Alsso, what about Defense Grid instead of Xantid Swarm/Carpet? I get that you lose Brainstorm, but by the time your engine starts, they can't do anything.
TJB
http://deartiyopaeng.blogspot.com/ <---- (updated) MTG related blog. ^_^
TES: 102nd out of 2000 players at GP Kyoto 2015 (Legacy)
UR Storm: 37th of 950 players at GP Guangzhou 2016 (Modern)
my latest maindeck list for crazy grinding:
4 Lion's Eye Diamond
4 Lotus Petal
4 Brainstorm
4 Dark Ritual
4 Cabal Therapy
4 Ponder
4 Gitaxian Probe
4 Duress
4 Cabal Ritual
4 Infernal Tutor
3 Pyromancer Ascension
1 Tendrils of Agony
1 Past in Flames
1 Island
4 Misty Rainforest
4 Polluted Delta
1 Swamp
1 Tropical Island
2 Underground Sea
2 Volcanic Island
Turning on Ascension is very dirty with hellbent Infernals, Cabal Therapy and 4-off cantrips
edit: needs some SB Lightning Bolts for hatebears and to flashback with PIF as an alternate win-con xDD
Last edited by Lemnear; 04-03-2014 at 09:11 AM.
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Yeah i tried defense grid but it's not worth it.
Most of the time people manage to play 1 hardcounter through defense grid.
Well we should just stay with the insects,they are just to good against certain decks .
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Unless you get an instant, the 2nd Infernal Tutor off PA isn't going to be hellbent. I guess finding Dark Rit for a DT that also nets BB is fine.
BZK! - Storm Boards
Been there, tried that, still casting Doomsday.
Drawing my deck for 0 mana since 2013.
There is nothing mystic. You drop it onto the field to flip any attrition war in your favor as Ponder turns into "look at the top 8 cards; put 2 into your hand", Duress becomes Hymn, Probe becomes 0cc draw 2 (nasty with PIF), Cabal Ritual makes 10 mana, Cabal Therapy becomes a full mindtwist (no targeting problems anymore), Hellbent Infernal tutors for 2 cards, etc.
All done by turn 3-4 without bricking your deck and taking advantage of your full playsets.
Indeed. Floating 1-2 mana in those infernals might be required then
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Oh boi, that's some weird shit going on here. What about adding Hymn to Tourach to the MB? It sure looks like a god of dirsruption spells.
ANT to brew the ultimate storm deck, I would consider playing some amount of 'luck' because you certainly don't wanna draw these spells.
Oh man oh man oh man, Pyromancer Ascension is one of my favorite magic cards! I played that shit while it was in standard and it's the only reason I still play Modern! Gonna test this list immediately and get back to you.
Can't say I've done extensive testing. This hermit came out of his cave to ask if other players see potential in the grinding gameplan as storm usually has a natural weakness here and PA even dodges Counterbalance. It was pretty nice so far, but cockatrice is questionable testing ground alltogether
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I've been seriously considering including some permanent based bomb in the main deck of storm: Either dark confidant or pyromancer's ascension. So, I go over to the source to post the idea and expect to likely get flamed for it...
And what do you know, Lemnear beats me to it :/ I guess I should feel good about that though?
I really like the idea, although I'm kinda shifting more towards dark confidant as the better two drop. He is less vulnerable to the rest in peace decks, is more consistent, and synergies really well with cabal therapy. This is of course at the cost of being extremely more vulnerable.
I fucking love Pyromancer's though: I money'd GP Richmond with UR Storm in modern and the card is in my top 3 favorites. At least in modern I ran some really good cards for it, like thoughtscour and manamorphose and desperate ravings to make the triggering of it pretty consistent. Without at least thoughtscour, I'm not confident about getting the counters on the enchantment in a reasonable timeframe. How has it been?
Edit: it might require a build that steps towards red rituals for the increased chance of turn 1 pyromancer's, if spending a card to get it faster is desirable. The 8 artifacts psuedo replace some of the lands from the modern list, but the artifacts plus the discard means it is harder to trigger the card. Hopefully the better cantrips can make up for this difference(?) but my hunch is no.
Matt Bevenour in real life
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The question remains how to put more consistancy into the deck for PA without hurting plan A (Infernal -> PIF) by becoming too slow overall. I don't know if there are more slots than the Petals or Probes to replace for more/better instants/sorceries. :/
Tbh I see not much use of Rite of Flame so far overall other than powering the Plan B T1. Full 16 cantrips without Petals is maybe tooooooo slow. Needs more tests to find a middle ground as long as this Plan B doesn't hurt the primary path. Still it appears that playing without Probe is a valid thought as sawatarix showed a few pages back
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What about this:
15 lands
4 LED
4 infernal
1 tendrils
1 past
3 Ascension
4 dark ritual
4 cabal ritual
3 duress
3 cabal therapy
4 brainstorm
4 ponder
4 probe
3 thoughtscour
3 manamorphose
Ugh that just looks bad. That's a lot of GY dependency and a turn slower.
Perhaps the discard counts can go down instead?
Matt Bevenour in real life
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