Flash Hulk was very compact for a combo that instantly won the game through most hate. Granted most people just filled the free slots with yet more filtering and disruption, but it was possible to run an alternate strategy instead and some did, or ran it out of the board.
Tinker's very scary but it's hard to describe a deck with the card that's significantly more terrifying sounding than SnT decks, which already get to run plenty of disruption and filtering.
For my confessions, they burned me with fire/
And found I was for endurance made
Build the old Mana Severance/Charbelcher combo deck,Tinkering for Charbelcher ofcourse.
I am in favour of a lot of unbannings, but Tinker would break the format.
Tinker does not really compare to show & tell at all. Not only has it a higher power-level by beeing essentially a 1 card combo, it can fit in many different decks and make these decks much better than the existing "versions" that the format would become a tinker anti-tinker format.
Besides the different versions of dedicated Tinker combo decks which were mentioned and would certainly replace existing show&tell variants.
Storm: transfrom into Tinker
How much more difficult will it be to beat ANT if they can attack from this Angle post board.
Tinker-Prison
No need to metalworker it up to cast expensive winconditions or run bad dragons. 2U is all it takes.
My Favourite
Blue Tinker Control (Maybe tinker-blade, tinker-miracles or tinker-tezz)
No need to run slow & conditional "1 card combos" like Jace or Entreat or grindy wincons like lingering souls: Just Tinker for the win.
And then we have Delver variants, which would adapt to compete with Tinker. Maybe the current RUG, BUG Delver builds would not even be good enough and some kind of merfolk-tinker would take place of aggro-control.
So basically every variation of prison, combo or blue control which is non-tinker won't do it anymore, because the tinker versions are stronger. All those other decks will probably have a hard time competing with all that combo and combo-control variants because they either try to be fair or have a worse combo. Maybe some would try to be non-tinker and competitive runing ton's of artifact hate, but since the tinker Targets can vary as well and the decks running Tinker also attack from many different angels I think that would be a painful endavour.
Currently playing: Elves
Challenge accepted : try to show us how do you make a healthy legacy format with tinker unbanned.
PS : Good luck.
More seriously, Tinker is probably one of the most unfair 1-card combo ever. The unbanning would have as first consequence to provide to any blue based deck a 2 slots card combo, whatever their main strategy with very little impact on the deck (1 tinker 1 robot + usual backups is a very, very consistent plan B or even C).
Not sure anyone would love to deal with it in legacy anymore when tinker robot "oops I win" kind of play will be everywhere. Artifact hate would not change the issue that much and would probably not have the same impact than in a format with the full jewelry into ... except maybe to show us an evidence of how warped the format would be.
To answer to the question of this topic "What would you do with Tinker in Legacy ?" => build any blue deck on a 58 cards basis, at the very least.
Agreed, it's not just that Tinker adds a 3cc, 1 turn Natural Order to a blue deck but an all purpose answer to non Tinker strategies, imagine being able to Tinker for Grafdigger's Cage or Lodestone Golemn and having strategy superiority over every non Tinker combo strategy.
Sig'd.
As for me, I'd probably go for either sphinx or leviathan. It could definitely inspire a toolbox shell to deal with different decks. Maybe something like canonist for combo, etc. It'd possibly transform MUD into more of a tron style deck than it already is.
But yeah, I'll save any more speculation for someone who knows the format a lot better than I do.
4 Tinkers. Possible decks: Stoneblade, Cbalance, Storm SB, or Doomsday main, Show and Tell, Hypergen- Arti lands only though. Belcher decks maybe? LEDs, Tinkers + any artifact is going to tutor it right into play.
The card is not fun to lose to much like SnT. But more ubiquitous, with less or more versatile slots requirements. It can even go into a Show and Tell deck. There is no Tinker deck, it's just throw Tinker in the deck. We'll never get this to pass, and if we did we would end up hating it too.
Right. Comparisons of SnT and Tinker:
Similarities:
Cheats on mana costs
Costs 3 mana
Is blue
Differences:
SnT needs another fatty in hand to drop, Tinker tutors it up (frees up deck space for more protection)
SnT lets your opponent a chance to drop something good into play (drop a KOTR from Mav and get Karakas next turn)
Tinker you need to sac an artifact I guess? And is restricted to artifacts.
Tinker >>>>>>>>>>>>>>>>>>>> SnT
It really isnt close.
You're running a Tinker deck. That means you're running an Ancient Tomb deck. That means you're running a deck that 40% of the time has Chalice of the Void in its opening hand. There is a very non-zero number of times where turn 1 is going to be CotV for 1 and turn 2 is going to be Tinker for robot.
Is the next thread, 'what would you do with contract from below in legacy?'. Tinker is stone cold, extra chromosome, retarded.
The fact Brainstorm isn't restricted in Legacy actually seems to make Tinker a little better, because if you end up with the target in your hand, you have more cards in your deck that can throw it back into your library.
I'm surprised nobody's mentioned Sharuum the Hegemon yet. It may not be quite as cheesy as some of the other options, but I think it would be fairly interesting to see how broken you could get her. That her effect is fantastic is undeniable, but the has always been such a deterrent that her potential has never been explored.
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