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Thread: Magic - the Cheatering

  1. #141
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    Re: Magic - the Cheatering

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  2. #142

    Re: Magic - the Cheatering

    They must've had something serious on Alex to hand out another ban. There was probably an ongoing investigation. Magic can be prone to witch-huntery (ask Willy Edel), so the investigations committee does not hand out lengthy cheating suspensions without rock solid evidence.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Magic - the Cheatering

    It seems likely Alex was under investigation since the PT, see here (besides the Kibler bashing that adds nothing to the conversation).

    The warnings he got at the SCG were no doubt just a little icing on the cake.
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    Re: Magic - the Cheatering

    Quote Originally Posted by H View Post
    It seems likely Alex was under investigation since the PT, see here (besides the Kibler bashing that adds nothing to the conversation).

    The warnings he got at the SCG were no doubt just a little icing on the cake.
    That's not even the ones that pissed people off at the PT. He also tried to accuse Cheon of cheating by missing triggers, and lobbied for a game loss.
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    Re: Magic - the Cheatering

    Quote Originally Posted by Parcher View Post
    That's not even the ones that pissed people off at the PT. He also tried to accuse Cheon of cheating by missing triggers, and lobbied for a game loss.
    I am definitely not surprised at all by there being more. In fact, I was sure there would be.
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    Re: Magic - the Cheatering

    If someone cheats, they should be banned for life. Even if they never cheat again, they're still damaging to the game just be being around. And it's not as if the game has so few players that each one needs to be hung on to.

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    Re: Magic - the Cheatering

    "The Ancients teach us that if we can but last, we shall prevail."
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    Re: Magic - the Cheatering

    Quote Originally Posted by cdr View Post
    They must've had something serious on Alex to hand out another ban. There was probably an ongoing investigation. Magic can be prone to witch-huntery (ask Willy Edel), so the investigations committee does not hand out lengthy cheating suspensions without rock solid evidence.
    Third time isn't the charm regarding cheating. Since he continues to be a serial cheater, he should be banned for life.

    He's toxic for the game and will cheat again once he comes back. It didn't work the last time since he didn't show the slightest bit of remorse, and it won't work this time.

  9. #149

    Re: Magic - the Cheatering

    Quote Originally Posted by Malakai View Post
    If someone cheats, they should be banned for life. Even if they never cheat again, they're still damaging to the game just be being around. And it's not as if the game has so few players that each one needs to be hung on to.
    There have been people that have cheated, repented, and come back and been positive for the game. Multiple members of the HoF have cheated.

    It's good to differentiate between opportunistic cheaters - someone who took advantage of a situation presented, perhaps in a moment of weakness - and habitual cheaters, someone who actively creates opportunities to cheat. I fully expect Bertoncini may get the first lifetime ban for cheating (so far, only assault has merited lifetime) if he comes back after this suspension. I don't think the game has seen such a gem of a habitual cheater since Mike Long.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  10. #150

    Re: Magic - the Cheatering

    Quote Originally Posted by snorlaxcom View Post
    Just some scum trying to justify his action throughout the years of screwing his opponents over. Good riddance.

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    Uh, no Trevor, no one has accused you of being as bad as a rapist or murderer. If your crimes were as serious as being a rapist or murderer, you'd be receiving a punishment substantially more harsh than a 4-year suspension from a card game.

    By the way, I find it confusing that Alex, who has been suspended before, gets 3 years, whereas Trevor (who hasn't been suspended before) gets 4 years. I think both of them deserve strong punishments, but it seems a bit odd that the guy with the "criminal record" gets the more lenient punishment.

    Quote Originally Posted by cdr View Post
    There have been people that have cheated, repented, and come back and been positive for the game. Multiple members of the HoF have cheated.
    Like who? If you're going to say people have cheated and repented and been positive, who are these people?

    I'm not trying to be confrontational. I'm genuinely curious.

  11. #151
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    Re: Magic - the Cheatering

    Quote Originally Posted by cdr View Post
    There have been people that have cheated, repented, and come back and been positive for the game. Multiple members of the HoF have cheated.

    It's good to differentiate between opportunistic cheaters - someone who took advantage of a situation presented, perhaps in a moment of weakness - and habitual cheaters, someone who actively creates opportunities to cheat. I fully expect Bertoncini may get the first lifetime ban for cheating (so far, only assault has merited lifetime) if he comes back after this suspension. I don't think the game has seen such a gem of a habitual cheater since Mike Long.
    He is the new Mike Long.

    As for lifetime bans. They already have those, unless they think people will live to 2145 or the year 9999. I very much doubt this game will last until 2045.
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    Re: Magic - the Cheatering

    Now that I think about it; people have been complaining about Alex cheating since he came off suspension. At multiple SCG events, against multiple different opponents. It is pretty disheartening that nothing was done until he acted the same way at a Pro Tour. Then the Banhammer can't come down fast or hard enough.
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  13. #153

    Re: Magic - the Cheatering

    Quote Originally Posted by Parcher View Post
    Now that I think about it; people have been complaining about Alex cheating since he came off suspension. At multiple SCG events, against multiple different opponents. It is pretty disheartening that nothing was done until he acted the same way at a Pro Tour. Then the Banhammer can't come down fast or hard enough.
    Nothing can be done until he gets caught. I guess you can perhaps blame SCG for not putting competent enough people on watching him. It unfortunately takes an experienced and especially competent judge to catch a cheater in the act. They were allegedly also avoiding putting him on camera, which if true meant no camera evidence. It's not surprising if the PT is where he got caught, considering the judge level : player ratio.

    Quote Originally Posted by menace13 View Post
    As for lifetime bans. They already have those, unless they think people will live to 2145 or the year 9999. I very much doubt this game will last until 2045.
    Like I said, so far lifetime bans have been reserved exclusively for assault or threats thereof.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

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    Re: Magic - the Cheatering

    Quote Originally Posted by cdr View Post
    Like I said, so far lifetime bans have been reserved exclusively for assault or threats thereof.
    Are the lifetime bans you're referring to dated 2150 or 9999?
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  15. #155

    Re: Magic - the Cheatering

    Quote Originally Posted by menace13 View Post
    Are the lifetime bans you're referring to dated 2150 or 9999?
    Both, I would assume - probably inconsistency over the years. I haven't looked at individual people though and they haven't listed ban reason for like 6 years.

    Edit: Oh, and felony theft. The GP theft ring is on there under 9999.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  16. #156

    Re: Magic - the Cheatering

    Quote Originally Posted by ramanujan View Post
    I personally think that cheating in important events, especially in the early rounds when judges are much more outnumbered, is rampant. The amazing thing here is that we are discussing things that can be seen, like drawing three off of brainstorm or forgetting triggers. Personally, I think that there is a lot of false shuffles, marking, not drawing the top card, drawing multiple cards in one step, and hiding cards that happens. Those things are really difficult to detect.

    The judges at MTG events, although knowledgeable about the game, are not experts at catching cheats. Intent makes the issue even more complex on the stuff you guys are seeing on the videos. Does everyone here know that people get away with cheating at cards in Vegas all the time. Sometimes they get caught, but usually after a long time. There is no feasible way to prevent cheating in our game with physical cards with the resources that are available. It is one of the secrets that TOs and judges would like to ignore.

    There are some things we could suggest doing to reduce the chance of cheating, but they would remove a lot of the feel of the game.

    We could have a clock with a 2 second delay and N minutes per player per round, it is used often enough in chess. This would remove some of the stalling risk. Rules would need to be designed around priority, shuffles, and sideboarding. This seems like it would solve a problem but I promise that it would create many many more.

    We could make change the way that cards are drawn and how decks are shuffled. Essentially we could make your opponent shuffle and deal cards from your deck. This would significantly reduce many kinds of cheating. It would also mean that you have to trust your opponent with your property for more than just shuffle cuts. This would make the game much more serious.

    In the end Magic is a casual thing. In the highest level of play there is no fairness in thinking time, unlike chess, checkers, go, scrabble. In addition, you deal cards to yourself and everyone is okay with that for some reason.

    Magic, even at the highest level, is a fun casual game.

    This post is spot on. There is this tension in Magic between the Casual and the Competitive. And as it is fundamentally designed, Magic falls more in the former category than the latter. It is too complex a game and asks too much of each player for the game to maintain competitive integrity. There are simply too many things that can go wrong. Chess is a great competitive game because the play clock is easy to implement and the pieces are very clearly observable during the course of the game. It's hard to get away with prestidigitation in a game of Chess. In Magic, however, there are ample opportunities for Sleight of Hand. Everything in the game leads to this element of potential cheating. The game requires players to shuffle *constantly*. The game requires players to draw varying numbers of cards at multiple points in the game. The game requires players to keep track of tokens and triggers and static effects so much so that it is overwhelming.

    There is no real way to make Magic a truly "competitive" game with a high degree of integrity in the game actions. Even at the highest level Magic is basically being played on an honor system.

  17. #157

    Re: Magic - the Cheatering

    Quote Originally Posted by MGB View Post
    There is no real way to make Magic a truly "competitive" game with a high degree of integrity in the game actions. Even at the highest level Magic is basically being played on an honor system.
    Well, there is actually - put it on a computer. Assuming you agree that it's the same game. But PTs on PCs don't sell physical playing cards.
    “It's possible. But it involves... {checks archives} Nature's Revolt, Opalescence, two Unstable Shapeshifters (one of which started as a Doppelganger), a Tide, an animated land, a creature with Fading, a Silver Wyvern, some way to get a creature into play in response to stuff, some way to get a land into play in response to stuff (a different land from the animated land), and one heck of a Rube Goldberg timing diagram.
    -David DeLaney

  18. #158
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    Re: Magic - the Cheatering

    Quote Originally Posted by cdr View Post
    Well, there is actually - put it on a computer. Assuming you agree that it's the same game. But PTs on PCs don't sell physical playing cards.
    As useful as I find MTGO, there are a lot of differences that make it not exactly the same game :/
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    Re: Magic - the Cheatering

    Quote Originally Posted by cdr View Post
    Well, there is actually - put it on a computer. Assuming you agree that it's the same game. But PTs on PCs don't sell physical playing cards.
    And the fact that MTGO is still so terrible a client despite this fact really astounds me. I'm glad the Hearthstone revolution has made Hasbro finally understand the potential they have, but really MTGO is the solution to making magic both a good viewing experience (watching the fuzzy cameras at SCG playing "guess the glare card" is an absolutely terrible experience, that even seasoned veterans have a hard time following) and a fair game (perfect randomization, no rules missed if coded correctly, cards drawn correctly, and most of all A TIMER FOR EACH PLAYER NOT FOR BOTH).

    I can't stress enough how amazing each player getting their own timer is, and it just isn't possible in paper games. The priority changes ~20 times per turn and having to hit a button for that would be stupid and drain the fun. Just that change alone is one of the best things that can possibly happen to the game for players, but the other thing about making tournament magic popular is letting the spectators see what cards each player has and all of the other details.

    If MTGO actually gets its shit together finally we could have amazing games for any tournament.

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    Re: Magic - the Cheatering

    Quote Originally Posted by cdr View Post
    Both, I would assume - probably inconsistency over the years. I haven't looked at individual people though and they haven't listed ban reason for like 6 years.

    Edit: Oh, and felony theft. The GP theft ring is on there under 9999.
    Heh, that makes sense now. I was confused thinking that life was different than 130 years. :P
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