What decks have you been play testing against? I find Ensnaring Bridge to be a needed 3 slot just for Sneak and Show decks, along with just landing one in some creature match ups can flat out win the game for you, not that I suggest always bringing it in against all creature decks, only certain ones. Mindbreak Trap is a pretty hard card to pass up when Storm can just beat us first turn without it, I like to have 4 around. Shusher is iffy and to me depends on the meta you are expecting, I find it is very good against the counterbalance match-ups and heavy mono blue decks, but Pyroblast/REB is also very good at what it does. It is a hard call, side boarding, I find I spend most of my time on it, rather than the main board.
I have a core that I never seem to change sideboard wise and it evolves these cards:
4 Mindbreak Trap
3 Ensnaring Bridge
3 Faerie Macabre
Interestingly enough, even though I am playing a mono-red deck, all those options are not red cards. ;p
If you are seeing heavy use of Leyline, and I know you only said a few loses, I would consider Anarchy. For the time you would just non-target damage and save up until you can land an Anarchy, could be worth while, I know it is a relic of the past when a lot of White decks hated us out.
I know how you feel man, theres just times when it hurts to play burn, since enchantment removal is completely unavailable in our color. But yeah I've come back to mono red again, though no vortex for me, it just seems too little too late most of the time. I know the blanking lifegain is nice, but in the first five turns where most burn games are played, the only life gain you are gonna see is deathrite, jitte, and finks, unless I'm missing something, and of those, finks aren't even popular any more, and jitte still takes time to get on line, Deathrite being 2 toughness is easy to deal with, so I just don't think its necessary maindeck.
New deck list:
EDIT: I realize with the new mana curve I can probably afford to drop a land or two, but can't decide what to put in, any suggestions?...Maybe I should just leave it alone...
20 lands
4 Arid Mesa
4 Scalding Tarn
4 Red fetches
8 Mountains
11 Creatures
4 Goblin Guide
4 Grim Lavamancer
3 Hellspark Elemental
15 Sorceries
4 Rift Bolt
4 Chain Lightning
4 Lava spike
3 Flame rift
14 Instants
4 Lightning Bolt
2 Searing Blaze
4 Fire Blast
4 Price of Progress
SB
2 Pyrostatic Pillar
2 Oblivion Ring
3 REB
2 Faerie Macabre
2 Ensnaring Bridge
2 Mindbreak Trap
Last edited by xieyun006; 08-09-2013 at 12:45 PM.
yeah my bad that was lava spike, fixed
This is my Burnlist i play from time to time
4 Goblin Guide
4 Deathrite Shaman
4 Sulfuric Vortex
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Lava Spike
4 Price of Progress
4 Flame Rift
4 Fireblast
4 Mountain
4 Arid Mesa
4 Bloodstained Mire
4 Scalding Tarn
1 Barbarian Ring
2 Badlands
1 Taiga
SB: 2 Pyroblast
SB: 3 Shattering Spree
SB: 3 Mindbreak Trap
SB: 3 Ensnaring Bridge
SB: 4 Searing Blaze
Got tired of Legacy and you like drafts? Try my Paupercube What?
Pop is usually just another Flame Rift at worst.
If the opponent is wasting me, I dont care. Most spells cost 1 and dont forget DRS "counters" Wasteland.
DRS usually helps winning a turn faster, besides his other abilities.
Got tired of Legacy and you like drafts? Try my Paupercube What?
Chaos Warp ? Wizard has been so kind to print this red catch-all removal, i think we should use it. It might not be the best card in the world at 3cmc but it is the only way we have to remove enchantments (not considering slow-as-hell artifacts like ratchet bomb).Originally Posted by xyeyun006
I will buy a playset of foil Japanese Jittes if someone can show me a video of them doing the following in a sanctioned Legacy tournament:
-casting Chaos Warp on an enchantment (e.g. Omniscience or Sneak Attack)
-opponent Brainstorms in response, putting Emrakul the Aeons Torn on top of library
The ability to hit creatures is good, but dont forget you need to remove 2 cards and you cant mess with opp. graveyards. With DRS you have preboard gyremoval and manaacceleration.
I tried Bump, but I think it sucks. Vortex ist one of the strongest cards in the deck and Rift deals 4 which is >3. Besides you dont always want to fetch for Badlands.
Got tired of Legacy and you like drafts? Try my Paupercube What?
I am also testing a idea for a RB Burn deck using Deathrite Shaman, but I have Bump in the Night in the main too. One of the cool thinks I have been thinking about for this build is access to Cabal Therapy in the board. That gives me a little help against Combo, and the added speed of DRS should also help against Aggro. If needed I could use DRS to help drop turn two Sulfuric Vortex or Volcanic Fallout.
Against combo try Leyline of Sanctuary and Mindbreak Traps in the board.
Got tired of Legacy and you like drafts? Try my Paupercube What?
i play a version of Burn, with Tarmogoyf in
main
8 mountains
4 taiga
6 fetchs
4 Tarmogoyf
3 vexing devil
4 lavamante
4 Goblin Guide
4 rift bolt
4 chain Lightning
4 Lightning bolt
4 Lava Spike
4 price of progress
4 Fireblast
3 flame rift
side
3 Ensnaring Bridge
3 Sulfuric Vortex
3 Leyline of the void
3 Angel of despair
3 smash to smithereens
Does Grim Lavamancer not counteract your Tarmogoyf plan?
It also seems like you have a lot of sideboard cards dedicated to beating Sneak and Show.
Are you having a lot of problems with the match-up where you play and have those slots been as good as you wanted them to be against Sneak and Show or other decks?
well, Grim Lavamancer some times shrinks Tarmogoyf ( lands, maverik, D&T, Sneak and Show, reanimator, goblins), but agains match ups like delver, Deathblade, Agent, Jund, it doesn't.
for me the most important creature in my deck is Lavamancer, is almost a win card againts many deck (D&T, Goblins, DeathBlade, Agent, Delver, Sliver, Elves), if you can keep it, you even can slow down a bit.
And yes i have many trouble with Sneak and Show decks. I have trouble finding a way to win this match but, after of read here, may be just bridge is enough
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