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Thread: WotC Presents: You Make the Card 4

  1. #41
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Koby View Post
    No we don't. Other colors have Goyf, Stoneforge, Dark Confidant, and Snappy. Red has Goblins.
    I'd also be fine with a Scrye Discard spell that would have some drawback if you controlled Islands.

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  2. #42
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    Re: WotC Presents: You Make the Card 4

    I voted Artifact. I know, I hate me too.

    I don't even know why, I mean, the only spells I ever want to see will never happen, like a properly 'fixed Lackey' for White in the hope of actually making White Weenie a deck with staple creatures that aren't just a rotating door of hatebears, or like... a white discard spell, even if it's just an O-Ring style enchantment, which MaRo tells me can never happen, or like... I dunno, something stupid.

    I used to post a lot in the Card Creation Forum back at TMD when it was fun and engaging to do so. It hasn't really been a very happenin' place lately. Maybe I haven't looked hard enough, but I've often wondered why there isn't a similar forum here at The Source; so many threads devolve into mini-CCFs around here, in particular when people get on a 'alt-dual-land reprint' kick or 'it would save/fix/ruin Legacy if they would just print this...' and so on. Would give people a place to blow off steam.

  3. #43

    Re: WotC Presents: You Make the Card 4

    I am determined to get a Volrath's Stronghold for enchantments through this contest. It's been too long, Wizards, when will you complete the cycle?!

  4. #44
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Aggro_zombies View Post
    I am determined to get a Volrath's Stronghold for enchantments through this contest. It's been too long, Wizards, when will you complete the cycle?!
    We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

    Edit: As for lands, something like that would be cool:
    Null Land
    Land
    T: Add to your mana pool.
    Activated abilities of lands can’t be activated unless they're mana abilities.

  5. #45
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post
    We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.
    The only recurring themes that remain in Red are:
    * Instants & Sorcery manipulation (siphoned off by Blue at this point)
    * Goblins
    * "At random!"
    * Burn (as evident by Keldon Necropolis, Shivan Gorge, Barbarian Ring, Spinerock Knoll, Valakut)
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  6. #46
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Koby View Post
    The only recurring themes that remain in Red are:
    * Instants & Sorcery manipulation (siphoned off by Blue at this point)
    * Goblins
    * "At random!"
    * Burn (as evident by Keldon Necropolis, Shivan Gorge, Barbarian Ring, Spinerock Knoll, Valakut)
    To fit the rest of the cycle, I think it has to be either anything at random (that sounds miserable), or instant / sorcery. Maybe just sorcery. Please let me re-buy my miracles? :)

  7. #47
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post
    We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

    Edit: As for lands, something like that would be cool:
    Null Land
    Land
    T: Add to your mana pool.
    Activated abilities of lands can’t be activated unless they're mana abilities.
    This seems fun!
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  8. #48
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    Re: WotC Presents: You Make the Card 4

    Sure, artifact destruction is still a thing, but making LD completely and utterly suck just feels bad.

    Quote Originally Posted by Koby View Post
    * Burn (as evident by Keldon Necropolis, Shivan Gorge, Barbarian Ring, Spinerock Knoll, Valakut)
    It's even more evident on red Planeswalkers where they can't do without some kind of direct damage. They're utterly uninspiring and downright bad.

    I for one, can't wait for M14 and "Burning Whore 4 - Return of the Ping".

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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by alphastryk View Post
    To fit the rest of the cycle, I think it has to be either anything at random (that sounds miserable), or instant / sorcery. Maybe just sorcery. Please let me re-buy my miracles? :)
    Easiest time walk loop ever lol.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  10. #50
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post

    <.../>

    Null Land
    Land
    T: Add to your mana pool.
    Activated abilities of lands can’t be activated unless they're mana abilities.
    I really like that design actually. Should it perhaps be a 2 mana artifact instead of a land to mirror Cursed Totem and Null Rod?

  11. #51
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    Re: WotC Presents: You Make the Card 4

    Iguess... lands are a bit narrow though. Pithing needle is probably better at that point
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  12. #52
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by alphastryk View Post
    I really like that design actually. Should it perhaps be a 2 mana artifact instead of a land to mirror Cursed Totem and Null Rod?
    Maybe. But note that those cards completely turn off everything activated, including mana abilities. You can't do that with lands. If it drew an additional card, somewhat similiar to Tsabo's Web, then I could dig that.

    But the beauty about it being a land that it's forcing your opponent to play actual LD to get rid of it since

    a) you can't counter it and
    b) Wasteland/Strip Mine can't get rid of it.

    Edit: Being able to turn of fetchlands and being symmetrical makes also highly relevant against anything using Brainstorm. Imagine landing one on the play on T1 against RUG Delver.

  13. #53
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post
    Maybe. But note that those cards completely turn off everything activated, including mana abilities. You can't do that with lands. If it drew an additional card, somewhat similiar to Tsabo's Web, then I could dig that.

    But the beauty about it being a land that it's forcing your opponent to play actual LD to get rid of it since

    a) you can't counter it and
    b) Wasteland/Strip Mine can't get rid of it.

    Edit: Being able to turn of fetchlands and being symmetrical makes also highly relevant against anything using Brainstorm. Imagine landing one on the play on T1 against RUG Delver.
    The whole reason it can't be a land is that auto-hosing all fetches is incredibly broken. Aven Mindcensor / Suppression Field / etc. cost a good bit more and are still devastating vs fetchlands.

  14. #54
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    Re: WotC Presents: You Make the Card 4

    It being Magic's 20th anniversary this summer, this needs to be printed:

    Mox Crystal
    0
    Artifact
    T: Add to your mana pool.

    That is all.
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  15. #55
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Barook View Post
    We also need green for Lands for complete's sake. No idea how they could pull of red stuff, though.

    Edit: As for lands, something like that would be cool:
    Null Land
    Land
    T: Add to your mana pool.
    Activated abilities of lands can’t be activated unless they're mana abilities.
    Being able to shut off Fetchlands. I would love this. This will make Land Tax relevant.

    Quote Originally Posted by Koby View Post
    It being Magic's 20th anniversary this summer, this needs to be printed:

    Mox Crystal
    0
    Artifact
    T: Add to your mana pool.

    That is all.
    Seems broken (as it doesn't have any drawbacks) but I don't mind running this in MUD (and Land Tax) decks.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  16. #56
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    Re: WotC Presents: You Make the Card 4

    Maybe some interaction with opponents lands for our hatebear

    Shocking Moon Pie 1R

    Creature - Pie

    Haste
    When shocking moon Pie comes into play choose target land an opponents controls. As long as shocking moon pie is on the battlefield this land is a mountain.

    1R, exile shocking moon pie: shocking moon pie deals 2 damage to target creature or player (activate only if moon pie is in your graveyard)

    2/1
    Currently playing: Elves

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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by catmint View Post
    Maybe some interaction with opponents lands for our hatebear

    Shocking Moon Pie 1R

    Creature - Pie

    Haste
    When shocking moon Pie comes into play choose target land an opponents controls. As long as shocking moon pie is on the battlefield this land is a mountain.

    1R, exile shocking moon pie: shocking moon pie deals 2 damage to target creature or player (activate only if moon pie is in your graveyard)

    2/1
    This seems awesome! I would play the shit out of it
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  18. #58
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Koby View Post
    It being Magic's 20th anniversary this summer, this needs to be printed:

    Mox Crystal
    0
    Artifact
    T: Add to your mana pool.

    That is all.


    Mox Crystal was a promo prize for Prismatic tourneys in the stoneage
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  19. #59
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    Re: WotC Presents: You Make the Card 4

    Quote Originally Posted by Lemnear View Post


    Mox Crystal was a promo prize for Prismatic tourneys in the stoneage
    I know this. Lets make it a real card. We are not constrained with any design space.
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  20. #60
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    Re: WotC Presents: You Make the Card 4

    Crucible was amazing. I wanted to vote for another artifact to help out stax and stompy decks, but I feel that it's pretty unlikely that we would have another repeat hit especially when you consider how bad the other two create-a-cards turned out. I ended up picking land because at least it will be uncounterable. It also seems like you could get away with a powerful yet specific effect which would be good in legacy but not too good for modern or standard, which means that they could ramp up the power level.

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