Just out of curiosity, do people still use sweepers? I'm finding it hard to race decks like Maverick or D&T and a good red sweeper might be my answer. I'm looking at Flamebreak or Anger of the Gods but I'd like to hear other opinions or options too.
"Time you enjoy wasting, was not wasted." - John Lennon
Volcanic fallout is probably the best
I really like maindeck Searing Blaze and sideboarded Searing Blood as a way to deal with creature-centric strategies. Ensnaring Bridge should be in your sideboard to take care of Sneak/Show and big Knights/Batterskull. For D&T, and partially for Maverick, I would suggest Pyroclasm. It does what you want for less mana, considering the uncounterable clause of Volcanic Fallout isn't what you're looking for (or exiling for Anger of the Gods.) Pyroclasm is also faster against something like a big Empty the Warrens, which some storm decks will do so they don't die to Eidelon. Also, Grim Lavamancer does a ton of work against D&T, but it can be slow. Sideboarding Smash to Smithereens and maindeck a pair of Grims.
Flamebreak is interesting...because it also does damage to players.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
Nobody tried The Flame of Keld? A friend of mine plays it in two copies in the deck and finds it very strong.
Red Deck Weekly -- I'm bad at magic
Volcanic Fallout also hits players. I wouldn't run a sweeper in Burn that doesn't. I think Volcanic Spray is the best sweeper option available for the deck though, because it doesn't kill your own Goblin Guides, but I'm not sure the deck needs sweepers.
Can someone of you point to me what Pyroblast/Red Elemental Blast should be good for in the sideboard? After some thoughts about the Metagame and the Deck it feels very lose to board in such a low impact Card against most Decks but the only thing is Show and Tell where I think it's worth. But it doesn't help against Sneak Attack nor against the full grip of Counterspells these Players tend to have.
True Name Nemesis is surely not the Card we have to fear so much as we can race it simply. If we want to build against Sneak Show I think there are more viable options like Ensnaring Bridge or Ashen Rider but the latter seems to be a bit too narrow.
At the moment for the current Metagame I am playing this build:
4 Monastery Swiftspear
4 Goblin Guide
4 Eidolon of the Great Revel
4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
4 Price of Progress
4 Searing Blaze
4 Rift Bolt
1 Sulfuric Vortex
4 Fireblast
19 Mountain
SB:
3 Exquisite Firecraft
3 Faerie Macabre
2 Grafdigger's Cage
1 Grim Lavamancer
3 Pyrostatic Pillar
3 Smash to Smithereens
Are there any actual sideboarding Guides for Legacy Burn Decks around here?
Nope. I think you are spot on. I haven't touched this decklist in about a year. Still very, very happy with it.
4 Monastery Swiftspear
4 Goblin Guide
4 Eidolon of the Great Revel
4 Lightning Bolt
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
4 Searing Blood
4 Price of Progress
4 Fireblast
2 Sulfuric Vortex
18 Mountain
//Sideboard
4 Grafdigger's Cage
2 Pyrostatic Pillar
2 Searing Blaze
4 Smash to Smithereens
3 Flame Rift
Yea, this List looks really similar to mine. What is the difference with Searing Blaze and Searing Blood here? Are there any honorable mentions with the 2 and 3 Damage to Creatures? I played some games against Leovold Decks and Searing Blaze was not that funny for me as opponent draws 2 Cards with it. Probably the Searing Blood is better in Fetchland less builds and even can target my own Swiftspear easier for more Prowess Damage. Should try this Card as well.
I tried flame of the keld last night. It worked very well in the 2 games I drew it. Around turn 4 or 5 I played it and discarded something irrelevant or nothing. The next turn I drew two extra cards and then I held them for the third turn where everything including my goblin guides get +2 damage. In both games it helped me win, one I wouldn't have won without it the other one would have dragged on longer and I can't be sure of the outcome.
Are there any ideas how to ideally fight Marit Lage? I tried out Dead//Gone as it's also a possible Card against Creature Strategies but I really don't like Ensnaring Bridges.
Played a couple of Games against Sneak&Show and the Matchup feels really awful and once lost a Game with a Bridge in play to Omniscience and Release the Ants Combo.
Lately I played 4 Flame Rift in the Maindeck moving the Searing Blood to the Sideboard and I really like Flame Rift against Control or Combo Strategies.
Here is my updated list where I played two 4-1s in MTGO Leagues but one 0-3 (against Reanimator and 2x Sneak & Show):
4 Chain Lightning
4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Fireblast
4 Flame Rift
4 Lava Spike
4 Lightning Bolt
4 Price of Progress
4 Rift Bolt
1 Sulfuric Vortex
19 Mountain
SB:
2 Dead // Gone (or 2 Forked Bolt)
4 Leyline of the Void
2 Pyrostatic Pillar
3 Searing Blood
3 Smash to Smithereens
1 Sulfuric Vortex
I like Chaos Warp - real surprise factor. Stingscourger could also be good.
"Time you enjoy wasting, was not wasted." - John Lennon
Dead//Gone is seeing maindeck play in Czech Pile lists. I would definitely use them alongside Stingscourger in the sideboard, probably a 2/2 split.
Ensnaring Bridge is still probably your best option against Show and Tell, and it has value outside of that particular matchup (Tarmogoyf, Knight of the Reliquary, etc.) As a Slow Depths player I didn't fear Bridge very much because I had maindeck Decays, and Turbo Depths plays sideboard decays. It's still a fairly big speedbump though, and usually enough to make the race go in the burn player's favor.
One option that hasn't been tried too often is Wasteland out of the Sideboard. Guaranteed Depths players will board out their Needles g2, because they are almost completely blank against burn (and they know that 99% of burn decks don't play wasteland.) Wasteland could be valuable against a few different strategies as well, especially ones where you need the tempo to gain enough time to burn them out (Lands, Dark Depths, mid-range decks.) It has tension with Price of Progress, but I think *not losing* to Marit Lage is probably better than the extra 2 damage from PoP. In that particular matchup I think Wasteland would be much better. Just some theoretical nonsense; could be good.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I took down a nineteen person tournament at my LGS this past weekend. Five rounds of Swiss, then cut to top eight.
Round 1: Matt on Punishing Jund (2/1)
Round 2: Gabe on Burn (2/1)
Round 3: Ed on BUG Leovold (2/0)
Round 4: Rowan on Storm (2/1)
Round 5: Shen on Manaless Dredge (0/2)
I was running hotter than the sun until I ran into Dredge in Round 5. Fortunately, I still managed to hold onto top seed going into the top eight.
Quarterfinals: Philip on Grixis Tezzeret (2/0)
Semifinals: Dylan on Miracles (2/1)
Finals: Ed on BUG Leovold (2/1)
I've included my list below if anyone is interested. The numbers in the sideboard could use some work. I opted for five three-ofs as our metagame is fairly unpredictable.
4 Eidolon of the Great Revel
4 Goblin Guide
4 Monastery Swiftspear
4 Fireblast
4 Lightning Bolt
4 Price of Progress
4 Searing Blaze
12 Mountain
2 Scalding Tarn
2 Arid Mesa
2 Wooded Foothills
2 Bloodstained Mire
4 Chain Lightning
4 Lava Spike
4 Rift Bolt
Sideboard
3 Pyrostatic Pillar
3 Sulfuric Vortex
3 Smash to Smithereens
3 Volcanic Fallout
3 Exquisite Firecraft
Of note, I've finally come around to Monastery Swiftspear. I also rediscovered my love for Sulfuric Vortex after a long hiatus. Finally, I feel like I'm starting to develop a fetish for spells that can't be countered.
Thanks for reading.
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