Not good for Pox. Too mana intensive. You're hoping your opponent plays a creature that spells "I win" so you can steal it. If your Pox deck is built to handle creature threats, which it should be, then it will end up being a dead card. Since most Pox decks like to run Innocent Blood (best 1cc removal imo) you could be forced to sac it.
Worst case, it's the only threat in your hand and your opponent's threats all died to your removal.
I was thinking it would be an equalizer at best, making goyf and Delver blockers, and SDT and the rack copies at worst (my own ofc) .
At least I would get parity in the creature department.
The auto-include in my deck is the bloodghasts, but I can't find equally good heavy hitters. Nihilith and tombstalker both are strong but have weaknesses that make them difficult to get in play sometimes. Ishan's shade would be perfect if not for the casting cost; hard to kill with burn, safe from AD and StP.
That is what I am looking for I new sets: good black creatures.
Thanks for the input!
Has anyone tried Wight of Precinct Six? Its cheap and can be very cost-efficient, especially late game. Imagine facing goblins and dropping a 10/10 for 2 mana as a finisher... Thoughts?
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Hm, worth testing. Would be insane vs dredge if you can get past the zombie tokens.
I have been looking for another zombie to make Gravecrawler and this one is cheap enough. There is that zombie you can make bigger through sacrifice, but it need you to recur creatures all the time.
Sewer Nemesis is a card I like, sand would play, except for its "high" casing cost.
Ghoultree? Worth a thought.
Derp nevermind... I thought it was all graveyards.
If your build has less all-players-sac effects, creatures are fine. But that Wight is like a Black version of Boneyard Wurm. If you're in a very narrow meta with lots of small creatures, I'd say go for it.
The best 'creature' I've tested recently is Haunted Platemail. 1-of in the deck. Immune to most removal and harder to burn. Equipping him on my lone Nether Spirit gives me a Goyf killer 6/6 that doesn't stop my Mishra's Factories. Alone, he's bolt resistant and makes a great weenie wall. That and he's a decent clock.
These creature builds sound as if they should be in a deck without Innocent Blood or Pox. The problem is you're going to have to stuff your Pox deck with lots of 'sac-fodder' if you're going the creature route and unfortunately, that never worked for me. The other colors have better creatures on the whole. And I don't like splashing. I don't run budget Pox, but I'm glad my deck costs half of my friend's Land Still deck and can still kick some serious ass.
I agree. I like Haunted Plate Mail in a build where Nether Spirit is the only creature. In my mono-black build it has been pretty good. I am usually able to keep it out of my hand until I have 4 mana to play it through SD Top library manipulation. I've been experimenting with splashing green recently and have been testing Garruck, Relentless in that slot. Some games it is better than others. I like that it can kill a weenie and then produce some more for deathtouch chumping and eventually wincon. Other times it is slow and expensive, and has the same problem as Lilly in that if they have more than one creature out it is troublesome to play other than a high cc Innocent Blood. But if you do happen to have Lilly and Garruck out at the same time- ooh boy.
Hey guys.
Novice Pox player here :) I'm looking to get some feedback on my list. It seems that i have problems closing the games and my opponent slowly comes back and steals it :(
Land (26)
1x Dakmor Salvage
2x Marsh Flats
4x Mishra's Factory
1x Rishadan Port
8x Swamp
1x The Tabernacle at Pendrell Vale
3x Urborg, Tomb of Yawgmoth
2x Verdant Catacombs
4x Wasteland
Enchantment (1)
1x Nether Void
Planeswalker (4)
4x Liliana of the Veil
Sorcery (19)
4x Hymn to Tourach
3x Innocent Blood
4x Inquisition of Kozilek
4x Sinkhole
4x Smallpox
Instant (5)
4x Dark Ritual
1x Darkblast
Artifact (4)
2x Cursed Scroll
2x Sensei's Divining Top
Creature (1)
1x Nether Spirit
Sideboard (15)
3x Engineered Plague
2x Massacre
2x Nihil Spellbomb
3x Pithing Needle
2x Ratchet Bomb
2x Surgical Extraction
1x The Abyss
Get rid of Massacre and stick Tombstalker in your Sideboard. I'd also get rid of one Rishadan Port and one SDT and put in two Pox. Pox is a nuke of 7 damage on a healthy player. I sometimes wonder why people completely omit the deck's namesake card when it does soo much damage to health pools and board states.
People also have the incorrect assumption that Liliana is a win condition. If your opponent is at 1 hp, Liliana can't kill them, but POX CAN!
Hey Rook1e,
Your list looks similar to the Loam/Pox/Depths list I'm testing. It's doing very well so far, here it is:
3 mishra’s factory
3 urborg, tomb of yawgmoth
4 wasteland
2 thespian’s stage
2 dark depths
1 maze of ith
4 verdant catacombs
2 windswept heath
3 barren moor
1 cabal pit
4 bayou
1 swamp
1 forest
4 smallpox
4 abrupt decay
3 innocent blood
4 hymn to tourach
4 thoughtseize
3 liliana of the veil
4 life from the loam
3 crop rotation
Hope you can find some things you like from this list. Cabal pit has been amazing. It kills so many creatures in this format: delver, deathrite, stoneforge, confidant, elves, everything in death/taxes (even mirran crusader!), goblins. Maze of ith has also been great against batterskull and other hard to deal with creatures. Barren moor I wasn't sure about. Now I'm sold, it's such a good late game engine and cantrips in the early game.
My SB is:
3 krosan grip
4 vampire hexmage
2 dark depths
1 thespian's stage
1 karakas
1 bojuka bog
3 choke
Vampire hexmage + more combo lands is there to race faster combo (even burn) and kill Jace in the miracles matchup.
As you suggested, Crucible is likely the answer to your eventuality problem. Being able to recur Wasteland (chiefly) as well as Mishra's Factories gives you a much stronger late-game, and I've actually never played Pox without some form of land recursion. If you splash green, Life From the Loam becomes an option (and Sylvan Library helps tremendously with the late-game), otherwise Crucible does the trick nicely. Cut a land and either a Cursed Scroll or Nether Spirit for 2 Crucibles, and see if you like it. It sounds paradoxical, but cutting 'win conditions' for control elements will actually improve your deck's ability to close out games. I run a single Scroll and 4 Factories, and my late-game feels unstoppable. Having more threats actually helps your mid-game and makes it easier to stabilize against midrange decks (where my list suffers somewhat). Having more control elements ensures that your deck transitions successfully to a prison deck once you have neutralized your opponent. Winning at that point is fairly arbitrary.
I also want to say, if you're a Pox 'novice', at some point you should proxy up a green-splashing list. Opinions differ on the relative merits of mono-black and 'Golgari' lists, but you should at least try both so you're aware of what's out there. For me there was no going back once I'd tried it. And don't worry about Loam Pox if it seems like too different a deck. From your list, just cut 3 Innocent Blood and 1 Dark Blast for 4 Abrupt Decay, replace 2 Sensei's Divining Top with 2 Sylvan Library, and cut 4 Swamps for 4 Bayou. Voila!
I've never heard of consistency in a combo variant win. Either build the deck to stomp them dead with the combo, or don't do it at all. Combo is an all in way to play after all. Pox, when I proxied it, never won with Depths Hexmage and any other old Depths version I've tested just falls flat. I find myself wanting to get Entomb and other tutor style cards in an attempt to make the win con hit.
"Oops I win" never applies to a deck that prevents your opponent from playing the game. It's like we're trying to be a Black High Tide whenever I see Depths Combo win built into a Pox deck. The less conditional cards we run, the better. The only necessary cards I've seen in a Pox deck that have certain conditions to max effectiveness is Liliana of the Veil + Cursed Scroll/the Rack.
I guess if you have to ask, Rishadan Port & Dakmor Salvage & SDT.
I know it seems kind meet and tacky. But from my experience with lands, where i also run it, it just so good to end the game in one shot when you have the game under control. I've lost to many times to a 'closed' game to just write it off without at least a little bit of testing. However, you are very likely to be right - and probably are, but i wan't to give it a chance to shine :)
Besides your clear dislike of the above, what are your thoughts on this list with a singleton of each:
Land (26)
2x Cabal Pit
1x Dark Depths
2x Marsh Flats
1x Maze of Ith
4x Mishra's Factory
6x Swamp
1x The Tabernacle at Pendrell Vale
1x Thespian's Stage
3x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
4x Wasteland
Enchantment (1)
1x Nether Void
Sorcery (19)
4x Hymn to Tourach
3x Innocent Blood
4x Inquisition of Kozilek
4x Sinkhole
4x Smallpox
Artifact (5)
2x Crucible of Worlds
1x Cursed Scroll
2x Sensei's Divining Top
Instant (5)
4x Dark Ritual
1x Darkblast
Planeswalker (4)
4x Liliana of the Ve
I got a decent result yesterday with this deck. I went 3-1 losing only to burn in the final round (curses!) The change that is important is the increase of land count to 24. Sickening Dreams seems to work, but I am not sure how well, yet.
Will change focus to my crappy sideboard now since the main seem to be good enough.
4 Bloodghast
3 Tombstalker
3 Nihilith
4 Smallpox
4 Hymn to Tourach
4 Pox
3 Cabal Therapy
2 Sickening Dreams
3 Darkblast
4 The Rack
2 Sensei’s Divining Top
22 Swamp
2 Dakmor Salvage
SB
3 Nevinyrral's disk
2 Black Sun’s Zenith
2 Encroach
4 Surgical Extraction
4 thorn of Amethyst
Last edited by Hardcore; 10-23-2013 at 01:34 AM.
THE DISK! My friend's old school Psychatog runs it. Costs 2x as much as the Ratchet Bomb, but activates much faster and sweeps like a Baws!
Black Sun's Zenith and Encroach are awkward. I'd say Blackmail is better than Encroach as a 2 of. BSZ is too costly. If Infest can't take care of the job combined with your Saccing removal, something is terribly wrong.
Surgical Extraction. I'd rather run Leylines. Certain decks that use the Yard require you to shut them off pretty much before the game starts. PiF combo, Dredge, etc. Deny them a graveyard from the start and you should almost auto win. I run 4 Leyline of the void and a singleton Surgical Extraction. This lets me kill their enchantment removal copies all at once.
Thorn? Sphere of resistance is better. Though since you're not of the Sinkhole/Wasteland design, mana tax effects maybe of lesser efficiency. What's this slot for?
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