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Thread: RiP MB?

  1. #1
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    Teluin's Avatar
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    RiP MB?

    Does anyone just MB Rest in Peace/graveyard hate in general?

    I think it's relevant in some form vs. the majority of decks - enough to warrant it. The same can be said about creature removal, and most decks MB that...

    Just wondering if anyone does/if they like it or not. (Obviously meta dependant)

  2. #2

    Re: RiP MB?

    Yes.

  3. #3

    Re: RiP MB?

    It's called Miracle control with RiP and Helm

    http://www.mtgtop8.com/event?e=4560&d=226422

  4. #4

    Re: RiP MB?

    I've got it MD in my enchantress deck. (I don't run Replenish.) I'm also using Energy Field and have a single Helm MD; I like that it's an engine card that doesn't need enchantresses on field in order to work (unlike Solitary Confinement), and I like that it punishes certain matchups that can be rough (Reanimator, chiefly, but splash effects on Deathblade, RUG and the handful of decks still running Scavenging Ooze / Knight of the Reliquary).

    Of course, I'm not playing all that competitively at the moment, so keep in mind that my experiences are pretty low-grade in terms of advice.
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  5. #5
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    Re: RiP MB?

    Yes it's good. See most Miracles lists in the past 3-6 Months.

  6. #6
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    Re: RiP MB?

    I meant as a standalone, not part of Helm. And so far, I've found it to be very good.

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    Re: RiP MB?

    Stasis often runs one and I run a single one main in Painter.
    It is better to ask and look stupid then keep your mouth shut and remain so.
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  8. #8
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    Re: RiP MB?

    It's been explored a bit in Death and Taxes as a 1-2 of MB, basically just preboarding against Deathrite/Nimble+Goyf.dec and RoF/Cabal Rit+PiF.dec. I think it's pretty good, not sure that it's more practical than Jotun Grunt in an open meta though.
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  9. #9
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    Re: RiP MB?

    Quote Originally Posted by Teluin View Post
    I meant as a standalone, not part of Helm. And so far, I've found it to be very good.
    I would be running RiPs without the Helm. I run the Helm because it's really good with RiP.

    We covered this at length in one of the podcast episodes. In short, so many decks rely upon or are heavily changed by the graveyard. Every RUG creature except Delver, Knight of the Reliquary, Deathrite Shaman, Snapcaster Mage... the amount of stuff you hose with it is huge and is well represented in the format.

    If a deck isn't particularly graveyard based, I'll side out all but one so that I can still go with helm combo if necessary. If the matchup warrants brining in enough sideboard cards, I'll take out the last RiP and Helm, as well.
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