For example, say my opponent has a Kor Firewalker blocking my Goblin Guide. Since Firewalker has pro red, my guide normally won't do damage to him. What I'm concerned about is if the protection effecting is preventing the damage that would be dealt. For example, say I cast a Skullcrack to target my opponent before combat damage. Will the firewalker now take damage?
http://yawgatog.com/resources/magic-rules/#R70216
702.16. Protection
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702.16e. Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented.
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“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
Thanks! I was unable to look up the rules when this question popped into my mind, so I just had to know.
So how does this work with True-Name Nemesis and Combust? I assume TNN's protection from player prevents the creature from being a valid target in the first place?
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The damage would be prevented if it could target True name nemesis. Skullcrack only removes the fact that damage can be prevented, not the fact that TNN has protection from you and therefore that you can't target it.
Skullcrack would only be usefull if you cast a damage spell that doesn't target like earthquake, or if one of your creatures is blocked by TNN.
I too was saddened at the lack of "can't be prevented" sweeper damage spells. Probably because it would undermine a ton of white pro-red guys, not that the Holy Tommy Gun concept is much of a good one these days.
If one cast Skullcrack just prior to a non-targeted damage spell, such as Volcanic Fallout, that sweeper would deal its damage to True-Name Nemesis, as well as any creatures any player controls that just lost the ability to prevent damage (because, woot, Skullcrack affects all the players. whee)
If there's a creature-based RDW deck worried about getting through TNN, I wonder if Leyline of Punishment would be a good SB strategy. If TNN blocks anything, it just dies. You still can't block it, but I doubt a red aggro deck is worried about being raced by a 3-power 3-drop. Leyline slso stops DRS lifegain, Batterskull lifegain, lots of nasty anti-red things, and is immune to Abrupt Decay. 0-mana permanent skullcrack seems OK.
“It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.”
-David DeLaney
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