sorcery speed stuff into Solidarity or overcosted do nothing cards into Spiral Tide.
    I don't share your enthusiasm for the new card, but I will wait and see. Just not in Solidarity. ;)

    I agree about one part though: post Solidarity stuff in the Solidarity thread.

    That being said, why on earth do you increase the amount of fetches compared to regular builds?

  12. #1312

    Re: [Primer/Deck] High Tide

    Why Pull From Tomorrow if Braingeyser is a card?

  13. #1313

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    Why Pull From Tomorrow if Braingeyser is a card?
    Merchant Scroll

  14. #1314

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    Storm scoops to a turn 0 Bloodmoon. Tide doesn’t
    TES sure doesn't

  15. #1315

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Dr_D View Post
    TES sure doesn't
    They do it to Chalice@

  16. #1316

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    They do it to Chalice@
    You said storm scoops to T1 bloodmoon.

  17. #1317

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Dr_D View Post
    You said storm scoops to T1 bloodmoon.
    I said it, but I mean generally to Big Red maindeck hate.

    Anyway how do we deal with Thalia and Gaddock Teeg?

  18. #1318

    Re: [Primer/Deck] High Tide

    Quote Originally Posted by Poron View Post
    I said it, but I mean generally to Big Red maindeck hate.

    Anyway how do we deal with Thalia and Gaddock Teeg?
    Wish for Snap, E.Truth or wipe away
    "Everything is better topless"

  19. #1319

    Re: [Primer/Deck] High Tide

    I would have wished into Kozilek’s Return or Slaughter Pact

  20. #1320
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    Re: [Primer/Deck] High Tide

    And expose yourself to wasteland?

    A splash is not necessary, when you have access to Chain of Vapors, Echoing Truth, Wipe Away etc as well as Thing in the Ice, which is a beast when it comes to multiple hate pieces postboard.

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