Page 80 of 80 FirstFirst ... 30707677787980
Results 1,581 to 1,592 of 1592

Thread: [Primer/Deck] Burn

  1. #1581

    Re: [Primer/Deck] Burn

    Ive been playing burn for a long time, i like trying new cards in my deck because sometimes they're good. And sometimes cards that werent good in the past become better as the meta changes.
    I remember when chain lightning was a new card and i ditched all my earthquakes.....
    Anyway...
    Ive been playing exclusively online the past few years and lately I've been testing out 2 couriers. Ive had mixed results. Sometimes theyre really great. As in sac it and win the game immediately with the cards under it. However, a lot of the time it winds up not working out. I havent kept real results of when it's great and when its terrible, but im not really interested in it anymore, im replacing them with 2 risk factors as soon as i can.
    Also....ill agree that burn doesnt NEED card advantage to be successful, but it never hurts. Having extra cards, or the ability to choose your next draw is really helpful with almost every magic deck ive ever played. Make yourself some pretend red brainstorm cards and see if a friend will let you play them....getting a choice of 3 cards for your next draw is super helpful.
    Obviously such a card will likely never exist, but some kind of card draw/ selecting would be helpful to me in lots of the games i loose.
    Something else ive been trying out are wastelands. Im running 18 mountains and 2 wastelands. Theyve been really helpful. Before i put them in some lands were just auto losses.....glacial chasm, dark depths.... Now theyre not. Its also useful against mishras factories and tabernacles. It sometimes holds off hymn to tourachs for a turn or 2, or takes away stp....
    Theres lots of situations where its been helpful.
    I mostly consider it a spell to take out trouble some lands, but its mana producing ability isnt wasted either. Some of our spells do take colorless mana, pop and all of the 3cc spells i use do. It also pays for daze and thalia....
    Every card has ups and downs....and i know it doesny play great with pop, but i can decide when and how to use it before i cast the pop.
    And sure there have been times that ive needed a mountain and got a wasteland instead, but what can you do? Sometimes Ive needed a mountain and drawn a lightning bolt too.
    Overall ive been happy with the wastelands.
    Looking forward to hearing your thoughts.

  2. #1582
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,165

    Re: [Primer/Deck] Burn

    What is the game plan against Death's Shadow decks? I ran into 3 decks this weekend and tried to adjust the play tempo each time but still couldn't work it out. Going fast puts out a huge Death's Shadow and no way to deal with it. Going slow sees a Gurmag Angler and a well sculpted hand that sucks up and momentum we hope to gain. I thought Risk Factor was good but it ate a Surgical. I thought Exquisite Firecraft was good but it ate a Thoughtsieze.
    Any ideas or roadmaps would be helpful.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  3. #1583
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,062

    Re: [Primer/Deck] Burn

    What's your board look like? If you're already packing Ensnaring Bridge, they seem like what you'd need for either problem.

  4. #1584

    Re: [Primer/Deck] Burn

    Also if your risk factor ate a surgical you either ancestraled or fireblasted for three, then made opponent discard a card. That’s a great pay off.

  5. #1585
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,165

    Re: [Primer/Deck] Burn

    Ensaring Bridge saw Force of Will when it came up.
    It's frustrating in that the answers are clear but getting them into play is just as much a challenge as finding them in a deck without card selection.
    I get that it could be an unfavorable matchup, Burn will have them, I just want to make sure the plan is sound.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  6. #1586
    plays Mountains
    Ace/Homebrew's Avatar
    Join Date

    Mar 2011
    Location

    Philadelphia Area
    Posts

    2,062

    Re: [Primer/Deck] Burn

    Yeah... That's rough. Only other advice is to sandbag a Price of Progress and hope it resolves...

  7. #1587
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,515

    Re: [Primer/Deck] Burn

    The Death's Shadow matchup shouldn't be a problem. They literally do 10+ damage to themselves. Apply aggressive pressure with your creatures while they self-inflict a bunch of damage to themselves. By the time Death's Shadow or Gurmag Angler hit the board, the opponent should easily be within burn range. Just hold onto your burn spells until you're ready to close it out.
    Sligh
    Mentor Deathblade
    The Mind Harvester
    Wb Tokens
    4c Nobleblade

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  8. #1588

    Re: [Primer/Deck] Burn

    Quote Originally Posted by PirateKing View Post
    What is the game plan against Death's Shadow decks? I ran into 3 decks this weekend and tried to adjust the play tempo each time but still couldn't work it out. Going fast puts out a huge Death's Shadow and no way to deal with it. Going slow sees a Gurmag Angler and a well sculpted hand that sucks up and momentum we hope to gain. I thought Risk Factor was good but it ate a Surgical. I thought Exquisite Firecraft was good but it ate a Thoughtsieze.
    Any ideas or roadmaps would be helpful.
    Against Death Shadow you canīt play it slow! You need to hit him down as much as you can. I would say that the key is more blockers! You have to be able to block Death Shadow 2-3 times and kill your opponent in the meantime. I play more creatures:
    4 Goblin Guide
    4 monastery Swiftspear
    4 Bomat Courier
    1-2 Grim Lavamancer
    4 Eidolon

    Thatīs 17 creatures. With Bomat you can block, sac and refill your hand with new fuel. Bomat is also great with grim Lavamancer and Risk factor. Anyways, more creatures should help.

  9. #1589
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,165

    Re: [Primer/Deck] Burn

    Problem with playing it fast is I'll end up hellbent with them almost dead, the Push a blocker and swing in with grossly beefy Death's Shadows, holding up Force for my topdeck to seal the deal.
    Maybe I'm upselling the implied difficulty too much, I'm not confused how to win. It was just startling going from "this matchup is a bye :D" to "Wow they don't mind getting burned, and now the combat math is all wrong and wow I'm dead x_x"
    The caution required to avoid half killing them and then die to the counterattack was unexpected is all. And the fact that one suggestion was to wait until you have lethal +1 spell before going for it and another is just go hog wild and empty your hand ASAP only adds to the notion that this isn't a match you can autopilot.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  10. #1590
    Etherium is limited. Innovation is not.
    Hanni's Avatar
    Join Date

    Aug 2006
    Location

    Columbus, OH
    Posts

    2,515

    Re: [Primer/Deck] Burn

    Quote Originally Posted by PirateKing View Post
    Problem with playing it fast is I'll end up hellbent with them almost dead, the Push a blocker and swing in with grossly beefy Death's Shadows, holding up Force for my topdeck to seal the deal.
    Maybe I'm upselling the implied difficulty too much, I'm not confused how to win. It was just startling going from "this matchup is a bye :D" to "Wow they don't mind getting burned, and now the combat math is all wrong and wow I'm dead x_x"
    The caution required to avoid half killing them and then die to the counterattack was unexpected is all. And the fact that one suggestion was to wait until you have lethal +1 spell before going for it and another is just go hog wild and empty your hand ASAP only adds to the notion that this isn't a match you can autopilot.
    But the matchup is basically a bye if you know what you're doing. It's not an auto-pilot bye though, and you can definitely lose if you approach it incorrectly.
    Sligh
    Mentor Deathblade
    The Mind Harvester
    Wb Tokens
    4c Nobleblade

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  11. #1591

    Re: [Primer/Deck] Burn

    Why Searing Blood and not Searing Blaze?

  12. #1592
    Member
    EronRelentless's Avatar
    Join Date

    Feb 2017
    Location

    Kassel, Germany
    Posts

    47

    Re: [Primer/Deck] Burn

    Quote Originally Posted by jimytuning View Post
    Why Searing Blood and not Searing Blaze?
    Many of the successful lists don't play any Fetchlands, so you can't rely on the Landfall Ability.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)