Yessir, you are reading that correctly. I should have been clearer in my post, since the card is brand spankin' new and all. You can enchant one of your durable artifact lands, make a bunch of thopters, and win before they even see combat. It presents the same kind of threat as a Tezz ultimate under those conditions, but with a much harder to answer wincon. Also, if you have someone under a bridge, you are setting up a pretty durable wincon outside of any other cards (even if it's going to take some turns.)
Look, I'm not saying that you aren't in a good board position if you are cranking out thopters. But there are an awful lot of games where when I stabilize the board, my opponent is at 20+, and unless I have the Tezz one-shot set up, it's going to take 2-3 turns of combat to get there.
Check out my Legacy UBTezz Primer. Chalice of the Void: Keeping Magic Fair.
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Playing since '96. Brief forced break '02-04. Former/Idle Judge since '05. Told Smmenen to play faster at Vintage Worlds.
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Most of the 'Ban brainstorm!' arguments are based on the logic that 'more different cards should get played in Legacy', as though the success or health of the format can be measured by the portion of cards that are available and see play. This is an idiotic metric.
Having a super hard time nailing my 75 with this deck. Some questions:
(im playing grixis)
How important is the 2nd island? w/o blood moon?
I dont play FoW, is 2 daretti + 1 explosives enough for problem permanents?
Most important one:
How are the matchups?
I've moved into Tezzerator because of how much I dislike the BR Reanimator deck everywhere online.
I don't really like FoW or Thopter/Sword combo, so I made use of the main deck Leyline of the Void as a nerf agent
and win condition.
What do you guys think of this list?
4 Baleful Strix
4 Chalice of the Void
4 Mox Diamond
4 Tezzeret, Agent of Bolas
4 Leyline of the Void
2 Daretti, Ingenious Iconoclast
3 Dack Fayden
2 Dimir Signet
2 Ensnaring Bridge
2 Thirst for Knowledge
2 Helm of Obedience
2 Transmute Artifact
1 Nether Void
1 Crucible of Worlds
1 Academy Ruins
4 Ancient Tomb
3 Wasteland
1 City of Traitors
2 Island
1 Swamp
3 Volcanic Island
3 Underground Sea
3 Polluted Delta
2 Scalding Tarn
SB: 1 Chains of Mephistopheles
SB: 1 The Abyss
SB: 1 Padeem, Consul of Innovation
SB: 2 Toxic Deluge
SB: 4 Sphere of Resistance
SB: 1 Witchbane Orb
SB: 2 Torpor Orb
SB: 2 Lodestone Golem
SB: 1 Engineered Explosives
Hello! I'm starting to build legacy deck that i have tested months in xmage (went trough almost all the top tier deck in last 5 months or so play testing) and this one has stuck with me the most. Here is the list i am currently using. no abyss or chain as those are REALLY expensive and i'm even hesitant of getting duals at first as they are whopping 350 for UG D: (student bla bla bla poor bla bla bla finland bla bla bla)
Land (24)
1x Academy Ruins
4x Ancient Tomb
1x Badlands
2x Bloodstained Mire
1x Darksteel Citadel
1x Inventors' Fair
2x Island
1x Mountain
4x Polluted Delta
2x Scalding Tarn
1x Swamp
2x Underground Sea
1x Volcanic Island
1x Wasteland
Artifact (16)
4x Chalice of the Void
1x Crucible of Worlds
1x Ensnaring Bridge
2x Mox Diamond
2x Sword of the Meek
2x Talisman of Dominance
1x Talisman of Indulgence
3x Thopter Foundry
Planeswalker (10)
2x Dack Fayden
2x Daretti, Ingenious Iconoclast
2x Jace, the Mind Sculptor
4x Tezzeret, Agent of Bolas
Sorcery (2)
2x Transmute Artifact
Creature (8)
4x Baleful Strix
3x Glint-Nest Crane
1x Padeem, Consul of Innovation
Sideboard (15)
2x Blood Moon
1x Cursed Totem
1x Damnation
1x Engineered Plague
1x Ensnaring Bridge
1x Helm of Obedience
4x Leyline of the Void
1x Padeem, Consul of Innovation
2x Pithing Needle
1x Trinisphere
Any toughts and comments and tips :3
I wanted to talk about Metallic Mimic.
Metallic Mimic combos with Animation Module in a similar fashion as Thopter Foundry and Sword of the Meek. However, it also combos brilliantly with Glen Elendra Archmage. For that reason, I've been thinking this could be slotted into UB Tezzeret.
The mana cost should not be a problem since Padeem, Consul of Innovation, Thopter Foundry and Sword of the Meek are played.
Mimic only combos with Animation Module if you have a way of making a Servo / applying a +1/+1 counter each turn to start the chain, unless you want to pay 3 mana every turn to get it started. It also means your combo pieces are vulnerable to Swords, Terminus, Chalice@1, Deathrite and Lightning Bolt (and now Push). Remember that Glen Elendra Archmage really costs 5 mana not 4, since you'd need to hold up a blue source to get anything out of her.
Overall Foundry combo only really needs Foundry out.
Sword can be also in the graveyard which means you can always Transmute it into whatever you need with 0 impact to your board state
Last edited by Poron; 01-18-2017 at 07:56 AM.
This. Foundry is alright on its own, at the very least having a foundry and a couple of artifacts means someone needs to think twice before attacking with a Pyromancer or a delver or whatever.
Sword also has a ton of synergy with Dack and new Daretti since having it in the graveyard isn't a problem. It also triggers when you play a Baleful Strix, which is pretty nice.
I don't know what you could possibly cut out of the deck to put in Metallic Mimic and Animation Module, the deck is already pretty tight between mana rocks and planeswalkers and thopter/sword. I guess you could play that other combo in place of thopter sword but that just seems strictly worse.
Well, not strictly worst, just different. I understand all these points for thopter foundry and sword of the meek, but it seems like people are glancing over what the new combo offers. Glen Elendra Archmage shuts down all removal spells, combo and burn (Price of Progress being the big one here) and blocks creatures, including delver of secrets without dying. It is essentially a chalice of the void on steroids. Animation Module is shut off by Chalice of the Void for 1 but you play transmute artifact so that's not a real issue. I think the main reason not to run it in tezz is because not enough creatures come into play with a +1/+1 counter on it. If cards like Hangarback Walker, Steel Overseer and Arcbound Ravager would be in the deck, it would be a different story. I do think that the Glen Elendra combo is powerful enough to test it (Perhaps multiple Glen Elendra's and a singleton Mimic/Module).
Glen-Elendra Archmage gets wrecked by Deathrite Shaman though. I certainly don't want to stifle innovation or anything, but DRS is the most played creature in the format by a longshot, so any slow grindy combo that gets neutered by it is kinda a non-starter in my eyes. Getting Glen-Elendra and metallic mimic together in time against combo also seems iffy, since you'd need mana acceleration and you'd pretty much have to play 4 GEA to have a chance of finding one in time against combo since the deck doesn't have any cantrips (other than Dack looting). Against burn, I'd rather have Thopter Sword because it's faster to put together and it gains you life.
That's fair. However, this can be resolved with the usual suspect Pithing Needle. I suspect that it largely depends unpon whether your meta plays a lot of hate like that. It's still a somewhat potent idea to have somewhere in the deck, though.
If you want to counter spells every turn run null brooch. Combos with bridge as well.
Skickat från min iPhone med Tapatalk
Extreme long time lurker, just finally decided to get around to signing up. Its been quite some time since anyone mentioned a white splash, and I figured I would share a list I've been having success with. To be clear, I'm not looking at white as a 3rd color, but rather as a 4th color. The greed is real. It started simply as me adding a tundra so I could support containment priests in the sideboard because sneak and show is miserable. It sort of morphed into a much different animal from there.
Lands 24
Academy Ruins x1
Ancient Tomb x4
Badlands x1
Island x2
Polluted Delta x4
Scalding Tarn x2
Swamp x1
Tundra x1
Underground Sea x3
Volcanic Island x2
Wasteland x3
Artifacts 22
Chalice of the Void x4
Mox Diamond x4
Thopter Foundry x4
Baleful Strix x4
Sword of the Meek x3
Dimir Signet x2
Ensnaring Bridge x1
Planeswalkers 8
Tezzeret, Agent of Bolas x4
Dack Fayden x4
Spells 6
Force of Will x4
Transmute Artifact x2
Sideboard 15
Leyline of the Void x4
The Abyss x2
Toxic Deluge x2
Vindicate x2
Breya, Etherium Shaper x1
Ethersworn Canonist x2
Helm Of Obedience x1
Ensnaring Bridge x1
My general musings/findings have been that the canonists have been great. Have had a much easier time resolving them against combo than I ever did Lodestone Golem. Also, transmuting extraneous chalices and mana rocks for them is much easier than going up to lodestone in the early game when you really want it. Initially I was running two containment priests, but they were proving too unrelieable unless I played 3. At that point it was simply too much space to dedicate to them.
The spice has been the vindicates. They replaced 2 copies of new Daretti, and I haven't looked back. I was finding too many games where i'd get only 1 activation out of the daretti anyway, so the flexibility of vindicate was welcomed. I no longer feel miles behind an opponent that resolves a sylvan library or a jace. The loss of life from Anguished Unmaking proved too problematic in a deck with tombs and fetches to want the instant speed upgrade. Breya hasnt been anything special, but i've liked that shes both a blue card for force, and a transmute target for the combo matchups.
Moving forward, I would maybe consider adding another tundra and removing the badlands to support a supreme verdict if these TNN decks keep prospering. I'm still getting steamrolled by Sneak and Show and Burn, but the vindicates have helped with my DNT matchup. If anyone is looking to shake up their deck a bit, give it a shot. I'm also all ears for any potential cards i could be overlooking. Cheers.
Isn't there some creature that's has "1BW+ Tap: Vindicate"? I think it's from Shards or something.
I think if you want to improve Sneak and Show, the easiest way is to play more Bridges, and just play Humility and Enlightened Tutor. Humility plays well with Thopter Foundry, and Tezz's +1.
Edit: I was thinking of Ethersworn Adjudicator. Still seems okay ;)
I agree with Matt, if you're having trouble with Sneak, just play more Ensnaring Bridge. It does everything the deck wants vs that and many other MUs. You should have 4 Leyline for any GY hate so Priest seems unnecessary.
I play 4 Bridge and have since TKS gained traction, I'm at least 10-0 vs. Sneak and Show in comp REL matches since then. That deck is a bye with Tezzeret. Eldrazi can always nut you if you are on the draw but I dont ever recall losing against it with 4 Bridge Tezz.
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