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Thread: 4 Card Blind

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    4 Card Blind

    The twelveth ( ) season has come to a close. And again, dte went on to win that one. Congrats, and bragging rights to you!
    Season 13 will be organized by another 4CB enthusiast, and will go live in a new thread.

    Thanks to everyone who participated in these 12 seasons of our little competition of chaos!
    Under my "rule" we've done nearly everything I could think of for this format, and I enjoyed the heck out of it.
    But my life has become busier, and I haven't been able to give this competition the time and attention it deserves.
    It's time to pass on the torch. So keep an eye on the forum for a new thread with a new season, in new but I'm sure equally capable hands!



    4 CARD BLIND - SEASON 12 - VINTAGE CREATURELESS BANNATHON

    This season, we play 15 rounds of Vintage Creatureless Bannathon. We will start with a modest banned list, and each round we'll add all decks that score 3 season points or more to the banned list.
    Basic lands are excluded from these bannings, but other than cards from decks that scored 3+ season points will be added to the banned list every round.
    Creatureless means the following: your deck may not contain Creature Cards. This is judged by whether it says "Creature" on the card in the card type bar.
    When the card text itself explicitly says it is to be considered a creature card, it is also considered a Creature Card for this season, as with for example the card Grist, the Hunger Tide.
    Cards that are not Creature Cards, but can become a creature by some effect, or can creature creature tokens or sorts, will be legal unless banned for other reasons.
    NOTE: There are no restrictions on the number of copies of individual cards you're allowed to play. If a card is legal, you can play multiples. Enjoy your twin Lotus deck while it lasts.

    For this season, we again stick to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 12 here: https://docs.google.com/spreadsheets...it?usp=sharing

    How 4 Card Blind works is descibed on more detail below.

    Participation is entirely voluntary, and all you can win is bragging rights. We do this for fun.
    If you missed a round, or want to enter mid-season, no problem. You can (re-)enter in any round. All you missed was a few potential season points.
    And fun. You missed out on fun. Which is a lot worse than lagging behind on the score sheet.


    Standings for season 12 after the final round:
    1. dte: 53 <-congrats on winning this one!
    2. silkster: 50
    3. FTW: 49,5
    4. RoosterCocoa: 45,5
    5. maxx!: 44,9
    6. Asthereal (TO): 42,7
    7. Reeplcheep: 41,7
    8. GoblinSmashmaster: 36,4
    9. alphastryk: 36,1
    10. Phasmoid: 34,7
    11. jfb1337: 14,3
    12. Nasst: 6,1


    Direct links to posts with the decks for each round in the 12th season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    HOW 4 CARD BLIND WORKS

    All participants create a legal 4 card deck, and send it to the tournament organizer via PM before the deadline, but after the organizer has officially started the round.
    After the deadline has expired, the tournament organizer posts all decks on the forum, and participants get to figure out who wins against who, and post results.
    Every participant posts results for every opponent, so that everybody gets to cross-check their results and agree on the outcome. When in doubt, the community will help.
    All participants play one game on the play and one on the draw against every other participant in that round. A win gets you 3 points, a draw is worth 1 point.
    This means if you win on the play and score a draw when on the draw, you will score 3 + 1 = 4 points against that particular opponent.
    The tournament organizer will add all scores and create a scoring table for the round, which will show who did the best in that particular round.
    We will try to play a round every week. Every round the participants send in a new deck, hoping to out-smart the others.

    New system for season points:
    We have a new system for the season points in season 2 and onwards of 4CB. This season, we work with weighed scores per round. This goes as follows:
    Season points for each round equal total points scored for the round, divided by the number of opponents in that round. Note: season points are rounded to one decimal.
    So if you play against 8 players and score 17 points, you will score 17/8=2.125, which rounds to 2.1 season points for that round.
    The winner of course is the one who has the most season points at the end of the season. For season 2, we plan to play 12 rounds.

    Old system, for reference:
    The top-4 for each round scores season points. The winner of each round gets 5 points added to their season total. Number two gets 3 points, number three gets 2 and number 4 gets 1.
    In this opening post, the tournament organizer (me, for now) will post standings for the current season, and document winners for previous seasons.

    Note: The tournament organizer (me) also plays along. Before each round starts, ho sends his own deck to himself via PM.
    Afterwards, he posts on the forum that the round can start, and only then, other participants may send in their decks for the round.
    We do this because otherwise, participants can accuse the organizer of creating a deck designed to beat what others have sent in.

    Sending in your deck
    As mentioned, you send your deck for the round via PM to the tournament organizer, which (for now) is me: Asthereal.
    Please send your deck as follows (enter relevant season number, round number, username):

    Subject: 4CB S04R01 deck
    (4CB so I know what it's about / S04R01 means Season 4 Round 1, please adjust accordingly)
    Message: Plains, Mother of Runes, Student of Warfare, Swords to Plowshares
    (I prefer to receive the cards in card tags, and in this way of presenting: {cards}cardname1{/cards}, {cards}cardname2{/cards}, {cards}cardname3{/cards}, {cards}cardname4{/cards}, but with [] instead of {}.
    If you send the deck this way, I can copy and paste super fast. That saves me a LOT of time!

    Please only send it after I have announced the round has started, and before the deadline (obviously).
    I also participate, so I have to send my own deck to myself before any other decks come in.

    When a player submits a deck containing a banned card
    When a player sends an illegal deck, and it's not noticed by either the player or the tournament organizer before posting decks for the round, that the player gets to swap the illegal card(s) with (a) basic land(s) of their choice.
    This way, if someone accidentally sends in a deck containing a banned card, at least they get to still play using the remaining cards.
    If you do notice before decks are posted for the round, just send a new PM with a new deck containing only legal cards.
    If the TO catches it in time, he/she will send a PM to the player, but the TO is not responsible for the legality of entries.

    The games go as follows
    - You start with all four cards from your deck in your opening hand, and play from there.
    - You don't lose the game for having to draw a card when you can't (obviously), rest stays the same as in regular MtG, so f.i. if a card ends up in your library, you will draw it next draw step.
    - Random effects always have the effect that is most favorable to the opponent.
    - Every player always plays optimally. If anyone finds a better line, that line is played.

    Example
    John sends in this deck: Taiga, Kird Ape, Lightning Bolt, Raze
    Sarah sends in this deck: Sandstone Needle, City of Traitors, Boldwyr Heavyweights, Aftershock (actually, this was my first ever 4CB deck )
    This looks like John's in trouble, because the Heavyweights will crush him big time, but actually, John wins this 4 to 1 because Sarah's lands are too slow.
    OTP: T1 John plays Taiga, Kird Ape, T1 Sarah plays Sandstone Needle. T2 John plays Raze and kills the Needle, after which he rides the Ape to victory.
    OTD: T1 Sarah plays Needle, T1 John cannot allow her to add a City and cast the Heavyweights, so he just goes Taiga, Raze the Needle and it's a draw because no one can cast anything anymore.

    If anyone finds better lines, they can be openly discussed on the forum, and in the end the score for the optimal play on both sides is the final score.
    So if you're not a very experienced player, that's no problem. Others will help you find the optimal play. 4CB is all about deck building and adapting to trends in the "meta".

    Bannings
    We will use special banning lists for 4CB, because certain cards that seem boring end up completely breaking this format (best example is Burning Inquiry).
    In the post below you will find the bannings for the formats we play. (Note: we won't ban any cards for season 3 and 4.)

    Loops
    4CB by its nature violates several ideas behind regular Magic. One of them is the idea that games should never get 'stuck'. In regular Magic you will eventually draw your library and lose, for instance.
    In 4CB we lose that failsafe, and since we play with only four cards, we get stuck all the time, for instance if both players have a Greenbelt Rampager in play, and attacking becomes pointless.
    Another way you can get stuck is if one player has an action they can perform every turn in order to prevent the opponent for doing anything, like tapping a land every turn with Rishadan Port.
    Technically, this would fall under the ruling of a "loop". These can occur across turns, and the regular Magic rules say you can't eternally perform a loop containing a voluntary action. Instead you have to choose a number.
    This doesn't fit with the main rule of 4CB that says every player always plays optimally. Because when you need to tap a land eternally to stop something from getting cast, there is no optimal number except infinite.
    Getting stuck is part of 4CB, so we don't worry about it too much, but we can't ignore the loop rule completely, because otherwise a player would be able to activate Nomads en-Kor infinitely just to force a draw.
    So we will be using the following rule:

    If a loop containing at least one optional action would be repeated indefinitely during a single turn, then an optimal number is determined for the loop to repeat, and after the loop has been repeated that number of times, it will stop.
    If a loop containing at least one optional action would be repeated indefinitely across multiple turns, that loop may continue indefinitely, even if that would lead to a draw.


    Examples:
    - Aimlessly activating Nomads en-Kor in order to force a draw is a loop containing a voluntary action that occurs during a single turn. This loop will not happen indefinitely.
    Instead, an optimal amount is determined for the loop to occur, after which it will stop. And the optimal number, in this case, will be zero times, as there is no benefit to the game state in activating Nomads en-Kor on itself.
    - If you have a land, enchanted with Squirrel Nest and an Earthcraft, you can create infinite tokens. This is also a loop containing a voluntary action that occurs during a single turn.
    Here, again we would determine an optimal amount to perform the loop. Since the loop creates a token, which benefits the game state, in this case we decide the optimal number of tokens to create, and create that amount of tokens, but no more. Say the opponent has one blocker and one removal spell, and he is at 20 life. We would create 22 tokens: 1 will die to removal, 1 will get blocked, and 20 will do damage to the opponent and kill him.
    - If one player has a Stormscape Apprentice in play, with mana to activate it, and the other player has a Rotting Regisaur in play, eternally tapping the Regisaur in order to not die to it would be a loop across multiple turns.
    This loop is allowed in 4CB and will lead to a draw (unless there are other cards that can influence this loop, or otherwise change the outcome of the game).


    ---------------------------------------------------------------------------------------


    4 CARD BLIND - SEASON 11 - LEGACY CREATURES & LANDS BANNATHON

    This season, we played 15 rounds of Legacy Creatures & Lands Bannathon. We started with a modest banned list, and added the top-3 scoring decks for each round to the banned list.
    Basic lands were excluded from these bannings, but other than that the top 3 were added to the banned list every round.
    Creatures & lands meant the following: your deck had to be composed entirely of creature and/or land cards. For dual faced cards, the front side counted.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer makes calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 11 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final standings for season 11:
    1. dte: 58,1 - congrats on winning another season!
    2. PJim: 52,1
    3. silkster: 49,9
    4. Asthereal (TO): 45,9
    5. FTW: 41,4
    6. GoblinSmashmaster: 40
    7. Reeplcheep: 39,8
    8. maxx!: 39,4
    9. RoosterCocoa: 38,3
    10. Wrath of Pie: 35,2
    11. alphastryk: 28,8
    12. Nasst: 20,8

    Direct links to posts with the decks for each round in the eleventh season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    4 CARD BLIND - SEASON 10 - DEVIANT LEGACY BANNATHON

    This season, we played 15 rounds of Legacy, but with two twists: every round has a special rule which changes how Magic (and possibly 4CB) would normally work.
    Also, we turned the season into a bannathon, where the cards from the top-3 scoring decks each round got banned for the remainder of the season. Basic lands were excluded from there bannings.
    We start with the original Legacy 4CB banned list, and will be adding to it after each round.
    You can find the banned list in the second post of this thread.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 10 here: https://docs.google.com/spreadsheets...it?usp=sharing

    The schedule:
    1. Pillow Fight: Creatures have indestructible and hexproof.
    2. Phyrexian mana: All colored mana symbols in costs can also be paid with 2 life.
    3. Mythic Mayhem: All cards in your deck must be Mythic Rare, and have only been printed as Mythic Rare. Note: basic lands are not legal. Zendikar Rising mythic modal lands take their place in the rulings for illegal cards. Zendikar Rising mythic modal lands are exempted from the bannathon before this round.
    4. Duplicity: Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature. (The controller of the creature that triggers this ability is considered to be the controller of the trigger itself.)
    5. Persistence: All creatures have Persist. Effects that prevent counters being placed on creatures don't cause creatures to fail to return to play when their Persist ability resolves.
    6. Antagonism: At the beginning of each player’s end step, that player loses 2 life unless one of their opponents lost life that turn. (This triggered ability has no controller or target.)
    7. Magical Metal: When an artifact enters the battlefield, its controller may add one mana of the color of his or her choice to their mana pool. (The controller of the artifact that triggers this ability is considered to be the controller of the trigger itself.)
    8. Cornucopia: Non-land cards in each deck must in total contain at least 3 different colored mana symbols in their mana costs. Hybrid mana symbols count for 1, and so does phyrexian mana. For modal and/or double-faced cards, both side/modes count.
    9. Go Big Or Go Home: All non-land cards in your deck must have mana value 3 or greater.
    10. Peacekeeper: Creatures can't attack.
    11. Sudden Death: After 10 turns (from both players), the player with the highest life total wins the game. If life totals are equal, the game ends in a draw.
    12. The Wheel: If a card would be put into a player's graveyard from anywhere, instead that card is put on the bottom of that player's library.
    13. The Long Haul: Players start at 100 life. Effects that would make you win the game immediately instead do nothing.
    14. Vials Galore: Each player starts the game with an emblem in play that has "At the beginning of your pre-combat main phase, you may put a Vial counter on this emblem." and has "(0): Put a creature card from your hand with converted mana cost equal to the number of Vial counters on this emblem onto the battlefield. You can use this ability only once per turn, and then not anymore until your next turn." Additional banning: Suppression Field
    15. Sphere of Resistance: All spells cost one additional generic mana to cast.

    Standings for season 10 after the final round
    1. dte: 54,7 <- congrats on winning this one!
    2. silkster: 52,5
    3. PJim: 51,4
    4. FTW: 46,9
    5. alphastryk: 46
    6. maxx!: 45,5
    7. GoblinSmashmaster: 44,3
    8. Serguei: 42,2
    9. RoosterCocoa: 39
    10. Wrath of Pie: 35,7
    11. mattamort: 34,9
    12. Reeplcheep: 32,1
    13. Tylert: 29,6
    14. Asthereal (TO): 27,2
    15. jhhdk: 21,9
    16. Phasmoid: 17,1
    17. H: 10
    18. shiftyhomunculus: 3,1


    Direct links to posts with the decks for each round in the tenth season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1



    4 CARD BLIND - SEASON 9 - DEVIANT LEGACY - PART 2

    This season, we played 15 rounds of Legacy, but with a twist: every round had a special rule which changes how Magic (and possibly 4CB) would normally work.
    We used a fixed banned list for every round, which you will find in the second post of this thread.
    Additionally, each round could contain its own bannings when we deemed those necessary, which when relevant were mentioned in the rules for that round.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 9 here: https://docs.google.com/spreadsheets...it?usp=sharing

    The schedule:
    1. Canadian Backbuild: A loss nets you 3 points and a win nets you zero. You still play optimally to win. Your deck must win both OTP and OTD against the Canadians (Snow-Covered Forest, Snow-Covered Mountain, Grizzly Bears, Balduvian Bears).
    2. Dream Halls: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. Additional bannings: Progenitus, Approach of the Second Sun, Barren Glory
    3. Berserker: Creatures can't block, creatures attack each turn if able, combat damage cannot be prevented, prevent all non-combat damage to players. Your deck may only contain creature and land cards.
    4. Basic Bloom: You can play any basic land from outside the game at any time you could play a land. Additional bannings: White Sun's Zenith, Red Sun's Zenith, Beacon of Creation
    5. The Coin: When you are on the draw, you begin the game with a Lotus Petal artifact token in play.
    6. Impatience: At the beginning of each player’s end step, if that player didn’t cast a spell this turn, Impatience deals 2 damage to that player.
    7. WUBRG: Each player starts the game with (W) (U) (B) (R) (G) in their mana pool. This mana doesn't empty from the pool as steps end. Additional bannings: NONE! You have 5 mana. Make use of it!
    8. Supersize: All creatures get +3/+3. Additional bannings: Empty the Warrens, Chancellor of the Forge, Ensnaring Bridge, Meekstone
    9. Race for Life: Players don't lose the game for having 0 life or less or from having 10 or more poison counters. If a player has 100 life or more, he or she wins the game. If no player can reach 100 life with optimal play from either side, the game ends in a draw. Effects that would prevent, replace or mitigate lifegain in any way instead do nothing. Effects that would make you win the game immediately, or make an opponent lose the game immediately, instead do nothing. Effects you control that would make you lose the game are unaffected.
    10. Turtle Up: Until the start of the 6th turn: spells can't be countered, permanents have hexproof and indistructible, cards in graveyards have hexproof and players have hexproof. Damage does not cause loss of life, and players can't win or lose the game. Players may choose to ignore effects controlled by an opponent that would cause a permanent they control or card in their hand to change zones. Turns are counted as follows: player one, who is on the play, plays the first turn, then player two plays the second turn, then player one plays the third turn, player two the fourth, and player one the fifth. Then the limitations are lifted with the start of turn six, which will be played by player two (who was on the draw that game).
    11. Bouncy castle: Each player starts the game with a Cloudstone Curio artifact token in play.
    12. The Epic Round: All sorceries have Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.). NB: You copy the spell as it is cast. If it has an X, that X will be the same for the copies. Modes will the the same. If the spell was cast with kicker, the copies will be kicked as well. If the spell was targeted, you may choose new targets for the copies.
    13. Concise: Only cards with one-word names are legal. Please note that Pili-Pala is considered to be a card name with two words. We will extrapolate accordingly.
    14. Bleed: At the beginning of each player's upkeep, that player loses 1 life.
    15. Unique: Each player gets 1 additional season point in this round for each card in their deck that no other player submitted this round.

    Standings for season 9 after the final round:
    1. dte: 62,4 - Congrats to dte on winning this one!
    2. FTW: 56,4
    3. Tylert: 56,3
    4. Serguei: 53,5
    5. Wrath of Pie: 51,8
    6. maxx!: 48,9
    7. silkster: 48,2
    8. Asthereal (TO): 42,7
    9. GoblinSmashmaster: 39,8
    10. H: 39,1
    11. Reeplcheep: 39
    12. jhhdk: 30,6
    13. alphastryk: 25,7
    14. PJim: 17,8

    Direct links to posts with the decks for each round in the nineth season:
    - Decks and discussion for round 15
    - Decks and discussion for round 14
    - Decks and discussion for round 13
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1



    4 CARD BLIND - SEASON EIGHT: PEASANT CONTINUED BANNATHON

    Season eight of Four Card Blind has come to a close. This season, we played twelve rounds of Peasant: decks consist of one uncommon card, and the rest of the cards have to be commons.
    Also, we turned it into a bannathon, where after each round, the cards from the three best scoring decks in that round were added to the banned list.
    If more decks were tied for third, all cards from those were banned. There is one exception to the bannings: basic lands did NOT get banned.

    But there was another catch: we kept the banned list from season 7, and we kept adding to that list during this season.
    So we started with the card pool after round 12 from season 7, but we added all uncommon cards to the playable options.
    From there, we continued the banathon, so the banned list grew further with each round, still changing the meta constantly.
    We started with ALL UNCOMMON CARDS UNBANNED, so even the most broken uncommons could be played in round one. That didn't last long though.

    For this season, we stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 8 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Standings for season 8 after the final round:
    1. silkster: 48,5 - congrats on winning this season!!
    2. dte: 48,2
    3. maxx!: 40,7
    4. FTW: 39,8
    5. Asthereal (TO): 31,1
    6. alphastryk: 30,4
    7. GoblinSmashmaster: 30,2
    8. Wrath of Pie: 29,4
    9. Reeplcheep: 28,1
    10. Tylert: 28
    11. H: 23,4
    12. jhhdk: 5,8
    13. Karshtakavaar: 2,6

    Direct links to posts with the decks for each round in the eighth season:
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1



    4 CARD BLIND - SEASON SEVEN: PAUPER BANNATHON

    This season, we played twelve rounds of Pauper: only common cards allowed.
    Also, we turned it into a bannathon, where after each round, the cards from the three best scoring decks in that round were added to the banned list. If more decks were tied for third, all cards from those were banned.
    There is one exception to the bannings: basic lands DON'T get banned.

    For this season, we used the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 7 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Standings for season 7 after the final round:
    1. FTW: 40,9 - Congrats on winning this one!
    2. maxx!: 40,1
    3. silkster: 37,9
    4. H: 37,2
    5. alphastryk: 31,4
    6. Asthereal (TO): 30,3
    7. GoblinSmashmaster: 29,9
    8. Wrath of Pie: 27,7
    9. Tylert: 25
    10. dte: 16,8
    11. Reeplcheep: 15,5
    12. Moosedog: 12,5

    Direct links to posts with the decks for each round in the seventh season:
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    4 CARD BLIND - SEASON SIX: DEVIANT LEGACY

    This season, we played 12 rounds of Legacy, but with a twist: every round had a special rule which changes how Magic (and 4CB) would normally work.
    We used a fixed banned list for every round, which you will find in the second post of this thread.
    Additionally, each round contained its own bannings when we deemed those necessary, which were in the rules for that round when relevant.

    For this season, we again stuck to the scoring system from previous seasons:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.
    You will find the Google Spreadsheet for season 6 here: https://docs.google.com/spreadsheets...it?usp=sharing

    The schedule:
    - Round 1: Astroturf - Each player has this ability: Discard a card: create land token named "Astroturf", which has "T: add 2 mana of any one color". This ability can only be played at any time you could play a sorcery. Additional bannings: All cards that can make an opponent discard or otherwise remove from his or her hand more than one card at the same time.
    - Round 2: Commander - Each player submits a legendary creature as fifth card and commander with their regular 4 card deck, the commander starts in the command zone and the games are played out as they would in regular 4 card blind, but combined with commander rules: Players start with 30 life, players lose when they receive 21 or more commander damage, commanders can be played from the command zone, if a commander dies or leaves the battlefield, it can be exiled into the command zone but will cost an additional 2 generic mana to cast each time it is exiled to the command zone, players can only use cards that either match colors of their commander or are colorless and do not contain mana symbols of other colors. All cards can be played only once except for basic lands. Additional banning: Karakas.
    - Round 3: Tribal - Each deck needs to have at least two creature cards of the same creature type. No additional bannings.
    Round 4: Russian Life Poker - Each player submits a life total between 1 and 30 with their deck, in each match the player with the lowest bid for life total is on the play in both games, if players submitted the same bid, the match is played out normally with both players one game on the play. No additional bannings.
    - Round 5: Take Five - During the first 5 turns of the game, players can't lose the game, lose life or get poison counters. (Counting of the turns works as follows: player A gets turn 1, player B then gets turn 2, player A gets turn 3, player B gets turn 4 and player A gets turn 5. So when player A is on the play, player B will be the first to be able to deal damage and so on.) Addition bannings: Pact of Negation, Pact of the Titan, Slaughter Pact.
    - Round 6: Deja vu - All spells can be cast from graveyards as well. If you do, the card gains "if this card would be put in a graveyard, exile it instead". (NB. This is a replacement effect.) Additional bannings: Dark Ritual, Lion's Eye Diamond, all cards that have or use the "storm" mechanic.
    - Round 7: Pauper - Only commons can be played. Lowest rarity counts. Additional banning: Empty the Warrens
    - Round 8: Storm Season - Your deck must lose 0-6 to Island, Plains, Storm Crow, Stormfront Pegasus. No additional bannings.
    - Round 9: Blocked - All cards in your deck must come from the same block. No core sets or Modern Masters-like sets allowed. No additional bannings.
    - Round 10: Life Support - Your starting life total is the total converted mana cost of all cards in your deck. No additional bannings.
    - Round 11: 4.5 Card Blind - Each player submits a 5 card deck, the 5th card is only played in the game when you are on the draw, the fifth card has to be specified otherwise the tournament organizer will specify the fith card submitted as the card that will only be played on the draw. No additional bannings.
    - Round 12 (finale): Medallion - All spells cost one generic mana less to cast. Addition bannings: Sensei's Divining Top.

    Standings for season 6 after the final round:
    1. Wrath of Pie: 41,6 - congrats on winning this one by literally the smallest of margins!
    2. FTW: 41,5
    3. Tylert: 38,2
    4. Asthereal (TO): 35,7
    5. silkster: 33,9
    6. Moosedog: 29,1
    7. alphastryk: 28
    8. GoblinSmashmaster: 24,1
    9. H: 22,6

    Direct links to posts with the decks for each round in the sixth season:
    - Decks and discussion for round 12
    - Decks and discussion for round 11
    - Decks and discussion for round 10
    - Decks and discussion for round 9
    - Decks and discussion for round 8
    - Decks and discussion for round 7
    - Decks and discussion for round 6
    - Decks and discussion for round 5
    - Decks and discussion for round 4
    - Decks and discussion for round 3
    - Decks and discussion for round 2
    - Decks and discussion for round 1


    4 CARD BLIND - SEASON FIVE: MODERN MADNESS

    This season, we played 12 rounds of Modern, using a starting banned list you will find in the second post, and banning every winning deck after each round.
    Except for basic lands, that is. Basic lands are always legal. But besides that, we will ban for further rounds every card from the deck that places first in any given round.
    All cards that are noted in the Gatherer as "legal in Modern" are legal, AND all cards that are noted "banned in Modern" but don't appear in our banned list are also legal.
    For this season, we stick to the scoring system from season 2, 3 and 4:
    All players score season points for all rounds they play. Season points for each round equal total points scored for the round, divided by the number of opponents in that round.
    The tournament organizer will make calculations (or have Google Spreadsheet figure that stuff out) and keep track of standings below. Note: season points are always rounded to one decimal.

    You will find the Google Spreadsheet for season 5 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Standings for season 5 after round 12:
    1. Asthereal (TO): 41,8 <- congrats to me for winning this one!
    2. FTW: 37,2
    3. Tylert: 33,3
    4. H: 32,6
    5. Wrath of Pie: 24,7
    6. Moosedog: 15,8
    7. GoblinSmashmaster: 2,2


    4 CARD BLIND - SEASON FOUR: The Block Tour - part 2

    The schedule:
    Round 1: Alara block (Shards of Alara, Conflux, Alara Reborn)
    Round 2: Zendikar block (Zendikar, Worldwake, Rise of the Eldrazi)
    Round 3: Scars of Mirrodin block (Scars of Mirrodin, Mirrodin Besieged, New Phyrexia)
    Round 4: Innistrad block (Innistrad, Dark Ascension, Avacyn Restored)
    Round 5: Return to Ravnica block (Return to Ravnica, Gatecrash, Dragon's Maze)
    Round 6: Modern Core "block" (Magic Origins, Core Set 2019, Core Set 2020)
    Round 7: Theros block (Theros, Born of the Gods, Journey into Nyx)
    Round 8: Khans of Tarkir block (Khans of Tarkir, Fate Reforged, Dragons of Tarkir)
    Round 9: Battle for Zendikar & Shadows over Innistrad block (Battle for Zendikar, Oath of the Gatewatch, Shadows over Innistrad, Eldritch Moon)
    Round 10: Kaladesh & Amonkhet block (Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation)
    Round 11: Guilds of Ravnica block (Guilds of Ravnica, Ravnica Allegiance, War of the Spark)
    Round 12 (finale): Modern Masters (Modern Masters, Modern Masters 2015, Modern Masters 2017)

    The rules: no bannings, also no cards banned that were originally banned in the block, as 4CB is very different from normal MtG.
    Scoring: same as season 2 & 3. Per round 3 points for a win, 1 for a draw. Season points are all points for a round, divided by the number of opponents.
    You will find the Google Spreadsheet for season 4 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final Standings after the last round of The Block Tour part 2:
    1. GoblinSmashmaster: 40,9 - congrats on winning this fourth season of 4CB!
    2. Wrath of Pie: 32,5
    3. Unlif3: 32
    4. FTW: 32
    5. square_two: 29,9
    6. H: 29,1
    7. Tylert: 27,6
    8. Asthereal (TO): 27,2


    4 CARD BLIND - SEASON THREE: The Block Tour

    The schedule:
    Round 1: Mirage block (Mirage, Visions, Weatherlight)
    Round 2: Tempest block (Tempest, Stronghold, Exodus)
    Round 3: Urza's Saga block (Urza's Saga, Urza's Legacy, Urza's Destiny)
    Round 4: Mercadian Masques block (Mercadian Masques, Nemesis, Prophecy)
    Round 5: Invasion block (Invasion, Planeshift, Apocalypse)
    Round 6: Odyssey block (Odyssey, Torment, Judgment)
    Round 7: Onslaught block (Onslaught, Legions, Scourge)
    Round 8: Mirrodin block (Mirrodin, Darksteel, Fifth Dawn)
    Round 9: Kamigawa block (Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa)
    Round 10: Ravnica block (Ravnica, Guildpact, Dissension)
    Round 11: Time Spiral block (Time Spiral, Planar Chaos, Future Sight)
    Round 12 (finale): Lorwyn & Shadowmoor block (Lorwyn, Morningtide, Shadowmoor, Eventide)

    The rules: no bannings, also no cards banned that were originally banned in the block, as 4CB is very different from normal MtG.
    Scoring: same as season 2. Per round 3 points for a win, 1 for a draw. Season points are all points for a round, divided by the number of opponents.
    You will find the Google Spreadsheet for season 3 here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final standings for Season 3 - The Block Tour - part 1:
    1. Asthereal (TO): 45,5 - congrats to myself for clinching this one! ^^
    2. FTW: 40,3
    3. Wrath of Pie: 35,8
    4. GoblinSmashmaster: 33,3
    5. Unlif3: 23,4
    6. H: 23,1
    7. Whoshim: 17,3
    8. Tylert: 17,2
    9. BirdsOfParadise: 6,3
    10. apple713: 3,5


    4 CARD BLIND - SEASON TWO: Vintage Bannathon

    This season, we played 12 rounds of Vintage Bannathon. Barring Unglued, unhinged, conspiracy and ante cards, everything was unbanned at the start of the season.
    After each round, we banned all cards from top scoring decks. This worked as follows:
    - If a round had 12 or more participants, all cards from the top 5 scoring decks got banned for future rounds.
    - If a round had 8, 9, 10 or 11 participants, all cards from the top 4 scoring decks got banned for future rounds.
    - If a round had 7 or less participants, all cards from the top 3 scoring decks got banned for future rounds.
    In this way, the banned list grew with each round, changing the meta, making new strategies viable. Keeping every round fresh.
    And yes, for round one we got to play Black Lotus. It did not last long.

    The Google Spreadsheet for season 2 can be found here: https://docs.google.com/spreadsheets...it?usp=sharing

    Final standings for season 2, the Vintage Bannathon:
    1. FTW: 48,6 - congrats on winning this second season of 4CB!
    2. Asthereal (TO): 40,9
    3. Wrath of Pie: 38,9
    4. apple713: 33,5
    5. GoblinSmashmaster: 31,7
    6. Whoshim: 29,1
    7. Tylert: 24,1
    8. H: 20,5
    9. Ace/Homebrew: 0,5
    10. Lemon: 0,4


    4 CARD BLIND - SEASON ONE (Legacy)

    The spreadsheet for Season 1 is available: https://docs.google.com/spreadsheets...it?usp=sharing

    League table for Season 1 - Legacy

    Final standings after the last round (8):
    1. Wrath of Pie: 22 - congratulations are in order: Wrath takes the season! Well done.
    2. Tylert: 16
    3. apple713: 11
    4. JackaBo: 10
    4. Asthereal (TO): 10
    6. FTW: 7
    7. phonics: 6
    8. PirateKing: 5
    9. Taconaut: 2
    9. tescrin: 2
    9. spirit of the wretch: 2
    9. kombatkiwi: 2
    13. JosefK: 1
    14. Clx33: 0
    14. Sloshthedark: 0
    14. CptHaddock: 0
    14. Kap'n Cook: 0
    14. H: 0
    14. Matsu: 0
    14. Mr. Safety: 0
    14. Fallen_Empire: 0
    14. mistercakes: 0
    14. beardstorm: 0
    14. Dan Pyre: 0
    14. spartan117: 0
    14. ronco: 0
    14. Darklingske: 0
    14. Ace/Homebrew: 0
    14. PapriNgomo: 0
    14. Strawberry Dwarf: 0
    Last edited by Asthereal; 07-19-2022 at 09:52 AM.

  2. #2
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    Re: 4 Card Blind

    Banned list for the Vintage Creatureless Bannathon (season 12) (version current since July 19th 2022, after the final round)

    Banned are:
    - All Creature Cards
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged, Unstable and future "Un"-sets
    - All cards that require physical dexterity to use
    - All cards that create subgames within the ongoing game of Magic
    - Schemes, Planes, Contraptions, and other cards that were never printed as playables in competitive Magic.

    And these individual cards:
    Academy Ruins
    Agonizing Remorse
    An Offer You Can't Refuse
    Ancient Tomb
    Angel's Grace
    Army of the Damned
    Ashiok, Nightmare Muse
    Assassin's Trophy
    Azorius Chancery
    Badlands
    Balance
    Barren Glory
    Bitterblossom
    Black Lotus
    Black Market Connections
    Blackcleave Cliffs
    Blackmail
    Blinkmoth Nexus
    Boros Garrison
    Boseiju Who Endures
    Botanical Sanctum
    Bottomless Vault
    Burning Inquiry
    Cabal Therapy
    Calciform Pools
    Castigate
    Cathedral of War
    Cave of the Frost Dragon
    Chain of Smog
    Chalice of the Void
    Chandra, Awakened Inferno
    Channel
    Chimeric Idol
    Chrome Mox
    City of Traitors
    Collective defiance
    Colossus Hammer
    Commandeer
    Conjurer's Bauble
    Convincing Mirage
    Courier's Briefcase
    Court of Grace
    Crack the Earth
    Crashing Footfalls
    Cruel Reality
    Cry of Contrition
    Crystal Vein
    Culling Scales
    Culling the Weak
    Curse of Leeches
    Curse of Silence
    Dark Deal
    Dark Depths
    Dark Ritual
    Darkmoss Bridge
    Darkslick Shores
    Darksteel Citadel
    Davriel, Rogue Shadowmage
    Daze
    Den of the Bugbear
    Detention Sphere
    Devour Intellect
    Disrupting Shoal
    Donate
    Dread Fugue
    Dreadhorde Invasion
    Dreadship Reef
    Drill Bit
    Dunes of the Dead
    Duress
    Dust Bowl
    Dwarven Hold
    Dwarven Ruins
    Ebon Stronghold
    Elixir of Immortality
    Empty the Warrens
    Encroach
    Energy Field
    Engineered Explosives
    Ensoul Artifact
    Evil Presence
    Faerie Conclave
    Feldon's Cane
    Field of Ruin
    Finale of Glory
    Foil
    Forbidden Orchard
    Force of Negation
    Force of Vigor
    Force of Will
    Forget
    Form of the Dragon
    Fountain of Cho
    From Under the Floorboards
    Funeral Charm
    Fungal Reaches
    Gather the townsfolk
    Gemstone Mine
    Gerrard's Verdict
    Ghost Quarter
    Gideon of the Trials
    Gods' Eye, Gate to the Reikai
    Golgari Rot Farm
    Gut Shot
    Hall of Heliod's Generosity
    Hall of Storm Giants
    Hellion Crucible
    Hickory Woodlot
    Hidetsugu Consumes All
    Hive of the Eye Tyrant
    Hollow Trees
    Hymn to Tourach
    Icatian Store
    Illness in the Ranks
    Induced Amnesia
    Inkmoth Nexus
    Inquisition of Kozilek
    Irrigation ditch
    Izzet Boilerworks
    Jace, Wielder of Mysteries
    Jeweled Amulet
    Karakas
    Karn Liberated
    Karn, Scion of Urza
    Karn, the Great Creator
    Kasmina, Enigmatic Mentor
    Keldon Megaliths
    Khalni Garden
    Kuldotha Rebirth
    Lair of the Hydra
    Leyline of Anticipation
    Leyline of Sanctity
    Leyline of Singularity
    Lingering Souls
    Lion's Eye Diamond
    Liquimetal Coating
    Lotus Bloom
    Lotus Petal
    Lush Growth
    Mana Crypt
    Mana Vault
    Manifold Key
    March of Otherworldly Light
    Martial Coup
    Maze of Ith
    Mental Misstep
    Mercadian Bazaar
    Mind Swords
    Mishra's Workshop
    Mishra’s Factory
    Mistvault Bridge
    Mistveil plains
    Molten Slagheap
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Mu Yanling, Sky Dancer
    Mutavault
    Noxious Revival
    Ob Nixilis of the Black Oath
    Oboro, Palace in the Clouds
    Okiba Reckoner Raid
    Oko, Thief of Crowns
    Pact of Negation
    Pact of the Titan
    Paradox Zone
    Path to Exile
    Peat Bog
    Pithing Needle
    Powder Keg
    Prismari Command
    Rain of Filth
    Ranger Class
    Ratchet Bomb
    Raven’s Crime
    Raze
    Recruit the Worthy
    Remote Farm
    Restore Balance
    Retrofitter Foundry
    Rhonas's Last Stand
    Rise and Shine
    Rite of Flame
    Roar of the Wurm
    Ruins of Trokair
    Rustvale Bridge
    Sandstone Needle
    Sandwurm convergence
    Saprazzan Cove
    Saprazzan Skerry
    Sarcomancy
    Sarkhan the Masterless
    Sea Gate Restoration
    Sea's Claim
    Seal of Cleansing
    Seal of Fire
    Serenity
    Shadowblood Ridge
    Shark Typhoon
    Sheltered valley
    Show and tell
    Shrieking Affliction
    Sigarda's Aid
    Simic Growth Chamber
    Sinkhole
    Sol Ring
    Specter's Shriek
    Sphere of Resistance
    Strike It Rich
    Strip Mine
    Subterranean Hangar
    Sunken Ruins
    Tel-Jilad Stylus
    The Blackstaff of Waterdeep
    The Eldest Reborn
    The Rack
    The Tabernacle at Pendrell Vale
    Thespian's Stage
    Thorn of Amethyst
    Thoughtseize
    Tolarian Academy
    Tomb of Urami
    Treetop Village
    Tremble
    Tribute to Horobi
    Trinisphere
    Tropical Island
    Tundra
    Underground Sea
    Undiscovered Paradise
    Unmask
    Urborg, Tomb of Yawgmoth
    Urza's Saga
    Vault of the Archangel
    Vicious Rumors
    Void Snare
    Warlock Class
    Wasteland
    Wheel of Fortune
    Wheel of Sun and Moon
    Wind Zendikon
    Windfall
    Wistful Thinking
    Words of Wilding
    Yavimaya, Cradle of Growth


    -------------------------------------------------


    Banned list for the Legacy Creatures & Lands Bannathon (season 11) (version current since March 8th 2022, after the final round)

    Banned are:
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged, Unstable and future "Un"-sets
    - All cards that require physical dexterity to use
    - All cards that create subgames within the ongoing game of Magic
    - Schemes, Planes, Contraptions, and other cards that were never printed as playables in competitive Magic.

    And these individual cards:
    Acquisitions Expert
    Akki Blizzard-Herder
    Ancient Den
    Ancient Spring
    Ancient Tomb
    Badlands
    Barbed Shocker
    Bayou
    Bazaar of Baghdad
    Blackcleave cliffs
    Blazing Rootwalla
    Bonecrusher Giant
    Brain Maggot
    Brazen Borrower
    Brutal Cathar
    Cabal Therapist
    Cenn's Tactician
    Chancellor of the Annex
    Chancellor of the Forge
    Chancellor of the Tangle
    Chronomaton
    City of Traitors
    Concealed Courtyard
    Copperline Gorge
    Creeping Tar Pit
    Crystal Vein
    Dark Depths
    Death's Shadow
    Dreadship Reef
    Dunes of the Dead
    Durkwood Baloth
    Ebon Stronghold
    Eldrazi Mimic
    Eldrazi Temple
    Elvish Spirit Guide
    Emrakul, the Aeons Torn
    Endless One
    Endurance
    Eye of Ugin
    Field of Ruin
    Forge Devil
    Fourth Bridge Prowler
    Frost Titan
    Frostling
    Fulminator Mage
    Fume Spitter
    Fungal Reaches
    Fury
    Geier Reach Sanitarium
    Gemstone Mine
    Ghost Quarter
    Giver of Runes
    Glint Hawk
    Gnottvold Slumbermound
    Goblin Welder
    Goldmire Bridge
    Golgari Guildmage
    Great Furnace
    Greater Gargadon
    Grief
    Grist, The Hunger Tide
    Hall of Storm Giants
    Hangarback Walker
    Hexdrinker
    Hickory Woodlot
    Howltooth Hollow
    Hunted Horror
    Hushbringer
    Icatian Javelineers
    Inkmoth Nexus
    Insolent Neonate
    Karakas
    Laboratory Maniac
    Lavabrink Venturer
    Liliana's Steward
    Lupine Prototype
    Magus of the Moon
    Master of the Feast
    Mayor of Avabruck
    Maze of Ith
    Meddling Mage
    Mesmeric Fiend
    Miasmic mummy
    Mishra's Factory
    Mishra’s Workshop
    Mogg Fanatic
    Molten Slagheap
    Mother of Runes
    Murderous Rider
    Mutavault
    Myr Superion
    Necrotic Sliver
    Nether Spirit
    Nezumi Shortfang
    Nils, discipline enforcer
    Noxious Gearhulk
    Old-Growth Dryads
    Orzhov Basilica
    Peat Bog
    Pendelhaven
    Phantasmal Image
    Phyrexian Dreadnought
    Phyrexian Revoker
    Phyrexian Tower
    Plateau
    Priest of Fell Rites
    Priest of the Blessed Graf
    Quicksand
    Rakdos carnarium
    Ramunap Excavator
    Rankle, Master of Pranks
    Raugrin Triome
    Reef Shaman
    Remote Farm
    Rishadan Dockhand
    Rishadan Port
    Rotting Regisaur
    Ruins of Trokair
    Sandstone Needle
    Saprazzan Cove
    Saprazzan skerry
    Scion of Draco
    Scrubland
    Serra's Emissary
    Shadow Guildmage
    Shelldock Isle
    Sheltered Valley
    Simian Spirit Guide
    Solitude
    Sower of Temptation
    Steel Overseer
    Stormscape Apprentice
    Strip Mine
    Svyelunite Temple
    Swarm Shambler
    Taiga
    Tendo Ice Bridge
    Thassa's Oracle
    The Tabernacle at Pendrell Vale
    Thought-Knot Seer
    Tidal Warrior
    Tide Shaper
    Tidehollow Sculler
    Tinder Wall
    Tireless Tribe
    Tocatli Honor Guard
    Tomb of Urami
    True-Name Nemesis
    Underground River
    Undiscovered Paradise
    Urza's Saga
    Utopia Mycon
    Valki, God of Lies
    Vedalken Plotter
    Vengevine
    Volrath's Stronghold
    Voltaic Servant
    Walking Ballista
    Wasteland
    Wild Cantor
    Yidaro, Wandering Monster



    -------------------------------------


    Banned list for Legacy (seasons 1, 6, 9 and 10) (version current since September 22nd 2021)

    Banned are:
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged, Unstable and future "Un"-sets
    - All cards that require physical dexterity to use
    - All cards that create subgames within the ongoing game of Magic
    - Schemes, Planes, Contraptions, and other cards that were never printed as playables in competitive Magic.

    And these individual cards:
    Assassin's Trophy
    Balance
    Barbed Shocker
    Black Lotus
    Blackmail
    Blazing Shoal
    Burning Inquiry
    Cabal Therapy
    Chain of Smog
    Chancellor of the Annex
    Channel
    Curse of Silence
    Dark Deal
    Dark Depths
    Delirium Skeins
    Elixir of Immortality
    Fastbond
    Field of Ruin
    Flash
    Force of Will
    Gerrard's Verdict
    Ghost Quarter
    Hymn to Tourach
    Induced Amnesia
    Inquisition of Kozilek
    Jace, Wielder of Mysteries
    Laboratory Maniac
    Leyline of Anticipation
    Leyline of Singularity
    Lion's Eye Diamond
    Lupine Prototype
    Mana Crypt
    Mana Drain
    Mana Vault
    Mental Misstep
    Mind Rake
    Mind Swords
    Mind Twist
    Mishra’s Workshop
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Oko, Thief of Crowns
    Shelldock Isle
    Show and Tell
    Sol Ring
    Strip Mine
    Thassa's Oracle
    The Rack
    Thoughtseize
    Time Vault
    Time Walk
    Wasteland
    Wheel of Fortune
    Windfall
    Wistful Thinking

    Updates will be posted below, for documentation purposes.
    This banned list is work in progress and will be updated when necessary.

    Update feb 14th 2019: Unbanned are Raze, Force of Will (reason: 2 for 1, should not be overpowered), Duress (reason: narrow enough).
    Update feb 23rd 2019: Unbanned is: Mental Misstep (now officially, but on watch list). Banned are: Cabal Therapy, Blackmail, The Rack. Also made a complete banned list to reduce confusion.
    Update mar 8th 2019: Lupine Prototype is now banned.
    Update mar 22nd 2019: Field of Ruin is now banned.
    Update mar 28th 2019: Dark Ritual, Reanimate, Trinisphere and Daze are unbanned. Shelldock Isle is banned.
    Update apr 5th 2020: Thassa's Oracle, Force of Will, Mental Misstep, Hymn to Tourach, Jace, Wielder of Mysteries and Blazing Shoal are banned.
    Update may 2nd 2020: Gerrard's Verdict, Chain of Smog and Delirium Skeins are now banned.
    Update may 8th 2020: Mind Rake and Dark Deal are now banned.
    Update may 17th 2020: Leyline of Singularity is banned.
    Update jun 7th 2020: Mind Swords is banned.
    Update jan 16th 2021: Leyline of Anticipation is banned.
    Update feb 7th 2021: Oko, Thief of Crowns is banned.
    Update feb 16th 2021: Ancestral Recall, Earthcraft, Oath of Druids, Shahrazad, Timetwister, Tinker, Tolarian Academy and Yawgmoth's Will are unbanned. Added general rules to the banned list for dexterity and subgame cards.
    Update feb 21st 2021: Lion's Eye Diamond, Elixir of Immortality and Barbed Shocker are now banned.
    Update feb 28th 2021: Induced Amnesia and Wistful Thinking are now banned.
    Update mar 9th 2021: Assassin's Trophy is now banned.


    ------------------------------------


    Banned list for Deviant Legacy Bannathon - season 10 (version current since October 18th 2021, after the final round)

    Banned are:
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged, Unstable and future "Un"-sets
    - All cards that require physical dexterity to use
    - All cards that create subgames within the ongoing game of Magic
    - All cards that are only released on MtG Arena and never saw a paper release
    - Schemes, Planes, Contraptions, and other cards that were never printed as playables in competitive Magic.

    And these individual cards:
    Aether Vial
    Agadeem's Awakening
    Ancient Spring
    Ancient Tomb
    Archon of Cruelty
    Asmoranomardicadaistinaculdacar
    Assassin's Trophy
    Balance
    Barbed Shocker
    Bitterblossom
    Black Lotus
    Blackmail
    Blazing Shoal
    Burning Inquiry
    Cabal Therapist
    Cabal Therapy
    Chain of Smog
    Chancellor of the Annex
    Chancellor of the Forge
    Chancellor of the Tangle
    Channel
    Chronomaton
    City of Traitors
    Cleansing Wildfire
    Collective Defiance
    Collector Ouphe
    Containment Priest
    Crashing Footfalls
    Crystal Vein
    Curse of Silence
    Dark Deal
    Dark Depths
    Dark Ritual
    Darksteel Citadel
    Daze
    Death's shadow
    Delirium Skeins
    Deputy of Detention
    Dismember
    Dryad Arbor
    Dunes of the Dead
    Duress
    Eldrazi Temple
    Elixir of Immortality
    Elvish Spirit Guide
    Empty the Warrens
    Emrakul, the Aeons Torn
    Ensnaring Bridge
    Esper Charm
    Evil Presence
    Eye of Ugin
    Fastbond
    Fatal Push
    Field of Ruin
    Flash
    Foil
    Force of Negation
    Force of Will
    Frilled Mystic
    Fulminator Mage
    Fury
    Geier Reach Sanitarium
    Gerrard's Verdict
    Ghost Quarter
    Great Furnace
    Grief
    Grim monolith
    Grist, the Hunger Tide
    Hangarback Walker
    Heart of Kiran
    Hexdrinker
    Hickory Woodlot
    Hymn to Tourach
    Induced Amnesia
    Inkmoth Nexus
    Inquisition of Kozilek
    Jace, Wielder of Mysteries
    Judge's Familiar
    Kuldotha Rebirth
    Laboratory Maniac
    Leyline of Anticipation
    Leyline of Sanctity
    Leyline of Singularity
    Leyline of the Meek
    Leyline of the Void
    Lion's Eye Diamond
    Lodestone Golem
    Lotus Petal
    Lupine Prototype
    Lush Growth
    Magus of the Moon
    Mana Crypt
    Mana Drain
    Mana Vault
    Mardu Charm
    Mausoleum Wanderer
    Mayor of Avabruck
    Meddling Mage
    Memnite
    Mental Misstep
    Mesmeric Fiend
    Mind Rake
    Mind Swords
    Mind Twist
    Mishra’s Workshop
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Mutavault
    Myr Superion
    Narset's Reversal
    Nether Spirit
    Nicol Bolas, Dragon-God
    Oko, Thief of Crowns
    Old-Growth Dryads
    Orim's chant
    Path to Exile
    Peat Bog
    Phyrexian Dreadnought
    Phyrexian Revoker
    Phyrexian tower
    Putrid Imp
    Raze
    Reanimate
    Rite of Flame
    Sandstone Needle
    Savage Summoning
    Scalding Tongs
    Scourge of the Skyclaves
    Scrubland
    Sea's Claim
    Shatterskull Smashing
    Shelldock Isle
    Show and Tell
    Simian Spirit Guide
    Sleeper Agent
    Smallpox
    Sol Ring
    Solitude
    Specter's Shriek
    Sphere of Resistance
    Steel Overseer
    Strip Mine
    Stronghold Gambit
    Subtlety
    Surgical Extraction
    Swarm Shambler
    Swords to Plowshares
    Taiga
    Tarnished Citadel
    Thallid
    Thassa's Oracle
    The Rack
    The Tabernacle at Pendrell Vale
    Thorn of Amethyst
    Thought-Knot Seer
    Thoughtseize
    Tidehollow Sculler
    Time Vault
    Time Walk
    Tinder Wall
    Trinisphere
    Tropical Island
    Turntimber Symbiosis
    Twilight Mire
    Ulamog, the Infinite Gyre
    Undiscovered Paradise
    Undying Evil
    Unmask
    Urza's Saga
    Vampire of the Dire Moon
    Vapor Snag
    Wasteland
    Wheel of Fortune
    Windfall
    Wistful Thinking
    Wrenn and Six


    ----------------------------------------------------------------------------


    Banned list for Season 8: Peasant Continued Bannathon (version current since January 2nd, after the final round)

    Banned are:
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged and Unstable

    And these individual cards:
    Akrasan Squire
    Akroan Crusader
    Ancient Den
    Ancient Tomb
    Azorius Chancery
    Barbed Shocker
    Beckon Apparition
    Benevolent Bodyguard
    Blackmail
    Bladeback Sliver
    Blazing Volley
    Blighted Agent
    Bojuka Bog
    Bone Picker
    Bonesplitter
    Burning Inquiry
    Burning-Tree Emissary
    Cabal Therapy
    Canker Abomination
    Carrion Feeder
    Cast Down
    Cenn's Tactician
    Chain Lightning
    Chronomaton
    Cleansing Wildfire
    Conjurer's Bauble
    Corpulent Corpse
    Corrupted Zendikon
    Crack the Earth
    Crookshank Kobolds
    Cry of Contrition
    Culling the Weak
    Dark Ritual
    Darksteel Citadel
    Daze
    Deathspore Thallid
    Deftblade Elite
    Desert
    Disowned Ancestor
    Divest
    Duress
    Durkwood Baloth
    Edge of the Divinity
    Elixir of Immortality
    Errant Ephemeron
    Esper Stormblade
    Essence Flare
    Evil Presence
    Exhume
    Faultgrinder
    Feldon's Cane
    Firewild Borderpost
    Floodbringer
    Force of Will
    Forced Adaptation
    Fountain of Cho
    Fourth Bridge Prowler
    Fume Spitter
    Funeral Charm
    Gather the Townsfolk
    Gearsmith Prodigy
    Geth's Verdict
    Ghitu Lavarunner
    Ghost Quarter
    Gideon's Lawkeeper
    Gladecover Scout
    Glint Hawk
    Gobhobbler Rats
    Granger Guildmage
    Great Furnace
    Grim Initiate
    Gruul Turf
    Healer's Hawk
    Hickory Woodlot
    Hired Poisoner
    Icatian Javelineers
    Infiltrator il-Kor
    Innocent Blood
    Inquisition of Kozilek
    Invisible Stalker
    Irrigation Ditch
    Isochron Scepter
    Ivory Giant
    Izzet Boilerworks
    Jackal Pup
    Journey to Nowhere
    Judge's Familiar
    Keldon Halberdier
    Keldon Megaliths
    Khalni Garden
    Knight of Old Benalia
    Knight of Sursi
    Kobolds of Kher Keep
    Kor Skyfisher
    Kuldotha Rebirth
    Laboratory Maniac
    Lava Dart
    Law-Rune Enforcer
    Lightning Bolt
    Liliana's Steward
    Lotus Petal
    Lush Growth
    Mana Chains
    Mark of Fury
    Mental Misstep
    Mesmeric fiend
    Miasmic Mummy
    Mind Swords
    Mishra's Factory
    Mistblade Shinobi
    Mistveil Plains
    Mistvein Borderpost
    Moan of the Unhallowed
    Mortuary Mire
    Myr Servitor
    Night Market Lookout
    Nip Gwyllion
    Oblivion Ring
    Oppressive Rays
    Ornithopter
    Ostracize
    Paralyze
    Path to Exile
    Peat Bog
    Phantasmal Bear
    Phantasmal Terrain
    Phyrexian Walker
    Piracy Charm
    Plagued Rusalka
    Porcelain Legionnaire
    Primal Cocoon
    Putrid Imp
    Quicksand
    Rakdos Carnarium
    Raven's Crime
    Raze
    Reality Acid
    Reanimate
    Reef Shaman
    Remote Farm
    Rimebound Dead
    Rite of Flame
    Rogue Elephant
    Sacred Cat
    Sandstone Needle
    Saprazzan Skerry
    Satyr Hoplite
    Scavenger Folk
    Scythe Tiger
    Sea's Claim
    Seal of Fire
    Seat of the Synod
    Shamble Back
    Shield Sphere
    Shrieking Affliction
    Sigil of Sleep
    Simian Spirit Guide
    Simic Growth Chamber
    Sinkhole
    Skittering Heartstopper
    Skittering Skirge
    Skyshroud Cutter
    Slippery Bogle
    Slither Blade
    Snuff Out
    Soldevi Sentry
    Sparksmith
    Spindrift Drake
    Sprout Swarm
    Squirrel Nest
    Steadfast Sentinel
    Stone Rain
    Strip Mine
    Subterranean Hangar
    Sunscorched Desert
    Tasseled Dromedary
    Taste for Mayhem
    Tel-Jilad Stylus
    Tendrils of Despair
    Thallid
    The Rack
    Thornbow Archer
    Thunderclap
    Tidal Warrior
    Tin Street Hooligan
    Tremble
    Typhoid Rats
    Ulamog’s Crusher
    Unearth
    Unstable Mutation
    Utopia Mycon
    Vampire Lacerator
    Vault Skirge
    Vendetta
    Vile Rebirth
    Viscerid Deepwalker
    Wasteland
    Wind Zendikon
    Wind-Scarred Crag
    Wingcrafter
    Wistful Thinking
    Wretched Banquet
    Young Wolf
    Acidic Slime
    Cauldron Familiar
    Dismember
    Force Spike
    Orcish Lumberjack
    Pharika’s Chosen
    Witch’s Oven
    Zulaport Duelist

    --------

    Banned list for Season 7: Pauper Bannathon (version current since September 21st, after the final round)

    Banned are:
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged and Unstable

    And these individual cards:
    Akroan Crusader
    Ancient Den
    Beckon Apparition
    Benevolent Bodyguard
    Blazing Volley
    Blighted Agent
    Bone Picker
    Bonesplitter
    Burning Inquiry
    Burning-Tree Emissary
    Canker Abomination
    Carrion Feeder
    Corpulent Corpse
    Crack the Earth
    Crookshank Kobolds
    Cry of Contrition
    Culling the Weak
    Dark Ritual
    Daze
    Desert
    Disowned Ancestor
    Divest
    Duress
    Durkwood Baloth
    Edge of the Divinity
    Errant Ephemeron
    Esper Stormblade
    Essence Flare
    Evil Presence
    Exhume
    Feldon's Cane
    Floodbringer
    Forced Adaptation
    Fume Spitter
    Funeral Charm
    Gearsmith Prodigy
    Gladecover Scout
    Glint Hawk
    Gobhobbler Rats
    Great Furnace
    Grim Initiate
    Healer's Hawk
    Ivory Giant
    Jackal Pup
    Journey to Nowhere
    Keldon Halberdier
    Khalni Garden
    Kobolds of Kher Keep
    Kor Skyfisher
    Kuldotha Rebirth
    Lava Dart
    Lightning Bolt
    Liliana's Steward
    Lotus Petal
    Mana Chains
    Mark of Fury
    Miasmic Mummy
    Mind Swords
    Mistvein Borderpost
    Myr Servitor
    Nip Gwyllion
    Oppressive Rays
    Ornithopter
    Peat Bog
    Phyrexian Walker
    Piracy Charm
    Primal Cocoon
    Quicksand
    Rakdos Carnarium
    Raven's Crime
    Raze
    Reef Shaman
    Remote Farm
    Rimebound Dead
    Rogue Elephant
    Sandstone Needle
    Satyr Hoplite
    Scythe Tiger
    Sea's Claim
    Seal of Fire
    Seat of the Synod
    Shamble Back
    Sigil of Sleep
    Simian Spirit Guide
    Simic Growth Chamber
    Sinkhole
    Skittering Heartstopper
    Skittering Skirge
    Skyshroud Cutter
    Slippery Bogle
    Slither Blade
    Snuff Out
    Soldevi Sentry
    Spindrift Drake
    Sprout Swarm
    Tasseled Dromedary
    Tendrils of Despair
    Tidal Warrior
    Tremble
    Ulamog’s Crusher
    Unstable Mutation
    Vampire Lacerator
    Vault Skirge
    Vendetta
    Vile Rebirth
    Viscerid Deepwalker
    Wind Zendikon

    --------

    Banned list for Modern (version current since apr 2nd 2020, after S05R12)

    Blackmail
    Burning Inquiry
    Chancellor of the Annex
    Dark Depths
    Field of Ruin
    Ghost Quarter
    Inquisition of Kozilek
    Laboratory Maniac
    Lupine Prototype
    Shelldock Isle
    Thassa's Oracle
    The Rack
    Thoughtseize

    Blazing Shoal
    Cenn's Tactician
    Crashing Footfalls
    Greater Gargadon
    Inkmoth Nexus
    Mental Misstep
    Razorverge Thicket
    Aether Vial
    Chancellor of the Tangle
    Myr Superion
    Deputy of Detention
    Eldrazi Temple
    Eye of Ugin
    Thought-Knot Seer
    Akoum Refuge
    Grove of the Burnwillows
    Punishing Fire
    Assassin's Trophy
    Chronomaton
    Cry of Contrition
    Fume Spitter
    Electrodominance
    Keldon Halberdier
    Lotus Bloom
    Restore Balance
    Blinkmoth Nexus
    Quicksand
    Steel Overseer
    Golgari Rot Farm
    Treetop Village
    Elixir of Immortality
    Abrupt Decay
    Urborg, Tomb of Yawgmoth
    Mutavault
    Shrieking Affliction
    Smallpox
    Stomping Ground
    Durkwood Baloth
    Hexdrinker
    Lava Dart
    Blackcleave Cliffs
    Evil Presence
    Cruel Sadist
    Forge Devil
    Calciform Pools
    Celestial Colonnade
    Jace, Wielder of Mysteries
    Path to Exile

    -------

    Banned list for the Vintage Bannathon (final version after the conclusion of the second season of 4CB)

    Banned are:
    - All cards that reference "Ante" http://gatherer.wizards.com/Pages/Se...%20ante.%22%5d
    - All cards that have card type "conspiracy" http://gatherer.wizards.com/Pages/Se...nspiracy%22%5d
    - All cards from the sets Unglued, Unhinged and Unstable

    All other cards are unbanned at the start. Bannings occur for high scoring decks in each round. These have gotten the axe during season 2:
    Aether vial
    Ancient Tomb
    Arcbound Ravager
    Ashen Rider
    Assassin's trophy
    Badlands
    Balance
    Bayou
    Black Lotus
    Blackcleave Cliffs
    Blackmail
    Blazing Shoal
    Blooming Marsh
    Burning Inquiry
    Cabal Therapy
    Cenn's Tactician
    Chancellor of the Annex
    Chancellor of the Forge
    Chancellor of the tangle
    Channel
    Chronatog
    Chronomaton
    City of Traitors
    Contagion
    Crashing Footfalls
    Cruel Sadist
    Crystal Vein
    Curse of the Pierced Heart
    Dark Deal
    Dark Depths
    Dark Ritual
    Daze
    Delirium Skeins
    Deputy of detention
    Dismember
    Disrupting Shoal
    Divest
    Dread Wanderer
    Durkwood Baloth
    Electrodominance
    Elixir of immortality
    Elspeth, Knight-Errant
    Emrakul, the Aeons Torn
    Encroach
    Fastbond
    Fatal Push
    Flash
    Foil
    Force of Despair
    Force of Negation
    Force of Will
    Forest
    Ghost Quarter
    Gitaxian Probe
    Golgari Rot Farm
    Greater Gargadon
    Grove of the Burnwillows
    Hammerheim
    Hangarback Walker
    Hexdrinker
    Hired Poisoner
    Inkmoth Nexus
    Innocent Blood
    Inquisition of Kozilek
    Iona, Shield of Emeria
    Island
    Ivory Giant
    Jace, Wielder of Mysteries
    Karakas
    Keldon Halberdier
    Laboratory Maniac
    Leyline of Anticipation
    Leyline of Sanctity
    Lion's Eye Diamond
    Lotus Petal
    Lupine Prototype
    Lurebound Scarecrow
    Mana Crypt
    Mana Vault
    Memnite
    Mental Misstep
    Mind Swords
    Mishra's Factory
    Mishra's Workshop
    Mossfire Valley
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Mutavault
    Myr superion
    Nether Spirit
    Overgrown Tomb
    Pardic Dragon
    Path to Exile
    Phantasmal Bear
    Phyrexian Revoker
    Piracy Charm
    Powder Keg
    Punishing Fire
    Putrid Imp
    Ratchet Bomb
    Raze
    Razorverge Thicket
    Reanimate
    Restore Balance
    Ruins of Trokair
    Sandstone Needle
    Saprazzan Skerry
    Savannah
    Scrubland
    Sea Drake
    Selesnya Sanctuary
    Show and Tell
    Simian Spirit Guide
    Skyshroud Cutter
    Snapback
    Snow-Covered Forest
    Snow-Covered Island
    Snow-Covered Swamp
    Snuff Out
    Sol Ring
    Soldevi Sentry
    Sphere of Resistance
    Steel Overseer
    Steppe Lynx
    Strip Mine
    Stromkirk Noble
    Student of Warfare
    Svyelunite Temple
    Swamp
    Thalakos Lowlands
    The Rack
    Thought-Knot Seer
    Thoughtseize
    Time Vault
    Tolarian Academy
    Treetop Village
    Trinisphere
    Tropical Island
    Tundra
    Ulamog, the Infinite Gyre
    Unburial Rites
    Underground Sea
    Undiscovered Paradise
    Unmask
    Vampire Hexmage
    Volcanic Island
    Voltaic Servant
    Wasteland
    Wheel of Fortune
    Worldspine Wurm
    Young Wolf
    Last edited by Asthereal; 07-19-2022 at 04:32 AM.

  3. #3
    Bob Ross
    Kap'n Cook's Avatar
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    Re: 4 Card Blind

    Ancient Tomb, Petal, Show and Tell, Ape-rakul has to be up there right? Or 3x Petal + True-Skill Nemesis?
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  4. #4
    Site Contributor

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    Re: 4 Card Blind

    Quote Originally Posted by Kap'n Cook View Post
    Ancient Tomb, Petal, Show and Tell, Ape-rakul has to be up there right? Or 3x Petal + True-Skill Nemesis?
    Indeed, stuff like that we can live without. Show and Tell probably needs to be on the banning list.

    I'm not too scared of True-Name Nemesis though. For example, it loses to the Heavyweights deck in the example.

  5. #5
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
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    Re: 4 Card Blind

    Quote Originally Posted by Kap'n Cook View Post
    Ancient Tomb, Petal, Show and Tell, Ape-rakul has to be up there right? Or 3x Petal + True-Skill Nemesis?
    Both would lose to a deck that's Swamp, Dark Ritual, Pox, Nether Spirit
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  6. #6
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    Re: 4 Card Blind

    You guys are getting the hang of this.

    So the banning list should probably contain:
    - Raze
    - Thoughtseize (and a few friends, those aren't fun)
    - Force of Will
    - Daze
    - Show and Tell
    - Dark Ritual
    - Hymn to Tourach (looks obvious, probably Gerrard's Verdict isn't much fun either)

    What else?

  7. #7
    Some dipshit of a Moderator.
    Dice_Box's Avatar
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    Re: 4 Card Blind

    My first thought was Swamp, Factory, Edict, Thoughtseize.

    Wasteland is so good in this meta. You need your lands to be pulling double duty, so attacking them is like a two for one.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  8. #8
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
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    Re: 4 Card Blind

    Hymn isn't as scary without Dark Ritual. Casting on turn 2 to get how many card realistically?
    Thoughtrsieze and Duress I get, since that'll be a turn 1 kill most often, But even a Land-Petal-Hymn-CMC1 deck would probably lose on the draw against most decks, so it seems fair.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  9. #9
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    Re: 4 Card Blind

    Right, I played mostly 4CB in Vintage, with Moxen legal, which made Hymn pretty insane.
    Perhaps in Legacy it's okay. BUT... It's not fun. Maybe still ban it?

    And yup, Wasteland is VERY good. Should probably ban that.

    Edit: Edited the second post with a preliminary banning list for Legacy.

  10. #10
    Some dipshit of a Moderator.
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    Re: 4 Card Blind

    Also Ghost Quarter. "You can fetch a basic, after I strip mine you..."

    Wasteland is good, but has to be built around. I think it's fine.

    Force is unlikely to actually see a ton of play. Two for one with only four cards? Good plan.
    It is better to ask and look stupid then keep your mouth shut and remain so.
    Quote Originally Posted by Spam View Post
    Do not make fun of lands masters, they've spent many years mastering the punishing fire technique in the secret loam monastery. Do not mistake them with the miracles masters, eternal rivals, they won't like it.
    Quote Originally Posted by DarthVicious View Post
    I hope your afterlife is filled with eternal torment.
    Quote Originally Posted by Dice_Box View Post
    Fuck. Which one of my quotes do I drop for this?
    Quote Originally Posted by DarthVicious View Post
    Something about how fun it is pulling the wings off flies and microwaving the neighbors cat?

  11. #11
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
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    Re: 4 Card Blind

    Well I mean just to start, can anybody thing up a 4 card hand that wins 20 life without creatures?
    Milling doesn't work and storm combo seems... untenable.
    So basically, who's creature sticks around wins right?
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  12. #12
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Re: 4 Card Blind

    If Thoughtseize, Wasteland, and Ghost Quarter are banned, then...

    Urborg, Tomb of Yawgmoth
    Duress
    Dark Depths
    Vampire Hexmage

    Oops, looks like Duress and Inquisition are banned too. Something to protect the 20/20 then... Not of This World?

    Urborg, Tomb of Yawgmoth
    Dark Depths
    Vampire Hexmage
    Not of This World

    Folds to Diabolic Edict, though.
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  13. #13
    plays Mountains
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    Re: 4 Card Blind

    Quote Originally Posted by PirateKing View Post
    Well I mean just to start, can anybody thing up a 4 card hand that wins 20 life without creatures?
    Milling doesn't work and storm combo seems... untenable.
    So basically, who's creature sticks around wins right?
    How about 2X Wasteland and 2X The Rack?

    Also, I think we may miss out by jumping into a banned list early. More Cards = Better Time, right?

    Having Mental Misstep neuters discard somewhat and that'd shorten the banned list. Thoughtseize and Misstep would be hugely powerful, but allowing both means other strategies would be viable. My Rack example is pretty immune to both...

    Edit - Also, in the event of a tie, perhaps a tiebreaker could be 'who has the most life?'

  14. #14
    Etherium is limited. Innovation is not.
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    Re: 4 Card Blind

    Does the four card thing allow multiples of the same card, or does it have to be 4 separate cards?
    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  15. #15
    Etherium is limited. Innovation is not.
    Hanni's Avatar
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    Sligh
    Echo Stompy
    /r Miracle Intuition
    Yorion's Intuition
    5c Hollow Vine

    Quote Originally Posted by MMogg View Post
    In porn terms, Zoo has a 11" shlong and an impressive money shot, but it's over in 4 minutes, whereas Landstill is a good 8" and can go for 30 minutes.

  16. #16
    A short, sturdy creature fond of drink and industry.
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    Re: 4 Card Blind

    Shit that's really good. Beats my Pox list on the play.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  17. #17
    Bob Ross
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    Re: 4 Card Blind

    Leyline of Anticipation, Simian Spirit Guide, Burning Inquiry, Basking Rootwalla


    GG everyone



    Only dies to Misstep?


    #FreeNedleeds
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  18. #18
    plays Mountains
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    Re: 4 Card Blind

    Quote Originally Posted by Kap'n Cook View Post
    Leyline of Anticipation, Simian Spirit Guide, Burning Inquiry, Basking Rootwalla


    GG everyone



    Only dies to Misstep?


    #FreeNedleeds
    Dies to Forest, 3X Basking Rootwalla.

  19. #19
    Bob Ross
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    Re: 4 Card Blind

    Quote Originally Posted by Ace/Homebrew View Post
    Dies to Forest, 3X Basking Rootwalla.
    Haha true. I guess it’d have to be:

    Leyline of anticipation
    Simian spirit guide
    Burning inquiry
    Nether spirit
    Strawberry Shortcake

    http://www.mtgthesource.com/forums/s...erry-Shortcake

    What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
    #FreeNedleeds

  20. #20
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    Re: 4 Card Blind

    City of traitors, lotus petal, lab Maniac, street wraith.
    -rob

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