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Thread: [Primer/Deck] Belcher

  1. #381

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by Rokkastut View Post
    Tournament report,

    So it was that time a month again; Legacy. I had sleeved up the same as last except cutting Manamorphose and maxing up on Pyretic and Chrome Mox. I have two Telemin Performance but I could not find them sp played with Pyroclasm in the SB instead.

    R1 - Death and Taxes
    I win the dieroll and goes t1 kill with Belcher. In game two I play Belcher on turn 1, he plays a Phyrexian Revoker. I play Burning Wish on turn 2 (for Shattering Spree) he follows up with Canonist and Thalia... kinda interesting but not much he could do when I destroys his artifact creatures and Belcher for the win.
    2-0 2-0

    R2 - Omnitell
    I win the dieroll and opens;
    Land Grant
    Tinder Wall
    Lions Eye Diamond
    Desperate Ritual
    Seething Song
    Burning Wish x 2

    I play Land Grant, Tinder Wall, Desperate, Seething (5 red floating) play LED, Burning Wish (don't crack LED in response... ) avsolute brainfart! I play second Burning Wish, crack LED in response for blue. Don't make 16 Goblins (brainfart again!) but fins Diminishing Returns... ends up with nothing and a loss. I win game 2 of turn 1 Belcher and game 3 goes to time.
    1-1-1 1-0-1

    R3 - Mentor Miracles
    Turn 1 win with Belcher. Then second game he had alot of interraction and I could do nothing (even with Xantid and Carpet), before turn 1 win with Belcher again in the last game. SB: -4 Seething Song, +3 Carpet of Flowers, +1 Xantid Swarm (because of Swords and Terminus, but perhaps 4 Xantid is the right thing to do)
    2-1 2-0-1

    R4 - Jund
    Turn 1 Belcher, for the 1000000 time today :-) In game two he had alot of discard for my business and also a fast clock. In the last game he played 8 Thoughtseize so I only needed a few Goblins for the win.
    2-1 3-0-1

    Semifinals - MUD
    G1 - Damn you Trinisphere!
    G2 - Turn 1 Belcher (but missing 1 mana to activate), then Damn you Trinisphere again!

    All in all happy with the results today, Trinisphere is impossible. Will keep my list as it is, only remove the Pyroclasm in the SB for Telemin when I find it.
    Sweet! I played legacy today too but was on storm. There was a Belcher player in the room who went 4-1 :)
    Vs Omnitell Telemin would have won you the game :(
    I'm not entirely sure about carpet vs Miracles. They don't play much daze or spell pierce but hard counters. A resolved counterbalance also destroys you so sitting on Carpet like you do vs Delver decks could be risky. I would probably just stick with 4 Xantid Swarm and cut Probes.

  2. #382

    Re: [Primer/Deck] Belcher

    Fun time, nice work man! (:


    I'm always scared to bring my Belcher to a tournament - I'm always thinking that there's always too much blue nowadays!
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

  3. #383

    Re: [Primer/Deck] Belcher

    Yea, right, Summoner's Pact to Wild Cantor into Day's Undoing seems totally synergistic, uh?

    Edit: hahah, have you just deleted the post about Pact + DU?! Way to go!
    Last edited by Maikhell; 09-22-2015 at 05:14 PM.

  4. #384

    Re: [Primer/Deck] Belcher

    I'm thinking with Day's Undoing, this deck can more reliably kill on turn 1/2. EtW typically takes 3 turns to seal the game. Have any of you tried testing this? Here's a quick sketch of what I had in mind.

    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Land Grant
    1 Taiga
    3 Chrome Mox
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Tinder Wall
    4 Rite of Flame
    4 Desperate Ritual
    1 Pyretic Ritual
    4 Seething Song

    4 Gitaxian Probe
    4 Manamorphose

    3 Day's Undoing
    4 Goblin Charbelcher
    4 Burning Wish

    Sideboard
    1 Day's Undoing
    1 Empty the Warrens

    Note: @Maikhell: Yeah, I had a brain fart and thought pact triggers were EoT. Whoops! Concept of chaining DU into Belcher stays intact though haha.
    Last edited by nudon; 09-22-2015 at 08:20 PM.

  5. #385

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by nudon View Post
    I'm thinking with Day's Undoing, this deck can more reliably kill on turn 1/2. EtW typically takes 3 turns to seal the game. Have any of you tried testing this? Here's a quick sketch of what I had in mind.

    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Land Grant
    1 Taiga
    3 Chrome Mox
    4 Lotus Petal
    4 Lion's Eye Diamond
    4 Tinder Wall
    4 Rite of Flame
    4 Desperate Ritual
    1 Pyretic Ritual
    4 Seething Song

    4 Gitaxian Probe
    4 Manamorphose

    3 Day's Undoing
    4 Goblin Charbelcher
    4 Burning Wish

    Sideboard
    1 Day's Undoing
    1 Empty the Warrens

    Note: @Maikhell: Yeah, I had a brain fart and thought pact triggers were EoT. Whoops! Concept of chaining DU into Belcher stays intact though haha.
    How does this kill more reliably on turn 1? Days Undoing ends your turn. It also helps your opponent draw into Force of Will or any other form of disruption (even discard is turned on). One of Belcher's strengths is that it has very consistent draws while also forcing your opponent to mulligan into disruption. If you want to rely more on Belcher and less on EtW then I suggest you look at the Recross the Paths version which functions similarly to Doomsday.

    I agree that EtW doesn't always win you the game due to faster combo decks (show and tell, sometimes elves, ANT, reanimator) or your opponent's two-of golgari charm happened to be in their opening hand. However, I'm pretty sure you'll end up having more losses due to Day's Undoing giving your opponent stuff he needs to combo or disrupt you than you would get with EtW not being good enough. I suggest to sticking with Infernal tutor in the SB to grab Belcher. Also, you're forced to play manamorphose -- which is horrible.

  6. #386

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by nudon View Post
    3 Chrome Mox
    This may or may not be the deck for days undoing, but days undoing's best friend is chrome mox! max that thing out! Theoretically if your opponent holds up their counters in fear (magical christmasland), but lets you resolve three days undoings in a row you can accumulate a lot of permanent mana sources.

    I played a vintage deck called Steel City Vault built around abusing draw-7s and the plan is pretty much get alot of permanents into play, draw 7, and now we both have 7 in hand but i have all these permanents (some of which are game-ending timevault/key)

  7. #387

    Re: [Primer/Deck] Belcher

    Nah.

    This blue spell is not what Belcher wants.
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

  8. #388
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    Re: [Primer/Deck] Belcher

    For those of you who are playing Gitaxian Probe, do you feel that you're actually benefiting from the information you get from a Probe? I've been adamantly against Probe in decks like this; I think that your opening hand decision is the most important decision you make most games, and playing cards that obscure your opening hand from you seems like a mistake in that case. Furthermore, to me the "56-card deck" aspect is basically focusing on rebuilding before you've even tried to go off. In this way, I just assumed that Probe was kind of a bandwagon thing because I believed that the only reason to play it would be if the information you gained would be useful, and that the deck is too linear to often capitalize on the information. But then I played a few events with Probe in my deck. What I found was if my opponents knew that I knew what they were holding, they would basically take any bait I could set up and they'd just shoot all of their permission into the ground against me. More or less, Probe improved my win rate because it scared the shit out of weaker players. I don't know if I can really chalk this up to Probe actually being a good card, so I want to know what your experiences are.

  9. #389

    Re: [Primer/Deck] Belcher

    @Probe;

    I like it; but it is (Along with Seething Song and Pyretic Ritual) the card I sideboard out the most.

    Played in a tournament on sunday and t4 (hattrick with Belcher), same decklist as always but Carpet of Flowers is for signing so 2 REB and 1 Guttural Response instead.

    R1 - Show and Tell
    G1 - I played Telemin Performance, stealing his Emrakul, lol.
    G2 - He played S&T, In put Belcher in play, he drew 14 cards but not an answer.
    2-0

    R2 - Death and Taxes
    Easy 2-0 (shitload of Goblins both games)

    R3 - MUD
    I hate Trinisphere. I lost the dieroll, t1 win is not a t1 win against Trinisphere.
    1-2

    R4 - Death and Taxes
    Easy 2-0 (same as last match against D&T)

    T4 - RUG
    Daze, Spell Pierce, Force of Will, Stifle... I really missed Carpet of Flowers in the SB against soft counters. Difficult matchup as always, but 3 Carpets is needed, much better than REB.
    Quote Originally Posted by iamajellydonut View Post
    So, you basically got high and bailed out of a hospital so that you could play ANT and drop while undefeated.

    That's some hardcore shit.

  10. #390

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by Rokkastut View Post
    @Probe;

    I like it; but it is (Along with Seething Song and Pyretic Ritual) the card I sideboard out the most.

    Played in a tournament on sunday and t4 (hattrick with Belcher), same decklist as always but Carpet of Flowers is for signing so 2 REB and 1 Guttural Response instead.

    R1 - Show and Tell
    G1 - I played Telemin Performance, stealing his Emrakul, lol.
    G2 - He played S&T, In put Belcher in play, he drew 14 cards but not an answer.
    2-0

    R2 - Death and Taxes
    Easy 2-0 (shitload of Goblins both games)

    R3 - MUD
    I hate Trinisphere. I lost the dieroll, t1 win is not a t1 win against Trinisphere.
    1-2

    R4 - Death and Taxes
    Easy 2-0 (same as last match against D&T)

    T4 - RUG
    Daze, Spell Pierce, Force of Will, Stifle... I really missed Carpet of Flowers in the SB against soft counters. Difficult matchup as always, but 3 Carpets is needed, much better than REB.
    Yea probe is quite weak. For sideboarding I usually do -4 Probe -4 Seething Song +4 Xantid Swarm +4 Carpet of Flowers. Carpet also helps those Wish--> Telemin Performance or Wish--> Infernal Tutor--> Belcher lines of play.

    Edit:

    Here's my post-DTT banning sb. I decided to include some blasts because Stifle is like Force of Will 5-8 if you're on the draw.

    1 Telemin Performance
    1 Empty the Warrens
    1 Infernal Tutor
    1 Reverent Silence
    1 Shattering Spree

    4 Xantid Swarm
    3 Carpet of Flowers
    2 Pyroblast
    1 Forest

    Vs non-wasteland blue decks:
    -4 Probe -4 Seething Song
    +4 Xantid Swarm +3 Carpet of Flowers +1 Pyroblast

    VS wasteland blue decks without stifle:
    -4 Probe -4 Seething Song -1 Pyretic Ritual
    +4 Xantid Swarm +3 Carpet of Flowers +1 Forest +1 Pyroblast

    On the Draw VS wasteland blue decks with stifle:
    -4 Probe -4 Seething Song -2 Pyretic Ritual
    +4 Xantid Swarm +3 Carpet of Flowers +1 Forest +2 Pyroblast
    Last edited by Blastoderm; 10-06-2015 at 10:40 AM.

  11. #391

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by Namida View Post
    For those of you who are playing Gitaxian Probe, do you feel that you're actually benefiting from the information you get from a Probe? I've been adamantly against Probe in decks like this; I think that your opening hand decision is the most important decision you make most games, and playing cards that obscure your opening hand from you seems like a mistake in that case. Furthermore, to me the "56-card deck" aspect is basically focusing on rebuilding before you've even tried to go off. In this way, I just assumed that Probe was kind of a bandwagon thing because I believed that the only reason to play it would be if the information you gained would be useful, and that the deck is too linear to often capitalize on the information. But then I played a few events with Probe in my deck. What I found was if my opponents knew that I knew what they were holding, they would basically take any bait I could set up and they'd just shoot all of their permission into the ground against me. More or less, Probe improved my win rate because it scared the shit out of weaker players. I don't know if I can really chalk this up to Probe actually being a good card, so I want to know what your experiences are.
    I've been very happy with Probe. It lets me know what my opponent's outs are and play accordingly. It also gives me a clue if I should SB game 2. I wouldn't play it if it didn't also increment the storm count, though. I could definitely see cutting 1 for another ritual effect, though.

  12. #392

    Re: [Primer/Deck] Belcher

    Have you ever been in a situation where you could either get 8 gobbos or go for the win? Knowing whether they have FoW or Fluster in their hand makes a difference. I also like that it makes our deck feel smaller at the cost of a few life since we're going to try and go off early in the vast majority of games.
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

  13. #393

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by JPoJohnson View Post
    Have you ever been in a situation where you could either get 8 gobbos or go for the win? Knowing whether they have FoW or Fluster in their hand makes a difference. I also like that it makes our deck feel smaller at the cost of a few life since we're going to try and go off early in the vast majority of games.
    By "go for the win" you mean play a Belcher? It really depends on how your opponent reacts. Usually they force the ritual that would get you to 3/4 mana since FoW is bad vs empty. I imagine the same thing would apply to flusterstorm being bad vs Belcher. Therefore they would flusterthe same mana source.

    Probe is the most cuttable spell after sb. Shrinking the deck by a card or two is irrelevant since you mulligan to a hand with either a wish, empty or Belcher. Keeping a hand with 5 mana sources and 2 probes is an auto-mulligan. Same case goes for manamorphose but it's far worse (pyretic ritual is strictly better). If you keep hands with 4 mana sources 2 manamorphose 1 gitaxian probe you should rethink how you play this deck -- and also remove manamorphose.

  14. #394

    Re: [Primer/Deck] Belcher

    Just saw the top8 list from Danish Legacy Masters. Belcher with Taiga+Bayou, 4 Manamorphose, 4 Dark Ritual!? And 1 Infernal Tutor main... I like it.
    Quote Originally Posted by iamajellydonut View Post
    So, you basically got high and bailed out of a hospital so that you could play ANT and drop while undefeated.

    That's some hardcore shit.

  15. #395

    Re: [Primer/Deck] Belcher

    Blastoderm,I ask Your List main deck?

  16. #396

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by caprino View Post
    Blastoderm,I ask Your List main deck?
    4 Pyretic Ritual
    4 Desperate Ritual
    4 Rite of Flame
    4 Seething Song
    4 LED
    4 Lotus Petal
    4 Gitaxian Probe
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Chrome Mox
    4 Tinder Wall
    4 Land Grant
    1 Taiga

    4 Goblin Charbelcher
    4 Burning Wish
    3 Empty the Warrens

    Sideboarding is a couple posts up.

  17. #397

    Re: [Primer/Deck] Belcher

    Quote Originally Posted by Blastoderm View Post
    4 Pyretic Ritual
    4 Desperate Ritual
    4 Rite of Flame
    4 Seething Song
    4 LED
    4 Lotus Petal
    4 Gitaxian Probe
    4 Elvish Spirit Guide
    4 Simian Spirit Guide
    4 Chrome Mox
    4 Tinder Wall
    4 Land Grant
    1 Taiga

    4 Goblin Charbelcher
    4 Burning Wish
    3 Empty the Warrens

    Sideboarding is a couple posts up.
    infect sneak attack against miracles and how you use the side?
    carpet of flowers you use it even when you start?

  18. #398

    Re: [Primer/Deck] Belcher

    http://sales.starcitygames.com//deck...p?DeckID=98015

    I need some help understanding this SB. I just can't wrap my head around how to or when to side.

    On a different note, has anyone considered crash of tentacles? There has been some talk among the TES community as a better wish target rather than targeted removal. Initially it feels slow and open to large amounts of removal, but that's without testing.

  19. #399
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    Re: [Primer/Deck] Belcher

    Quote Originally Posted by onemancannon View Post
    http://sales.starcitygames.com//deck...p?DeckID=98015

    I need some help understanding this SB. I just can't wrap my head around how to or when to side.

    On a different note, has anyone considered crash of tentacles? There has been some talk among the TES community as a better wish target rather than targeted removal. Initially it feels slow and open to large amounts of removal, but that's without testing.
    The 3x carpet and (I imagine) 2x Dromoka + Temple Garden come in against blue decks, with the third as a Living Wish target. The Welder is a Living Wish target, and everything else is a BWish target.

    Crush might work out in TES, etc. but Belcher is a 1st turn deck. We win before their permanents matter, or we lose. I don't see this card being better than Empty for 8+ goblins since the 8/8 token is so vulnerable.

  20. #400
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    Re: [Primer/Deck] Belcher

    Quote Originally Posted by onemancannon View Post
    http://sales.starcitygames.com//deck...p?DeckID=98015

    I need some help understanding this SB. I just can't wrap my head around how to or when to side.

    On a different note, has anyone considered crash of tentacles? There has been some talk among the TES community as a better wish target rather than targeted removal. Initially it feels slow and open to large amounts of removal, but that's without testing.
    I steadfastly beleive that playing Dragonlord Dromoka in the sideboard is significantly worse than playing Xantid Swarm. I see his logic for doing it; however, it is not prudent strategy and in my view, it effectively undermines the primary objctive of this deck, which is speed and consistent opening hands.
    To be the man, you gotta beat the man!

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