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Thread: What would you do with Tinker in Legacy?

  1. #21
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    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by Final Fortune View Post
    I think Show&Tell Griselbrand is closer to Flash Hulk in terms of deck building and execution, the problem with Tinker is that a deck with 4 Tinker can still do other non Tinker stuff like play Tarmogoyfs or whatever and get to Tinker Colossus on top of it, it's kind of like a cheaper, blue Natural Order. That U/B Planeswalker deck would scare the shit out of me if it could just Tinker Colossus off a sol land and a mana rock out of no where.
    Flash Hulk was very compact for a combo that instantly won the game through most hate. Granted most people just filled the free slots with yet more filtering and disruption, but it was possible to run an alternate strategy instead and some did, or ran it out of the board.

    Tinker's very scary but it's hard to describe a deck with the card that's significantly more terrifying sounding than SnT decks, which already get to run plenty of disruption and filtering.
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    Re: What would you do with Tinker in Legacy?

    Id run Ichor Wellspring and get trading post. Maximum Value!
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
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  3. #23
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    Re: What would you do with Tinker in Legacy?

    Build the old Mana Severance/Charbelcher combo deck,Tinkering for Charbelcher ofcourse.

  4. #24

    Re: What would you do with Tinker in Legacy?

    I would love to see tinker in legacy. I personally don't think it would break the format. I would love to see a meta with main deck artifact hate.
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    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by baghdadbob View Post
    I would love to see tinker in legacy. I personally don't think it would break the format. I would love to see a meta with main deck artifact hate.
    Those already exist to a degree thanks to Esperblade. I don't see what adding another blue-based cheat a won condition into play spell would add to the format.

  6. #26

    Re: What would you do with Tinker in Legacy?

    You're right nothing is scarier than a blue based "won" condition.
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  7. #27
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    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by baghdadbob View Post
    You're right nothing is scarier than a blue based "won" condition.
    Really? I'm posting from my phone. Get over it.

  8. #28

    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by Arsenal View Post
    Really? I'm posting from my phone. Get over it.
    You're right you won, you won.
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  9. #29
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    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by baghdadbob View Post
    I would love to see tinker in legacy. I personally don't think it would break the format. I would love to see a meta with main deck artifact hate.
    I am in favour of a lot of unbannings, but Tinker would break the format.

    Tinker does not really compare to show & tell at all. Not only has it a higher power-level by beeing essentially a 1 card combo, it can fit in many different decks and make these decks much better than the existing "versions" that the format would become a tinker anti-tinker format.

    Besides the different versions of dedicated Tinker combo decks which were mentioned and would certainly replace existing show&tell variants.

    Storm: transfrom into Tinker
    How much more difficult will it be to beat ANT if they can attack from this Angle post board.

    Tinker-Prison
    No need to metalworker it up to cast expensive winconditions or run bad dragons. 2U is all it takes.

    My Favourite
    Blue Tinker Control (Maybe tinker-blade, tinker-miracles or tinker-tezz)
    No need to run slow & conditional "1 card combos" like Jace or Entreat or grindy wincons like lingering souls: Just Tinker for the win.

    And then we have Delver variants, which would adapt to compete with Tinker. Maybe the current RUG, BUG Delver builds would not even be good enough and some kind of merfolk-tinker would take place of aggro-control.

    So basically every variation of prison, combo or blue control which is non-tinker won't do it anymore, because the tinker versions are stronger. All those other decks will probably have a hard time competing with all that combo and combo-control variants because they either try to be fair or have a worse combo. Maybe some would try to be non-tinker and competitive runing ton's of artifact hate, but since the tinker Targets can vary as well and the decks running Tinker also attack from many different angels I think that would be a painful endavour.
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  10. #30

    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by baghdadbob View Post
    I would love to see tinker in legacy. I personally don't think it would break the format.
    Challenge accepted : try to show us how do you make a healthy legacy format with tinker unbanned.
    PS : Good luck.

    More seriously, Tinker is probably one of the most unfair 1-card combo ever. The unbanning would have as first consequence to provide to any blue based deck a 2 slots card combo, whatever their main strategy with very little impact on the deck (1 tinker 1 robot + usual backups is a very, very consistent plan B or even C).
    Not sure anyone would love to deal with it in legacy anymore when tinker robot "oops I win" kind of play will be everywhere. Artifact hate would not change the issue that much and would probably not have the same impact than in a format with the full jewelry into ... except maybe to show us an evidence of how warped the format would be.

    To answer to the question of this topic "What would you do with Tinker in Legacy ?" => build any blue deck on a 58 cards basis, at the very least.

  11. #31

    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by catmint View Post
    I am in favour of a lot of unbannings, but Tinker would break the format.

    Tinker does not really compare to show & tell at all. Not only has it a higher power-level by beeing essentially a 1 card combo, it can fit in many different decks and make these decks much better than the existing "versions" that the format would become a tinker anti-tinker format.

    Besides the different versions of dedicated Tinker combo decks which were mentioned and would certainly replace existing show&tell variants.

    Storm: transfrom into Tinker
    How much more difficult will it be to beat ANT if they can attack from this Angle post board.

    Tinker-Prison
    No need to metalworker it up to cast expensive winconditions or run bad dragons. 2U is all it takes.

    My Favourite
    Blue Tinker Control (Maybe tinker-blade, tinker-miracles or tinker-tezz)
    No need to run slow & conditional "1 card combos" like Jace or Entreat or grindy wincons like lingering souls: Just Tinker for the win.

    And then we have Delver variants, which would adapt to compete with Tinker. Maybe the current RUG, BUG Delver builds would not even be good enough and some kind of merfolk-tinker would take place of aggro-control.

    So basically every variation of prison, combo or blue control which is non-tinker won't do it anymore, because the tinker versions are stronger. All those other decks will probably have a hard time competing with all that combo and combo-control variants because they either try to be fair or have a worse combo. Maybe some would try to be non-tinker and competitive runing ton's of artifact hate, but since the tinker Targets can vary as well and the decks running Tinker also attack from many different angels I think that would be a painful endavour.
    Agreed, it's not just that Tinker adds a 3cc, 1 turn Natural Order to a blue deck but an all purpose answer to non Tinker strategies, imagine being able to Tinker for Grafdigger's Cage or Lodestone Golemn and having strategy superiority over every non Tinker combo strategy.

  12. #32
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    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by sdematt View Post
    I'd Sundering Titan the living shit out of you, even if I didn't win the game, I got to throw away 75% of the fun, and claim the last 25% as my own.

    -Matt
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    As for me, I'd probably go for either sphinx or leviathan. It could definitely inspire a toolbox shell to deal with different decks. Maybe something like canonist for combo, etc. It'd possibly transform MUD into more of a tron style deck than it already is.
    But yeah, I'll save any more speculation for someone who knows the format a lot better than I do.
    Quote Originally Posted by sdematt View Post
    I'd Sundering Titan the living shit out of you, even if I didn't win the game, I got to throw away 75% of the fun, and claim the last 25% as my own.
    Legacy: High Tide(WIP)

  13. #33
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    Re: What would you do with Tinker in Legacy?

    Legacy is fun as is, no need to fuck it up.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  14. #34
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    Re: What would you do with Tinker in Legacy?

    What would you do with Tinker in Legacy?
    I'd win games while being half past stoned+drunk.
    I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
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  15. #35
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    Re: What would you do with Tinker in Legacy?

    4 Tinkers. Possible decks: Stoneblade, Cbalance, Storm SB, or Doomsday main, Show and Tell, Hypergen- Arti lands only though. Belcher decks maybe? LEDs, Tinkers + any artifact is going to tutor it right into play.

    The card is not fun to lose to much like SnT. But more ubiquitous, with less or more versatile slots requirements. It can even go into a Show and Tell deck. There is no Tinker deck, it's just throw Tinker in the deck. We'll never get this to pass, and if we did we would end up hating it too.
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  16. #36
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    Re: What would you do with Tinker in Legacy?

    Right. Comparisons of SnT and Tinker:

    Similarities:
    Cheats on mana costs
    Costs 3 mana
    Is blue

    Differences:
    SnT needs another fatty in hand to drop, Tinker tutors it up (frees up deck space for more protection)
    SnT lets your opponent a chance to drop something good into play (drop a KOTR from Mav and get Karakas next turn)
    Tinker you need to sac an artifact I guess? And is restricted to artifacts.

    Tinker >>>>>>>>>>>>>>>>>>>> SnT

    It really isnt close.
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  17. #37
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    Re: What would you do with Tinker in Legacy?

    Quote Originally Posted by spirit of the wretch View Post
    Hmmm, for starters Tinker is a 1 cards combo. With S&T you at least need two cards in hand.

    You are most certainly right, that the collossus wouldn't be as good as in Vintage, but "have the swords or die" still seems pretty good to me. Griselbrand might be the stronger creature, but the fact that you only need tinker in hand pushes that combo over the top in my opinion.
    You're running a Tinker deck. That means you're running an Ancient Tomb deck. That means you're running a deck that 40% of the time has Chalice of the Void in its opening hand. There is a very non-zero number of times where turn 1 is going to be CotV for 1 and turn 2 is going to be Tinker for robot.
    Quote Originally Posted by Draener View Post
    You know who thinks it's sweet to play against 8 different decks in an 8 round tournament? People who don't like to win, or people that play combo. This is not EDH; Legacy is a competitive environment, and it should reward skill - more so than it does.
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  18. #38

    Re: What would you do with Tinker in Legacy?

    Is the next thread, 'what would you do with contract from below in legacy?'. Tinker is stone cold, extra chromosome, retarded.

  19. #39

    Re: What would you do with Tinker in Legacy?

    The fact Brainstorm isn't restricted in Legacy actually seems to make Tinker a little better, because if you end up with the target in your hand, you have more cards in your deck that can throw it back into your library.

  20. #40
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    Re: What would you do with Tinker in Legacy?

    I'm surprised nobody's mentioned Sharuum the Hegemon yet. It may not be quite as cheesy as some of the other options, but I think it would be fairly interesting to see how broken you could get her. That her effect is fantastic is undeniable, but the has always been such a deterrent that her potential has never been explored.

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