Played omnimaniac at a small local tournament. Went 3-1.
Match 1 vs UR Delver (2-0): Pushed through the counterspells and won both games. Never felt like I was in a tight spot, despite the constant heat.
Match 2 vs. mono-W hatebears (1-2): Games 1 and 3 I could not fight my way past double Port and double hatebear (Canonist and Thalia). I found myself able to set up a way to deal with one (Canonist) but couldn't work my way past Thalia's taxing effects with two Ports locking me down.
Match 3 vs. UR Stasis (2-0): Game 1 was pretty standard, Game 2 I lost a blowout counterbattle with 5 counterspells ending up on the stack. Followed with a S&T a couple turns later (after paying off Pact) and won.
Overall, solid and redundant combo with a great manabase. I ran LoS in the Board and plan to keep it, but will find three spaces for Defense Grid.
Does anyone know of a way that this deck can deal with two hatebears at once? Besides moving Sapphire Charm maindeck and hoping to draw it while wishing for slaughterpact...
A friend of mine suggested Teferi's Realm. I haven't tested it, and it seems a bit clunky, but should be really flexible since it can answer all kinds of permanent based hate; even in multiples and those protected by Mother of Runes.
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Rushing River is an ineresting option...expensive, but it does the job
Yes, I could try to setup two wishes for Wipe Away and then a Revival, and time it to go off...but that's going to require drawing two Wishes plus my combo pieces...no the easiest proposition.
Teferi's Realm is a great choice...but the deck would need to bring in 3x copies, and there's not enough room in the board to support that unless we cut DGrid. On the other hand, running Realm means that you can basically negate any counter besides FoW and Daze, so perhaps that works...
i could see it to maybe rebuy the rushing river?
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It's already been established that he should probably be on a different deck.
On another note, I took another 1st place at the LGS last night with the following list:
// Lands
3 Ancient Tomb
2 City of Traitors
7 Island
3 Misty Rainforest
1 Polluted Delta
4 Scalding Tarn
// Creatures
1 Emrakul, the Aeons Torn
// Spells
4 Brainstorm
3 Cunning Wish
4 Dream Halls
4 Enter the Infinite
4 Force of Will
1 Intuition
4 Omniscience
2 Pact of Negation
4 Ponder
4 Preordain
4 Show and Tell
1 Trickbind
// Sideboard
SB: 1 Echoing Truth
SB: 1 Eladamri's Call
SB: 1 Firemind's Foresight
SB: 2 Flusterstorm
SB: 4 Leyline of Sanctity
SB: 1 Noxious Revival
SB: 1 Pact of Negation
SB: 1 Release the Ants
SB: 1 Slaughter Pact
SB: 1 Trickbind
SB: 1 Wipe Away
Played against Spanish Inquisition, Affinity, Nic Fit, and UWr Miracle Blade.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
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I am pretty sure Intuition in the sideboard is a must have (because it gives your Wishes something to do), but that doesn't mean you can't also have one in the maindeck.
Fortunately, I do. I've been playing it for quite some time as a matter of fact. I've won 5 events and took 3rd at another with iterations of this deck. The 3rd place is currently my worst finish.
There are fewer sacred cows in this deck than you think. In my testing I've very rarely wanted to Wish for Intuition. Firemind's Foresight in the board makes the sideboard Intuition less necessary and frees up an extra slot. You just grab the maindeck one. If you aren't playing Foresight, I agree an Intuition in the board is a must. Interestingly enough, in game 3 against UWr Miracle Blade last night, I was in a situation with a Dream Halls in play and a Cunning Wish in hand where grabbing Firemind's Foresight was the only card in the game that would allow me to win the game.
Defense Grid is also not a must have. With the amount of fast combo in my meta, I wanted a card that was not only good at protecting my combo, but stopping others; hence the Flusterstorms in the board over Defense Grid.
West side
Find me on MTGO as Koby or rukcus -- @MTGKoby on Twitter
* Maverick is dead. Long live Maverick!
My Legacy stream
My MTG Blog - Work in progress
Does anyone know of any links to SCG Opens or other videos of this deck if action? I would like to see it in action.
i know i'll probably be shunned for this next statement but it might kinda work
Why dont we run Thwart's in here..maybe 2-3? It seems like if we are protecting the combo we win that turn anyways so the lands back in the hand is irrelevant. its not really card disadvantage otherwise. It can be hard casted for less than FOW.
proxy it up and playtest. it cost nothing to proxy bro
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