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Thread: Veteran Explorer Doomsday

  1. #1
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    Veteran Explorer Doomsday

    I've been trying to get this to work lately, specifically Veteran Explorer in storm combo. Against RUG, its free basics and against other decks, we exploit the lands better. Pact isn't as dangerous before turn 2 as you might think, having ported a lot of the acceleration structure of this deck from Pact Spanish Inquisition. Even if your entire hand gets stuffed by permission, often you will still have 4 lands to pay the upkeep.

    Cabal Therapy is one of the better disruption spells in Legacy, but not how its been played in current versions of TES and ANT. Its a subpar protection spell that occasionally does work when you play it with another subpar protection spell, Gitaxian Probe. In this deck, though, Cabal Therapy is fully exploited because you can actually flashback it.

    Currently the list is 62 cards. I'd appreciate some help in figuring out what to cut. The list is incredibly fun to play, though its obviously a little more challenging than whatever storm variant you're familiar with.


    - VE Doomsday -
    Pact-package - 12
    4 Veteran Explorer
    4 Summoner's Pact
    2 Elvish Spirit Guide
    1 Wild Dogs
    1 Dryad Arbor

    Acceleration - 14
    4 Lion's Eye Diamond
    1 Lotus Petal
    4 Culling the Weak
    4 Dark Ritual
    1 Rain of Filth

    Land - 13
    1 Forest
    1 Island
    1 Mountain
    1 Swamp
    1 Bayou
    1 Tropical Island
    1 Underground Sea
    2 Misty Rainforest
    4 Verdant Catacombs

    Cantrip - 8
    4 Brainstorm
    4 Sensei's Divining Top

    Protection - 5
    4 Cabal Therapy
    1 Gitaxian Probe

    Business - 10
    1 Burning Wish
    1 Idea's Unbound
    1 Cruel Bargain
    2 Doomsday
    4 Infernal Tutor
    1 Tendrils of Agony

    62 cards


    Some cards in the deck allow you to look like Nic fit by opening with cards like Therapy, Explorer, Top, Arbor, Bayou, Catacombs.


    Note that Wild Dogs has cycling. Therefore, Pact allows you to cantrip into Doomsday in addition to being a powerful, color fixing mana source as Veteran Explorer, Dryad Arbor, and ESG. Eternal Witness is another card I'd consider to take further advantage of Summoner's Pact but its probably unnecessary.

    I dropped Chrome Mox and Lotus Petals from my original build upon dropping Ad Nauseam. Probe is useful for some piles so I kept it in. I think that Idea's Unbound and Cruel Bargain allow for increased flexibility but I'm sure that more testing will narrow that slot to one or the other.

    The absurd amounts of mana in this deck and cantrip chaining can lead to some incredible plays that have lead me to want the maindeck Tendrils quite often.

    I haven't begun to work on a sideboard.


    I've also worked on versions with Ad Nauseam. Those versions go off faster than ANT, a little slower than TES but better slow playing due to Therapy flashbacks, Explorers, Tops, etc.


    EDIT:
    Please note that a shit ton of mana, a couple Summoner's Pacts, and a Top are excellent and can actually stretch the deck's win potential because you can look at the top 3, Pact (shuffles), look at the top 3, play Explorer, crack explorer (shuffle), look... so you see double shuffling is extremely relevant at making your Tops and Brainstorms that much stronger.
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    Re: Veteran Explorer Doomsday

    this deck looks quite interesting. I really love the Nic Fit deck (I actually have four versions of it sleeved up that I play with currently ) and I think that using the veteran explorer core to speed up the deck is a great idea. I especially love how this makes Rain of Filth a viable option in the deck.

    personally in this build i would cut one explorer (since you only have four exploreable lands and the pact can search it out if need be effectively giving you 7 copies) and either a petal or the probe. I would lean toward the probe as I think the mana from the petal is more vital but I can see how the probe can be useful for piles occasionally and without testing the deck Im not sure which is the proper card to cut. I usually prefer three tops but with the number of shuffle effects to which this deck has access top gets so absurdly good I have to admit four is probably the best number to have. (plus of course BS can always tuck other copies of top or just draw off them if need be to get rid of them)

    as for the sideboard I would have to test this a lot to know the best way to side. I have not played much combo so I am not as knowledgeable on the way TES and AnT and old Doomsday decks would need to board for the current meta.
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  3. #3
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    Re: Veteran Explorer Doomsday

    Indeed. I don't want to cut Tops because they are completely retarded. In my gold fishing, I usually find myself sitting on a shit ton of mana and Top + Pact. The double shuffle effect usually means I can see 6 cards with Top. Add another Shuffle effect into the mix and you can see 9 cards with Top, and then eventually grab one with the top. TES playing 11 shuffle effects and ANT somewhere around 12-16 usually means their cantrips are for set up. Top makes the rest of the deck incredibly flexible. I also don't want to cut Brainstorms because they help you throw back what you don't need.

    Cutting a Veteran Explorer makes sense but I think its one of the best cards in the deck that you can draw naturally. You can't Spell Pierce it, playing first or leading with Land + Petal (or holding ESG) makes setting up a breeze. I wouldn't think about Pact and VE has interchangable. Rather, Pact is typically going to be played the turn you win, or on turn 2 that way you can sneak through a cantrip behind a Therapy (remember that on turn 2 you have 2 lands and if you crack Explorer then you can have 4 to pay for Pact).

    I'd say I want to lead with Therapy, Top, or Explorer, and if Brainstorm or Drit in a faster hand. It might be better to cut acceleration. I'm going to experiment by cutting a Drit and/or a Culling.
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    Re: Veteran Explorer Doomsday

    Do you feel like you actually have enough blue mana to support Ideas Unbound? Of course, you can use Cantrip + LED mana to make it work too, but I feel like 4 sources of blue mana is cutting it close when it comes to trying to actually cast a spell that costs two blue mana. I don't know--It might be easy to play around Wasteland because you have one Island, but it seems like you would need to be very careful getting your second blue mana.

  5. #5
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    Re: Veteran Explorer Doomsday

    It depends on how you approach your hand. Ideas Unbound is something I've found is immensely difficult to cast, so I put Manamorphose in as a 1'of that way if you DD with XG floating, you can cantrip into your top card which cantrips into IU, which draws you the other 3 cards. I cut a Culling for MM, and I'm testing that variation today.

    Yes the Island is for Wasteland but also to give you flexibility with Explorer. Having a single Island means you can Brainstorm after VE. Also, I think that in general Pact is the best card in this deck. Pact can be converted into XX, or G, or a creature, or a cantrip, and its an instant that costs 0. I'm trying to design the deck this way on purpose because people rarely counter Pact. This deck should be expected to be a Dark Horse since giving the opponent 2 free basics when you go off and playing Doomsday means WAY more thinking than your typical storm combo player wants to do. At the same time, you will confound opponents who have no idea how to out think you because the deck is not entirely straight forward like most storm combo. Notice how storm combo became much more stream lined, which means playing against it also became relatively stream lined. A lot of storm players still talk like Empty the Warrens and Xantid Swarm are super secret tech. The ideas I'm proposing are much more experimental, but it also means you can build a storm variant with lines of play in it that will out play opponents who think they have you figured out, this is especially the case when you consider how many control players are choosing to play with discard in BUG variants. Obviously they are, its easy to pick apart a storm deck nowadays because they don't have enough moving parts, and in general you can anticipate your opponents possible lines of play, even with storm players playing multiple cantrips. Doomsday is much harder to play against because Doomsday is more flexible. Pact is incredibly flexible, Veteran Explorer makes your mana base and long game more flexible, Burning Wish makes getting out of shitty situations easier. I was also thinking that because this deck doesn't play Ad Nauseam, it might make sense in the pre-board to just have the option of making a play like 'Probe, see no counter magic, see RUG? oh shit, see lightning bolts', all I have in hand is Summoner's Pact and a shit ton of mana because I was waiting, Pact into the right fat creature, go to town and pay the upkeep with a LED or the lands from my VEs. Anyone with ideas on what this creature might be, please shoot off ideas, and lets explore. Having one of these also gives the VE Doomsday player the option of just creating a situation where they blow up the board with Burning Wish --> Damnation and then just win with a fat dude thats part of the Pact-package.



    Also, I'm thinking about IGG in the maindeck (another variation I'll be testing today), and a Dream Salvage. I know that sounds retarded at first glance, but my intuition tells me that this deck really wants to play IGG in the pre-board because this storm variant tends toward a shit ton of mana and it can do a lot with an IGG. In my goldfishing, I actually keep wishing I was playing one because its fairly easy to recycle your graveyard, for example a Summoner's Pact, Culling, IT. I'm speaking about drawing the IGG naturally here

    If we aren't looking at storm with a pre-digested point of view, then you notice that IGG is still a pseudo-mind twist for 4. This deck recovers from that situation incredibly easy thanks to cantrips (SDT being huge here), basics, and multiple business spell options. Dream Salvage looks like it could be the missing link for figuring out how to make IT work in cases where you can't just play an IGG loop on auto-pilot. In these cases, Culling the Weak is likely cracking a Veteran Explorer, or you have the right acceleration, but you don't want to play the 2nd IGG maindeck, so you play a singleton Dream Salvage instead. The Dream Salvage follows the tail end of an early IGG where you IT with 5 floating, but you aren't able to produce enough storm for a kill, and you aren't able to go for Empty the Warrens (perhaps we've played Pact). This allows you to draw 6/7 new cards. Paying for Pact after that should be easy as you have a chance of hitting multiple Explorers. Dream Salvage will also randomly be a silver bullet against decks that discard a shit ton of cards like Dredge. I'm going to try these 2 singletons, and cut a Doomsday, still keeping it at 62 cards.
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    Re: Veteran Explorer Doomsday

    Yes thinking more on it I can see how V Explorer is much better to have naturally than to need to pact for it. Im coming from a Nic Fit line of thinking and im used to tutoring them with the GSZ. I would still recommend cutting down to 61 cards if you can though. I usually play 61 but going higher may throw off the numbers too much (although I have not actually worked out the difference in percentages between the 61 and 62 MD size so between the filtering and Doomsday it may be an moot point)

    I can see this becoming more flexible and powerful than traditional storm if the deck is fine tuned enough since I agree wholeheartedly with your assessment of storm as it is. It is very straight forward and I am able to beat it with discard due to this very reason.

    As for the creatures are you looking to try and find a finisher creature that is castable against pretty much the whole field or one specifically for RUG matchups? I am guessing the former. One possibility is Sigarda. Her double white makes her hard to cast but LEDs will help with that and she is all but unstoppable by most of the field. another one who is easier to cast but can be chumped much easier is Thrun. 4/4 beater that can regen and has the added bonus of being immune to Swords and counters could be a possibility. Out of these two I would still go with Sigarda though. Her toughness to cast and the chance of being countered is more than made up for by the fact that she is all but immortal against the meta. When I ran her in white Nic Fit she won me so many games it was sick. It was not very often that she would resolve and I would not end up winning shortly after.
    Another crazy powerful creature is Obliterator. That dude is a straight truck to the face for any non white deck if he resolves. The downside of course is Swords and sacrifice effects but he is relatively low cost for such a powerhouse that also dodges decay if you run into a deck running it.

    Do you have this deck built on MtGO? I would love to watch some games where you pilot it. (especially if it has commentary) That would allow me to get a better grasp on the finer workings of the deck that I may be missing and will help fuel ideas that I may be able to contribute since most of my experience of storm is playing AGAINST it lol
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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Vacrix View Post
    I was also thinking that because this deck doesn't play Ad Nauseam, it might make sense in the pre-board to just have the option of making a play like 'Probe, see no counter magic, see RUG? oh shit, see lightning bolts', all I have in hand is Summoner's Pact and a shit ton of mana because I was waiting, Pact into the right fat creature, go to town and pay the upkeep with a LED or the lands from my VEs. Anyone with ideas on what this creature might be, please shoot off ideas, and lets explore.
    One of the Spirit Avatars? Deity of Scars, Deus of Calamity.
    Novablast Wurm? They lose all creatures once you tap it.
    Phantom Nishoba? Lifegain is good, amirite?
    Gleancrawler for moar Veteran fun?
    Ruric Thar, the Unbowed makes their cantrips-for-Submerge unplayable.
    Spiritmonger is stylish, big enough and doesn't cost much.

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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Bed Decks Palyer View Post
    Spiritmonger is stylish, big enough and doesn't cost much.
    oh man i cant believe i forgot about Spiritmonger! he was my favorite creature back in the day! I would love to see him get some play again. Unfortunately he dies to Lilly and Swords
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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Umbranex View Post
    oh man i cant believe i forgot about Spiritmonger! he was my favorite creature back in the day! I would love to see him get some play again. Unfortunately he dies to Lilly and Swords
    Wait, we're looking for a creature agianst RUG-like (and BURG-like?) decks.
    They don't play either of the cards you've mentioned and any 4-and-more cmc creature dodges Decay. Also, Monger regenerates in case of gangblock, while Nishoba makes it extremely hard for them to place extremely precise Stifle, so they can't easily recover from a three-turns clock with lifegain and kinda-indestructibility.
    Also, you won't this creature to be green (pact can't find Obliterator) with a bit of devotion to black (Culling mana) been tolerated.
    Also, Simic Sky Swallower seems quite fine.
    Sadly, all the possible choices are either too weak or too expensive, and althogh Monger might be gangblocked-and-then-regeneStifled, it's so unusual scenario that I can't really think it 100% seriously. Funny thing is that Culling mana gives you 4/5 of its cost While Vet finds the remaining two lands to pay both the remaining green and part of the Pact's upkeep. If you play this turn2 (turn1 Vet, turn2 CtW+Vet, Pact->Monger), you should be able to pay the Pact simply with lands, unless one of them is Wasteable. But that's what the Drit/LED/LP/w-e is for.

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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Bed Decks Palyer View Post
    Wait, we're looking for a creature agianst RUG-like (and BURG-like?) decks.
    They don't play either of the cards you'Ve mentioned and any 4-and-more cmc creature dodges Decay. Also, Monger regenerates in case of gangblock, while Nishoba makes it extremely hard for them to place extremely precise Stifle, so they can't easily recover from a three-turns clock with lifegain and kinda-indestructibility.
    Also, you won't this creature to be green (pact can't find Obliterator) with a bit of devotion to black (Culling mana) been tolerated.
    ah I feel silly now... you are completely right. for some reason I thought that Pact searched ANY creature ala chord of calling In that case I would agree and think that Monger would be a great choice for this deck. I do like Nishoba but I feel like Monger is just better. While it doesnt have lifegain it is easier to cast and actually gets bigger as opposed to smaller.

    Lets bring back the fear of spiritmonger to legacy
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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Umbranex View Post
    Lets bring back the fear of spiritmonger to legacy

    Also, Spiritmonger is randomly castable if you simply draw him. With all the Culling of Veterans, DRits, etc. you shouldn't be unable to just go "VE, CT, some Rite, Monger".

  12. #12

    Re: Veteran Explorer Doomsday

    Reaper of the wild is not that bad pact target too but it lacks some evasive ability
    Sigarda is awesome but WW matters :(

  13. #13
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    Re: Veteran Explorer Doomsday

    All good ideas. I have my last day of finals and then I'm going to test a whole bunch of ideas.

    I was thinking Wolfbriar Elemental would be fantastic. If we can figure out a way to generate a bunch of green mana then it would be my go to choice with Summoner's Pact. THe only problem is converting it, or perhaps it could be a 1'of target for hands where you have LEDs and such, and you've hit 4 lands thanks to turn 2 land drop + Explorer. Pact could then also be flexible as a business spell, making it even more exploitable, and it would change the deck structure a lot. An excellent Burning Wish target for a post-Briar situation would be something that gives everything haste. This would also be incredibly good with Empty the Warrens. Wolfbriar is onlY good as a 1'of tho, I'd imagine.. because Pact is designed to conserve deck space.
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    Re: Veteran Explorer Doomsday

    What happened to the Entomb package? Too many slots, I guess? Entombing Therapy / PiF / Narco seems randomly sweet, and PiF + Pact / Cullings etc looks insane on paper.

    Any idea on a rough sketch for the wishboard? I want to proxy this up, but I'm not sure what this version would be roughly interested in wishing for.

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    Re: Veteran Explorer Doomsday

    Aren't only 4 Cabal Teraphy too few protec? I know you can recap them, but you still need to find them. Entomb does sounds nice.
    Playing with this looks really fun.
    Super Bizarros Team. Beating everything with small green dudes and big waves.

  16. #16

    Re: Veteran Explorer Doomsday

    Ok so this will be the first thread I will post in =)
    Actually I was looking for some information about DDFT / DDLM, wanting to primarly ask questions about DDFT card choices, piles and some stuff like that. Searching for the right topic to post my questions my eyes sliped over "Veteran Explorer Doomsday" and my first thought was something between "wtf!?" and "fancy!" so I had to take a look.

    On the first gleance VE + CtW looked good for storm. Opening you to BBBBXX + 2 storm for the cost of BG. Thats a sweet bunch of mana storm is craving for.
    Dryad Arbor seems off to me. Its basicly a forest with summoning sickness while begging to be hated out by creature removal. Playing this is probably for CtW but with 8 virtual VE do you really want to play Arbor?
    The only valid way I saw Arbor played so far was Green Sun's Zenith for X=0 t1. You have access to better acceleration than that so i would cut that card.
    SSG is a nice card however two copys seem a bit off. 1 for Summoner's Pact should fix any situations where u have like Pact + VE without a green source and wish to combo off that turn.

    The acceleration Package is solid, but . . .
    you are able to ramp tons and tons of black mana. Some other colors for the bare cost off all cards at your name. You mentioned u can pump them well into your SDT while the extreme tutoring effect is great it does not increase your storm count directly.
    The lack of other colors (namely U) is a problem. You can fix it in DD doing something like
    LED IU LED LED BW
    with an SDT in play and a cantrip in your hand, however most piles (the ones with only 1 cantrip) require at least UU+ some additional mana.
    However, with that black burst, piles like
    CB LED LED X BW + SDT in play
    coming at the sheer cost of BBB1 for 6 storm seem valid as you can CtW for it. Downside is that it cost u 3/4 of your life putting you into bolt range (in many cases).

    Sitting on 7 virtual DDs is quite nice. However in DDFT, IT didnt make it and got beaten by 4xBW (as it gives answers to more situations). The ToA maindeck is also a nice card as u are storming alot pre Doomsday, where in "classic" DDFT the magic usually happens post DD. Which opens you to some ANTisch plays.


    Probe is useful for some piles so I kept it in.
    PROBE IS USEFULL FOR EVERY PILE! Probes aren't only some "protection" pre DD but have a way more native function: They are a cantrip for . Pre Phyrexia ppl played Street Wraith instead of GP. This one single U is a very big deal. (esp when u are running mainly black with some geen)

    I've also worked on versions with Ad Nauseam. Those versions go off faster than ANT, a little slower than TES but better slow playing due to Therapy flashbacks, Explorers, Tops, etc.
    Faster than ANT and slower than TES doesn't seem logic to me. TES is (basicly) ANT with a splash into white. There are some other differences, but ANT is usually faster than TES.
    TES still comes out ahead of ANT as it has more protection like the chant effects. (not to mention DDFT here which can be piloted around stuff like thalia, teek AND mindbreak trap at the same time)

    I think your deck needs more protection than just 4 cabals even with the flashback. It seems that u dont have any way to interact with combo hate which has already entered the board like gaddok, thalia, Ethersworn, Rule of Law, Leyline, ...
    4 cabals just isn't enough against a deck that runs counters + combo hate as your deck seems to be one of the slower storm decks in this format.


    How about Lim-Dûl's Vault?

    Entomb sounds like a rly nice card. You can also go and try to play something similar to DDLM as DD and Laboratory Maniac just work well together by design. You also utilise the Entomb pre DD which tends to be a "dead" card in the DDLM pre DD.

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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Vacrix View Post
    All good ideas...
    Primeval Titan

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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by P-E View Post
    Reaper of the wild is not that bad pact target too but it lacks some evasive ability
    Sigarda is awesome but WW matters :(
    Sigarda would be castable off an LED. Not ideal for ease-of-casting but it may be worth it for an all but invincible evasive beater. worth testing at least.

    Quote Originally Posted by ScatmanX View Post
    Aren't only 4 Cabal Teraphy too few protec? I know you can recap them, but you still need to find them. Entomb does sounds nice.
    Playing with this looks really fun.
    I also agree here. 4 protection cards does feel like a tad too few. question is what would come out in order to add more? I havent played this form of combo before so the only thing I can go off of is what I see on paper. maybe add one or two more burning wishes (or just rely on tutoring them) and try out toxic deluge and one thoughtseize in the side? those would offer a little more protection for when you want to rip another card from their hand or deal with the problem creatures mentioned.
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    Re: Veteran Explorer Doomsday

    Quote Originally Posted by Umbranex View Post
    Sigarda would be castable off an LED. Not ideal for ease-of-casting but it may be worth it for an all but invincible evasive beater. worth testing at least.
    Sigarda is fine, but you need LED. Then you need another LED for Pact trigger. Primeval Titan finds the lands needed to pay for the pact, further improves the manabase in case you need to fall back to DD plan and for all the practical matters, it's similarly good as Sigarda - RUG won't be siding Submerges and even if they gangblock him with double 5/6 Goyfs and/or Bolt him away, they still lose CA in process,while (unless they had Stifle) you twice improved build your manabase: once when Titan ETB, second time when you tap him. Also, not every RUG might defeat a fast 6/6 beast, even Monger would be brutal, but the fact that Titan has a relevant triggers instead of regeneration, makes him similarly amazing.

    The most possible choices are:


    + hexproof
    + evasion
    + cheap cmc
    - Rituals are quite wasted due to...
    - ...colored mana requirements
    - needs LED for casting
    - Pact trigger requirements



    + efficiently uses Culling mana...
    + ...and thus you only need one Forest
    + regeneration is good against RUG
    + cheap cmc
    + fashionable choice
    - no eva, just a big stupid beater
    - Pact trigger requirements



    + doesn't need that many colored mana...
    + ...and its etb trigger helps to pay for the Pact, so you may save LEDs (and hand)
    + his attack triggers help with mana development and that is useful esp. in the named RUG matchup
    + may find utility land, be it Shelldock Isle, Karakas or Bojuka Bog or whatnot
    - higher cmc
    - might be easily Bolted or gang-blocked
    - although it needs some work, the triggers can be Stifled changing the Titan into Kindercatch



    + trample
    + returns used VEs
    + good colored mana requirements
    - might be easily Bolted or gang-blocked
    - higher cmc
    - Pact trigger requirements


    Sorry for the waste of space, but which other storm combo thread would find use for the creatures... moreover these ones?

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    Re: Veteran Explorer Doomsday

    On the subject of protection -- are we convinced that we need it? Why not just tune the deck in the direction of Nic Fit philosophy: if they have a Force, just power through it. This is kind of where I think Past in Flames is crucial -- between recursion and discard, you'll just run most opponents out of protection. That's a pretty core concept to Nic Fit, and despite being a super specialized version of Nic Fit, I would still consider this to be a variant thereof.

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