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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #2521

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Tim, have you been testing with and/or against misstep? There's 14 1 drops in the main

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Star|Scream View Post
    Tim, have you been testing with and/or against misstep? There's 14 1 drops in the main
    Not at all. I'm not going to GP Providence so I decided to spend all my time testing the current deck and trying to optimize it for what I would actually be playing against.

    Personally I don't think MM is going to be as huge as most people think. I'm usually a terrible judge of new cards power though so take it with a grain of salt. I think it's good and will see play but honestly Spell Snare is much more of a concern but even that isn't too big of a deal.

  3. #2523

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tim the Enchanter View Post
    Not at all. I'm not going to GP Providence so I decided to spend all my time testing the current deck and trying to optimize it for what I would actually be playing against.

    Personally I don't think MM is going to be as huge as most people think. I'm usually a terrible judge of new cards power though so take it with a grain of salt. I think it's good and will see play but honestly Spell Snare is much more of a concern but even that isn't too big of a deal.
    From my limited personal experience, it becomes the most annoying when you're playing Deadguy against Countertop or Merfolk. The ability to stop a first turn Mother or Vial or Duress/IoK/etc without needing a land drop or losing card advantage a la FoW is really a slap in the face as far as tempo is concerned.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Played yesterday against Merfolks with MM, and it ranges from pretty annoying to gamebreaking mainly because of Misssteped Swords. Thats huge against Deadguy as you need to pick their Lords or get stomped

    In the matches yesterday, Phyrexian Crusader made a pretty good figure. Maybe he IS the right Threat for the Deck, he is well protected, works really good with our Equips and and is good in attacking/stalling. Maybe the deck needs just a bit more adjustment then
    -3 Nighthawk
    +3 Crusader
    to let him really kick ass. Need to think more about this^^

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I like Mirran Crusader better than Phyrexian because he works with everything else at actually killing the opponent. Pro-green and black seems pretty good especially if StP is less played due to MM. If he connects once with a SoFI its 8-12 damage with the possibility of killing 2 dudes.

    I think we may need to test GftT if MM proves to be whateveryone else says it will. I tried it in a non-Vial build and absolutely hated it. With Vial it might be a little better but testing is required.

  6. #2526

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tim the Enchanter View Post
    Not at all. I'm not going to GP Providence so I decided to spend all my time testing the current deck and trying to optimize it for what I would actually be playing against.

    Personally I don't think MM is going to be as huge as most people think. I'm usually a terrible judge of new cards power though so take it with a grain of salt. I think it's good and will see play but honestly Spell Snare is much more of a concern but even that isn't too big of a deal.
    I want you to know my question wasn't hype-based. I know the card will see play and in some way will affect the format. Just wondering if it's been tested against. Seems bad in this deck due to all the 1 drops already. We'll see.

    What about dismember? It kills most of what stp does, with a few reanimator targets aside, and it can be paid for to avoid the lifeloss. Without thoughtseize it may be doable.

  7. #2527

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tim the Enchanter View Post
    Not at all. I'm not going to GP Providence so I decided to spend all my time testing the current deck and trying to optimize it for what I would actually be playing against.

    Personally I don't think MM is going to be as huge as most people think. I'm usually a terrible judge of new cards power though so take it with a grain of salt. I think it's good and will see play but honestly Spell Snare is much more of a concern but even that isn't too big of a deal.
    I want you to know my question wasn't hype-based. I know the card will see play and in some way will affect the format. Just wondering if it's been tested against. Seems bad in this deck due to all the 1 drops already. We'll see.

    What about dismember? It kills most of what stp does, with a few reanimator targets aside, and it can be paid for to avoid the lifeloss. Without thoughtseize stealing life it may be doable.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    I think we may need to test GftT if MM proves to be whateveryone else says it will. I tried it in a non-Vial build and absolutely hated it. With Vial it might be a little better but testing is required.
    We NEED Turn 1 removal in some matchups (thinking of Goblins for Example) and GftT is no replacement in that case without secure ways to play it on your first turn.

    I like Mirran Crusader better than Phyrexian because he works with everything else at actually killing the opponent. Pro-green and black seems pretty good especially if StP is less played due to MM. If he connects once with a SoFI its 8-12 damage with the possibility of killing 2 dudes.
    Don't think that StP will be played less cause of MM, only thing is that it looses some points compared to other removal. Still its the best Spotremoval Legacy has. I mentionend the things you said about Mirran Crusader right after he got spoiled in this thread. The Problem he has are his cmc. The deck needs mostly black and he has Double-W. Difficult to get when your Opponent plays Wastelands (the chances he doesnt play them are rather small)

  9. #2529

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Leto View Post
    We NEED Turn 1 removal in some matchups (thinking of Goblins for Example) and GftT is no replacement in that case without secure ways to play it on your first turn.



    Don't think that StP will be played less cause of MM, only thing is that it looses some points compared to other removal. Still its the best Spotremoval Legacy has. I mentionend the things you said about Mirran Crusader right after he got spoiled in this thread. The Problem he has are his cmc. The deck needs mostly black and he has Double-W. Difficult to get when your Opponent plays Wastelands (the chances he doesnt play them are rather small)
    I'd say that Mirran Crusader fits pretty nicely in Hate Crimes (the Deadguy variant posted earlier with mostly white creatures). I'll try testing it as a 3-of. Connecting with it while it has a equip is practically the game. I agree that cutting StP for GftT isn't in Deadguy's best interest overall. Decks that run MM are still a minority to the rest of the format, and it hurts us everywhere else.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Mental Misstep is like terrorism - if you change the way you build decks just because it exists, the control players have already won.

    As for crusaders, Mirran is a house with equipment, but easy to kill, while Phyrexian is practically indestructable and just as fast of a clock, but he's just not a team player when it comes to killing people. I really really want to be able to run him, but unless you're going to go with a bunch of sub-par infect creatures, it just doesn't seem worth it.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    teamwork is fairly overrated when one can do the job ;)


    I will try a little more with him, I hesitated really long, but he impressed me in the 4-5 games I played with him enough to give him a chance

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    There is something to be said for a guy for 3 mana that can get the job done by himself. That means a T1 Ritual into him can be a very fast game. If he goes into the Nighthawk spot (in my build above) then I could cut persecutors for an 8-card mystic package - then he does play well with others, because the equipment gets there. There is even potential to start cutting other bears (such as gatekeeper in my build) for cards like Mental Misstep and more discard spells.

    I suppose it's worth testing, although it seems as though it could be a tad inconsistent.
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    Original Poster to the Deadguy Ale thread when Jitte was suggested:
    Quote Originally Posted by laststepdown View Post
    What? Is this the magicthegathering.com message boards? What would you take out for it? More importantly, what 10 creatures would you put in? This isn't the proper archetype for equipment of any kind-it's resource denial. This format is Legacy-for the most part, equipment is too slow.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    It's been my experience that even a 7 card Mystic package is way too much. I think 5, maybe 6, is ideal. With any more you just end up with a handful of equipment you're waiting to play and equip while your opponent pulls away in board position.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quick question - can you use SFM's activated ability to sneak in something like Piston Sledge and have it attach to a creature immediately?

    Edit: Also, Tim are you thinking of finding a spot for Puresteel Paladin in your list?

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Richard Cheese View Post
    Quick question - can you use SFM's activated ability to sneak in something like Piston Sledge and have it attach to a creature immediately?
    Of course. If you somehow have a spot in your list for Piston Sledge its ability will trigger once it enters the battlefield, regardless of how it got there.

  16. #2536

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by JustPAT4 View Post
    Of course. If you somehow have a spot in your list for Piston Sledge its ability will trigger once it enters the battlefield, regardless of how it got there.
    A card that I'm really considering is Batterskull. Using SFM to cheat in a 4/4 Lifelink to block is really good, and the rare case of attaching it to a creature is nuts. Dark Confidant frowns a little, but if people can justify running Tombstalkers then this one-of should be just fine. I wouldn't know what to trade it for, though.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Tim the Enchanter View Post
    It's been my experience that even a 7 card Mystic package is way too much. I think 5, maybe 6, is ideal. With any more you just end up with a handful of equipment you're waiting to play and equip while your opponent pulls away in board position.
    I'm with you here. I guess I'm just trying to force the 3 drop infect double striker...when in reality there isn't a reason to.
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    Original Poster to the Deadguy Ale thread when Jitte was suggested:
    Quote Originally Posted by laststepdown View Post
    What? Is this the magicthegathering.com message boards? What would you take out for it? More importantly, what 10 creatures would you put in? This isn't the proper archetype for equipment of any kind-it's resource denial. This format is Legacy-for the most part, equipment is too slow.

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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Richard Cheese View Post
    Edit: Also, Tim are you thinking of finding a spot for Puresteel Paladin in your list?
    Puresteel Paladin looks great on paper but he's not disruptive, there are plenty of times that I may not have 2 other artifacts and there just isn't room for him. I'd be slightly more tempted if he at least had first strike, but right now the only room for a non-disruptive creature is taken up by Avenger, who is about 100% better than Puresteel Paladin.

    Quote Originally Posted by bokwinkle View Post
    I'm with you here. I guess I'm just trying to force the 3 drop infect double striker...when in reality there isn't a reason to.
    Um... you know the one Crusader has infect and the other has double strike right? Neither have both. For my build the white one would work much better, but I'm already getting ww for Serra Avenger.

  19. #2539
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Played a few games with Tim's list and I have to say that I felt naked without discard. One has very few ways to disrupt the opponent and to not have any information on what your opponent is holding kind of feels like you're walking in the dark. it is also particularly dangerous against any Combo deck (that includes Show and Tell-type decks). I love the Mystical plan though. There has to be a way to fit in a set of Thoughtseize somewhere.
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    Oh ya, there was that SCG article with a deck called Laxstorm. If you ask me, it reminds me more of a laxative brand and not the player (no offence to Ari Lax).

  20. #2540

    Re: [Deck] Deadguy Ale (B/w Confidant)

    well you do have temporoary instant-speed discard/exile, and you have mom to protect them. This deck doesn't play like deadguy. It's something completely different. I like it.

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