Red deserve its 2CMC creature drop
Imperial Bolt
1R
2/2
Haste, First Strike
As Imperial Bolt CITP it deals 3 damages divided by up to 3 targets creatures and/or players.
Thank you.
the forsaken color
Are you serious?
Reanimator, dredge and 5 color's deck using graveyard as a resource (flashback) or using discard as an enabler (madness), this land is just insane. In human reanimator (standard deck) it can be played.
If you still think 3 turns is too much, we can just adjust the number of charge counter or the sacrifice effect (even Bazaar of Baghdad creates card disadvantage, gemstone mine can only be tapped 3 times before going in the GY)
Please do not vote creature. They won't print a creature that is legacy playable.
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I went with artifact.
I mean, I ideally want a BWG creature that has epic CitP abilities, but making it be standard legal and playable means boo.
-Matt
What makes you think that they would print a Legacy-playable instant/sorcery, especially with their current "Fuck everything, let's turn dudes sideaways!"-policy?
Creatures or artifacts are still our safest bet to get something playable.
Ghitu Slinger, Torch Slinger, Fire Imp - we'll never get anything remotely close to a 2 mana bolt bear.
Red-Power-2-drop
2/1
"Haste, First strike
Whenever Red-Power-2-drop attacks, you may have it deal 1 damage to each creature defending player controls."
alt.
"Haste, First strike
Whenever Red-Power-2-drop attacks, you may have it deal 2 damage to target creature or player."
Get'n stuck in Chalice of the Void afaik ;p
On a more serious note: Loosing the dice roll vs Shop still sucks donkey balls unless you can still open with double-moxen to drop the Oath
This one is indeed big. Uncounterable creature dumping IS powerful. I missed the obvious and focused on the draw. Silly me
The Problem is that anything below dealing 3 damage is pointless in Legacy creature battles today. And IF that 1R creature does indeed Deal 3 damage you either have to make it dealable to creatures only or reduce the P/T drastically to 0/2. A 1R which Deals 5 damage each turn is by far overpowered ... Aside the attached creature removal and haste. Just compare it with Tombstalker
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*crosses fingers*
Not a creature, not a creature, not a creature...
According to the poll on MTGS, MTGS users have voted Lands the most, followed by Enchantment. Creature is third but really close to Enchantment.
~ 1R
Creature - ~
When ~ enters the battlefield, each player takes damage equal to twice the amount of nonbasics they control.
2/1
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Meh ... I'm just pasting in my invitational card. Which will never get made.
Any sorcery or instant will just be another blue card ... unless the cost is GG or RR or WW.Originally Posted by nedleeds
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* Maverick is dead. Long live Maverick!
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