I wrote about this on reddit. I think you shouldn't Snare the Cabal Ritual since that will very likely make you lose on the next turn if they have Past in Flames. Their second card doesn't even need to be anything.
Assuming they have PiF, I concluded that the safest thing to do is to just let CR resolve.
They need Cantrip intro Cantrip into Spell. Otherwise you could FoW one of the Tendrils copies and stay alive at 1.
Other option is to Cantrip into a discard spell.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Im asuming he is dead next turn with all my thought.
He is at 10
snare makes 1 token
In worst case scenario you can eot flash in caster. If you force then you have another token.
You play top
thats
mentor 2+1
scm 2
scm/monk 1+1
monk 1+1
thats 9 damage + any spell in the top 3 cards (including a swords) is a lethal gamble I would do everyday.
Past in Flames next turn is not a consideration, you have Mentor, Snapcaster and a Monk with Top, they're dead if you Snare and they don't kill you.
No, if you Snare Storm is already six.
Rodrigo, if you Snare they are dead. You plaw Top on your turn, draw, cast Snapcaster, Ponder into Top, cast Top, attack for 11.
Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com
deckstats.net archive
I forgot to account for the 2 Mentor tokens you get, which makes this option an actually viable option.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
I overlooked the ponder :P
But yeah, they are dead next turn.
Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com
deckstats.net archive
Why would you Snare though? You said "If they have Tendrils plus cantrip into any spell, you're also dead.", which was what I was contesting.
It is very relevant. The two tokens make a world of difference (see my reddit post). If you didn't get the two tokens, it makes more sense to let everything resolve since you'll be left with either FoW or Snapcaster+FoW for the PiF flashback. Since without the tokens, you are super unlikely to kill them the next turn.
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com
deckstats.net archive
Full explanation, think this covers all combinations of cards.
1) Opponent has Infernal + discard.
You lose if you cast Snare and win if you don't. Note that it's not unlikely they play this way if these are their remaining cards; double discard does not prevent you from casting countermagic no matter how they play it, so they need to bait the Snare.
2) Opponent has Petition + discard.
You can't win.
3) Opponent has discard + cantrip into Tendrils.
You can't win.
4) Opponent has discard + Tendrils.
They can't win unless you cast multiple spells.
5) Opponent has Ad Nauseam + discard.
You can't prevent Ad Nauseam from happening and you're unlikely to win (they're ~70% from this board to kill you if I remember my stats correctly).
6) Opponent has Past in Flames + discard.
You can't win.
→ If they have discard + business, there's no reason to cast anything.
7) Opponent has any mana source (including Infernal or land) + Past in Flames.
You can't win.
8) Opponent has Past in Flames + nothing.
In this case, if CRit resolves, you're dead. If you Snare, you still lose to Past in Flames (Force), Past in Flames flashback, Ponder into LED. Note that nothing in this case means Storm spell, Petition, Ad Nauseam or Past in Flames. In other words, their remaining two cards both have to be from a group of a maximum of five cards.
9) Opponent has Tendrils + cantrip into any CMC 0, 1 or 2 spell.
You lose if you cast anything.
10) They straight up have nothing and just want to gather information for the next games.
Not something I want to get into, very hard to judge on MTGO.
11) Opponent has Empty.
You're not going to lose to that with Mentor, Top and Snapcaster + Ponder.
I'm also not going in depth on cantrips, but those don't really change anything.
Don't mind me, i'm just writing about Pauper these days: theweeklywars.wordpress.com
deckstats.net archive
This is the kind of discussion I like to see.
Also, it's nice to think about Storm from the other player's perspective; I think it helps us figure out why what we do works when it works, and why it doesn't when it doesn't.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
Oh, that was me =) ... you're step ahead there I think, he knew I have 2CR and he knows he has me dead by double countering, if you did not fight on the 2nd one (1st threshed) I think you wont fight and hope you get to counter the IT in the GY as I'd put myself on PiF (more likely) or ToA which makes sense to not fight ... Spoiler alert - I had both so the only sure winning line was to counter both CR
Storm guys love scenarios? ;) it's one of the main appeals of the deck
After seeing something.
even if Jona Said that spell snaring the cabal was wrong.
I will say that this g1 of the sceanario resolved on double tendrills allowed by the cabal ritual resolving^^
Edit: Just read Sloshs coment^^
I did not know you played MTGO Slosh XD
We played on mtgo. You didnt even say hi to me :(
Was weird that game because I saw your extirpate and decklist and thought: WOW Someone plays a deck like Sloshs...
Last edited by Togores; 02-23-2017 at 08:20 AM.
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
I have been testing Fatal Push and it seems like a decent addition to the storm SB pool. I already like Disfigure and played it in some bigger events but
Push has some relevant upsides, which makes it even more appealing. Apart from the fact that I like to bring in some sort of removal against tempo and bug midrange decks
to take out their clocks or remove problematic creatures such as Leovold or Deathrite, it also kills Nexus in Infect and Goyf in various decks.
Not to mention its importance against DnT and being oncolour cc1 makes me want to keep on playing it over any other form of spot/mass removal.
Especially since it looks like permanent based non-creature hate in those 4c decks sees less play at the moment; such things like Null Rod, which I think is a good
reason to bring in Decay over any other removal but seeing all those heavy reactive SBs, Push pushes itself into the foreground. Try it out, guys.
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
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