Page 2 of 2 FirstFirst 12
Results 21 to 38 of 38

Thread: Metagame analysis for GP DC

  1. #21
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: Metagame analysis for GP DC

    Quote Originally Posted by wcm8 View Post
    -Identity Nemesis (or whatever its English name ends up being) will perform well, but it's highly doubtful that this new tech will take down the GP.
    I agree that it probably won't be taking down the tournament (unless it happens to revive Deathblade), but I do think it's worth noting that a lot of people are going to take a look at Identity Nemesis and think about sleeving their Fish deck up again. I'd expect a slightly higher saturation of Fish because of this. Luckily we have the BOM beforehand to actually gauge the effects Identity Nemesis might cause.

  2. #22
    Land Destruction Enthusiast
    Megadeus's Avatar
    Join Date

    Jul 2012
    Location

    Kennesaw, GA
    Posts

    5,572

    Re: Metagame analysis for GP DC

    Quote Originally Posted by nedleeds View Post
    You finally stop bringing Devastating Dreams and I decide on hoops league instead. Failure.

    Most of the decks in that top 10 can't beat Moat. Those that don't care about Moat can't beat Trinisphere or Chalice 1. Those that might have a prayer if I drop a Trinisphere off the SnT can't beat the Armageddon.

    Decision: Moat Stompy.
    Yeah I didn't feel like thinking. But I did find out the power of loxodon smiter plus double exalted. Spoiler alert, it's pretty solid.

    And with moat stompy you get to just rape the budget decks in the first few rounds. Half because your noob opponent doesn't know how to fight you and half because decks can't actually beat exalted angel
    Quote Originally Posted by Richard Cheese View Post
    I've been taking shitty brews and tier 2 decks to tournaments and losing with them for years now. Welcome to the club. We meet for cocktails after round 6.
    Quote Originally Posted by Stevestamopz View Post
    Top quality german restraint there.

    If I'm at the point where I'm rage quitting, you can bet your kransky that I'm calling everyone involved a cunt.

  3. #23

    Re: Metagame analysis for GP DC

    If you're gonna play White Stax of sorts, you might as well play Ravages of War over Armageddon
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

  4. #24
    Right Hand of Doom
    Barbed Blightning's Avatar
    Join Date

    Sep 2011
    Location

    Maine
    Posts

    617

    Quote Originally Posted by ziggy_stardust View Post
    Hey all, I wrote up this piece on analyzing the mid-atlantic regional meta in hopes of predicting the types of decks you might expect to see at the top tables in DC. I suppose DC and Philly are close enough that you could also use it to help prepare for Legacy Champs.

    http://www.hipstersofthecoast.com/20...game-analysis/
    Beautiful analysis. Also makes me happy to be making Reanimator.
    "Don't mess with me, lady. I've been drinking with skeletons."

    I write articles about Legacy Death and Taxes. Check them out.

  5. #25
    Member

    Join Date

    Jul 2013
    Location

    brooklyn
    Posts

    26

    Re: Metagame analysis for GP DC

    I made a bit of a mention of this before, so I figured I'd ask, would people be interested in seeing an analysis like this done on the national level (perhaps also using a weighted method where weight is assigned by distance from DC)? Maybe a comparison of national data vs regional data? Or do you think the marginal value gained from a national analysis over my initial regional analysis wouldn't be worth the extra effort? If people are interested, I can look into it for next week (decided to go with something a little lighter for this week).

  6. #26
    Member
    Lt. Quattro's Avatar
    Join Date

    Aug 2011
    Location

    San Antonio, TX
    Posts

    126

    Re: Metagame analysis for GP DC

    Quote Originally Posted by ziggy_stardust View Post
    I made a bit of a mention of this before, so I figured I'd ask, would people be interested in seeing an analysis like this done on the national level (perhaps also using a weighted method where weight is assigned by distance from DC)? Maybe a comparison of national data vs regional data? Or do you think the marginal value gained from a national analysis over my initial regional analysis wouldn't be worth the extra effort? If people are interested, I can look into it for next week (decided to go with something a little lighter for this week).
    Yes please.

  7. #27
    Member
    Dzra's Avatar
    Join Date

    Jul 2010
    Location

    Plano, Texas
    Posts

    911

    Re: Metagame analysis for GP DC

    Quote Originally Posted by ziggy_stardust View Post
    I made a bit of a mention of this before, so I figured I'd ask, would people be interested in seeing an analysis like this done on the national level (perhaps also using a weighted method where weight is assigned by distance from DC)? Maybe a comparison of national data vs regional data? Or do you think the marginal value gained from a national analysis over my initial regional analysis wouldn't be worth the extra effort? If people are interested, I can look into it for next week (decided to go with something a little lighter for this week).
    Yeah, I'd be interested in seeing that if it isn't a ridiculous amount of trouble.

  8. #28
    Say no to creatures.

    Join Date

    May 2013
    Posts

    387

    Re: Metagame analysis for GP DC

    I've done a similar analysis for the global meta using the tcdecks data. The funny thing is, it is not telling anything that we already don't know..

    The data set is tcdecks results between Sep 2012-Sep 2013:


    Accumulated means straight up addition of normalized points. Weighted means Sep 2013 results have a factor of 1 and Sep 2012 results have a factor of 0.1 (everything in between decreasing with the corresponding rate of decay).
    Legacy: Rituals
    Vintage: Drains

  9. #29
    DocteurGabe
    Kayradis's Avatar
    Join Date

    Mar 2013
    Location

    Halifax, NS, Canada
    Posts

    873

    Re: Metagame analysis for GP DC

    Great analysis.
    Im probably gonna work with those numbers since we start our playtesting for DC tonight (I need to get rid of all that beer in the fridge, so there's gonna be a lot of testing!!!)

    Thanks for all the work you put into that and stay clear of my Cratherhoof in DC!
    Quote Originally Posted by Lemnear View Post
    I facepalm so hard in Public that hipsters gonna make this a new trend

  10. #30
    Member

    Join Date

    Jul 2013
    Location

    brooklyn
    Posts

    26

    Re: Metagame analysis for GP DC

    Here are the results on a national level. I've also included a link to the spreadsheet with the raw data in case anyone felt like playing around with it and doing their own analysis.

    http://www.hipstersofthecoast.com/20...game-analysis/

  11. #31
    DocteurGabe
    Kayradis's Avatar
    Join Date

    Mar 2013
    Location

    Halifax, NS, Canada
    Posts

    873

    Re: Metagame analysis for GP DC

    Once again. Good analysis.

    We are finishing the prep for DC this weekend. Time to crush!
    Quote Originally Posted by Lemnear View Post
    I facepalm so hard in Public that hipsters gonna make this a new trend

  12. #32
    Member

    Join Date

    Jul 2013
    Location

    brooklyn
    Posts

    26

    Re: Metagame analysis for GP DC

    Quote Originally Posted by Kayradis View Post
    Once again. Good analysis.

    We are finishing the prep for DC this weekend. Time to crush!
    almost out of beer?

  13. #33
    DocteurGabe
    Kayradis's Avatar
    Join Date

    Mar 2013
    Location

    Halifax, NS, Canada
    Posts

    873

    Re: Metagame analysis for GP DC

    Getting there! hahaha!
    2 Flats to go!
    Quote Originally Posted by Lemnear View Post
    I facepalm so hard in Public that hipsters gonna make this a new trend

  14. #34
    Member

    Join Date

    Jul 2013
    Location

    brooklyn
    Posts

    26

    Re: Metagame analysis for GP DC

    I figure most of the people in these forums are seasoned Legacy players, but if anyone feels like they need a cheat sheet to what some of the more popular (as defined by my earlier analysis) decks in the format do and how to identify them quickly, here it is:

    http://www.hipstersofthecoast.com/20...heat-sheet-dc/

    If you are a Legacy expert, this probably won't tell you too many things you didn't already know, but I figured I'd put it out there.

    This is not an meant to be an exhaustive list, but because I took tomorrow off and my flight to DC isn't until mid-day, maybe I'll add a few more archetypes, later tonight.
    Hipsters of the Coast
    My articles go up every Thursday at midnight (EST). They're usually about Legacy, but I'll occasionally write about Standard or Modern.

    My Twitch
    I typically stream 2-3 Legacy dailies per week. These are my most common times:
    [s]Sun 8:30pm EST, Tue 10:30pm EST, Wed 8:30pm EST[/s]
    11pm EST on weeknights will be my most common time, for now, but here's hoping that WotC goes back to the old, staggered schedule!

  15. #35

    Re: Metagame analysis for GP DC

    Quote Originally Posted by ziggy_stardust View Post
    I figure most of the people in these forums are seasoned Legacy players, but if anyone feels like they need a cheat sheet to what some of the more popular (as defined by my earlier analysis) decks in the format do and how to identify them quickly, here it is:

    http://www.hipstersofthecoast.com/20...heat-sheet-dc/

    If you are a Legacy expert, this probably won't tell you too many things you didn't already know, but I figured I'd put it out there.

    This is not an meant to be an exhaustive list, but because I took tomorrow off and my flight to DC isn't until mid-day, maybe I'll add a few more archetypes, later tonight.
    You should edit your Death & Taxes bit. You suggest that Phyrexian Revoker can be used to name fetchlands, but it can't--it can't name land cards. You're getting it mixed up with Pithing Needle.

  16. #36
    Member

    Join Date

    Jul 2013
    Location

    brooklyn
    Posts

    26

    Re: Metagame analysis for GP DC

    Quote Originally Posted by Lord Seth View Post
    You should edit your Death & Taxes bit. You suggest that Phyrexian Revoker can be used to name fetchlands, but it can't--it can't name land cards. You're getting it mixed up with Pithing Needle.
    Oh wooow, good catch there. Embarrassing lol
    Hipsters of the Coast
    My articles go up every Thursday at midnight (EST). They're usually about Legacy, but I'll occasionally write about Standard or Modern.

    My Twitch
    I typically stream 2-3 Legacy dailies per week. These are my most common times:
    [s]Sun 8:30pm EST, Tue 10:30pm EST, Wed 8:30pm EST[/s]
    11pm EST on weeknights will be my most common time, for now, but here's hoping that WotC goes back to the old, staggered schedule!

  17. #37

    Re: Metagame analysis for GP DC

    Quote Originally Posted by Higgs View Post
    I've done a similar analysis for the global meta using the tcdecks data. The funny thing is, it is not telling anything that we already don't know..

    The data set is tcdecks results between Sep 2012-Sep 2013:
    These data are deceiving. I expect the opposite regarding Blade control due to True-Name-Nemesis. That card is the latest fad, people can't wait to put equipment on it. In time, the data will reflect that.

  18. #38
    RawR Bitch
    rockout's Avatar
    Join Date

    Sep 2007
    Location

    Norwich, CT
    Posts

    1,273

    Re: Metagame analysis for GP DC

    Quote Originally Posted by Star|Scream View Post
    Do you like the draw tables?
    I lol'd so hard.
    Co-Founder of Team Awesome - I heard Randy Buehler say a while back that good players give themselves the most number of turns to find the answer.
    The Source on MTGO - Predator8785 and RockOut
    Quote Originally Posted by Secretly.A.Bee View Post
    Women come and go, turn one protection is forever.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)