God damn! Was it really required to squeeze good old "entwine" into an ugly cardframe just for the sake of being new?!
http://www.wizards.com/magic/magazin...y/feature/242b
"designing Magic is hard"
"something that screamed out to players that they should buy this set"
(Highlighted exactly as in the original WotC article)
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One of these cards (Beck) is Glimpse of freakin Nature for and goes on creatures hitting the field as opposed to being cast. We'll probably see it get played in modern for sure so combo elves can come back but what about Legacy? I really doubt it personally but could anyone see Elves getting a bit greedier with their mana base and playing this?
Main deck: Maverick
Secondary decks: High Tide // Affinity
MTGO decks: Affinity
I think this one is potentially playable as a sideboard card. I'd feel a lot more confident if Zoo were still a real deck.Wear & Tear
Instant [U]
Wear 1R
Destroy target artifact.
Tear W
Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
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I hope some of these make nice Cascade targets similar to Boom // Bust.
So... Hull Breach then?
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
There have been already elves list with U. Playing additional colors is not the problem. However not enough Glimpse is not the problem elves is having. Especially today were the lists are much less focused on glimpse combo but can just win by pooping out some dudes and casting NO.
Edit: But I think there is some kind of stupid belcher like kobold deck which relies on glimpse. They would appreciate Glimpse 5-8 I think.
Currently playing: Elves
Yes, staying with breach so far.
Edit: Hope the Fusion cards Turn Out unplayable. Don't want to mix even more cardframes in a single deck *puke*
Old Border
New Border
Timeshifted
Miracle
Fusion
2-Faced-Cards (Delver)
Flip-Cards (Kamigawa)
A Punishing Fire Nic Fit already Looks like a Picasso
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Am I really that old, or are there others who are completely disinterested in any part of that article except for the card images?
BTW, good job on the look of the cards. It yells loudly that you can cast both or just one.
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I'm the same way, I skimmed bits and just went for the images.
I really like this execution of split cards. I've always loved split cards. It has the "everything is kicker" problem, sure fine whatever, "everything" does. It's actually a lot more like multicolor-Entwine than Kicker.
The only question I really have right now is, if you cast both halves of the spell are there two spells on the stack, or just one spell with two effects? If I Fuse Beck and Call, does my opponent have to counter both halves, or just target one spell? In my skimming I didn't see any hint at that.
More split cards... can we finally get one that has two good numbers for counterbalance that is playable? :)
Is it too much to ask for a 1/4 or a 2/3?
I think the biggest thing is the deep seeded emotional understanding that the right play is the right play regardless of outcomes. The ability to make a decision 5 straight times, lose 5 times because of it, and still make it the 6th time if it's the right play. - Jon Finkel
"Notions of chance and fate are the preoccupation of men engaged in rash undertakings."
The converted mana cost of a split card is both "halves" of the card. Flip a split card with Bob and you lose life equal to the CMC of both "halves," I don't see why it would any different with Counterbalance.
I would think that since it's one card being played that it only counts as one spell, sort of like entwine back in Mirrodin, but not positive, that's pure speculation.
We already got one; Beck // Call is a 2CMC target that puts 4 1/1 Fliers on the field (with a marginal but not awful 2CMC side).
Article on the Mechanic: http://www.wizards.com/magic/magazin.../feature/242#1I would think that since it's one card being played that it only counts as one spell, sort of like entwine back in Mirrodin, but not positive, that's pure speculation.
So yes, it's basically Entwine if you "cast" both halves from your hand, do the effects from left to right etc., and functions exactly like a normal split card in any other circumstance. It counts as one spell (one counterspell counters both effects), and the CMC is the sum of the two costs (i.e Toil//Trouble fused would have a cost of 4RB).
I promise you counterbalance is not the combined cost, but in fact each cost. I've tried a lot of bad split cards for this reason. Confidant does the total because it looks at both and deals damage for both. Counterbalance looks at both, sees the cost of one is equal and says that checks out.
Edit - to clarify, I mean revealing a split card to counter either cost of spell on the stack.
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