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Thread: Changes to the planeswalker uniqueness rule

  1. #301
    Hamburglar Hlelpler
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    Re: Changes to the planeswalker uniqueness rule

    Quote Originally Posted by Shawon View Post
    I don't think it's as much as people (in this forum) easily forget, but more like they don't care what happens in Vintage as long as those cards like Lodestone Golem only end up seeing niche play in Legacy. I'll be honest, I don't, and I think Vintage is a fun and skill-intensive format. I'm playing Affinity in Legacy and on my wish-list of cards to come out is a creature version of Tangle Wire. Not that I'm seriously wishing for that card to come out, but if it did, I wouldn't lose sleep on how much it would overpower Workshop decks in Vintage. Sad but true.
    +1

    Do not give a rats ass about Lodestone Golem in Vintage. I totally had it in mind when I posted and I knew someone would be all "rrr lodestone gomel is a house" and it's just like... fucking so? In Vintage? Cry real hard about it.

    A Tangle Wire creature would be badass.
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  2. #302
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    Re: Changes to the planeswalker uniqueness rule

    Not sure if anyone has started playtesting with the new rules? Do people think 4 JTMS will be the way to go in decks like Miracles/Stoneblade or will 3 and more answers be better?
    My Legacy Decks of choice: Pox, Miracles, D&T or Lands.
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