Page 7 of 118 FirstFirst ... 345678910111757107 ... LastLast
Results 121 to 140 of 2358

Thread: [Deck] Aluren

  1. #121

    Re: [Deck] Aluren

    So I'm really interested in this deck since it seems both good and fun to play. My question for now would be, what deck list is the best? Some deck lists contain the Imperial Recruiter and some the Raven - any new techs lately?

  2. #122

    Re: [Deck] Aluren

    In regards to counter-top problems. It has been my expierience, that if you see counter-top (and have to let it resolve), your going to have to wait as long as possible. You lead off with a wall followed by a man-o-war (or other 3cc), followed by another 2cc. This forces him to tap-out from the top. Once he is tapped out, drop cabals like crazy (recur them too); this should force him to put top ontop of library. Once the 1cc spell is ontop, you can go about your buisness (since your win-con doesnt require a 1cc spell). It takes a decent hand, but a couple brainstorms, and some thinking ahead should do the trick. However, if at all possible, don't let him resolve a top in the first place (counter-balance isnt as bad).

    As far as a deck-list goes, essentially the best one is the one the first post suggest for GP lille. Here it is for reference:

    // Mana Base
    1 Island
    2 Windswept Heath
    2 Wooded Foothills
    3 Polluted Delta
    4 Bayou
    4 Tropical Island
    5 Forest
    // Combo cards
    1 Eternal Witness
    1 Spike Feeder
    2 Man-o'-War
    3 Cavern Harpy
    4 Raven Familiar
    4 Aluren
    // Control
    2 Chain of Vapor
    3 Force of Will
    3 Cabal Therapy
    4 Wall of Blossoms
    4 Wall of Roots
    // Draw and Tutors
    1 Chord of Calling
    3 Intuition
    4 Brainstorm


    Most people have done these changes:
    -1 chord of calling
    -1 polluted delta
    -1 wall of blossoms
    +1 force of will
    +1 Man-o-war
    +1 windswept heath (maybe this is just my change)

    Also, some people have gone to (but it is kinda a meta-call):
    -1 FoW
    +1 Eternal witness



    As far as new tech, Dream Stalker has some possabilities (in the man-o-war spot). Man-o-war might bounce their creatures, but stalker can block them, which is even better. Also, stalker bounces any permanent; you can bounce a land if you missed your land drop, or bounce aluren if it gets targeted...etc. I haven't tested it yet, but it seems way better than man-o-war. However, man-o-war can do some nice tricks if aluren is not in play (like abuse the shit out of summoning sickness). It is something to consider...

    There is a new article down at SCG about "innovator aluren, the best deck in legacy" or some such BS. It uses imperial recruiter, which does not belong in the deck. Here is that list:

    2 Forest
    1 Island
    4 Force of Will
    1 Etched Oracle
    2 Eternal Witness
    3 Cabal Therapy
    4 Wall of Roots
    4 Brainstorm
    1 Chain of Vapor
    2 Flooded Strand
    4 Polluted Delta
    2 Windswept Heath
    4 Wooded Foothills
    4 Imperial Recruiter
    1 Cavern Harpy
    1 Spike Feeder
    4 Aluren
    4 Intuition
    1 Dream Stalker
    2 Deep Analysis
    1 Badlands
    1 Bayou
    1 Taiga
    2 Tropical Island
    1 Underground Sea
    1 Volcanic Island
    1 Ghitu Slinger
    1 Man-o'-War



    The recruiter builds are weak, at best. This one splashes red, so you could hard-cast recruiter if you had the right hand. Im not sure how optimized this list is, but is one of the better recruiter builds. I (and many others) think the build without recruiter is better, but feel free to try both and see how you like them.
    Last edited by honz; 07-07-2007 at 11:29 PM.

  3. #123
    YES WE CAN
    outsideangel's Avatar
    Join Date

    Sep 2005
    Location

    GMU
    Posts

    634

    Re: [Deck] Aluren

    I think a small number of Recruiters is just fine, but I also think splashing red just to play them is somewhat silly. Dropping a couple of copies of Cavern Harpy for a couple of Recruiters works out okay.

    You can play Aluren + Recruiter as a more vulnerable two-card combo (because instant-speed removal will disrupt it) or just wait until you've drawn either the Familiar or Harpy and then use Recruiter to find the missing piece and go off normally. It lets you be a little more flexible about when you can combo off, and the added speed is helpful against other combo decks since you're often under a lot of pressure and they won't be able to stop you. I imagine that against removal-light disruption decks it can help you recover from discard more quickly as well, giving you something of an 'oops, I win' factor off of the topdeck, but I haven't tested this extensively.

    The price is, of course, that unless you splash the fourth color (not the best choice, I think) Recruiter is dead outside of the combo, being unable to do the tricks that Harpy could. Essentially, playing Recruiter like this allows you more flexibility in regards to the combo element but less flexibility in regards to the control element. I'd go with whatever you feel is best for your metagame.
    TEAM DRAGONFORCIA-
    Ghost ridin' the whip like we invented that shit.
    TEAM UNICORN
    We're going for number four!

  4. #124
    Undefined Fantastic Object

    Join Date

    Oct 2006
    Location

    Waterloo, Canada
    Posts

    810

    Re: [Deck] Aluren

    I've been testing the deck recently, and was wondering about few things.

    How good is Intuition in the deck, compared to Lim dul's Vault? Is there a reason why LDV is not played in the deck? Also, what about confidant SB?

    Also, How do you deal with Belcher or TES?
    She said, "You're broken."
    "So is your face." replied the Tarmogoyf.

  5. #125
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [Deck] Aluren

    Quote Originally Posted by C.P. View Post
    I've been testing the deck recently, and was wondering about few things.

    How good is Intuition in the deck, compared to Lim dul's Vault? Is there a reason why LDV is not played in the deck? Also, what about confidant SB?
    One of the great things about Intuition is that if it resolves, you can grab 3 Cabal Therapies against decks trying to hinder you with countermagic and rip their hand apart with your utility-creatures you don't especially need after their effect (Wall of Blossom, Wall of Roots, Man-O'-War, Raven Familiar, etc.). Also, not losing in terms of handsize is of course beneficial, but really, the Intuition for Therapies is a backbreaker. You can actually force them to discard 5+ cards worth of business with it, which means that they're forced to counter every Intuition you attempt, meaning you've got a very cheap and powerful instant-speed threat.

    Confidant ain't horrible and could indeed work to counteract Discard and LD since decks running those aren't generally running too much cheap point-removal. It's dead midcombo, which hurts, but it can help you recover from early barrage of LD and discard and is cheap, so it definitely looks like a solid anti-Black slot. Quite certainly better than Toad's plan of 'the deck sucks so nobody plays it'. Then again, they WILL kill it if they've got removal, since no other creature in your deck actually presents a credible threat they need to deal with, so it might be somewhat vulnerable. But yea, if you find yourself with some excess sideboard slots, he's just fine.

    Quote Originally Posted by C.P. View Post
    Also, How do you deal with Belcher or TES?
    The reason the deck really wants to run those Force of Wills. Also puts Therapy to a good use. Just try to stop them from going off too early and rip their hand apart given an opportunity, and if they Warrens early, you still have the Turbo-Aluren to possibly race them as they usually can't kill you before turn 3.

  6. #126

    Re: [Deck] Aluren

    What is Aluren's best answer to Vial Affinity and Combo decks (besides cabal therapy)?

  7. #127
    Undefined Fantastic Object

    Join Date

    Oct 2006
    Location

    Waterloo, Canada
    Posts

    810

    Re: [Deck] Aluren

    Quote Originally Posted by Sigar View Post
    What is Aluren's best answer to Vial Affinity and Combo decks (besides cabal therapy)?
    On Vial Affinity, the Deed. Deed with other things to buy time makes the matchup not too hard.
    She said, "You're broken."
    "So is your face." replied the Tarmogoyf.

  8. #128
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Aluren

    Chain of vapor is not so bad neither...

    Null rod could fit into the sideboard too as it improves a lot against storm decks which the deck fails to beat.

  9. #129
    Site Contributor
    Lego's Avatar
    Join Date

    Dec 2004
    Location

    Jamaica Plain, MA
    Posts

    2,016

    Re: [Deck] Aluren

    Slay played Aluren yesterday in Western Mass to a Top 8 finish. I'm sure he'll share a bit about his list and the tournament if you ask, but I know he played Lim-Dul's Vault, and as far as I saw, it was stellar all day. I definitely recommend it, although I'm not sure what he cut for it. I know he only had 7 walls main. He also lamented not having the 4th Harpy.

  10. #130

    Re: [Deck] Aluren

    I only run 1 cavern harpy atm. My only problem is pitching it to fow and then ending up without win condition. 2 just seems too much, since it's dead if you don't combo off. Thoughts?

    What about EE over Deed?

  11. #131
    Site Contributor
    Lego's Avatar
    Join Date

    Dec 2004
    Location

    Jamaica Plain, MA
    Posts

    2,016

    Re: [Deck] Aluren

    Quote Originally Posted by Sigar View Post
    I only run 1 cavern harpy atm. My only problem is pitching it to fow and then ending up without win condition. 2 just seems too much, since it's dead if you don't combo off. Thoughts?
    You absolutely need Cavern Harpy to combo off. It's what allows the combo to work, and in conjunction with Raven Familiar, it allows you to find the rest of the combo. With 1 Harpy, you will way too often be left with situations where you have Raven Familiar and Aluren, but can't combo off for lack of a Harpy. After Aluren, Cavern Harpy is the most important card in the deck.

  12. #132

    Re: [Deck] Aluren

    Quote Originally Posted by Lego_Army_Man View Post
    After Aluren, Cavern Harpy is the most important card in the deck.
    Cavern Harpy is actually the worst card in the deck, since it is the only one that does nothing until you are planning to win.

    Raven Familiar and Man'O-War are both much better than Cavern Harpy. I would run 1 Cavern Harpy if I could, because that is all you want to see. Nevertheless, since you could find yourself in situations where you need to pitch it to Force of Will, it is safer to run at least 2, which is what I have at the moment. It is quite a necessary evil, unfortunately.

    What about EE over Deed?
    Pernicious Deed wipes everything, including 4CC Cards if needed (Humility for example). It is much more versatile than Engineered Explosives. Being able to kill Mongoose and Tarmogoyf or Werebear at once is also a big bonus. If you want more SB cards against B/W Confident and all the Fish variants running rampant, Massacre is very good.

  13. #133
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Aluren

    The worst card in the deck is aluren. Harpie is very good in long term plan as a blocker and as a beater. Moreover it can be used to recur manowar and ravens in your builds and coiling oracle in my build (which will become as good as the walls of blossom if the domination of threshold is confirmed). It's not completely useless with no aluren in play.

  14. #134

    Re: [Deck] Aluren

    Another question is, what draw spells to run in Aluren?

    Raven Familiar is simply not enough. I see most people run Deep Analysis, which is a great card, but I think it's too slow. I want to be able to draw cards early on, so I can establish a decent hand at turn 3-5.

    Any thoughts on this matter?

  15. #135
    Legacy Inept

    Join Date

    Oct 2005
    Location

    France
    Posts

    1,956

    Re: [Deck] Aluren

    usually you play :
    3/4*intuition
    3/4*wall of blossom
    4*brainstorm
    1/4*raven
    0/4*coiling oracle

    As for myself, I use respectively top the list 3, 3, 4, 1, 3.

  16. #136

    Re: [Deck] Aluren

    Why Coiling Oracle over Raven?

    Oracle seems hopeless to me. Even wall of blossoms is better, due to the fact that it's a better blocker, it's easier to cast and it doesn't reveal the card you draw. The only upside about oracle is the land trick, but to me this card doesn't belong in Aluren.dec.

    About the missing draw spell, I am thinking either:
    1) Compulsive Research
    2) Deep Analysis
    or
    3) Telling Time

  17. #137
    Worst character ever
    Slay's Avatar
    Join Date

    Sep 2004
    Location

    Newton, MA
    Posts

    1,229

    Re: [Deck] Aluren

    IMHO, the only correct number for Harpies is 4. Aluren is fundamentally a bad deck. It plays low amounts of disruption, a three-card combo, some minimal search, and a whole lotta dead or semi-dead cards. The deck wins by being a control-combo deck, which in general is an extremely powerful archetype, and by having a nigh-undisruptable combo when going off. However, the format is getting faster, much faster, and your turn 2 Wall of Blossoms looks pretty damn cute against a turn 3 swinging 4/5 Tarmogoyf. Or, for that matter, against 8 1/1s on the first turn.

    There's a real urge when playing this deck to take out combo pieces and put in other things, under the guise of 'optimization'. I think this is wrong. The ability to combo off as soon as possible and have the most chance to succeed is of much more importance than it was when Aluren Top32'd Lille, where the greatest threat was a 1/1 on turn 1, or maybe a couple of 3/3s on turn 4. I lost at least 1 game(in the Top4, no less), and maybe 2 or 3, based on my trying to combo off(with lethal damage coming down the next turn) without a Harpy, and striking out. Chain of Vapor couldn't even help me, because I'd have to combo off well before I wanted.

    It's a silly mistake to play the deck like a control deck, in this atmosphere. You used to be able to get away with playing like a control deck for 5-8 turns until you had to win, but now you have to revert to being a combo deck much quicker. And while it feels manly to say "Oh yeah, I play Aluren with ONLY ONE Cavern Harpy" and have the ladies go nuts over you, how do you think it'll feel when you're halfway through getting your combo on and you realize that you can't keep it up anymore? Pretty bad, that's for certain. Even if you have protection, you still can't get cocky, because it won't help you finish the job. Don't be a fool, play all your Cavern Harpies(unless you're spectacularly good at the game). I'm out of innuendos.
    -Slay
    OH SHIT THERES A HORSE IN THE HOSPITAL

    Team Slay and Lego: Slay your a tool and your glasses are almost as GAY as your retarded snitch of a boyfriend Lego. Lego focus on your own game you are a fucking clown and should have heard the rediculous amount of people saying how much of a dick you were being and what kind of a fool you are. I laugh at you two. Seriously you both need attitude adjustments. I have never encountered a larger pair of pussy bitches in my whole life.

  18. #138

    Re: [Deck] Aluren

    I believe the fool is the one who plays 4 cavern harpy - a truly dead card in the deck.

    Yes, 1 seems tuff, but it really isn't. There's plenty of ways to get this little beast. I am thinking of adding 1 more only because I so often pitch it to FoW.

  19. #139
    Worst character ever
    Slay's Avatar
    Join Date

    Sep 2004
    Location

    Newton, MA
    Posts

    1,229

    Re: [Deck] Aluren

    Quote Originally Posted by Sigar View Post
    I believe the fool is the one who plays 4 cavern harpy - a truly dead card in the deck.

    Yes, 1 seems tuff, but it really isn't. There's plenty of ways to get this little beast. I am thinking of adding 1 more only because I so often pitch it to FoW.
    Of course there's plenty of ways to get cavern harpy. But they suck, are slow, and require lots of mana. Which you don't have, usually. Taking out vital combo pieces just because they're "dead" goes against the fundamental principle of combo, which I am arguing is the direction this deck needs to take.
    -Slay
    OH SHIT THERES A HORSE IN THE HOSPITAL

    Team Slay and Lego: Slay your a tool and your glasses are almost as GAY as your retarded snitch of a boyfriend Lego. Lego focus on your own game you are a fucking clown and should have heard the rediculous amount of people saying how much of a dick you were being and what kind of a fool you are. I laugh at you two. Seriously you both need attitude adjustments. I have never encountered a larger pair of pussy bitches in my whole life.

  20. #140

    Re: [Deck] Aluren

    Quote Originally Posted by Slay View Post
    Of course there's plenty of ways to get cavern harpy. But they suck, are slow, and require lots of mana. Which you don't have, usually. Taking out vital combo pieces just because they're "dead" goes against the fundamental principle of combo, which I am arguing is the direction this deck needs to take.
    -Slay

    Slay - What do you think of the Imperial Recruiter version? The library search allows it to play less dead cards, and it's a 2 card combo instead of a 3 card one, making it much easier to get all the pieces in your hand.

    I'm kind of a greenhorn at playing the Aluren deck, I admit, and currently the Recruiter version seems much stronger to me... but I'm willing to learn :)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)