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Thread: [Deck] Aluren

  1. #2001

    Re: [Deck] Aluren

    As the metagame - at least online- has moved to much faster combo like sneak and show variations and storm, I've gone back to a recruiter build that also plays 4 Fow (23 blue cards)

    I went 4-1 in the last league with it, losing in the last round to Grixis delver.

    It still can grind well and I like the 1-card combo aspect to steal games.

    I'm not playing any off-color duals (currently playing 3x White recruiter- so I can run chill in the board, but no white duals)

    I'm also up to 1 birds as a 5th deathrite to help with the speed and rise of wasteland/delver decks.

    Just some thoughts.

  2. #2002

    Re: [Deck] Aluren

    I also play recruiter version with FOW and blue count of 23. Having more room now that I don't have to play decay anymore, I also removed shardless to enter gitaxian probe + cabal therapy. Need more testing though.

  3. #2003

    Re: [Deck] Aluren

    Haven't seen any activity here in a while. How are people feeling about this deck now that the post-miracles metagame is taking shape?

  4. #2004

    Re: [Deck] Aluren

    Quote Originally Posted by limbo View Post
    Haven't seen any activity here in a while. How are people feeling about this deck now that the post-miracles metagame is taking shape?
    Aluren was fringe-ish even when it was a "foil" to previous Miracles, so it's not surprising that it's dropped out of favor quite a bit after the Top ban.

    While other combo decks may be more powerful and well set-up currently (see Storm, BR reanimator, Sneak&Show), I think Aluren is still pretty great and I also just enjoy piloting it.

    As I alluded to above, I've gone away from the pure value BUG deck to playing a Recruiter version to speed up the deck's kill.

    It's also noteworthy that Cartesian continues to carry the flag for the deck as I saw he came in 17th in the latest legacy challenge, playing his value-BUG list.

    Here's the list I got a 4-1 with again last night (the quest for a 5-0 continues).

    Creatures (20):
    4x Deathrite Shaman
    1x Birds of Paradise
    2x Cavern Harpy (acts as '4th' Recruiter as those who have played the pure BUG value lists know)
    4x Baleful Strix
    1x Arctic Merfolk
    1x Parasitic Strix
    2x Leovold, Emissary of Trest
    1x Shardless Agent
    1x Eternal Witness
    1x Vendillion Clique
    3x Recruiter of the Guard

    Instants/Sorceries (16):
    4x Brainstorm
    4x Force of Will
    3x Ponder
    3x Thoughtseize
    2x Abrupt Decay

    Enchantments (4):
    4x Aluren

    Lands (19):
    4x Misty Rainforest
    3x Verdant Catacombs
    3x Polluted Delta
    2x Bayou
    2x Tropical Island
    1x Underground Sea
    2x Forest
    1x Island
    1x Swamp

    SB:
    2x Mindbreak Trap
    1x Vendillion Clique
    1x Abrupt Decay
    1x Pithing Needle
    1x Null Rod
    1x Chill
    1x Toxic Deluge
    1x Engineered Plague
    2x Diabolic Edict
    2x Surgical Extraction
    1x Reclamation Sage
    1x Carpet of Flowers

  5. #2005

    Re: [Deck] Aluren

    Quote Originally Posted by Absolutflipz View Post
    Aluren was fringe-ish even when it was a "foil" to previous Miracles, so it's not surprising that it's dropped out of favor quite a bit after the Top ban.

    While other combo decks may be more powerful and well set-up currently (see Storm, BR reanimator, Sneak&Show), I think Aluren is still pretty great and I also just enjoy piloting it.

    As I alluded to above, I've gone away from the pure value BUG deck to playing a Recruiter version to speed up the deck's kill.

    It's also noteworthy that Cartesian continues to carry the flag for the deck as I saw he came in 17th in the latest legacy challenge, playing his value-BUG list.

    Here's the list I got a 4-1 with again last night (the quest for a 5-0 continues).

    Creatures (20):
    4x Deathrite Shaman
    1x Birds of Paradise
    2x Cavern Harpy (acts as '4th' Recruiter as those who have played the pure BUG value lists know)
    4x Baleful Strix
    1x Arctic Merfolk
    1x Parasitic Strix
    2x Leovold, Emissary of Trest
    1x Shardless Agent
    1x Eternal Witness
    1x Vendillion Clique
    3x Recruiter of the Guard

    Instants/Sorceries (16):
    4x Brainstorm
    4x Force of Will
    3x Ponder
    3x Thoughtseize
    2x Abrupt Decay

    Enchantments (4):
    4x Aluren

    Lands (19):
    4x Misty Rainforest
    3x Verdant Catacombs
    3x Polluted Delta
    2x Bayou
    2x Tropical Island
    1x Underground Sea
    2x Forest
    1x Island
    1x Swamp

    SB:
    2x Mindbreak Trap
    1x Vendillion Clique
    1x Abrupt Decay
    1x Pithing Needle
    1x Null Rod
    1x Chill
    1x Toxic Deluge
    1x Engineered Plague
    2x Diabolic Edict
    2x Surgical Extraction
    1x Reclamation Sage
    1x Carpet of Flowers
    Ironically I'm going to be playing the deck for the first time tonight. I've been flip flopping between Food Chain and Aluren. Played Food Chain last week and it was pretty cool, time to give Aluren a chance.


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  6. #2006

    Re: [Deck] Aluren

    A mistake I made in the above Recruiter list is that I did not play a second Arctic Merfolk or a first Quickling in addition to the Arctic Merfolk.

    Having a 2nd copy of Arctic of Quickling (i.e 1 Arctic + 1 Quickling, or 2 Arctic, or 2 Quickling) lets you beat a removal spell when comboing off from a "naked" board state where you have Aluren out and start chaining out from only a Recruiter in hand.

    The pinch point for a removal spell to interrupt is when you get your last Recruiter, which then fetches Arctic Merfolk --- Arctic ---> Bounce and Replay Recruiter ---> Get Harpy --- Play Harpy -- have your Arctic Merfolk StP'ed, Decay'ed, etc...so if you fetch the Quickling out first you'll have 2 Blue bouncers in play when you go for the Harpy, thus making them need 2 removal spells to interrupt the Harpy getting the chain further along to the combo.

    It adds another slot to the deck, which is annoying, and I've only had it come up recently (which is why the lightbulb went on that I need another of that effect), but it shows that it is pretty relevant, even if it's not coming up a lot.

    Eternal Witness is less necessary, though, since you're on a single Parasitic, it does help a lot from getting your combo dismantled by an early discard.

    FWIW I would cut the 1 Sharldess for +1 Quickling.

  7. #2007

    Re: [Deck] Aluren

    Quote Originally Posted by Absolutflipz View Post
    A mistake I made in the above Recruiter list is that I did not play a second Arctic Merfolk or a first Quickling in addition to the Arctic Merfolk.

    Having a 2nd copy of Arctic of Quickling (i.e 1 Arctic + 1 Quickling, or 2 Arctic, or 2 Quickling) lets you beat a removal spell when comboing off from a "naked" board state where you have Aluren out and start chaining out from only a Recruiter in hand.

    The pinch point for a removal spell to interrupt is when you get your last Recruiter, which then fetches Arctic Merfolk --- Arctic ---> Bounce and Replay Recruiter ---> Get Harpy --- Play Harpy -- have your Arctic Merfolk StP'ed, Decay'ed, etc...so if you fetch the Quickling out first you'll have 2 Blue bouncers in play when you go for the Harpy, thus making them need 2 removal spells to interrupt the Harpy getting the chain further along to the combo.

    It adds another slot to the deck, which is annoying, and I've only had it come up recently (which is why the lightbulb went on that I need another of that effect), but it shows that it is pretty relevant, even if it's not coming up a lot.

    Eternal Witness is less necessary, though, since you're on a single Parasitic, it does help a lot from getting your combo dismantled by an early discard.

    FWIW I would cut the 1 Sharldess for +1 Quickling.
    Thank you for laying that out clearly. I was saying this 9 months ago. The pinch can be real.
    Also, Quickling is a lot better when not in the combo. It saves creatures and is a surprise blocker. I stand by the 1 Merfolk 1 Quickling split if you're playing the white Recruiter version of the deck.


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  8. #2008

    Re: [Deck] Aluren

    Quote Originally Posted by TTX View Post
    Thank you for laying that out clearly. I was saying this 9 months ago. The pinch can be real.
    Also, Quickling is a lot better when not in the combo. It saves creatures and is a surprise blocker. I stand by the 1 Merfolk 1 Quickling split if you're playing the white Recruiter version of the deck.


    Sent from my iPhone using Tapatalk
    Yeah, no prob - it is definitely a thing and I agree on the 1 Arctic/1 Quickling split.

    What I really wanna know from Cartesian is how did the Magus of the Will work out? It looks super sweet...especially with Copter and just after a long grindy game, land Aluren with 3 mana leftover to basically then have a 20 card hand or something.

    Did Magus of the Will play well or was it Win-More and just a worse Eternal Witness?

  9. #2009

    Re: [Deck] Aluren

    Magus of the Will is good. I highly recommend it.

  10. #2010
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    Re: [Deck] Aluren

    Quote Originally Posted by Dutch253 View Post
    Ironically I'm going to be playing the deck for the first time tonight. I've been flip flopping between Food Chain and Aluren. Played Food Chain last week and it was pretty cool, time to give Aluren a chance.


    Sent from my iPhone using Tapatalk
    What did you think? I built Aluren (BUG, no recruiter) and Food Chain, and I think I like Aluren a bit more. I like it's mid range plan a bit better, and have hit some good value off of Shadless. I may have to try the Recruiter version before making a decision, but I'd love to hear your thoughts.

  11. #2011

    Re: [Deck] Aluren

    Does anybody Know the lost of the player made top 32 at Vegas?

  12. #2012

    Re: [Deck] Aluren

    Quote Originally Posted by Cartesian View Post
    Magus of the Will is good. I highly recommend it.
    I'm a little new to Aluren, and I'm wondering if you can expand on Magus's place in the deck?
    Also, it doesn't look like there's any consensus in where to start building the deck - even within micro archetypes of recruiter vs bug builds. Is there a recommended base or core to the build, beyond 4 DRS, 4 Aluren, 4 Brainstorm? Even within your recent lists on mtgtop8, there's quite a bit of variance!

  13. #2013

    Re: [Deck] Aluren

    Heard about a list with 8 spirit guides, 8 recruiters and I'm assuming a ton of hand hate. Any thoughts on possible lists for something like this?

    I was thinking Lotus Petals, spirit guides, some amount of City of Traitors and/or Ancient Tombs. Apparently Julian Knaab (elves guy) played against it at Vegas and I kind of want to jam 8 recruiters for that quick win aspect.

  14. #2014

    Re: [Deck] Aluren

    Quote Originally Posted by CanyonMinotaur View Post
    I'm a little new to Aluren, and I'm wondering if you can expand on Magus's place in the deck?
    Also, it doesn't look like there's any consensus in where to start building the deck - even within micro archetypes of recruiter vs bug builds. Is there a recommended base or core to the build, beyond 4 DRS, 4 Aluren, 4 Brainstorm? Even within your recent lists on mtgtop8, there's quite a bit of variance!
    I would also be interested

  15. #2015

    Re: [Deck] Aluren

    Quote Originally Posted by Rekk View Post
    I would also be interested
    I'm no Cartesian, but I've tried his Magus some and just from the card itself I'd say it's kind of the ultimate grindy card. In a game that goes long or involves lots of discard (e.g. hymns from BUG) or when you flood out, Magus represents usually a rebuy of a land, ponder/brainstorm, deathrite and a decay on average. It's also a fairly must-answer card in many situations. Now, if you end up trading forever and stick an Aluren at some point and don't have the combo in hand (whether on the BUG value list or Recruiter-BUG), Magus of the Will represents an insane potential topdeck with Aluren out.


    Also, this list that plays all 8 recruiters and Spirit Guides, Petal, Tombs/Cities sounds like you should just play Belcher at that point....or you know a good ritual-based combo deck like Storm.

  16. #2016

    Re: [Deck] Aluren

    Quote Originally Posted by Absolutflipz View Post
    I'm no Cartesian, but I've tried his Magus some and just from the card itself I'd say it's kind of the ultimate grindy card. In a game that goes long or involves lots of discard (e.g. hymns from BUG) or when you flood out, Magus represents usually a rebuy of a land, ponder/brainstorm, deathrite and a decay on average. It's also a fairly must-answer card in many situations. Now, if you end up trading forever and stick an Aluren at some point and don't have the combo in hand (whether on the BUG value list or Recruiter-BUG), Magus of the Will represents an insane potential topdeck with Aluren out.


    Also, this list that plays all 8 recruiters and Spirit Guides, Petal, Tombs/Cities sounds like you should just play Belcher at that point....or you know a good ritual-based combo deck like Storm.
    This makes sense to me. I guess my concern was running one in the board seemed to have similar appeal to a Sylvan Library, but the way you describe it sounds like it's a lot more explosive advantage if you untap with it. Would you run a 21st land or 5th dork to be sure you have plenty of mana when you use it? It seems best if you have a karakas already in the board to up the land count.

  17. #2017

    Re: [Deck] Aluren

    Hey so I'm not a big Aluren player, only messed around with the strictly BUG leovold version for a month or so.

    But what do we think of the new Uncage the Menagerie? Finds the creature combo we're missing and then just casts em for free?

    X=2 finds cavern harpy and baleful strix, which should win the game. X=3 gets parasitic, leovold, rec Sage, recruiter, shardless, etc.

  18. #2018
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    Re: [Deck] Aluren

    It's a bad cascade target, apart from that I could see it work...

  19. #2019

    Re: [Deck] Aluren

    Quote Originally Posted by Fjaulnir View Post
    It's a bad cascade target, apart from that I could see it work...
    Ah true completely overlooked that. Hm. Still seems interesting.

  20. #2020

    Re: [Deck] Aluren

    Is Cascade worth playing then, if you can tutor the win?

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