Might not be a bad idea to give them their own thread and post a link in the OP. Because they are not going to be much use once we are 5 pages past them.
Good point. I was thinking along similar lines. But I thought I should post some up for people to see first so I can gauge how difficult or easy people find these. Perhaps I could have each puzzle try to highlight the utility of different cards. I got the idea when Kayradis was asking about good places to send very new players.
Elves Discord Channel: https://discord.gg/2EVsdw2
Ok, that's not a bad idea. I would suggest putting in a puzzle thread also the Base decklist. So people can see what cards they have to work with. I mean I can just grab my deckbox and lay it out on the table, but others I feel will not have this opportunity. So having a list there that they can cross reference will help when using cards like NO and GSZ.
Also, if these are for new players, I would put up some with interactions that are common tricks for the deck. Then post under the photo "Note card X" and leave them to work out how it works with card Y.
Another idea would be to also put down what the top card of the deck is. In a situation like you have been hit with Chittering Rats. I know that is unlikely in legacy but it does give another layer of complexity to the puzzles if you are now having to fight over two turns. Throw in wasteland for max fun.
You just took my idea and gave it one of these:
Elves Discord Channel: https://discord.gg/2EVsdw2
Admit, the second one took me quote a few seconds, but is in impressive example how dirty Quirion Ranger is ^^
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Mind posting the solutions to these?
On the play:
Assuming the drawn card on turn 2 is irrelevant, I wouldn't bounce the bayou. Instead, I would play symbiote off the bayou to protect my elves and then quirion ranger off the cradle to protect the bayou. Your opponent can still waste the cradle but this is somewhat irrelevant as you still have crop rotation in your hand for turn 3. I would keep the second DRS in my hand to keep glimpse as a live draw.
On the draw:
I would consider playing quirion ranger first. If your opponent StPs your DRS and wastes your bayou, you pretty much lost since cradle won't make any mana. With ranger, you can bounce your bayou in response to the StP and then replay it next turn along with DRS.
I was typing out a solution but then the thread had some other action going on. I only have access to a phone now so it took me awhile. Lol. I can post them if people want them. Can we do spoiler tags on these forums?
IRT to the post above, I would start like nudon by assuming my first drop will be STP'd. So I would give him the least valuable creature in my hand and then see what happens. You usually have plenty of time to go slow if your opponent starts like that.
Elves Discord Channel: https://discord.gg/2EVsdw2
Good points. I agree with you as you point them out.
Edit,
No we have no tags, but I did PM him my answers. The question is if I typed them in an understandable way.
For the puzzles, I think glimpse chain examples with gsz would be helpful for new elf players as well. This would help highlight when to gsz for a certain creature (heritage, nettle, quirion, visionary, wirewood). The "correct" answer may vary from player to player too in some instances but hopefully it'll provide healthy debate if anything.
Really struggling on the 2nd one... Are you sure you've played your land for turn already?? I tried 1st GSZ for Ranger, Heritage Druid, Dryad Arbor and none of them worked...
Tap Bayou for G, tap Birchlore + Nettle for G, spend both mana to GSZ for Heritage, untap Nettle, Tap Nettle + Heritage for G, use Symbiote to return Heritage and untap Birchlore, play Heritage, untap Nettle, tap Heritage + Birchlore + Nettle for GGG, GSZ for Quirion Ranger and keep G float, untap Nettle, return Bayou to untap Birchlore, tap Nettle + Quirion + Birchlore for a total of GGGG, cast NO (sacrifice Heritage), untap Nettle, put Craterhoof into play and attack with him, Nettle and Symbiote
5 creatures = +5/+5
Craterhoof 5(+5) + Nettle 2(+5) + Symbiote 1(+5) = 23 Damage
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Cool, yeah I missed that I had one mana floating after the second GSZ.
Those were great. I loved them. What a great Thanksgiving gift. Best one I had all day, and I had several other good ones. Daniel, you are the man (i.e., the ELF) in so many ways. Many, many thanks.
It would be great to get a thread/archive of these kinds of puzzles to do exactly as people have suggested.
What I love about this deck is the mental energy it requires. It is a deck that provides versatility because it is hard to play, yet a very flexible tool, with several different approaches to victory. For me, no other deck has provided this much fun. This deck is not fun because you win, it is fun because you never know quite how you will win or what you will have to do to win.
Yeah. It can do just about any positive (=build-your-own-resources) thing in Magic, and with overwhelming force. Big dudes, hordes, comboing out, grinding slow games, board control, prison, raw draw power, this deck has it all. Plus there's something special about doing all that broken Storm combo stuff, and casting Tinkers and Ancestrals with mono-green cards. Feels so much more like cheating than playing Infernal, LED even if it's the same stuff in function.
I had a ton of trouble with the second puzzle because I didn't think of grabbing Heritage first. Like, I had three dudes up in some failed attempts, but my sleep-deprived brain didn't make the association that maybe Heritage first is correct. After Lemnear said that it was easy.
Originally Posted by Lemnear
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