I've been trying to get this to work lately, specifically Veteran Explorer in storm combo. Against RUG, its free basics and against other decks, we exploit the lands better. Pact isn't as dangerous before turn 2 as you might think, having ported a lot of the acceleration structure of this deck from Pact Spanish Inquisition. Even if your entire hand gets stuffed by permission, often you will still have 4 lands to pay the upkeep.

Cabal Therapy is one of the better disruption spells in Legacy, but not how its been played in current versions of TES and ANT. Its a subpar protection spell that occasionally does work when you play it with another subpar protection spell, Gitaxian Probe. In this deck, though, Cabal Therapy is fully exploited because you can actually flashback it.

Currently the list is 62 cards. I'd appreciate some help in figuring out what to cut. The list is incredibly fun to play, though its obviously a little more challenging than whatever storm variant you're familiar with.


- VE Doomsday -
Pact-package - 12
4 Veteran Explorer
4 Summoner's Pact
2 Elvish Spirit Guide
1 Wild Dogs
1 Dryad Arbor

Acceleration - 14
4 Lion's Eye Diamond
1 Lotus Petal
4 Culling the Weak
4 Dark Ritual
1 Rain of Filth

Land - 13
1 Forest
1 Island
1 Mountain
1 Swamp
1 Bayou
1 Tropical Island
1 Underground Sea
2 Misty Rainforest
4 Verdant Catacombs

Cantrip - 8
4 Brainstorm
4 Sensei's Divining Top

Protection - 5
4 Cabal Therapy
1 Gitaxian Probe

Business - 10
1 Burning Wish
1 Idea's Unbound
1 Cruel Bargain
2 Doomsday
4 Infernal Tutor
1 Tendrils of Agony

62 cards


Some cards in the deck allow you to look like Nic fit by opening with cards like Therapy, Explorer, Top, Arbor, Bayou, Catacombs.


Note that Wild Dogs has cycling. Therefore, Pact allows you to cantrip into Doomsday in addition to being a powerful, color fixing mana source as Veteran Explorer, Dryad Arbor, and ESG. Eternal Witness is another card I'd consider to take further advantage of Summoner's Pact but its probably unnecessary.

I dropped Chrome Mox and Lotus Petals from my original build upon dropping Ad Nauseam. Probe is useful for some piles so I kept it in. I think that Idea's Unbound and Cruel Bargain allow for increased flexibility but I'm sure that more testing will narrow that slot to one or the other.

The absurd amounts of mana in this deck and cantrip chaining can lead to some incredible plays that have lead me to want the maindeck Tendrils quite often.

I haven't begun to work on a sideboard.


I've also worked on versions with Ad Nauseam. Those versions go off faster than ANT, a little slower than TES but better slow playing due to Therapy flashbacks, Explorers, Tops, etc.


EDIT:
Please note that a shit ton of mana, a couple Summoner's Pacts, and a Top are excellent and can actually stretch the deck's win potential because you can look at the top 3, Pact (shuffles), look at the top 3, play Explorer, crack explorer (shuffle), look... so you see double shuffling is extremely relevant at making your Tops and Brainstorms that much stronger.