someone mentioned burn on facebook with regard to the new wheel.
it's probably maindeckable.
pros:
can find fireblast
possibly deal damage
helps find sb cards like mindbreak trap, tormod's crypt, surgical
cons:
costs 3 mana
doesn't help early game vs fast combo
doesn't impact the board state
any thoughts?
-rob
I've also been thinking about this new wheel. My concern is that won't it probably end up as another punisher card in burn (like Browbeat), not actually getting the desired result you want? However I realized that you can almost always draw seven with this in the right scenario. Consider this: you get your opponent in low life total while you are comfortably way above his or hers. Then cast this as your last card in hand. Assuming this resolves, set your number equal to your opponent's life total to draw your seven cards (hopefully 1 or 2 of them is Fireblast). One thing I cant't figure out is to how can you make this deal damage to your opponent consistently if you want that result.
On another note, what happens when you and your opponent chose the same number (in a 2 player game)? Would that number be considered maximum or minimum (or both)?
each player who didn't choose the lowest number wheels. so if both people say 15, they both take 15 damage and wheel.
-rob
If both people says 15, didn't have both chosen the lowest number? In this case, both players take 15 damage and no-one wheels, I think.
Colorless is the new blue
http://ooh---shiny.blogspot.com
yea looking at it again looks like if both people choose 19, then both are taking 19 damage and not wheeling. given how often burn has more life prior to 3 mana in play, i don't think this will come up THAT often.
-rob
Hello,
I got a N00b question about Roiling Vortex and Rift Bolt.
If I am reading Vortex correctly, we get 5 DMG when casting a suspended Rift Bolt. However today I watched a video on youtube, where a burn player cast a suspended Rift Bolt on MTGO and got no damage form vortex. Here is the link (minute 14:06): https://www.youtube.com/watch?v=Vn4bhSnPNJ8
Is there some ruling, that Vortex does no damage because of suspend or is it a bug on MTGO?
Thank you! :)
This is a neat rules interaction. The rift bolt wasn't free, it cost 1 because of Sphere of Resistance. If there was no sphere or thalia effect it would indeed hit the burn player for 5.
Hiya! Someone over on reddit's r/lavaspike mentioned the new commander card in AFR: maddening hex (https://media.wizards.com/2021/afr/en_gptrtIo4Wf.png). How do we feel about this in the three mana slot instead?
Pros:
Enchantments are more difficult to remove pre-SB
High damage potential
Better version of curse of the pierced heart
Does help against combo somewhat
Cons
Same as wheel of misfortune
Edit: PVDH thinks it has potential -
https://pbs.twimg.com/media/E7THRHOX...name=4096x4096
Last edited by indomitable; 11-03-2021 at 10:33 AM. Reason: spurious quote tag
This is good right?
Like, not Eidolon of the Great Revel good, but Pyrostatic Pillar good?
Seems good...
Its one sided, which i imagine really helps burn race combo decks, especially Storm. Its really hard for Ur delver to remove as well as an enchantment. It seems really good, but probably not as good as Eidolon as you say.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Speaking of new cards for burn, crimson vow just brought us reckless impulse, which reads the same as light up the stage except it costs 1R with no spectacle.
I already play LutS in my deck, and I feel like I can either activate spectacle - or I don't care about the cost reduction so much because I'm already a bit flooded. It seems like the window when reckless impulse is straight better is pretty narrow? I'll definitely try this out, but I'm not sure if it's better or worse on average. The big thing you miss with reckless impulse is chaining LutS into another LutS with mana left to do something useful...
Edit: having thought more about it, I would say that LutS is just better
Last edited by indomitable; 11-03-2021 at 10:35 AM.
Mind sharing your list?
I tried LutS but was not really impressed because it led to weird sequencing
Sure:
*Maindeck*
12 creatures - standard package of Eidolon, Goblin Guide, Monastery Swiftspear
12 instants - Bolt (4), Fireblast (3), Price of Progress (3), Searing Blood (2)
17 sorceries - Chain Lightning (4), Lava Spike (4), Rift Bolt (4), Skewer the Critics (3), Light up the Stage (2)
19 lands - Mountain (18), Fiery Islet (1)
Some notes:
- I only run 3 Fireblast because of 18 mountains
- I run the Fiery Islet because I like it in my modern burn deck (usually just cycles itself for another card)
- Despite being atypical in main, Searing Blood is not usually a dead card for me, and there is often a "C+ card" to kill with it
- Two Light up the Stage seems like a good number. I went down to 3 Skewer the Critics so as to not have too much spectacle burden.
That's 19 bolts, but I've had (and seen) success with going down to 18; any less than that and I think burn has trouble finishing the game. In terms of the play patterns, you'll note that sorceries are the most common type, so if you have to play in a main phase anyway - you'd might as well play in the first main phase in case you hit a haste creature off the LutS (or, if the board is empty play LutS after combat). I usually try to "burst" my spells in game 1 against blue decks anyway so I play the burn spells out until one goes through, and then LutS for more gas.
*Sideboard*
4 GY hate - usually Faerie Macabre because I hate drawing Leyline with no way to cast it
4 artifact hate - Smash to Smithereens
2 creature hate - I use Dead // Gone here since I MD 2 Searing effects. Dead kills Ragavan and Gone removes Marit Lage / other cheated fatty
2 blue "hate" - Red Elemental Blast right now (kills Murktide), but I've also used Exquisite Firecraft
3 other - Roiling Vortex is what I'm currently using, but this is a flex spot
Last edited by indomitable; 11-03-2021 at 11:04 AM. Reason: forgot something
So the latest lists have full set of Cemetery Gatekeeper instead of Goblin Guide as some sort of eidolon 5-8 (+ accidental grave hate).
Do you think it sticks, or it's just a trend and players trying new cards??
Last edited by Zbynda; 01-02-2022 at 01:59 PM.
@PirateKing:
Thanks, edited the tags
Gatekeeper can block ragavan favorably and the grave hate part seems okay against murktide?
On mtgtop8 there are diverse top8s with delver decks not always taking the trophy.
You're not wrong, but it's just a compounding gamble to risk bringing a deck that has an nigh unwinnable matchup with the most popular deck, and chancing you'll just never get paired with.
All on curve answers open up Daze opportunities and it takes just one or two hits before the tempo is insurmountable.
It's just really, really rough going.
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