Do you guys ever reflect on what you are good at in this game and what you aren't good at? If so, how do you generally improve whatever it that you are bad at? For example, I know I am extremely bad about trying to play too quickly and missing obvious interactions or missing triggers. How would I improve this? Just by slowing down?
slow down. As you go through the turn, recite the steps of the turn in your head. untap, upkeep, draw, main 1, attack, main 2, end. For example, when you get to "upkeep" look to see if there are any cards with triggers, before you pass priority, look at your hand and see if you have anything to cast.
When your opponent does something, activates abilities or casts spells or attacks or ends his turn, respond with "thinking". Look for triggers, scan your hand for responses.
This process seems tedious but as you become a better magic player it becomes second hand. You'll find that scanning the battlefield for triggers / responses is very fast and often times won't take but 1 second.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
In regards to missing obvious interactiins and such, try thinking about as many different lines as possible. It sounds obvious but even small things like this can make a huge difference. Whenever you're faced with a tough decision between two different lines, keep them in mind throughout the game so you can decide afterwards which line would have been better overall.
I like to play in stupidly formal settings. What you can get away with in your weekly game and what you can get away with in formal games happen to be world's apart. You learn fast that way.
I'm told that I'm really good at looking like I'm not losing when I'm losing.
its just about bluffing really. Always play like you have outs or a plan. Never concede.
Example: I took all the bounce spells out of my Sneak and show deck against bug once. He landed a ensnaring bridge. i knew i was drawing dead to it but I don't concede. I landed a blood moon and he coundnt cast anything. he filled his hand and griselbrand was able to swing through for the win.
Play 4 Card Blind!
Currently Playing
Legacy: Dark Depths
EDH: 5-Color Hermit Druid
Currently Brewing: [Deck] Sadistic Sacrament / Chalice NO Eldrazi
why cards are so expensive...hoarders
I have two flipped Delvers, opponent is at three life, I tap the Delvers to win. Opponent plays Pyroblast which I do not Spell Pierce, because he'd just pay two and kills the Delver, so there's no point, moreover the second Delver kills him, so what. I'd rather keep Pierce in case he has Bolt for the second insect. Ok, REB resolves, Delver is Dead, take three, gg?
No, he rather Abruptly Decayed the second Delver.
(I've lost this game several turns later.)
I learned my lesson.
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Next time I played against a Gobo pilot. He had that Goblin which returns Goblin cards from gy, and so he returned a Goblin Edict to hand in upkeep. (I played RUG again and I hadn't Stifle unfortunately). Then he tapped for the Edict and kept few mana open, one of them been Cavern. He also had another card in hand.
My hand was Spell Pierce and Spell Snare. Guess what I played... Spell Pierce. This way he tapped most of his remaining mana, but then I Snared the Edict. If I'd just Snared it, he would have lots of mana to play some gobo I couldn't counter (Snare hits only Piledriver, moreover he had that Cavern), so SPiercing the Edict even though it did nothing was the right move.
This. :-D
I think sometimes I stick with decks longer than I should. This isn't entirely my fault, budget factors into it, but it's not like I'm actually locked into one deck. I guess it's okay though because I've only played legacy for about 11 months, and I'm still learning a lot. I'm the kind of player who likes to stick with a deck for a long time to try and learn it inside/out. This can probably be a strength and a weakness.
Depending on what deck you're referring to, this is probably essential. I know for my part the last time that I brought Spring Tide to a tournament (5, 6, 7 years ago) it was after a bit of a hiatus, and I foolishly thought I could just walk in and goldfish turn 3s and turn 2s like I had previously.
Nope.
It wasn't even interference from others, though I'd never actually seen Iona until that tournament ("Wait, lemme read that… oh."). I failed myself pretty hard, making poor choices that led to my own demise. If you're playing any similarly convoluted deck (or more-so), then you goldfish that clown every chance you get, for as often as you can.
Depends on what type of player you are. I've been playing Miracles since it was a deck. I've tried switching decks ever since but it just didn't ever work out - so I am still on Miracles, always with a "new and fancy second deck" (which I won't play - because... Miracles and stuff).
Greetings
True. I guess I'm more of a jack-of-all-trades kind of player. At heart my favorite archetype is control, but I actually mostly play midrange and tempo. Though I'm not afraid to play something that doesn't fit with my preferred playstyle in general. Being mostly spike, I'll play what it takes to win or what has game against most of the field.
EDIT: I said mostly spike. I do have some Johnny in me. For example, I think I'm going to play BUG Delver for a while. I think a pure spike would lean towards UWR Delver instead, but I just love playing decks with blue and black cards in legacy too much.
I am really bad at overextending into sweepers :/
I play too slowly but I love controlly decks like Miracles and always get draws. Stoneblade is better but still getting draws. Now switching to Merfolk :-)
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