For those who don't know, it does have some merits to read the first page of a thread.. specially when it started this very day and only contains 2 pages.
Edit: My post made more sense (even if it wasnt benefical) before the 2 threads were emerged.
Last edited by Holly; 01-06-2014 at 03:57 PM.
I really wish I could "like" Holly's a post on here. This list does seem really sweet, but I am also on the same boat with the value of Squee in the deck.
I get that he has a million applications and perhaps that is enough to merit his inclusion, but it feels like swapping it for an additional Punishing Fire or something similar would be decent.
Punishing Fire can also provide food for Lilly and can also remove attackers as opposed to just chumping every turn. Also, the inclusion of the second Punishing Fire can allow the deck to kill x/4s as opposed to x/3s with the Squee/Punishing Fire configuration.
I really wish people would test for a while and listen to post-trophy interview before making comments like above. He's using Entomb as tutor, PFire, Squee, Nether Spirit are all tutoring packages. There're No merits, other than the fear of DRS in game 1, to have duplicate Entomb targets. If you bother to watch the coverage, the deck doesn't care about the power/toughness of opponent's creature. Doesn't matter if it's True-Name or Goyf, Small Pox and Liliana are meant to take care of it.
I've mentioned it before and I'll mention it again. Do some tests for a while, before suggesting MD changes.
Two of my buddies have elf decks, and I have experience playing my list vs. them. I can tell you honestly, it kind of comes down to a couple of things.
1) Who wins the die roll.
2) Do we have mox diamond?
I had been running a MB darkblast since there are 2 elf decks in my meta and the golgari charms in the board are helpful for leyline of sanctity, TNN, and elves too!
Once you go Legacy...
My point is anything that Squee does that I can see, I'm at work so I can't watch any videos ATM, Punishing Fire also does.
The only pro I see in Squee over a Fire is that it requires the shaman to have access to green to RFG him. I am not concerend with Surgical Extraction.
Would you be kind enough to explain to us why Squee is so important? Even if I played him I would bet I would go for Fire over Squee because I can't think of a pro over Fire. Especially because I just realised that StP is a real thing and that would also make Fire better.
ALternatively there is Devastating Dreams. Slides right into a loam deck nice and easy. I agree that the Main deck looks really solid. I wouldn't tough it at all. You dont care about DRS too much because you run PFires, Small Poxes, Innocent Bloods. Just infinite removal.
I understand that he was able to beat RIP twice on cam without actually removing it, but it definitely powered down the deck, and he did have to get a bit lucky. I think Decay in the board seems fine.
Squee is like a second Nether Spirit in that it returns itself for free every upkeep, can chump block like a champ, pitches to Faithless/Liliana, Can even bring the pain once in awhile. Basically it is the 2nd Nether SPirit, except you run Squee because 2 Nether SPirits, if they ever both got into the yard would turn each other off. Squee allows you to run the additional effect without actually hurting your Spirit.
Better than Nether Spirit, because you can pitch it to Small Pox also, while Nether most likely is not in your hand.
If you would go for Fire over Squee/Spirit, that shows how ignorant and how little experience you have, to actually test this deck. Not even test, you don't seemed to have watched the recordings at all. The deck runs 4 Faithless and 4 Small Pox. As seen in the recordings, there were lots of Faithless play and Small Pox play. As matter of fact, you don't see much PFire actions at all, not until Haas has gradually assembled his Mana base and eventually get to Grove. Why would you waste your first Entomb on PFire when you don't have Grove yet, and most likely holding Faithless and/or Small Pox in hand?
I can't wait to read the article, I am curious why the SB has Phyrexian Ingester over Duplicant (it's easier to cast, should you have to) and Innocent Blood over Chainer's Edict (flashback, has synergies with Entomb and Loam).
I am getting my hands on a Nether Spirit, then going to try this out. I'm only short the second Tabernacle, so I think it should still work alright.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I never got to watch the stream and cannot aotm since its NSFW can someone kindly tell me how does the deck win? I am interested in sleeving this up when I get home since I have most of the cards available.
The deck typically wins with setting up Thespian's stage + dark depths. Sometimes this can happen quickly if you get the right draw, but usually this is slowly put together after grinding the opponent out.
The deck is finally making some sense to me, just had coffee and now I can understand atleast half of the stuff that is going on with the deck. In all honesty, I've never been this excited to try a deck out for quite some time now. Congrats to Kenne Haas btw for the success in using this deck.
I've been testing this deck for about a month. If you dont believe me you can check the dates on the earlier posts in the thread. Do I have your permission to suggest changes to the deck?
Just because this particular list won doesnt mean it's the perfect list. I've been playing with a lot of the flex spots and have had success with a singleton worm harvest, and darkblast. I also really like a deed in the maindeck. Devastating dreams has also been solid in testing. The most glaring thing I've noticed is the lack of the singleton barren moor which has been an allstar for us in testing.
I've also tested a version with burning wish and it was fairly successful. Having 7 copies of loam and smallpox as well as a bunch of other sweet hate was pretty appealing. We've found however the games got a bit too grindy and long. It's still something I'd like to further explore though.
This deck is in its infancy, and if people want to tweak the list to see what works best, more power to them.
If everyone netdecked, great new ideas like this would never exist in the first place. Stop trying to dissuade people from innovating.
I think sdt deserves some love in this deck. It saves loam from both surgical and drs.
Maybe the ingester is better against artifact removals, although is weak to reb: it's difficult to guess.
Innocent blood is easier to cast than chainer's edict: one mana less is often what is needed to cast a spell against a taxing counter. Besides, the flashback cost of CE maybe too high for the matchups where you should side it in.
Ignorance is strength
Off-topic:
Where can I find videos of this SCG Open?
WantToPonder
former: Team SpasticalAction & Team RugStar Berlin
Team MTG Berlin
The Dragonstorm
http://www.mtgthesource.com/forums/s...he-Dragonstorm
Squee Blocks a Tarmogoyf/Geist/Batterskull. That is for now all I can think of.
Perhaps you could also say it's 1 damage a turn like Pfire is on an empty board, but without the 3 mana cost each turn. I dunno how important that is though, probably not important.
However I like Squee for it's flexibility. Maze of Ith does the same thing Squee does against Goyf and Batterskull, but can't be Wastelanded and can actually kill opposing small creatures.
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