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Thread: Which cards give control decks the most trouble?

  1. #21
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    Re: Which cards give control decks the most trouble?

    Defense Grid is pretty good against Blue based control. As is Teferi, Mage of Zhalfir.
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  2. #22
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    Re: Which cards give control decks the most trouble?

    Choke
    Sulfuric Vortex
    Chains of Mephistopheles
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  3. #23
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    Re: Which cards give control decks the most trouble?

    Quote Originally Posted by apple713 View Post
    I'm getting the idea that maybe stopping them isnt necessarily the way to go about it but rather gain card advantage over them?
    THIS

    IMO targeted hosing, aside from Islands hate (Choke), isn't the way to go because control decks, unlike other decks, aren't really trying to DO anything to hose in the first place. They're just trying to stay in control of the game. There's nothing to hose, because they're the one waiting for you to make a move and they're the one reacting. So beat them by breaking that control by either:

    -gaining massive card advantage they can't compete with (Goblin Ringleader, Dark Confidant, Punishing Fire, Lingering Souls, planeswalkers, etc.)

    -playing things they can't interact with (Aether Vial, Cavern of Souls, Abrupt Decay, Thrun, not spending mana all game then attacking with 10 zombie tokens)

    -or limiting access to their tools to control you (City of Solitude, Wasteland, Rishadan Port, Chalice of the Void, Suppression Field, Manabarbs, Blood Moon, etc.)

    Rather than control "hate", I think there's a lot more "protection" from control - e.g. Abrupt Decay, Vexing Shusher, Cavern of Souls, Silence, Xantid Swarm, City of Solitude. Suitable protection depends on your deck's strategy I guess...

    That said, if you want to beat on some control decks, just sleeve up some Merfolk or Goblins.

  4. #24
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    Re: Which cards give control decks the most trouble?

    Quote Originally Posted by FTW View Post
    THIS

    IMO targeted hosing, aside from Islands hate (Choke), isn't the way to go because control decks, unlike other decks, aren't really trying to DO anything to hose in the first place. They're just trying to stay in control of the game. There's nothing to hose, because they're the one waiting for you to make a move and they're the one reacting. So beat them by breaking that control by either:

    -gaining massive card advantage they can't compete with (Goblin Ringleader, Dark Confidant, Punishing Fire, Lingering Souls, planeswalkers, etc.)

    -playing things they can't interact with (Aether Vial, Cavern of Souls, Abrupt Decay, Thrun, not spending mana all game then attacking with 10 zombie tokens)

    -or limiting access to their tools to control you (City of Solitude, Wasteland, Rishadan Port, Chalice of the Void, Suppression Field, Manabarbs, Blood Moon, etc.)

    Rather than control "hate", I think there's a lot more "protection" from control - e.g. Abrupt Decay, Vexing Shusher, Cavern of Souls, Silence, Xantid Swarm, City of Solitude. Suitable protection depends on your deck's strategy I guess...

    That said, if you want to beat on some control decks, just sleeve up some Merfolk or Goblins.
    You are right, about control decks doing nothing. My question shuold have been, what cards can control decks do very little about or have little interaction with. Things like what you named.

    what cards are extremly hard to keep in control?
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  5. #25
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    Re: Which cards give control decks the most trouble?

    Quote Originally Posted by DLifshitz View Post
    Sylvan Library
    This card right here.

  6. #26
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    Re: Which cards give control decks the most trouble?

    Nimble Mongoose
    Goblin Ringleader
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    Re: Which cards give control decks the most trouble?

    Ensnaring Bridge
    Vexing Shusher
    Gaddock Teeg
    Pithing Needle
    Phyrexian Revoker
    Umezawa's Jitte
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  8. #28
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    Re: Which cards give control decks the most trouble?

    Haven't seen Bitterblossom mentioned yet.

    Discard in general was classically the anti-counter strategy, as was mana denial, but both are fairly conditional and lose effectiveness as the game goes on. Seriously though...Boiling Seas? Has everyone forgotten that Boil is a card?!
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  9. #29
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    Re: Which cards give control decks the most trouble?

    Decree of Justice!

  10. #30

    Re: Which cards give control decks the most trouble?

    Control generally has to answer things to win games. If a threat is either so fast or so resilient that they can't answer it, they lose.

    As such, some examples...

    Mother of Runes. Honestly not sure why this hasn't been mentioned more, but blanking spot removal is great against control.
    Aether Vial. Listed by a lot of other people, it's good because it blanks one of only three ways they have of dealing with creatures - counters, spot removal, and sweepers. (Some control decks also generate blockers, and those are the ones Aether Vial tends to be not quite so good against.) It also makes your entire deck faster if it sticks.
    Liliana. If they can't hold onto cards, they can't hold onto answers. Since you only need one threat to stick to win and they need to answer every threat, every card is worth more for them than it is for you.
    Sylvan Library. Conversely, since they need to answer every threat and you only need one to stick, having even a single extra threat to put down can win you the game. Library can do that for you, and more.
    Sulfuric Vortex. It's very resilient - Abrupt Decay is its only real worry in most control decks - and it puts the control player on a hard clock.
    Nimble Mongoose. 3/3 with Shroud that comes down for one mana? Like MoM but hits harder and doesn't need backup.
    Thalia. If they can't cast all of the answers they have, they won't win. Combine with mana denial to make your deck fast enough to win before they can answer your threats.

    Obviously there are lots more, but the reasons stay more or less the same. If your deck is full of threats and the opponent's deck is full of answers, you only need to stick one threat they can't deal with fast enough to win. Faster, more resilient threats having a greater chance of sticking long enough to win. If every threat you land can only be answered one way, and you land a threat every turn while turning off your opponent's CA/CQ engines, you will eventually win. If you land enough to go lethal by turn three and can do so again on turn five if they play a sweeper - think Goblins, in many games - then you're so fast they can't do anything but try to have a sweeper every couple of turns. And, of course, there's a lot between those extremes, but that's really how you do it.

  11. #31
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    Re: Which cards give control decks the most trouble?

    Quote Originally Posted by from Cairo View Post
    This card right here.
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  12. #32
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    Re: Which cards give control decks the most trouble?

    The problem is to find ways to deal with a lot of problematic cards at the same time. Technically there is an answer to very problematic card. At the moment, I'd say, you really should have an answer to Jitte, Sylvan Library, Dark Confidant (Abrupt Decay, EE), Punishing Fires (RiP, C. Wish, EtA, CB, Trinket Mage) and enough gas for grindy matchups.
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  13. #33

    Re: Which cards give control decks the most trouble?

    I ran a hate deck that used Jace 2, Magus of the Moon, Peacekeeper, meddling mage, Mother of Runes, Forces, spell pierce, (pithing needles, canonist, thalia in the board) etc.
    I loved that deck.

    One of the main problems was that I would get completely blown out by terminus since I would rely too much on bears. Meddling Mage can't stop cycling of gem palm and you don't always have a mom.
    Meddling mage could be on supreme verdict or terminus. Without mom, they will just plow mage or play the other sweeper.

    I ran Echoing Truth to deal with spirits or angels. Without spierce or force backup it would be gg if responded to.


    The slow clock of a hate deck like this isn't enough to take down control. If I did it again, I'd probably run Geist + Jitte in an attempt to shore it up.
    Unfortunately, geist is a spirit cleric and not a "human" spirit.

    I didn't run caverns due to running both magus of moon & jace 2 (manabase was extremely tight because of this) but luckily magus of the moon, meddling mage, canonist, thalia, peacekeeper are all human.

    Super fun. Good luck.
    There have been a lot of green suggestions in there. Maybe burning tree shaman has a place if top is abused.
    Personally, I think vial isn't good enough but revoker works great with vial if you go that route. Remember, they can't respond to revoker etb if they agree the vial activation resolves so you can snipe tops, etc.
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  14. #34
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    Re: Which cards give control decks the most trouble?

    Quote Originally Posted by Octopusman View Post
    I ran a hate deck that used Jace 2, Magus of the Moon, Peacekeeper, meddling mage, Mother of Runes, Forces, spell pierce, (pithing needles, canonist, thalia in the board) etc.
    I loved that deck.

    One of the main problems was that I would get completely blown out by terminus since I would rely too much on bears. Meddling Mage can't stop cycling of gem palm and you don't always have a mom.
    Meddling mage could be on supreme verdict or terminus. Without mom, they will just plow mage or play the other sweeper.

    I ran Echoing Truth to deal with spirits or angels. Without spierce or force backup it would be gg if responded to.


    The slow clock of a hate deck like this isn't enough to take down control. If I did it again, I'd probably run Geist + Jitte in an attempt to shore it up.
    Unfortunately, geist is a spirit cleric and not a "human" spirit.

    I didn't run caverns due to running both magus of moon & jace 2 (manabase was extremely tight because of this) but luckily magus of the moon, meddling mage, canonist, thalia, peacekeeper are all human.

    Super fun. Good luck.
    There have been a lot of green suggestions in there. Maybe burning tree shaman has a place if top is abused.
    Personally, I think vial isn't good enough but revoker works great with vial if you go that route. Remember, they can't respond to revoker etb if they agree the vial activation resolves so you can snipe tops, etc.
    I've spoken with you about your deck before and its where i've gotten some of the ideas for my current build from. I've gone a different route than red but may revisit it. The current build i've been working on doesnt win fast enough or put enough pressure on control decks.

    Main problems i ran into with my first build was dealing with elspeth cause it flies over moat. oh and being short on lands. Geist does seem like a problem as well
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    Re: Which cards give control decks the most trouble?

    Great Sable Stag.

  16. #36
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    Re: Which cards give control decks the most trouble?

    Quote Originally Posted by Kagehisa View Post
    Great Sable Stag.
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    Re: Which cards give control decks the most trouble?

    Vs miracles I enjoy chalice of the void plus gaddock teeg :-)
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  18. #38

    Re: Which cards give control decks the most trouble?

    Cards whose high power budget is offset by a weakness insignificant vs control
    Some cards are only printed with their high power because they have a weakness to make it balanced.
    Against control however, both time and life are resources that you have in abundance, thus making the following cards very strong versus control, even though they don't actually attack them directly.

    Bitterblossom (tokens for Time and Life)
    Dark Confidant (cards for time and life)
    Ancestral Visions (cards for time)
    Luminarch Ascension (tokens for time, weak against damage but you don't get damage vs control)

    Cards which attack or tax Mana
    The Control Spells are mostly expensive noncreatures, which leaves them succeptible (or however it is spelled) to mana denial or taxing.

    Wasteland
    Daze
    Spell Pierce
    Rishadan Port
    Blood Moon if 3 Colors

    Cards which prevent countering or cannot be countered or don't care much about it because they can be played again
    Manlands
    Cavern of Souls
    Lingering Souls
    Life from the Loam
    Defense Grid
    City of Solitude
    Xantid Swarm
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    Anti-Blue
    In General:
    Red Elemental Blast
    Pyroblast
    Choke

    Specific Decks:
    Goblin Piledriver
    Inkwell Leviathan

    Other Stuff
    Sword of Feast and Famine
    Liliana of the Veil
    Pithing Needle

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