You are missing the +1/+1 counters that are put on every other creature besides the spike feeder and archangel.
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
It doesn't exactly 'go off' or anything but it keeps Kitchen Finks infinitely recursive by destroying its -1/-1 counter.
It's too slow to matter, but it'll be cute in a casual way.
If I'm not mistaken, that's the Duel of the Planeswalkers expansion symbol. DotP is an okay translation of Magic Online in video game form. Good enough AI to be kind of a dick from time to time.Why is its symbol "D14"?
It's that Xbox/PS3 game WotC releases every year, that usually includes cards that will appear on an upcoming set (sometimes it also includes cards that definitely won't be printed, so you can't take them for granted).
Please stop talking about whether Force of Will is broken or not. It obviously is, and rather than "the glue that holds vintage together" it would be better to call it "the rug under which you hide the filth until there's so much that you can no longer conceal it".
Pardon my abbreviation earlier. Duel of the Planeswalkers (DotP) is the video game I was referring to. Unless I'm misremembering, all the cards in DotP are from existing sets, and are mostly Standard, but sometimes go back in time a little. Also some cards get weird errata; for example Serra Ascendant in DotP says, "If you have 10 more life than you started the game with" or some junk, as opposed to "30 or more". There is probably a reason for it but I never determined what it was. Probably to facilitate Two-Headed Giant or something.
How about this?
Bimbo Sliver 0
When Bimbo Sliver comes into player all Slivers you control get +2/0 until the end of turn.
-I was told that they were looking to get some younger players. I've been here for 3 hours but all they asked of me was to sit here and smile. I'm still getting my 200 bucks right?
I'm sorry for this but I've been biting my fist not to post a comment on this thread for days. I couldn't restrain myself any further from taking a jab at the cheap, sleazy mentality behind this Slivers re-design fiasco.
WotC: "Damnit! We have a leftover artwork for Primeval Titan. Any use? Didn't we just made slivers a complete generic man-like design lately?"
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"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
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Hey look everyone, it's the Jolly Green Giant!
Ho ho ho, Greeeen Giant!
Haha yeah that's my biggest objection. The art on Magic cards is somewhat important I guess, but the fact that the tribal mechanic has full-circled back onto Slivers in this weird way is just kind of tragic.
- Slivers do the "hive mind" thing and boost all Slivers equally, become noted and appreciated creature type
- Other tribes cop this act and eventually just start acting like 'mini-slivers', only with the 'you control' wording so they don't actually act like real Slivers
- Slivers get lapped by Merfolk
- Slivers apparently have to copy the copiers to merit being played, thus scrubbing their originality
- Also they don't look like Slivers they are just a decentralized group of creatures that look like everything
So I've been playing for about a decade, and I've never wanted to apply the phrase "jumped the shark" so badly to Magic in that 10 years. 8th Ed was ultimately for the better (IMO), m10 rules change was annoying but I got over it, New World Order is a little tired but I see what they did there - but this feels like a wholly different action to me. Like, this feels like burnout.
It's like when I piss and moan about new Star Trek because they got the characters wrong and they didn't tell a story that needed those particular characters to be told. Let's treat the Sliver redux as a character study; how do Slivers adapt to this new world of Magic without losing their core elements? The answer from WotC was, "by homogenizing them to look and act like every other tribe right now", which means there is no character study. These aren't recognizable as Slivers. Thumbs down.
I sure can't wait for
And they'll make her look like a whore.Not-Kerrigan, Queen of Slivers
Legendary Creature - Sliver
"Some Sliver-related stuff you control"
""At this point, I'm pretty much the Queen Bitch of the Multiverse."
7/7
Burnout sounds about right. If you take a bit of closer look then Megantic Sliver is literally a trippled Muscle Sliver - the times the converted mana cost, P/T and effect (except, you control). It seems to be the latest trend to take popular cards, double/tripple their CC and their effect and call it a day. That's about as lame as it gets.
At least Megantic Sliver doesn't look like some sorta Eldrazi/Phyrexian thing. Unfortunately, it also looks extremely generic, a giant, green, tree elemental thing. WTF. Slivers were supposed to look alien and creepy. Ironically, now they look the most alien. If you looked at the art of these cards without any text you'd never be able to tell it was a sliver.
Last edited by Amon Amarth; 05-16-2013 at 09:29 PM.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Sliver of the Colossus.
"QUICK JACE, GET ON ITS BACK AND STAB THE GLOWING RUNES!"
This is just pathetic. I guess that we'll be seeing more like this "reboot" in the future after Hasbro has tightened the leash on WotC after the whole D&D 4th Edition fiasco.
I do like the Archangel (both mechanics and art) and the new spin on a Hydra is interesting in that it actually gives value when it dies, but in a reasonable way. If it weren't for the Predators, this may have been another good Core Set.
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